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										 |  |  |  | import logging | 
					
						
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										 |  |  |  | from typing import Any, Dict, List, Optional | 
					
						
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										 |  |  |  | from BaseClasses import CollectionState, Item, ItemClassification, Tutorial | 
					
						
							|  |  |  |  | from worlds.AutoWorld import WebWorld, World | 
					
						
							|  |  |  |  | from .constants import ALL_ITEMS, ALWAYS_LOCATIONS, BOSS_LOCATIONS, FILLER, NOTES, PHOBEKINS | 
					
						
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										 |  |  |  | from .options import Goal, Logic, MessengerOptions, NotesNeeded, PowerSeals | 
					
						
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										 |  |  |  | from .regions import MEGA_SHARDS, REGIONS, REGION_CONNECTIONS, SEALS | 
					
						
							|  |  |  |  | from .rules import MessengerHardRules, MessengerOOBRules, MessengerRules | 
					
						
							|  |  |  |  | from .shop import FIGURINES, SHOP_ITEMS, shuffle_shop_prices | 
					
						
							|  |  |  |  | from .subclasses import MessengerItem, MessengerRegion | 
					
						
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							|  |  |  |  | class MessengerWeb(WebWorld): | 
					
						
							|  |  |  |  |     theme = "ocean" | 
					
						
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										 |  |  |  |     bug_report_page = "https://github.com/alwaysintreble/TheMessengerRandomizerModAP/issues" | 
					
						
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 | 
					
						
							|  |  |  |  |     tut_en = Tutorial( | 
					
						
							|  |  |  |  |         "Multiworld Setup Tutorial", | 
					
						
							|  |  |  |  |         "A guide to setting up The Messenger randomizer on your computer.", | 
					
						
							|  |  |  |  |         "English", | 
					
						
							|  |  |  |  |         "setup_en.md", | 
					
						
							|  |  |  |  |         "setup/en", | 
					
						
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										 |  |  |  |         ["alwaysintreble"], | 
					
						
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										 |  |  |  |     ) | 
					
						
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							|  |  |  |  |     tutorials = [tut_en] | 
					
						
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							|  |  |  |  | class MessengerWorld(World): | 
					
						
							|  |  |  |  |     """
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							|  |  |  |  |     As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount | 
					
						
							|  |  |  |  |     to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling | 
					
						
							|  |  |  |  |     adventure full of thrills, surprises, and humor. | 
					
						
							|  |  |  |  |     """
 | 
					
						
							|  |  |  |  |     game = "The Messenger" | 
					
						
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 | 
					
						
							|  |  |  |  |     item_name_groups = { | 
					
						
							|  |  |  |  |         "Notes": set(NOTES), | 
					
						
							|  |  |  |  |         "Keys": set(NOTES), | 
					
						
							|  |  |  |  |         "Crest": {"Sun Crest", "Moon Crest"}, | 
					
						
							|  |  |  |  |         "Phobe": set(PHOBEKINS), | 
					
						
							|  |  |  |  |         "Phobekin": set(PHOBEKINS), | 
					
						
							|  |  |  |  |     } | 
					
						
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										 |  |  |  |     options_dataclass = MessengerOptions | 
					
						
							|  |  |  |  |     options: MessengerOptions | 
					
						
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 | 
					
						
							|  |  |  |  |     base_offset = 0xADD_000 | 
					
						
							|  |  |  |  |     item_name_to_id = {item: item_id | 
					
						
							|  |  |  |  |                        for item_id, item in enumerate(ALL_ITEMS, base_offset)} | 
					
						
							|  |  |  |  |     location_name_to_id = {location: location_id | 
					
						
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										 |  |  |  |                            for location_id, location in | 
					
						
							|  |  |  |  |                            enumerate([ | 
					
						
							|  |  |  |  |                                *ALWAYS_LOCATIONS, | 
					
						
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										 |  |  |  |                                *[seal for seals in SEALS.values() for seal in seals], | 
					
						
							|  |  |  |  |                                *[shard for shards in MEGA_SHARDS.values() for shard in shards], | 
					
						
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										 |  |  |  |                                *BOSS_LOCATIONS, | 
					
						
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										 |  |  |  |                                *[f"The Shop - {shop_loc}" for shop_loc in SHOP_ITEMS], | 
					
						
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										 |  |  |  |                                *FIGURINES, | 
					
						
							|  |  |  |  |                                "Money Wrench", | 
					
						
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										 |  |  |  |                            ], base_offset)} | 
					
						
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										 |  |  |  |     data_version = 3 | 
					
						
							|  |  |  |  |     required_client_version = (0, 4, 0) | 
					
						
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							|  |  |  |  |     web = MessengerWeb() | 
					
						
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										 |  |  |  |     total_seals: int = 0 | 
					
						
							|  |  |  |  |     required_seals: int = 0 | 
					
						
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										 |  |  |  |     total_shards: int = 0 | 
					
						
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										 |  |  |  |     shop_prices: Dict[str, int] | 
					
						
							|  |  |  |  |     figurine_prices: Dict[str, int] | 
					
						
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										 |  |  |  |     _filler_items: List[str] | 
					
						
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										 |  |  |  |     def generate_early(self) -> None: | 
					
						
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										 |  |  |  |         if self.options.goal == Goal.option_power_seal_hunt: | 
					
						
							|  |  |  |  |             self.options.shuffle_seals.value = PowerSeals.option_true | 
					
						
							|  |  |  |  |             self.total_seals = self.options.total_seals.value | 
					
						
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										 |  |  |  |         self.shop_prices, self.figurine_prices = shuffle_shop_prices(self) | 
					
						
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										 |  |  |  |     def create_regions(self) -> None: | 
					
						
							|  |  |  |  |         for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]: | 
					
						
							|  |  |  |  |             if region.name in REGION_CONNECTIONS: | 
					
						
							|  |  |  |  |                 region.add_exits(REGION_CONNECTIONS[region.name]) | 
					
						
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							|  |  |  |  |     def create_items(self) -> None: | 
					
						
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										 |  |  |  |         # create items that are always in the item pool | 
					
						
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										 |  |  |  |         itempool: List[MessengerItem] = [ | 
					
						
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										 |  |  |  |             self.create_item(item) | 
					
						
							|  |  |  |  |             for item in self.item_name_to_id | 
					
						
							|  |  |  |  |             if item not in | 
					
						
							|  |  |  |  |             { | 
					
						
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										 |  |  |  |                 "Power Seal", *NOTES, *FIGURINES, | 
					
						
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										 |  |  |  |                 *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]}, | 
					
						
							|  |  |  |  |             } and "Time Shard" not in item | 
					
						
							|  |  |  |  |         ] | 
					
						
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										 |  |  |  |         if self.options.goal == Goal.option_open_music_box: | 
					
						
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										 |  |  |  |             # make a list of all notes except those in the player's defined starting inventory, and adjust the | 
					
						
							|  |  |  |  |             # amount we need to put in the itempool and precollect based on that | 
					
						
							|  |  |  |  |             notes = [note for note in NOTES if note not in self.multiworld.precollected_items[self.player]] | 
					
						
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										 |  |  |  |             self.random.shuffle(notes) | 
					
						
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										 |  |  |  |             precollected_notes_amount = NotesNeeded.range_end - \ | 
					
						
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										 |  |  |  |                 self.options.notes_needed - \ | 
					
						
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										 |  |  |  |                 (len(NOTES) - len(notes)) | 
					
						
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										 |  |  |  |             if precollected_notes_amount: | 
					
						
							|  |  |  |  |                 for note in notes[:precollected_notes_amount]: | 
					
						
							|  |  |  |  |                     self.multiworld.push_precollected(self.create_item(note)) | 
					
						
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										 |  |  |  |                 notes = notes[precollected_notes_amount:] | 
					
						
							|  |  |  |  |             itempool += [self.create_item(note) for note in notes] | 
					
						
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										 |  |  |  |         elif self.options.goal == Goal.option_power_seal_hunt: | 
					
						
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										 |  |  |  |             total_seals = min(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool), | 
					
						
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										 |  |  |  |                               self.options.total_seals.value) | 
					
						
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										 |  |  |  |             if total_seals < self.total_seals: | 
					
						
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										 |  |  |  |                 logging.warning(f"Not enough locations for total seals setting " | 
					
						
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										 |  |  |  |                                 f"({self.options.total_seals}). Adjusting to {total_seals}") | 
					
						
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										 |  |  |  |                 self.total_seals = total_seals | 
					
						
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										 |  |  |  |             self.required_seals = int(self.options.percent_seals_required.value / 100 * self.total_seals) | 
					
						
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							|  |  |  |  |             seals = [self.create_item("Power Seal") for _ in range(self.total_seals)] | 
					
						
							|  |  |  |  |             for i in range(self.required_seals): | 
					
						
							|  |  |  |  |                 seals[i].classification = ItemClassification.progression_skip_balancing | 
					
						
							|  |  |  |  |             itempool += seals | 
					
						
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										 |  |  |  |         remaining_fill = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool) | 
					
						
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										 |  |  |  |         if remaining_fill < 10: | 
					
						
							|  |  |  |  |             self._filler_items = self.random.choices( | 
					
						
							|  |  |  |  |                                       list(FILLER)[2:], | 
					
						
							|  |  |  |  |                                       weights=list(FILLER.values())[2:], | 
					
						
							|  |  |  |  |                                       k=remaining_fill | 
					
						
							|  |  |  |  |             ) | 
					
						
							|  |  |  |  |         itempool += [self.create_filler() for _ in range(remaining_fill)] | 
					
						
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							|  |  |  |  |         self.multiworld.itempool += itempool | 
					
						
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							|  |  |  |  |     def set_rules(self) -> None: | 
					
						
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										 |  |  |  |         logic = self.options.logic_level | 
					
						
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										 |  |  |  |         if logic == Logic.option_normal: | 
					
						
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										 |  |  |  |             MessengerRules(self).set_messenger_rules() | 
					
						
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										 |  |  |  |         elif logic == Logic.option_hard: | 
					
						
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										 |  |  |  |             MessengerHardRules(self).set_messenger_rules() | 
					
						
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										 |  |  |  |         else: | 
					
						
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										 |  |  |  |             MessengerOOBRules(self).set_messenger_rules() | 
					
						
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							|  |  |  |  |     def fill_slot_data(self) -> Dict[str, Any]: | 
					
						
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										 |  |  |  |         shop_prices = {SHOP_ITEMS[item].internal_name: price for item, price in self.shop_prices.items()} | 
					
						
							|  |  |  |  |         figure_prices = {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()} | 
					
						
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							|  |  |  |  |         return { | 
					
						
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										 |  |  |  |             "deathlink": self.options.death_link.value, | 
					
						
							|  |  |  |  |             "goal": self.options.goal.current_key, | 
					
						
							|  |  |  |  |             "music_box": self.options.music_box.value, | 
					
						
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										 |  |  |  |             "required_seals": self.required_seals, | 
					
						
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										 |  |  |  |             "mega_shards": self.options.shuffle_shards.value, | 
					
						
							|  |  |  |  |             "logic": self.options.logic_level.current_key, | 
					
						
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										 |  |  |  |             "shop": shop_prices, | 
					
						
							|  |  |  |  |             "figures": figure_prices, | 
					
						
							|  |  |  |  |             "max_price": self.total_shards, | 
					
						
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										 |  |  |  |         } | 
					
						
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							|  |  |  |  |     def get_filler_item_name(self) -> str: | 
					
						
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										 |  |  |  |         if not getattr(self, "_filler_items", None): | 
					
						
							|  |  |  |  |             self._filler_items = [name for name in self.random.choices( | 
					
						
							|  |  |  |  |                 list(FILLER), | 
					
						
							|  |  |  |  |                 weights=list(FILLER.values()), | 
					
						
							|  |  |  |  |                 k=20 | 
					
						
							|  |  |  |  |             )] | 
					
						
							|  |  |  |  |         return self._filler_items.pop(0) | 
					
						
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							|  |  |  |  |     def create_item(self, name: str) -> MessengerItem: | 
					
						
							|  |  |  |  |         item_id: Optional[int] = self.item_name_to_id.get(name, None) | 
					
						
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										 |  |  |  |         override_prog = getattr(self, "multiworld") is not None and \ | 
					
						
							|  |  |  |  |             name in {"Windmill Shuriken"} and \ | 
					
						
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										 |  |  |  |             self.options.logic_level > Logic.option_normal | 
					
						
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										 |  |  |  |         count = 0 | 
					
						
							|  |  |  |  |         if "Time Shard " in name: | 
					
						
							|  |  |  |  |             count = int(name.strip("Time Shard ()")) | 
					
						
							|  |  |  |  |             count = count if count >= 100 else 0 | 
					
						
							|  |  |  |  |             self.total_shards += count | 
					
						
							|  |  |  |  |         return MessengerItem(name, self.player, item_id, override_prog, count) | 
					
						
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							|  |  |  |  |     def collect_item(self, state: "CollectionState", item: "Item", remove: bool = False) -> Optional[str]: | 
					
						
							|  |  |  |  |         if item.advancement and "Time Shard" in item.name: | 
					
						
							|  |  |  |  |             shard_count = int(item.name.strip("Time Shard ()")) | 
					
						
							|  |  |  |  |             if remove: | 
					
						
							|  |  |  |  |                 shard_count = -shard_count | 
					
						
							|  |  |  |  |             state.prog_items["Shards", self.player] += shard_count | 
					
						
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							|  |  |  |  |         return super().collect_item(state, item, remove) |