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										 |  |  | #options for MultiServer
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							|  |  |  | #null means nothing, for the server this means to default the value
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							|  |  |  | #these overwrite command line arguments!
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							|  |  |  | server_options:
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							|  |  |  |   host: null
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							|  |  |  |   port: null
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							|  |  |  |   password: null
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							|  |  |  |   multidata: null
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							|  |  |  |   savefile: null
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							|  |  |  |   disable_save: null
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							|  |  |  |   loglevel: null
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							|  |  |  | #Client hint system
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							|  |  |  | #points given to player for each acquired item
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							|  |  |  |   location_check_points: 1
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							|  |  |  | #point cost to receive a hint via !hint for players
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										 |  |  |   hint_cost: 1000 #set to 0 if you want free hints
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										 |  |  | #options for MultiMystery.py
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							|  |  |  | multi_mystery_options:
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							|  |  |  | #Where to place the resulting files
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							|  |  |  |   output_path: "MultiMystery"
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							|  |  |  | #location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
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							|  |  |  |   enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
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							|  |  |  | #folder from which the player yaml files are pulled from
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							|  |  |  |   player_files_path: "Players"
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										 |  |  | #meta file name, within players folder
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							|  |  |  |   meta_file_path: "meta.yaml"
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										 |  |  | #automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
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							|  |  |  | #does nothing if the name is not found
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							|  |  |  | #example: player_name = "Berserker"
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							|  |  |  |   player_name: "" # the hosts name
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										 |  |  | #create a spoiler file
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							|  |  |  |   create_spoiler: 1
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										 |  |  | #Zip the resulting roms
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							|  |  |  | #0 -> Don't
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							|  |  |  | #1 -> Create a zip
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							|  |  |  | #2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
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							|  |  |  |   zip_roms: 1
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										 |  |  | #include the spoiler log in the zip, 2 -> delete the non-zipped one
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							|  |  |  |   zip_spoiler: 0
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							|  |  |  | #include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
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							|  |  |  |   zip_multidata: 0
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										 |  |  | #zip algorithm to use
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							|  |  |  |   zip_format: 2 # 1 -> zip, 2 -> 7z, 3->bz2
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										 |  |  | #create roms flagged as race roms
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							|  |  |  |   race: 0
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