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Grinch-AP/worlds/sc2/mission_order/slot_data.py

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"""
Houses the data structures representing a mission order in slot data.
Creating these is handled by the nodes they represent in .nodes.py.
"""
from __future__ import annotations
from typing import List, Protocol
from dataclasses import dataclass
from .entry_rules import SubRuleRuleData
class MissionOrderObjectSlotData(Protocol):
entry_rule: SubRuleRuleData
@dataclass
class CampaignSlotData:
name: str
entry_rule: SubRuleRuleData
exits: List[int]
layouts: List[LayoutSlotData]
@staticmethod
def legacy(name: str, layouts: List[LayoutSlotData]) -> CampaignSlotData:
return CampaignSlotData(name, SubRuleRuleData.empty(), [], layouts)
@dataclass
class LayoutSlotData:
name: str
entry_rule: SubRuleRuleData
exits: List[int]
missions: List[List[MissionSlotData]]
@staticmethod
def legacy(name: str, missions: List[List[MissionSlotData]]) -> LayoutSlotData:
return LayoutSlotData(name, SubRuleRuleData.empty(), [], missions)
@dataclass
class MissionSlotData:
mission_id: int
prev_mission_ids: List[int]
entry_rule: SubRuleRuleData
victory_cache_size: int = 0
@staticmethod
def empty() -> MissionSlotData:
return MissionSlotData(-1, [], SubRuleRuleData.empty())
@staticmethod
def legacy(mission_id: int, prev_mission_ids: List[int], entry_rule: SubRuleRuleData) -> MissionSlotData:
return MissionSlotData(mission_id, prev_mission_ids, entry_rule)