Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								import enum
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								from abc import ABC
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								from dataclasses import dataclass, field
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								from types import MappingProxyType
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								from typing import List, Iterable, Set, ClassVar, Tuple, Mapping, Callable, Any
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								from ..stardew_rule.protocol import StardewRule
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								DEFAULT_REQUIREMENT_TAGS = MappingProxyType({})
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								@dataclass(frozen=True)
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								class Requirement(ABC):
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								    ...
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								class ItemTag(enum.Enum):
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								    CROPSANITY_SEED = enum.auto()
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								    CROPSANITY = enum.auto()
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								    FISH = enum.auto()
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								    FRUIT = enum.auto()
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								    VEGETABLE = enum.auto()
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								    EDIBLE_MUSHROOM = enum.auto()
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								    BOOK = enum.auto()
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								    BOOK_POWER = enum.auto()
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								    BOOK_SKILL = enum.auto()
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								@dataclass(frozen=True)
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								class ItemSource(ABC):
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								    add_tags: ClassVar[Tuple[ItemTag]] = ()
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											2024-11-27 03:28:00 +01:00
										 
									 
								 
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								    other_requirements: Tuple[Requirement, ...] = field(kw_only=True, default_factory=tuple)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    @property
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								    def requirement_tags(self) -> Mapping[str, Tuple[ItemTag, ...]]:
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								        return DEFAULT_REQUIREMENT_TAGS
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											2024-11-27 03:28:00 +01:00
										 
									 
								 
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								@dataclass(frozen=True, kw_only=True)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								class GenericSource(ItemSource):
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								    regions: Tuple[str, ...] = ()
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								    """No region means it's available everywhere."""
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								@dataclass(frozen=True)
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								class CustomRuleSource(ItemSource):
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								    """Hopefully once everything is migrated to sources, we won't need these custom logic anymore."""
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								    create_rule: Callable[[Any], StardewRule]
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											2024-11-27 03:28:00 +01:00
										 
									 
								 
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								@dataclass(frozen=True, kw_only=True)
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											2024-09-18 01:03:33 +03:00
										 
									 
								 
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								class CompoundSource(ItemSource):
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								    sources: Tuple[ItemSource, ...] = ()
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							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								class Tag(ItemSource):
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								    """Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking."""
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								    tag: Tuple[ItemTag, ...]
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								    def __init__(self, *tag: ItemTag):
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								        self.tag = tag  # noqa
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								    @property
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								    def add_tags(self):
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								        return self.tag
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								@dataclass(frozen=True)
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								class GameItem:
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								    name: str
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								    sources: List[ItemSource] = field(default_factory=list)
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								    tags: Set[ItemTag] = field(default_factory=set)
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								    def add_sources(self, sources: Iterable[ItemSource]):
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								        self.sources.extend(source for source in sources if type(source) is not Tag)
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								        for source in sources:
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								            self.add_tags(source.add_tags)
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								    def add_tags(self, tags: Iterable[ItemTag]):
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								        self.tags.update(tags)
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