70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import json | ||
|  | 
 | ||
|  | import portpicker | ||
|  | 
 | ||
|  | 
 | ||
|  | class Portconfig: | ||
|  |     """
 | ||
|  |     A data class for ports used by participants to join a match. | ||
|  | 
 | ||
|  |     EVERY participant joining the match must send the same sets of ports to join successfully. | ||
|  |     SC2 needs 2 ports per connection (one for data, one as a 'header'), which is why the ports come in pairs. | ||
|  | 
 | ||
|  |     :param guests: number of non-hosting participants in a match (i.e. 1 less than the number of participants) | ||
|  |     :param server_ports: [int portA, int portB] | ||
|  |     :param player_ports: [[int port1A, int port1B], [int port2A, int port2B], ... ] | ||
|  | 
 | ||
|  |     .shared is deprecated, and should TODO be removed soon (once ladderbots' __init__.py doesnt specify them). | ||
|  | 
 | ||
|  |     .server contains the pair of ports used by the participant 'hosting' the match | ||
|  | 
 | ||
|  |     .players contains a pair of ports for every 'guest' (non-hosting participants) in the match | ||
|  |     E.g. for 1v1, there will be only 1 guest. For 2v2 (coming soonTM), there would be 3 guests. | ||
|  |     """
 | ||
|  | 
 | ||
|  |     def __init__(self, guests=1, server_ports=None, player_ports=None): | ||
|  |         self.shared = None | ||
|  |         self._picked_ports = [] | ||
|  |         if server_ports: | ||
|  |             self.server = server_ports | ||
|  |         else: | ||
|  |             self.server = [portpicker.pick_unused_port() for _ in range(2)] | ||
|  |             self._picked_ports.extend(self.server) | ||
|  |         if player_ports: | ||
|  |             self.players = player_ports | ||
|  |         else: | ||
|  |             self.players = [[portpicker.pick_unused_port() for _ in range(2)] for _ in range(guests)] | ||
|  |             self._picked_ports.extend(port for player in self.players for port in player) | ||
|  | 
 | ||
|  |     def clean(self): | ||
|  |         while self._picked_ports: | ||
|  |             portpicker.return_port(self._picked_ports.pop()) | ||
|  | 
 | ||
|  |     def __str__(self): | ||
|  |         return f"Portconfig(shared={self.shared}, server={self.server}, players={self.players})" | ||
|  | 
 | ||
|  |     @property | ||
|  |     def as_json(self): | ||
|  |         return json.dumps({"shared": self.shared, "server": self.server, "players": self.players}) | ||
|  | 
 | ||
|  |     @classmethod | ||
|  |     def contiguous_ports(cls, guests=1, attempts=40): | ||
|  |         """Returns a Portconfig with adjacent ports""" | ||
|  |         for _ in range(attempts): | ||
|  |             start = portpicker.pick_unused_port() | ||
|  |             others = [start + j for j in range(1, 2 + guests * 2)] | ||
|  |             if all(portpicker.is_port_free(p) for p in others): | ||
|  |                 server_ports = [start, others.pop(0)] | ||
|  |                 player_ports = [] | ||
|  |                 while others: | ||
|  |                     player_ports.append([others.pop(0), others.pop(0)]) | ||
|  |                 pc = cls(server_ports=server_ports, player_ports=player_ports) | ||
|  |                 pc._picked_ports.append(start) | ||
|  |                 return pc | ||
|  |         raise portpicker.NoFreePortFoundError() | ||
|  | 
 | ||
|  |     @classmethod | ||
|  |     def from_json(cls, json_data): | ||
|  |         data = json.loads(json_data) | ||
|  |         return cls(server_ports=data["server"], player_ports=data["players"]) |