32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from typing import Union
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								from ...strings.quest_names import ModQuest
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								from ..mod_data import ModNames
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								from ...strings.food_names import Meal, Beverage
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								from ...strings.monster_drop_names import Loot
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								from ...strings.villager_names import ModNPC
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								from ...strings.season_names import Season
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								from ...strings.region_names import Region
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								def get_modded_quest_rules(vanilla_logic, active_mods):
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								    quests = {}
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								    if ModNames.juna in active_mods:
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								        quests.update({
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								            ModQuest.JunaCola: vanilla_logic.has_relationship(ModNPC.juna, 3) & vanilla_logic.has(Beverage.joja_cola),
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								            ModQuest.JunaSpaghetti: vanilla_logic.has_relationship(ModNPC.juna, 6) & vanilla_logic.has(Meal.spaghetti)
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								        })
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								    if ModNames.ginger in active_mods:
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								        quests.update({
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								            ModQuest.MrGinger: vanilla_logic.has_relationship(ModNPC.mr_ginger, 6) & vanilla_logic.has(Loot.void_essence)
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								        })
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								    if ModNames.ayeisha in active_mods:
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								        quests.update({
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								            ModQuest.AyeishaEnvelope: (vanilla_logic.has_season(Season.spring) | vanilla_logic.has_season(Season.fall)) &
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								                                      vanilla_logic.can_reach_region(Region.mountain),
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								            ModQuest.AyeishaRing: vanilla_logic.has_season(Season.winter) & vanilla_logic.can_reach_region(Region.forest)
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								        })
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								    return quests
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