2022-04-29 00:42:11 +02:00
										 
									 
								 
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								"""
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								Defines Region for The Witness, assigns locations to them,
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								and connects them with the proper requirements
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								"""
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								from BaseClasses import MultiWorld, Entrance
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											2022-10-09 04:13:52 +02:00
										 
									 
								 
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								from .static_logic import StaticWitnessLogic
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								from .Options import get_option_value
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											2023-02-01 21:18:07 +01:00
										 
									 
								 
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								from .locations import WitnessPlayerLocations, StaticWitnessLocations
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											2022-04-29 00:42:11 +02:00
										 
									 
								 
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								from .player_logic import WitnessPlayerLogic
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								class WitnessRegions:
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								    """Class that defines Witness Regions"""
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								    locat = None
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								    logic = None
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								    def make_lambda(self, panel_hex_to_solve_set, world, player, player_logic):
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								        """
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								        Lambdas are made in a for loop, so the values have to be captured
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								        This function is for that purpose
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								        """
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								        return lambda state: state._witness_can_solve_panels(
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								            panel_hex_to_solve_set, world, player, player_logic, self.locat
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								        )
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								    def connect(self, world: MultiWorld, player: int, source: str, target: str, player_logic: WitnessPlayerLogic,
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											2023-03-03 00:08:24 +01:00
										 
									 
								 
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								                panel_hex_to_solve_set=frozenset({frozenset()}), backwards: bool = False):
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											2022-04-29 00:42:11 +02:00
										 
									 
								 
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								        """
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								        connect two regions and set the corresponding requirement
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								        """
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								        source_region = world.get_region(source, player)
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								        target_region = world.get_region(target, player)
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											2023-03-03 00:08:24 +01:00
										 
									 
								 
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								        backwards = " Backwards" if backwards else ""
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											2022-07-17 12:56:22 +02:00
										 
									 
								 
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											2022-04-29 00:42:11 +02:00
										 
									 
								 
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								        connection = Entrance(
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								            player,
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								            source + " to " + target + backwards,
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											2022-04-29 00:42:11 +02:00
										 
									 
								 
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								            source_region
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								        )
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								        connection.access_rule = self.make_lambda(panel_hex_to_solve_set, world, player, player_logic)
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								        source_region.exits.append(connection)
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								        connection.connect(target_region)
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								    def create_regions(self, world, player: int, player_logic: WitnessPlayerLogic):
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								        """
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								        Creates all the regions for The Witness
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								        """
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								        from . import create_region
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								        world.regions += [
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								            create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]),
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								        ]
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											2022-10-09 04:13:52 +02:00
										 
									 
								 
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								        difficulty = get_option_value(world, player, "puzzle_randomization")
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								        if difficulty == 1:
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								            reference_logic = StaticWitnessLogic.sigma_expert
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											2023-02-01 21:18:07 +01:00
										 
									 
								 
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								        elif difficulty == 0:
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								            reference_logic = StaticWitnessLogic.sigma_normal
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								        else:
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								            reference_logic = StaticWitnessLogic.vanilla
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											2022-04-29 00:42:11 +02:00
										 
									 
								 
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								        all_locations = set()
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											2022-10-09 04:13:52 +02:00
										 
									 
								 
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								        for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items():
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								            locations_for_this_region = [
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								                reference_logic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"]
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								                if reference_logic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE
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								            ]
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								            locations_for_this_region += [
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											2023-02-01 21:18:07 +01:00
										 
									 
								 
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								                StaticWitnessLocations.get_event_name(panel) for panel in region["panels"]
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								                if StaticWitnessLocations.get_event_name(panel) in self.locat.EVENT_LOCATION_TABLE
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								            ]
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								            all_locations = all_locations | set(locations_for_this_region)
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								            world.regions += [
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											2022-09-18 04:20:59 +02:00
										 
									 
								 
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								                create_region(world, player, region_name, self.locat, locations_for_this_region)
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								            ]
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											2022-10-09 04:13:52 +02:00
										 
									 
								 
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								        for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items():
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								            for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
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											2022-07-17 12:56:22 +02:00
										 
									 
								 
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								                if connection[1] == frozenset({frozenset(["TrueOneWay"])}):
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								                    self.connect(world, player, region_name, connection[0], player_logic, frozenset({frozenset()}))
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								                    continue
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											2023-03-03 00:08:24 +01:00
										 
									 
								 
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								                backwards_connections = set()
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											2022-07-17 12:56:22 +02:00
										 
									 
								 
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								                for subset in connection[1]:
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								                    if all({panel in player_logic.DOOR_ITEMS_BY_ID for panel in subset}):
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											2022-10-09 04:13:52 +02:00
										 
									 
								 
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								                        if all({reference_logic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}):
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											2023-03-03 00:08:24 +01:00
										 
									 
								 
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								                            backwards_connections.add(subset)
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								                if backwards_connections:
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								                    self.connect(
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								                        world, player, connection[0], region_name, player_logic,
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								                        frozenset(backwards_connections), True
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								                    )
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											2022-07-17 12:56:22 +02:00
										 
									 
								 
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								                self.connect(world, player, region_name, connection[0], player_logic, connection[1])
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											2022-04-29 00:42:11 +02:00
										 
									 
								 
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								        world.get_entrance("The Splashscreen?", player).connect(
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								            world.get_region('First Hallway', player)
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								        )
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								    def __init__(self, locat: WitnessPlayerLocations):
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								        self.locat = locat
							 |