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								from  dataclasses  import  dataclass  
						 
					
						
							
								
									
										
										
										
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								from  schema  import  And ,  Schema  
						 
					
						
							
								
									
										
										
										
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								from  Options  import  Choice ,  DefaultOnToggle ,  OptionDict ,  PerGameCommonOptions ,  Range ,  Toggle  
						 
					
						
							
								
									
										
										
										
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								from  . data  import  static_logic  as  static_witness_logic  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . data . item_definition_classes  import  ItemCategory ,  WeightedItemDefinition  
						 
					
						
							
								
									
										
										
										
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								class  DisableNonRandomizedPuzzles ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Disables  puzzles  that  cannot  be  randomized . 
							 
						 
					
						
							
								
									
										
										
										
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								    This  includes  many  puzzles  that  heavily  involve  the  environment ,  such  as  Shadows ,  Monastery  or  Orchard . 
							 
						 
					
						
							
								
									
										
										
										
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								    The  lasers  for  those  areas  will  activate  as  you  solve  optional  puzzles ,  such  as  Discarded  Panels . 
							 
						 
					
						
							
								
									
										
										
										
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								    Additionally ,  the  panel  activating  the  Jungle  Popup  Wall  will  be  on  from  the  start . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Disable non randomized puzzles " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  EarlyCaves ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  an  item  that  opens  the  Caves  Shortcuts  to  Swamp  and  Mountain ,  allowing  early  access  to  the  Caves  even  if  you  are  not  playing  a  remote  Door  Shuffle  mode . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    You  can  either  add  this  item  to  the  pool  to  be  found  in  the  multiworld ,  or  you  can  outright  start  with  it  and  have  immediate  access  to  the  Caves . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  you  choose  " Add To Pool "  and  you  are  already  playing  a  remote  Door  Shuffle  mode ,  this  option  will  do  nothing . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Early Caves " 
							 
						 
					
						
							
								
									
										
										
										
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								    option_off  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_false  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								    option_add_to_pool  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_starting_inventory  =  2 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_true  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_on  =  2 
							 
						 
					
						
							
								
									
										
										
										
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								class  ShuffleSymbols ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  you  will  need  to  unlock  puzzle  symbols  as  items  to  be  able  to  solve  the  panels  that  contain  those  symbols . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Please  note  that  there  is  no  minimum  set  of  progression  items  in  this  randomizer . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  you  turn  this  option  off  and  don ' t turn on door shuffle or obelisk keys, there will be no progression items, which will disallow you from adding your yaml to a multiworld generation. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Shuffle Symbols " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  ShuffleLasers ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  the  11  lasers  are  turned  into  items  and  will  activate  on  their  own  upon  receiving  them . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Shuffle Lasers " 
							 
						 
					
						
							
								
									
										
										
										
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								    option_off  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_false  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								    option_local  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_anywhere  =  2 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_true  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_on  =  2 
							 
						 
					
						
							
								
									
										
										
										
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								class  ShuffleDoors ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  opening  doors ,  moving  bridges  etc .  will  require  a  " key " . 
							 
						 
					
						
							
								
									
										
										
										
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								    If  set  to  " panels " ,  the  panel  on  the  door  will  be  locked  until  receiving  its  corresponding  key . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " doors " ,  the  door  will  open  immediately  upon  receiving  its  key .  Door  panels  are  added  as  location  checks . 
							 
						 
					
						
							
								
									
										
										
										
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								    " Mixed "  includes  all  doors  from  " doors " ,  and  all  control  panels  ( bridges ,  elevators  etc . )  from  " panels " . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Shuffle Doors " 
							 
						 
					
						
							
								
									
										
										
										
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								    option_off  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								    option_panels  =  1 
							 
						 
					
						
							
								
									
										
										
										
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								    option_doors  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mixed  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DoorGroupings ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " none " ,  there  will  be  one  key  for  each  door ,  potentially  resulting  in  upwards  of  120  keys  being  added  to  the  item  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " regional " ,  all  doors  in  the  same  general  region  will  open  at  once  with  a  single  key ,  reducing  the  amount  of  door  items  and  complexity . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Door Groupings " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_regional  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleBoat ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  adds  a  " Boat "  item  to  the  item  pool .  Before  receiving  this  item ,  you  will  not  be  able  to  use  the  boat . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Shuffle Boat " 
							 
						 
					
						
							
								
									
										
										
										
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								class  ShuffleDiscardedPanels ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  Discarded  Panels  into  the  location  pool . 
							 
						 
					
						
							
								
									
										
										
										
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								    Even  if  this  is  off ,  solving  certain  Discarded  Panels  may  still  be  necessary  to  beat  the  game  -  The  main  example  of  this  being  the  alternate  activation  triggers  in  " Disable non randomized puzzles " . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Shuffle Discarded Panels " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleVaultBoxes ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  Vault  Boxes  to  the  location  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Shuffle Vault Boxes " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  ShuffleEnvironmentalPuzzles ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    Adds  Environmental / Obelisk  Puzzles  into  the  location  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " individual " ,  every  Environmental  Puzzle  sends  an  item . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " Obelisk Sides " ,  completing  every  puzzle  on  one  side  of  an  Obelisk  sends  an  item . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Note :  In  Obelisk  Sides ,  any  EPs  excluded  through  another  option  will  be  pre - completed  on  their  Obelisk . 
							 
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Environmental Puzzles " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_individual  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_obelisk_sides  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleDog ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  petting  the  Town  dog  into  the  location  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Pet the Dog " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnvironmentalPuzzlesDifficulty ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    When  " Shuffle Environmental Puzzles "  is  on ,  this  setting  governs  which  EPs  are  eligible  for  the  location  pool . 
							 
						 
					
						
							
								
									
										
										
										
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								    If  set  to  " eclipse " ,  every  EP  in  the  game  is  eligible ,  including  the  1 - hour - long  " Theater Eclipse EP " . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " tedious " ,  Theater  Eclipse  EP  is  excluded  from  the  location  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  " normal " ,  several  other  difficult  or  long  EPs  are  excluded  as  well . 
							 
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Environmental Puzzles Difficulty " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tedious  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_eclipse  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  ObeliskKeys ( DefaultOnToggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Add  one  Obelisk  Key  item  per  Obelisk ,  locking  you  out  of  solving  any  of  the  associated  Environmental  Puzzles . 
							 
						 
					
						
							
								
									
										
										
										
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								    Does  nothing  if  " Shuffle Environmental Puzzles "  is  set  to  " off " . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Obelisk Keys " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  ShufflePostgame ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  locations  into  the  pool  that  are  guaranteed  to  become  accessible  after  or  at  the  same  time  as  your  goal . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Use  this  if  you  don ' t play with release on victory. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-17 12:56:22 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Postgame " 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-29 00:42:11 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  VictoryCondition ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Set  the  victory  condition  for  this  world . 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 13:13:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    Elevator :  Start  the  elevator  at  the  bottom  of  the  mountain  ( requires  Mountain  Lasers ) . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Challenge :  Beat  the  secret  Challenge  ( requires  Challenge  Lasers ) . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Mountain  Box  Short :  Input  the  short  solution  to  the  Mountaintop  Box  ( requires  Mountain  Lasers ) . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Mountain  Box  Long :  Input  the  long  solution  to  the  Mountaintop  Box  ( requires  Challenge  Lasers ) . 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 13:13:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    It  is  important  to  note  that  while  the  Mountain  Box  requires  Desert  Laser  to  be  redirected  in  Town  for  that  laser 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    to  count ,  the  laser  locks  on  the  Elevator  and  Challenge  Timer  panels  do  not . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Victory Condition " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_elevator  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_challenge  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mountain_box_short  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mountain_box_long  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-09 04:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  PuzzleRandomization ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Puzzles  in  this  randomizer  are  randomly  generated .  This  option  changes  the  difficulty / types  of  puzzles . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-09 04:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Puzzle Randomization " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_sigma_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_sigma_expert  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-01 21:18:07 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_none  =  2 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-09 04:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  MountainLasers ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  the  number  of  lasers  required  to  enter  the  Mountain . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  set  to  a  higher  number  than  7 ,  the  mountaintop  box  will  be  slightly  rotated  to  make  it  possible  to  solve  without  the  hatch  being  opened . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    This  change  will  also  be  applied  logically  to  the  long  solution  ( " Challenge Lasers "  option ) . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Required Lasers for Mountain Entry " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 15:27:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    range_end  =  11 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    default  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ChallengeLasers ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  the  number  of  lasers  required  to  enter  the  Caves  through  the  Mountain  Bottom  Floor  Discard  and  to  unlock  the  Challenge  Timer  Panel . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Required Lasers for Challenge " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  11 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  11 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-29 00:42:11 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-11-24 06:27:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ElevatorsComeToYou ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  the  Quarry  Elevator ,  Bunker  Elevator  and  Swamp  Long  Bridge  will  " come to you "  if  you  approach  them . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    This  does  actually  affect  logic  as  it  allows  unintended  backwards  /  early  access  into  these  areas . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-24 06:27:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " All Bridges & Elevators come to you " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-09 07:20:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  TrapPercentage ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Replaces  junk  items  with  traps ,  at  the  specified  rate . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-09 07:20:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Trap Percentage " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  20 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-29 07:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  TrapWeights ( OptionDict ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Specify  the  weights  determining  how  many  copies  of  each  trap  item  will  be  in  your  itempool . 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-29 07:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    If  you  don ' t want a specific type of trap, you can set the weight for it to 0 (Do not delete the entry outright!). 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    If  you  set  all  trap  weights  to  0 ,  you  will  get  no  traps ,  bypassing  the  " Trap Percentage "  option . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-29 07:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Trap Weights " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    schema  =  Schema ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        trap_name :  And ( int ,  lambda  n :  n  > =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-12 00:27:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  trap_name ,  item_definition  in  static_witness_logic . ALL_ITEMS . items ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-29 07:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  isinstance ( item_definition ,  WeightedItemDefinition )  and  item_definition . category  is  ItemCategory . TRAP 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        trap_name :  item_definition . weight 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-12 00:27:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  trap_name ,  item_definition  in  static_witness_logic . ALL_ITEMS . items ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-29 07:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  isinstance ( item_definition ,  WeightedItemDefinition )  and  item_definition . category  is  ItemCategory . TRAP 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  PuzzleSkipAmount ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  this  many  Puzzle  Skips  into  the  pool ,  if  there  is  room .  Puzzle  Skips  let  you  skip  one  panel . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Puzzle Skips " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-20 05:05:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    range_end  =  30 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  10 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-16 03:04:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-09 04:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  HintAmount ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  hints  to  Audio  Logs .  If  set  to  a  low  amount ,  up  to  2  additional  duplicates  of  each  hint  will  be  added . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Remaining  Audio  Logs  will  have  junk  hints . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-09 04:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Hints on Audio Logs " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  49 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-28 04:44:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    default  =  12 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  AreaHintPercentage ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    There  are  two  types  of  hints  for  The  Witness . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Location hints "  hint  one  location  in  your  world  or  one  location  containing  an  item  for  your  world . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Area hints "  tell  you  some  general  info  about  the  items  you  can  find  in  one  of  the  main  geographic  areas  on  the  island . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Use  this  option  to  specify  how  many  of  your  hints  you  want  to  be  area  hints .  The  rest  will  be  location  hints . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-28 04:44:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Area Hint Percentage " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  33 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-09 04:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-03-05 22:54:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  LaserHints ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  lasers  will  tell  you  where  their  items  are  if  you  walk  close  to  them  in - game . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Only  applies  if  Laser  Shuffle  is  enabled . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-05 22:54:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Laser Hints " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-10 07:58:00 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  DeathLink ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  on ,  whenever  you  fail  a  puzzle  ( with  some  exceptions ) ,  you  and  everyone  who  is  also  on  Death  Link  dies . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  effect  of  a  " death "  in  The  Witness  is  a  Bonk  Trap . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-10 07:58:00 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Death Link " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 15:24:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  DeathLinkAmnesty ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-03-21 16:51:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  number  of  panel  fails  to  allow  before  sending  a  death  through  Death  Link . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    0  means  every  panel  fail  will  send  a  death ,  1  means  every  other  panel  fail  will  send  a  death ,  etc . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 15:24:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Death Link Amnesty " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-11-24 06:27:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								@dataclass  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TheWitnessOptions ( PerGameCommonOptions ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    puzzle_randomization :  PuzzleRandomization 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_symbols :  ShuffleSymbols 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_doors :  ShuffleDoors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    door_groupings :  DoorGroupings 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_boat :  ShuffleBoat 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_lasers :  ShuffleLasers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    disable_non_randomized_puzzles :  DisableNonRandomizedPuzzles 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_discarded_panels :  ShuffleDiscardedPanels 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_vault_boxes :  ShuffleVaultBoxes 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-12 20:04:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    obelisk_keys :  ObeliskKeys 
							 
						 
					
						
							
								
									
										
										
										
											2024-04-12 00:27:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    shuffle_EPs :  ShuffleEnvironmentalPuzzles   # noqa: N815 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-24 06:27:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    EP_difficulty :  EnvironmentalPuzzlesDifficulty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_postgame :  ShufflePostgame 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    victory_condition :  VictoryCondition 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    mountain_lasers :  MountainLasers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    challenge_lasers :  ChallengeLasers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    early_caves :  EarlyCaves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elevators_come_to_you :  ElevatorsComeToYou 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    trap_percentage :  TrapPercentage 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-29 07:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    trap_weights :  TrapWeights 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-24 06:27:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    puzzle_skip_amount :  PuzzleSkipAmount 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hint_amount :  HintAmount 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-28 04:44:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    area_hint_percentage :  AreaHintPercentage 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-05 22:54:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    laser_hints :  LaserHints 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-24 06:27:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    death_link :  DeathLink 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 15:24:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    death_link_amnesty :  DeathLinkAmnesty