Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  copy  import  deepcopy  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  BaseClasses  import  MultiWorld ,  Region ,  Entrance ,  LocationProgressType ,  ItemClassification  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . items  import  item_table ,  item_groups  
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . locations  import  location_data ,  PokemonRBLocation  
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  .  import  logic  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  .  import  poke_data  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								map_ids  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pallet Town " :  0x00 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian City " :  0x01 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter City " :  0x02 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean City " :  0x03 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Town " :  0x04 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion City " :  0x05 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon City " :  0x06 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia City " :  0x07 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Island " :  0x08 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau " :  0x09 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron City " :  0x0A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 0B": 0x0B, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 1 " :  0x0C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 2 " :  0x0D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 3 " :  0x0E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 4 " :  0x0F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 5 " :  0x10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 6 " :  0x11 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 7 " :  0x12 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 8 " :  0x13 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 9 " :  0x14 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 10 " :  0x15 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 11 " :  0x16 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 12 " :  0x17 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 13 " :  0x18 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 14 " :  0x19 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 15 " :  0x1A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 16 " :  0x1B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 17 " :  0x1C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 18 " :  0x1D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 19 " :  0x1E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 20 " :  0x1F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 21 " :  0x20 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 22 " :  0x21 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 23 " :  0x22 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 24 " :  0x23 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 25 " :  0x24 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Player ' s House 1F " :  0x25 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Player ' s House 2F " :  0x26 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rival ' s House " :  0x27 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Oak ' s Lab " :  0x28 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Pokemon Center " :  0x29 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Pokemart " :  0x2A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian School House " :  0x2B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Nickname House " :  0x2C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Gym " :  0x2D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Diglett ' s Cave Route 2 " :  0x2E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Forest North Gate " :  0x2F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 2 Trade House " :  0x30 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 2 Gate " :  0x31 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Forest South Gate " :  0x32 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian Forest " :  0x33 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Museum 1F " :  0x34 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Museum 2F " :  0x35 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Gym " :  0x36 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Nidoran House " :  0x37 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Pokemart " :  0x38 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Speech House " :  0x39 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Pokemon Center " :  0x3A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Mt Moon 1F " :  0x3B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Mt Moon B1F " :  0x3C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Mt Moon B2F " :  0x3D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Trashed House " :  0x3E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Trade House " :  0x3F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Pokemon Center " :  0x40 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Gym " :  0x41 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Bicycle Shop " :  0x42 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Pokemart " :  0x43 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 4 Pokemon Center " :  0x44 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Cerulean Trashed House Copy": 0x45, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 5 Gate " :  0x46 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Underground Path Route 5 " :  0x47 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Daycare " :  0x48 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 6 Gate " :  0x49 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Underground Path Route 6 " :  0x4A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Underground Path Route 6 Copy": 0x4B, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 7 Gate " :  0x4C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Underground Path Route 7 " :  0x4D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Underground Path Route 7 Copy": 0x4E, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 8 Gate " :  0x4F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Underground Path Route 8 " :  0x50 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rock Tunnel Pokemon Center " :  0x51 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rock Tunnel 1F " :  0x52 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Power Plant " :  0x53 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 11 Gate 1F " :  0x54 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Diglett ' s Cave Route 11 " :  0x55 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 11 Gate 2F " :  0x56 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 12 Gate 1F " :  0x57 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Bill ' s House " :  0x58 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Pokemon Center " :  0x59 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Pokemon Fan Club " :  0x5A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Pokemart " :  0x5B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Gym " :  0x5C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Pidgey House " :  0x5D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Dock " :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne 1F " :  0x5F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne 2F " :  0x60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne 3F " :  0x61 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne B1F " :  0x62 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne Bow " :  0x63 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne Kitchen " :  0x64 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne Captain ' s Room " :  0x65 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne 1F Rooms " :  0x66 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne 2F Rooms " :  0x67 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " S.S. Anne B1F Rooms " :  0x68 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 69": 0x69, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 6A": 0x6A, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 6B": 0x6B, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Victory Road 1F " :  0x6C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 6D": 0x6D, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 6E": 0x6E, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 6F": 0x6F, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 70": 0x70, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Lance ' s Room " :  0x71 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 72": 0x72, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 73": 0x73, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 74": 0x74, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map 75": 0x75, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Hall of Fame " :  0x76 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Underground Path North South " :  0x77 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Champion ' s Room " :  0x78 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Underground Path West East " :  0x79 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store 1F " :  0x7A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store 2F " :  0x7B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store 3F " :  0x7C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store 4F " :  0x7D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store Roof " :  0x7E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store Elevator " :  0x7F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Mansion 1F " :  0x80 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Mansion 2F " :  0x81 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Mansion 3F " :  0x82 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Mansion Roof " :  0x83 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Mansion Roof House " :  0x84 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Pokemon Center " :  0x85 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Gym " :  0x86 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Game Corner " :  0x87 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Department Store 5F " :  0x88 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Prize Corner " :  0x89 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Diner " :  0x8A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Chief House " :  0x8B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Hotel " :  0x8C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Pokemon Center " :  0x8D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 1F " :  0x8E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 2F " :  0x8F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 3F " :  0x90 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 4F " :  0x91 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 5F " :  0x92 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 6F " :  0x93 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 7F " :  0x94 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Mr. Fuji ' s House " :  0x95 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Pokemart " :  0x96 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Cubone House " :  0x97 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Pokemart " :  0x98 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Bill ' s Grandpa ' s House " :  0x99 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Pokemon Center " :  0x9A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Warden ' s House " :  0x9B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone Gate " :  0x9C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Gym " :  0x9D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Meeting Room " :  0x9E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Seafoam Islands B1F " :  0x9F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Seafoam Islands B2F " :  0xA0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Seafoam Islands B3F " :  0xA1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Seafoam Islands B4F " :  0xA2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Old Rod House " :  0xA3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia Good Rod House " :  0xA4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 1F " :  0xA5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Gym " :  0xA6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Lab " :  0xA7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Lab Trade Room " :  0xA8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Lab R&D Room " :  0xA9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Lab Fossil Room " :  0xAA , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Pokemon Center " :  0xAB , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Pokemart " :  0xAC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Cinnabar Pokemart Copy": 0xAD, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Lobby " :  0xAE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Copycat ' s House 1F " :  0xAF , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Copycat ' s House 2F " :  0xB0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Fighting Dojo " :  0xB1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Gym " :  0xB2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Pidgey House " :  0xB3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Pokemart " :  0xB4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 1F " :  0xB5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Pokemon Center " :  0xB6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Mr. Psychic ' s House " :  0xB7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 15 Gate 1F " :  0xB8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 15 Gate 2F " :  0xB9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 16 Gate 1F " :  0xBA , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 16 Gate 2F " :  0xBB , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 16 Fly House " :  0xBC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 12 Super Rod House " :  0xBD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 18 Gate 1F " :  0xBE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 18 Gate 2F " :  0xBF , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Seafoam Islands 1F " :  0xC0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 22 Gate " :  0xC1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Victory Road 2F " :  0xC2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 12 Gate 2F " :  0xC3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Trade House " :  0xC4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Diglett ' s Cave " :  0xC5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Victory Road 3F " :  0xC6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rocket Hideout B1F " :  0xC7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rocket Hideout B2F " :  0xC8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rocket Hideout B3F " :  0xC9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rocket Hideout B4F " :  0xCA , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rocket Hideout Elevator " :  0xCB , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map Cc": 0xCC, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map Cd": 0xCD, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map Ce": 0xCE, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 2F " :  0xCF , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 3F " :  0xD0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 4F " :  0xD1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 5F " :  0xD2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 6F " :  0xD3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 7F " :  0xD4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 8F " :  0xD5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 2F " :  0xD6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 3F " :  0xD7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion B1F " :  0xD8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone East " :  0xD9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone North " :  0xDA , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone West " :  0xDB , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone Center " :  0xDC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone Center Rest House " :  0xDD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone Secret House " :  0xDE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone West Rest House " :  0xDF , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone East Rest House " :  0xE0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Safari Zone North Rest House " :  0xE1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Cave 2F " :  0xE2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Cave B1F " :  0xE3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Cave 1F " :  0xE4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Name Rater ' s House " :  0xE5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Badge House " :  0xE6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map E7": 0xE7, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rock Tunnel B1F " :  0xE8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 9F " :  0xE9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 10F " :  0xEA , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 11F " :  0xEB , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co Elevator " :  0xEC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map Ed": 0xED, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map Ee": 0xEE, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Trade Center " :  0xEF , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Colosseum " :  0xF0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map F1": 0xF1, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map F2": 0xF2, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map F3": 0xF3, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Unused Map F4": 0xF4, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Lorelei ' s Room " :  0xF5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Bruno ' s Room " :  0xF6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Indigo Plateau Agatha ' s Room " :  0xF7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								town_map_coords  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 2-SW " :  ( " Viridian Forest South Gate to Route 2-SW " ,  2 ,  4 ,  ( 3 , ) ,  " Viridian Forest " ,  4 ) ,  #ViridianForestName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 2-NE " :  ( " Diglett ' s Cave Route 2 to Route 2-NE " ,  3 ,  4 ,  ( 48 , ) ,  " Diglett ' s Cave " ,  5 ) ,  #DiglettsCaveName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 4-W " :  ( " Mt Moon 1F to Route 4-W " ,  6 ,  2 ,  ( 5 , ) ,  " Mt Moon 1F " ,  8 ) ,  #MountMoonName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean City-Cave " :  ( " Cerulean Cave 1F-SE to Cerulean City-Cave " ,  9 ,  1 ,  ( 54 , ) ,  " Cerulean Cave 1F " ,  11 ) ,  #CeruleanCaveName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion City-Dock " :  ( " Vermilion Dock to Vermilion City-Dock " ,  9 ,  10 ,  ( 19 , ) ,  " S.S. Anne 1F " ,  17 ) ,  #SSAnneName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 10-N " :  ( " Rock Tunnel 1F-NE 1 to Route 10-N " ,  14 ,  3 ,  ( 13 ,  57 ) ,  " Rock Tunnel Pokemon Center " ,  19 ) ,  #RockTunnelName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lavender Town " :  ( " Pokemon Tower 1F to Lavender Town " ,  15 ,  5 ,  ( 27 , ) ,  " Pokemon Tower 2F " ,  22 ) ,  #PokemonTowerName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Game Corner-Hidden Stairs " :  ( " Rocket Hideout B1F to Celadon Game Corner-Hidden Stairs " ,  7 ,  5 ,  ( 50 , ) ,  " Rocket Hideout B1F " ,  26 ) ,  #RocketHQName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron City-Silph " :  ( " Silph Co 1F to Saffron City-Silph " ,  10 ,  5 ,  ( 51 ,  58 ) ,  " Silph Co 2F " ,  28 ) ,  #SilphCoName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 20-IE " :  ( " Seafoam Islands 1F to Route 20-IE " ,  5 ,  15 ,  ( 32 , ) ,  " Seafoam Islands B1F " ,  40 ) ,  #SeafoamIslandsName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Island-M " :  ( " Pokemon Mansion 1F to Cinnabar Island-M " ,  2 ,  15 ,  ( 35 ,  52 ) ,  " Pokemon Mansion 1F " ,  43 ) ,  #PokemonMansionName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 23-C " :  ( " Victory Road 1F-S to Route 23-C " ,  0 ,  4 ,  ( 20 ,  45 ,  49 ) ,  " Victory Road 1F " ,  47 ) ,  #VictoryRoadName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 10-P " :  ( " Power Plant to Route 10-P " ,  15 ,  4 ,  ( 14 , ) ,  " Power Plant " ,  49 ) ,  #PowerPlantName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								warp_data  =  { ' Menu ' :  [ ] ,  ' Evolution ' :  [ ] ,  ' Old Rod Fishing ' :  [ ] ,  ' Good Rod Fishing ' :  [ ] ,  ' Fossil Level ' :  [ ] ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokedex ' :  [ ] ,  ' Fossil ' :  [ ] ,  ' Celadon City ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' name ' :  ' Celadon City to Celadon Department Store 1F W ' ,  ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         ' to ' :  { ' map ' :  ' Celadon Department Store 1F ' ,  ' id ' :  ( 1 ,  0 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' name ' :  ' Celadon City to Celadon Department Store 1F E ' ,  ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         ' to ' :  { ' map ' :  ' Celadon Department Store 1F ' ,  ' id ' :  ( 3 ,  2 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 1F ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  ( 3 ,  4 ) ,  ' to ' :  { ' map ' :  ' Celadon Mansion 1F-Back ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Celadon Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Celadon Game Corner ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  9 ,  ' to ' :  { ' map ' :  ' Celadon Prize Corner ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  10 ,  ' to ' :  { ' map ' :  ' Celadon Diner ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  11 ,  ' to ' :  { ' map ' :  ' Celadon Chief House ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  12 ,  ' to ' :  { ' map ' :  ' Celadon Hotel ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon City-G ' :  [ { ' address ' :  ' Warps_CeladonCity ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Celadon Gym ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pallet Town ' :  [ { ' address ' :  ' Warps_PalletTown ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Player ' s House 1F " ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PalletTown ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  " Rival ' s House " ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PalletTown ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  " Oak ' s Lab " ,  ' id ' :  ( 1 ,  0 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian City ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianCity ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Viridian Pokemon Center ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianCity ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Viridian Pokemart ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Viridian School House ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianCity ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Viridian Nickname House ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian City-N ' :  [ ] ,  ' Viridian City-G ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_ViridianCity ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Viridian Gym ' ,  ' id ' :  ( 0 ,  1 ) } } ] ,  ' Pewter City-E ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter City-M ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pewter Museum 1F-E ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter City ' :  [ { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pewter Museum 1F ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Pewter Gym ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Pewter Nidoran House ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Pewter Pokemart ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Pewter Speech House ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_PewterCity ' ,  ' id ' :  6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Pewter Pokemon Center ' ,  ' id ' :  ( 0 ,  1 ) } } ] ,  ' Cerulean City-T ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Cerulean Trashed House ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean City ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Cerulean Trade House ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Cerulean Pokemon Center ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Cerulean Gym ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Cerulean Bicycle Shop ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Cerulean Pokemart ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Cerulean Badge House ' ,  ' id ' :  ( 1 ,  2 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean City-Badge House Backyard ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  9 ,  ' to ' :  { ' map ' :  ' Cerulean Badge House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean City-Water ' :  [ ] ,  ' Cerulean City-Cave ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-SE ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean City-Outskirts ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCity ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Cerulean Trashed House ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion City ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Vermilion Pokemon Center ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Vermilion Pokemon Fan Club ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Vermilion Pokemart ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Vermilion Pidgey House ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Vermilion Trade House ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Vermilion Old Rod House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion City-G ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Vermilion Gym ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion City-Dock ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionCity ' ,  ' id ' :  ( 5 ,  6 ) ,  ' to ' :  { ' map ' :  ' Vermilion Dock ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia City ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Fuchsia Pokemart ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  " Fuchsia Bill ' s Grandpa ' s House " ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Fuchsia Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  " Fuchsia Warden ' s House " ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Safari Zone Gate-S ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Fuchsia Gym ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Fuchsia Meeting Room ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Fuchsia Good Rod House ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia City-Good Rod House Backyard ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaCity ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Fuchsia Good Rod House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Rival ' s House " :  [ { ' address ' :  ' Warps_BluesHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pallet Town ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Trade House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionTradeHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Indigo Plateau Lobby ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_IndigoPlateauLobby ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Indigo Plateau ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Indigo Plateau Lobby-N ' :  [ { ' address ' :  ' Warps_IndigoPlateauLobby ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                         ' to ' :  { ' map ' :  " Indigo Plateau Lorelei ' s Room " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 4F ' :  [ { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 5F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-4F ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 10F-SE ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Silph Co 10F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 4F-N ' :  [ { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 6F ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SilphCo4F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 10F-SE ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 4F-W ' :  [ ] ,  ' Silph Co 5F-NW ' :  [ ] ,  ' Silph Co 6F-SW ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 5F ' :  [ { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 6F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 4F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-5F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 7F-SE ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 9F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 5F-SW ' :  [ { ' address ' :  ' Warps_SilphCo5F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 6F ' :  [ { ' address ' :  ' Warps_SilphCo6F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 7F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo6F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 5F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo6F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-7F ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo6F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 4F-N ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo6F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 2F-SW ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Island-M ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarIsland ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 1F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Island-G ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarIsland ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Cinnabar Gym ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Island ' :  [ { ' address ' :  ' Warps_CinnabarIsland ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Cinnabar Lab ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 { ' address ' :  ' Warps_CinnabarIsland ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' to ' :  { ' map ' :  ' Cinnabar Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 { ' address ' :  ' Warps_CinnabarIsland ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' to ' :  { ' map ' :  ' Cinnabar Pokemart ' ,  ' id ' :  ( 0 ,  1 ) } } ] ,  ' Route 1 ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Oak ' s Lab " :  [ { ' address ' :  ' Warps_OaksLab ' ,  ' id ' :  ( 1 ,  0 ) ,  ' to ' :  { ' map ' :  ' Pallet Town ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Viridian City ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian School House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianSchoolHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Viridian City ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian Nickname House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianNicknameHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Viridian City ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Nidoran House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PewterNidoranHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pewter City ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Speech House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PewterSpeechHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pewter City ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Trashed House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanTrashedHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City-T ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanTrashedHouse ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Cerulean City-Outskirts ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Trade House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanTradeHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Bicycle Shop ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_BikeShop ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Lavender Mr. Fuji ' s House " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_MrFujisHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Lavender Town ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Lavender Cubone House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderCuboneHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Lavender Town ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Lavender Name Rater ' s House " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_NameRatersHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Lavender Town ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Pidgey House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionPidgeyHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Dock ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionDock ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Vermilion City-Dock ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionDock ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion Roof House ' :  [ { ' address ' :  ' Warps_CeladonMansionRoofHouse ' ,  ' id ' :  ( 0 ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' to ' :  { ' map ' :  ' Celadon Mansion Roof-Back ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Pidgey House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronPidgeyHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City-Pidgey ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Saffron Mr. Psychic ' s House " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_MrPsychicsHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Diglett ' s Cave Route 2 " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_DiglettsCaveRoute2 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 2-NE ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_DiglettsCaveRoute2 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  " Diglett ' s Cave " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2 Trade House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route2TradeHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 2-NE ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 5 Gate-S ' :  [ { ' address ' :  ' Warps_Route5Gate ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 5-S ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 5 Gate-N ' :  [ { ' address ' :  ' Warps_Route5Gate ' ,  ' id ' :  ( 3 ,  2 ) ,  ' to ' :  { ' map ' :  ' Route 5 ' ,  ' id ' :  ( 1 ,  0 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 6 Gate-S ' :  [ { ' address ' :  ' Warps_Route6Gate ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 6 ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 6 Gate-N ' :  [ { ' address ' :  ' Warps_Route6Gate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 6-N ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 7 Gate-W ' :  [ { ' address ' :  ' Warps_Route7Gate ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 7 ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 7 Gate-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route7Gate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 7-E ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 8 Gate-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route8Gate ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 8-W ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 8 Gate-E ' :  [ { ' address ' :  ' Warps_Route8Gate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 8 ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Underground Path Route 8 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_UndergroundPathRoute8 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 8 ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_UndergroundPathRoute8 ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Underground Path West East ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Power Plant ' :  [ { ' address ' :  ' Warps_PowerPlant ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 10-P ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Power Plant to Route 10-P Back Door ' ,  ' address ' :  ' Warps_PowerPlant ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Route 10-P ' ,  ' id ' :  3 } } ] ,  " Diglett ' s Cave Route 11 " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_DiglettsCaveRoute11 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 11 ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_DiglettsCaveRoute11 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  " Diglett ' s Cave " ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16 Fly House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16FlyHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 16-NW ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 22 Gate-S ' :  [ { ' address ' :  ' Warps_Route22Gate ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 22 ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 22 Gate-N ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route22Gate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 23-S ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Bill ' s House " :  [ { ' address ' :  ' Warps_BillsHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 25 ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Lavender Town ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderTown ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Lavender Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderTown ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 1F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderTown ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  " Lavender Mr. Fuji ' s House " ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderTown ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Lavender Pokemart ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderTown ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Lavender Cubone House ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderTown ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  " Lavender Name Rater ' s House " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Viridian City ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 1F-Wild ' :  [ ] ,  ' Pokemon Mansion 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_PokemonMansion1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 2F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_PokemonMansion1F ' ,  ' id ' :  ( 0 ,  1 ,  2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Island-M ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 1F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion B1F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  " Pokemon Mansion 1F-SE to Cinnabar Island-M " ,  ' address ' :  ' Warps_PokemonMansion1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Island-M ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 1F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 3F-SW ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 3F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 2F-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion2F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 3F-SE ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 3F-Wild ' :  [ ] ,  ' Pokemon Mansion 2F-Wild ' :  [ ] ,  ' Pokemon Mansion 3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_PokemonMansion3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 2F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 3F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion3F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 2F-E ' ,  ' id ' :  2 } } , ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion 3F-SW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansion3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 2F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Mansion B1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonMansionB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Mansion 1F-SE ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								             ' Rock Tunnel 1F-NE 1 ' :  [ { ' address ' :  ' Warps_RockTunnel1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 10-N ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel 1F-NE 2 ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                   [ { ' address ' :  ' Warps_RockTunnel1F ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' to ' :  { ' map ' :  ' Rock Tunnel B1F-E 1 ' ,  ' id ' :  0 } } ] ,  ' Rock Tunnel 1F-NW 1 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RockTunnel1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Rock Tunnel B1F-E 2 ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel 1F-NW 2 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RockTunnel1F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Rock Tunnel B1F-W 1 ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel 1F-S 1 ' :  [ { ' address ' :  ' Warps_RockTunnel1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Route 10-S ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel 1F-S 2 ' :  [ 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  { ' address ' :  ' Warps_RockTunnel1F ' ,  ' id ' :  7 , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                   ' to ' :  { ' map ' :  ' Rock Tunnel B1F-W 2 ' ,  ' id ' :  3 } } ] ,  ' Rock Tunnel 1F-Wild ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel B1F-Wild ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel 1F-NE ' :  [ ] ,  ' Rock Tunnel 1F-NW ' :  [ ] ,  ' Rock Tunnel 1F-S ' :  [ ] ,  ' Rock Tunnel B1F-E ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel B1F-W ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands 1F ' :  [ 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslands1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 20-IE ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslands1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslands1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F-NE ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B1F-Wild ' :  [ ] ,  ' Seafoam Islands 1F-Wild ' :  [ ] ,  ' Seafoam Islands 1F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslands1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 20-IW ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslands1F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F-SE ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 3F ' :  [ { ' address ' :  ' Warps_SSAnne3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' S.S. Anne Bow ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Victory Road 2F-C ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad3F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Victory Road 2F-NW ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 3F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Victory Road 2F-E ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad3F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Victory Road 2F-SE ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 3F-S ' :  [ ] ,  ' Victory Road 3F-Wild ' :  [ ] ,  ' Rocket Hideout B1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RocketHideoutB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B2F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RocketHideoutB1F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Game Corner-Hidden Stairs ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout B1F-SE ' :  [ { ' address ' :  ' Warps_RocketHideoutB1F ' ,  ' id ' :  ( 2 ,  4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' to ' :  { ' map ' :  ' Rocket Hideout Elevator-B1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout B1F-S ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B2F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout B2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B1F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B3F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB2F ' ,  ' id ' :  ( 2 ,  4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Rocket Hideout Elevator-B2F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B1F-S ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout B3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B2F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RocketHideoutB3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B4F-NW ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout B4F ' :  [ { ' address ' :  ' Warps_RocketHideoutB4F ' ,  ' id ' :  ( 1 ,  2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' to ' :  { ' map ' :  ' Rocket Hideout Elevator-B4F ' ,  ' id ' :  2 } } ] ,  ' Rocket Hideout B4F-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RocketHideoutB4F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B3F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout Elevator ' :  [ ] ,  ' Silph Co Elevator ' :  [ ] ,  ' Celadon Department Store Elevator ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout Elevator-B1F ' :  [ { ' address ' :  ' RocketHideoutElevatorWarpMaps ' ,  ' id ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              ' to ' :  { ' map ' :  ' Rocket Hideout B1F-SE ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout Elevator-B2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' RocketHideoutElevatorWarpMaps ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B2F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rocket Hideout Elevator-B4F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' RocketHideoutElevatorWarpMaps ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B4F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 1F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 2F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-4F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 4F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-5F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 5F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-6F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 6F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-7F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Silph Co 7F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-8F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Silph Co 8F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-9F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Silph Co 9F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-10F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  9 ,  ' to ' :  { ' map ' :  ' Silph Co 10F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co Elevator-11F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' SilphCoElevatorWarpMaps ' ,  ' id ' :  10 ,  ' to ' :  { ' map ' :  ' Silph Co 11F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone East ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneEast ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Safari Zone North ' ,  ' id ' :  ( 6 ,  7 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneEast ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Safari Zone Center-S ' ,  ' id ' :  ( 6 ,  7 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneEast ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Safari Zone East Rest House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone North ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneNorth ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Safari Zone West-NW ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneNorth ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Safari Zone West ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneNorth ' ,  ' id ' :  ( 4 ,  5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Safari Zone Center-NE ' ,  ' id ' :  ( 4 ,  5 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneNorth ' ,  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' Safari Zone East ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneNorth ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Safari Zone North Rest House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone Center-C ' :  [ ] ,  ' Safari Zone Center-Wild ' :  [ ] ,  ' Safari Zone Center-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SafariZoneCenter ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Safari Zone West ' ,  ' id ' :  ( 4 ,  5 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone Center-NE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneCenter ' ,  ' id ' :  ( 4 ,  5 ) ,  ' to ' :  { ' map ' :  ' Safari Zone North ' ,  ' id ' :  ( 4 ,  5 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone Center-S ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneCenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Safari Zone Gate-N ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneCenter ' ,  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' Safari Zone East ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneCenter ' ,  ' id ' :  8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Safari Zone Center Rest House ' ,  ' id ' :  0 } } ] ,  ' Safari Zone Center Rest House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SafariZoneCenterRestHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Safari Zone Center-S ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone West Rest House ' :  [ { ' address ' :  ' Warps_SafariZoneWestRestHouse ' ,  ' id ' :  ( 0 ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              ' to ' :  { ' map ' :  ' Safari Zone West ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone East Rest House ' :  [ { ' address ' :  ' Warps_SafariZoneEastRestHouse ' ,  ' id ' :  ( 0 ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              ' to ' :  { ' map ' :  ' Safari Zone East ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone North Rest House ' :  [ { ' address ' :  ' Warps_SafariZoneNorthRestHouse ' ,  ' id ' :  ( 0 ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                               ' to ' :  { ' map ' :  ' Safari Zone North ' ,  ' id ' :  8 } } ] ,  ' Cerulean Cave 2F-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanCave2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-NE ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanCave2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-SE ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 2F-Wild ' :  [ ] ,  ' Cerulean Cave 2F-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanCave2F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-NW ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanCave2F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-SW ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 2F-N ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave2F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-SW ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-N ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave B1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCaveB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 1F-NW ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								             ' Cerulean Cave B1F-E ' :  [ ] ,  ' Rock Tunnel B1F-E 1 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RockTunnelB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Rock Tunnel 1F-NE 2 ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel B1F-E 2 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_RockTunnelB1F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Rock Tunnel 1F-NW 1 ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel B1F-W 1 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RockTunnelB1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Rock Tunnel 1F-NW 2 ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel B1F-W 2 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RockTunnelB1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Rock Tunnel 1F-S 2 ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								             ' Seafoam Islands B1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-NW ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB1F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Seafoam Islands 1F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  ' Seafoam Islands B1F to Seafoam Islands B2F-SW N ' ,  ' address ' :  ' Warps_SeafoamIslandsB1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-SW ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  ' Seafoam Islands B1F to Seafoam Islands B2F-SW S ' ,  ' address ' :  ' Warps_SeafoamIslandsB1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-SW ' ,  ' id ' :  3 } } ] ,  ' Seafoam Islands B1F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Seafoam Islands 1F-SE ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-SE ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B1F-NE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB1F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Seafoam Islands 1F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B2F-Wild ' :  [ ] ,  ' Seafoam Islands B2F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB2F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F-SE ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB2F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B3F-SE ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B2F-NE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB2F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B3F-NE ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B2F-SW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  ' Seafoam Islands B2F-SW to Seafoam Islands 1F-SW S ' ,  ' address ' :  ' Warps_SeafoamIslandsB2F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B3F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  ' Seafoam Islands B2F-SW to Seafoam Islands 1F-SW N ' ,  ' address ' :  ' Warps_SeafoamIslandsB2F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F ' ,  ' id ' :  2 } } ] ,  ' Seafoam Islands B2F-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-SW ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SeafoamIslandsB3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B4F ' ,  ' id ' :  2 } } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ] ,  ' Seafoam Islands B3F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB3F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-SE ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B3F-Wild ' :  [ ] ,  ' Seafoam Islands B3F-NE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB3F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B4F ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SeafoamIslandsB3F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Seafoam Islands B2F-NE ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B4F-W ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Seafoam Islands B4F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     { ' address ' :  ' Warps_SeafoamIslandsB4F ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' to ' :  { ' map ' :  ' Seafoam Islands B3F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     { ' address ' :  ' Warps_SeafoamIslandsB4F ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' to ' :  { ' map ' :  ' Seafoam Islands B3F-NE ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 7 ' :  [ { ' address ' :  ' Warps_Route7 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Route 7 Gate-W ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         { ' address ' :  ' Warps_Route7 ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Underground Path Route 7 ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 7-E ' :  [ { ' address ' :  ' Warps_Route7 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 7 Gate-E ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Player ' s House 1F " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RedsHouse1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pallet Town ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RedsHouse1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  " Player ' s House 2F " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store 3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 4F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 2F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart3F ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Celadon Department Store Elevator-3F ' ,  ' id ' :  2 } } ] ,  ' Celadon Department Store 4F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonMart4F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 3F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonMart4F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 5F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonMart4F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Celadon Department Store Elevator-4F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store Roof ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMartRoof ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 5F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store Elevator-1F ' :  [ { ' address ' :  ' CeladonMartElevatorWarpMaps ' ,  ' id ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' to ' :  { ' map ' :  ' Celadon Department Store 1F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store Elevator-2F ' :  [ { ' address ' :  ' CeladonMartElevatorWarpMaps ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' to ' :  { ' map ' :  ' Celadon Department Store 2F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store Elevator-3F ' :  [ { ' address ' :  ' CeladonMartElevatorWarpMaps ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' to ' :  { ' map ' :  ' Celadon Department Store 3F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store Elevator-4F ' :  [ { ' address ' :  ' CeladonMartElevatorWarpMaps ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' to ' :  { ' map ' :  ' Celadon Department Store 4F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store Elevator-5F ' :  [ { ' address ' :  ' CeladonMartElevatorWarpMaps ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' to ' :  { ' map ' :  ' Celadon Department Store 5F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 2F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion 1F-Back ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 2F-Back ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 3F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 1F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion 2F-Back ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion2F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 1F-Back ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 3F-Back ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion 3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 2F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Mansion Roof ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion 3F-Back ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion3F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Celadon Mansion Roof-Back ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansion3F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 2F-Back ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion Roof ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansionRoof ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 3F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Mansion Roof-Back ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansionRoof ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Mansion 3F-Back ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMansionRoof ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Celadon Mansion Roof House ' ,  ' id ' :  0 } } ] ,  ' Celadon Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeladonPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Gym ' :  [ { ' address ' :  ' Warps_CeladonGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City-G ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Gym-C ' :  [ ] ,  ' Celadon Game Corner ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_GameCorner ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Game Corner-Hidden Stairs ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_GameCorner ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Rocket Hideout B1F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store 5F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart5F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Department Store Roof ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart5F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 4F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart5F ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Celadon Department Store Elevator-5F ' ,  ' id ' :  4 } } ] ,  ' Celadon Prize Corner ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_GameCornerPrizeRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  9 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Diner ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonDiner ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  10 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Chief House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonChiefHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  11 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Hotel ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonHotel ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  12 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 4 Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_MtMoonPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 4-W ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Rock Tunnel Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RockTunnelPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 10-N ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 11 Gate 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route11Gate1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 11-C ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route11Gate1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 11-E ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route11Gate1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Route 11 Gate 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 11 Gate 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route11Gate2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 11 Gate 1F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12 Gate 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route12Gate1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 12-L ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route12Gate1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 12-N ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route12Gate1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Route 12 Gate 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12 Gate 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route12Gate2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 12 Gate 1F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 15 Gate 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route15Gate1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 15-W ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route15Gate1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 15 ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route15Gate1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Route 15 Gate 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 15 Gate 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route15Gate2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 15 Gate 1F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16 Gate 1F-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16Gate1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 16-SW ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16 Gate 1F-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16Gate1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 16-C ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16Gate1F ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Route 16 Gate 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16 Gate 1F-N ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16Gate1F ' ,  ' id ' :  ( 4 ,  5 ) ,  ' to ' :  { ' map ' :  ' Route 16-NW ' ,  ' id ' :  ( 4 ,  5 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16Gate1F ' ,  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' Route 16-NE ' ,  ' id ' :  ( 6 ,  7 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16 Gate 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16Gate2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 16 Gate 1F-E ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 18 Gate 1F-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route18Gate1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 18-W ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 18 Gate 1F-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route18Gate1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 18-E ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route18Gate1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Route 18 Gate 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 18 Gate 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route18Gate2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 18 Gate 1F-E ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon 1F ' :  [ { ' address ' :  ' Warps_MtMoon1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 4-W ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            { ' address ' :  ' Warps_MtMoon1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-W ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            { ' address ' :  ' Warps_MtMoon1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-C ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            { ' address ' :  ' Warps_MtMoon1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-SE ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B2F ' :  [ { ' address ' :  ' Warps_MtMoonB2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-W ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_MtMoonB2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-NE ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B2F-NE ' :  [ { ' address ' :  ' Warps_MtMoonB2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-C ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B2F-C ' :  [ { ' address ' :  ' Warps_MtMoonB2F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-SE ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B2F-Wild ' :  [ ] ,  ' Victory Road 1F-Wild ' :  [ ] ,  ' Pallet/Viridian Fishing ' :  [ ] ,  ' Route 22 Fishing ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 24/25/Cerulean/Cerulean Gym Fishing ' :  [ ] ,  ' Route 6/11/Vermilion/Dock Fishing ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 10/Celadon Fishing ' :  [ ] ,  ' Safari Zone Fishing ' :  [ ] ,  ' Route 12/13/17/18 Fishing ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Sea Routes/Cinnabar/Seafoam Fishing ' :  [ ] ,  ' Route 23/Cerulean Cave Fishing ' :  [ ] ,  ' Fuchsia Fishing ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone West ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneWest ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Safari Zone North ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneWest ' ,  ' id ' :  ( 4 ,  5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Safari Zone Center-NW ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneWest ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Safari Zone West Rest House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone West-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneWest ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Safari Zone North ' ,  ' id ' :  ( 0 ,  1 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneWest ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Safari Zone Secret House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone West-Wild ' :  [ ] ,  ' Safari Zone Secret House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_SafariZoneSecretHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Safari Zone West-NW ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 22 ' :  [ { ' address ' :  ' Warps_Route22 ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 22 Gate-S ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 22-F ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 20-IW ' :  [ { ' address ' :  ' Warps_Route20 ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Seafoam Islands 1F-SE ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 20-IE ' :  [ { ' address ' :  ' Warps_Route20 ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Seafoam Islands 1F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 20-E ' :  [ ] ,  ' Route 20-W ' :  [ ] ,  ' Route 19/20-Water ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 23-S ' :  [ { ' address ' :  ' Warps_Route23 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 22 Gate-N ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 23-C ' :  [ { ' address ' :  ' Warps_Route23 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Victory Road 1F-S ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 23-N ' :  [ { ' address ' :  ' Warps_Route23 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Victory Road 2F-E ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 23-Grass ' :  [ ] ,  ' Route 24 ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 25 ' :  [ { ' address ' :  ' Warps_Route25 ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Bill ' s House " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Indigo Plateau ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_IndigoPlateau ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Indigo Plateau Lobby ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron City ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Saffron Fighting Dojo ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Saffron Pokemart ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Saffron Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  " Saffron Mr. Psychic ' s House " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron City-Pidgey ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Saffron Pidgey House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron City-Copycat ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Saffron Copycat ' s House 1F " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron City-G ' :  [ { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Saffron Gym-S ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron City-Silph ' :  [ { ' address ' :  ' Warps_SaffronCity ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 2F-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad2F ' ,  ' id ' :  ( 1 ,  2 ) ,  ' to ' :  { ' map ' :  ' Route 23-N ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad2F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Victory Road 3F-SE ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 2F-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Victory Road 1F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 2F-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad2F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Victory Road 3F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 2F-C ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Victory Road 3F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 2F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad2F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Victory Road 3F-SE ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 2F-Wild ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B1F-W ' :  [ { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Mt Moon 1F ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Mt Moon B2F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B1F-C ' :  [ { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Mt Moon B2F-NE ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Mt Moon 1F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B1F-NE ' :  [ { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Mt Moon B2F ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Route 4-C ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B1F-SE ' :  [ { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Mt Moon 1F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_MtMoonB1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Mt Moon B2F-C ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Mt Moon B1F-Wild ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 7F ' :  [ { ' address ' :  ' Warps_SilphCo7F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 8F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo7F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 6F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo7F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-7F ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 7F-NW ' :  [ { ' address ' :  ' Warps_SilphCo7F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 3F-C ' ,  ' id ' :  8 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SilphCo7F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 11F-W ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 7F-SE ' :  [ { ' address ' :  ' Warps_SilphCo7F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 5F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 7F-E ' :  [ ] ,  ' Silph Co 11F-C ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2-NW ' :  [ { ' address ' :  ' Warps_Route2 ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Viridian Forest North Gate ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2-SW ' :  [ { ' address ' :  ' Warps_Route2 ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Viridian Forest South Gate ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2-NE ' :  [ { ' address ' :  ' Warps_Route2 ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Diglett ' s Cave Route 2 " ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            { ' address ' :  ' Warps_Route2 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Route 2 Trade House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2-E ' :  [ { ' address ' :  ' Warps_Route2 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Route 2 Gate ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2-SE ' :  [ { ' address ' :  ' Warps_Route2 ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Route 2 Gate ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2-Grass ' :  [ ] ,  ' Route 3 ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 4-W ' :  [ { ' address ' :  ' Warps_Route4 ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Route 4 Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           { ' address ' :  ' Warps_Route4 ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Mt Moon 1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 4-C ' :  [ { ' address ' :  ' Warps_Route4 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Mt Moon B1F-NE ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								             ' Route 4-Lass ' :  [ ] ,  ' Route 4-E ' :  [ ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								             ' Route 5 ' :  [ { ' address ' :  ' Warps_Route5 ' ,  ' id ' :  ( 1 ,  0 ) ,  ' to ' :  { ' map ' :  ' Route 5 Gate-N ' ,  ' id ' :  ( 3 ,  2 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         { ' address ' :  ' Warps_Route5 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Underground Path Route 5 ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         { ' address ' :  ' Warps_Route5 ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Daycare ' ,  ' id ' :  0 } } ] ,  ' Route 9 ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 5-S ' :  [ { ' address ' :  ' Warps_Route5 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Route 5 Gate-S ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 13 ' :  [ ] ,  ' Route 13-E ' :  [ ] ,  ' Route 13-Grass ' :  [ ] ,  ' Route 14 ' :  [ ] ,  ' Route 14-Grass ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 17 ' :  [ ] ,  ' Route 19-S ' :  [ ] ,  ' Route 19-N ' :  [ ] ,  ' Route 21 ' :  [ ] ,  ' Vermilion Old Rod House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_VermilionOldRodHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 1F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 3F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart2F ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Celadon Department Store Elevator-2F ' ,  ' id ' :  1 } } ] ,  ' Fuchsia Good Rod House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_FuchsiaGoodRodHouse ' ,  ' id ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         ' to ' :  { ' map ' :  ' Fuchsia City-Good Rod House Backyard ' ,  ' id ' :  8 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_FuchsiaGoodRodHouse ' ,  ' id ' :  ( 1 ,  2 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Daycare ' :  [ { ' address ' :  ' Warps_Daycare ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 5 ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12 Super Rod House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route12SuperRodHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 12-S ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 8F ' :  [ { ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 9F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 7F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-8F ' ,  ' id ' :  7 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Silph Co 8F to Silph Co 2F S ' ,  ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Silph Co 2F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Silph Co 8F to Silph Co 2F N ' ,  ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Silph Co 2F ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Silph Co 8F-W ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 8F-W ' :  [ { ' address ' :  ' Warps_SilphCo8F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 8F ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 6 ' :  [ { ' address ' :  ' Warps_Route6 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Route 6 Gate-S ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         { ' address ' :  ' Warps_Route6 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Underground Path Route 6 ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 6-N ' :  [ { ' address ' :  ' Warps_Route6 ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Route 6 Gate-N ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 8-W ' :  [ { ' address ' :  ' Warps_Route8 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 8 Gate-W ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 8 ' :  [ { ' address ' :  ' Warps_Route8 ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 8 Gate-E ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         { ' address ' :  ' Warps_Route8 ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Underground Path Route 8 ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 8-Grass ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 10-N ' :  [ { ' address ' :  ' Warps_Route10 ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Rock Tunnel Pokemon Center ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                            { ' address ' :  ' Warps_Route10 ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Rock Tunnel 1F-NE 1 ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 10-S ' :  [ { ' address ' :  ' Warps_Route10 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Rock Tunnel 1F-S 1 ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								             ' Route 10-P ' :  [ { ' address ' :  ' Warps_Route10 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Power Plant ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 10-C ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 11 ' :  [ { ' address ' :  ' Warps_Route11 ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  " Diglett ' s Cave Route 11 " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 11-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route11 ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 11 Gate 1F ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 11-C ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route11 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 11 Gate 1F ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12-L ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route12 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 12 Gate 1F ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12-N ' :  [ { ' address ' :  ' Warps_Route12 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Route 12 Gate 1F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12-S ' :  [ { ' address ' :  ' Warps_Route12 ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Route 12 Super Rod House ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 12-W ' :  [ ] ,  ' Route 12-Grass ' :  [ ] ,  ' Route 15-N ' :  [ ] ,  ' Route 15-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_Route15 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 15 Gate 1F ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 15 ' :  [ { ' address ' :  ' Warps_Route15 ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 15 Gate 1F ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16-E ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16-C ' :  [ { ' address ' :  ' Warps_Route16 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Route 16 Gate 1F-E ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16-SW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 16 Gate 1F-W ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 16-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16 ' ,  ' id ' :  ( 4 ,  5 ) ,  ' to ' :  { ' map ' :  ' Route 16 Gate 1F-N ' ,  ' id ' :  ( 4 ,  5 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Route16 ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Route 16 Fly House ' ,  ' id ' :  0 } } ] ,  ' Route 16-NE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_Route16 ' ,  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' Route 16 Gate 1F-N ' ,  ' id ' :  ( 6 ,  7 ) } } ] ,  ' Route 18-W ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_Route18 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 18 Gate 1F-W ' ,  ' id ' :  ( 0 ,  1 ) } } ] ,  ' Route 18-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_Route18 ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 18 Gate 1F-E ' ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Pokemon Fan Club ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonFanClub ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 2F-NW ' :  [ { ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 2F ' :  [ { ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 1F ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-2F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Silph Co 2F to Silph Co 8F N ' ,  ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Silph Co 8F ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Silph Co 2F to Silph Co 8F S ' ,  ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Silph Co 8F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 2F-SW ' :  [ { ' address ' :  ' Warps_SilphCo2F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Silph Co 6F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 3F ' :  [ { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 2F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 4F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-3F ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Silph Co 3F to Silph Co 3F N ' ,  ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  9 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 5F ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 5F-SW ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Silph Co 2F-NW ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' name ' :  ' Silph Co 3F to Silph Co 3F S ' ,  ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' to ' :  { ' map ' :  ' Silph Co 3F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 3F-C ' :  [ { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Silph Co 7F-NW ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 3F-W ' :  [ { ' address ' :  ' Warps_SilphCo3F ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Silph Co 9F-NW ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 10F ' :  [ { ' address ' :  ' Warps_SilphCo10F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 9F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SilphCo10F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 11F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SilphCo10F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-10F ' ,  ' id ' :  9 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SilphCo10F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Silph Co 4F ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 10F-SE ' :  [ { ' address ' :  ' Warps_SilphCo10F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 4F-N ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 { ' address ' :  ' Warps_SilphCo10F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 4F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Indigo Plateau Lance ' s Room " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LancesRoom ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Indigo Plateau Agatha ' s Room " ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LancesRoom ' ,  ' id ' :  ( 1 ,  2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  " Indigo Plateau Champion ' s Room " ,  ' id ' :  0 } } ] ,  ' Indigo Plateau Hall of Fame ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_HallOfFame ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Indigo Plateau Champion ' s Room " ,  ' id ' :  ( 2 ,  3 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Player ' s House 2F " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_RedsHouse2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Player ' s House 1F " ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Museum 1F ' :  [ { ' address ' :  ' Warps_Museum1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pewter City ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  { ' address ' :  ' Warps_Museum1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Pewter Museum 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Museum 1F-E ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_Museum1F ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Pewter City-M ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Museum 2F ' :  [ { ' address ' :  ' Warps_Museum2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pewter Museum 1F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Gym ' :  [ { ' address ' :  ' Warps_PewterGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pewter City ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PewterPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pewter City ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Gym ' :  [ { ' address ' :  ' Warps_CeruleanGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Lavender Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Lavender Town ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Lavender Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LavenderMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Lavender Town ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Gym ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VermilionGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion City-G ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Saffron Copycat ' s House 2F " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CopycatsHouse2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Saffron Copycat ' s House 1F " ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Fighting Dojo ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FightingDojo ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-NW ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NE ' ,  ' id ' :  22 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Saffron Gym-N ' ,  ' id ' :  15 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Saffron Gym-C ' ,  ' id ' :  18 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Saffron Gym-W ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-W ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Saffron Gym-E ' ,  ' id ' :  27 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Saffron Gym-N ' ,  ' id ' :  16 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NW ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  9 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SW ' ,  ' id ' :  13 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-SW ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  10 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NE ' ,  ' id ' :  23 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  11 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SE ' ,  ' id ' :  30 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  12 ,  ' to ' :  { ' map ' :  ' Saffron Gym-N ' ,  ' id ' :  17 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  13 ,  ' to ' :  { ' map ' :  ' Saffron Gym-W ' ,  ' id ' :  9 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-N ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  14 ,  ' to ' :  { ' map ' :  ' Saffron Gym-E ' ,  ' id ' :  26 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  15 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NW ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  16 ,  ' to ' :  { ' map ' :  ' Saffron Gym-W ' ,  ' id ' :  7 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  17 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SW ' ,  ' id ' :  12 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-C ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  18 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NW ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-S ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  19 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SE ' ,  ' id ' :  31 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City-G ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-NE ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  20 ,  ' to ' :  { ' map ' :  ' Saffron Gym-E ' ,  ' id ' :  24 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  21 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SE ' ,  ' id ' :  28 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  22 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NW ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  23 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SW ' ,  ' id ' :  10 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-E ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  24 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NE ' ,  ' id ' :  20 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  25 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SE ' ,  ' id ' :  29 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  26 ,  ' to ' :  { ' map ' :  ' Saffron Gym-N ' ,  ' id ' :  14 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  27 ,  ' to ' :  { ' map ' :  ' Saffron Gym-W ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Gym-SE ' :  [ { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  28 ,  ' to ' :  { ' map ' :  ' Saffron Gym-NE ' ,  ' id ' :  21 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  29 ,  ' to ' :  { ' map ' :  ' Saffron Gym-E ' ,  ' id ' :  25 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  30 ,  ' to ' :  { ' map ' :  ' Saffron Gym-SW ' ,  ' id ' :  11 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                { ' address ' :  ' Warps_SaffronGym ' ,  ' id ' :  31 ,  ' to ' :  { ' map ' :  ' Saffron Gym-S ' ,  ' id ' :  19 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 1F ' :  [ { ' address ' :  ' Warps_SilphCo1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City-Silph ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co 2F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Saffron Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SaffronPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian Forest North Gate ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianForestNorthGate ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Route 2-NW ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianForestNorthGate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Viridian Forest ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Route 2 Gate ' :  [ { ' address ' :  ' Warps_Route2Gate ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Route 2-E ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_Route2Gate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 2-SE ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian Forest South Gate ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianForestSouthGate ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Viridian Forest ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianForestSouthGate ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' Route 2-SW ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Underground Path Route 5 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_UndergroundPathRoute5 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 5 ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_UndergroundPathRoute5 ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Underground Path North South ' ,  ' id ' :  0 } } ] ,  ' Underground Path Route 6 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_UndergroundPathRoute6 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 6 ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_UndergroundPathRoute6 ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Underground Path North South ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Underground Path Route 7 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_UndergroundPathRoute7 ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 7 ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_UndergroundPathRoute7 ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Underground Path West East ' ,  ' id ' :  0 } } ] ,  ' Silph Co 9F-SW ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 9F ' :  [ { ' address ' :  ' Warps_SilphCo9F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 10F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo9F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Silph Co 8F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo9F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Silph Co Elevator-9F ' ,  ' id ' :  8 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             { ' address ' :  ' Warps_SilphCo9F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Silph Co 5F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 9F-NW ' :  [ { ' address ' :  ' Warps_SilphCo9F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 3F-W ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 1F-S ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Route 23-C ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Victory Road 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_VictoryRoad1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Victory Road 2F-W ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Lavender Town ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 2F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 3F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower2F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 1F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 3F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower3F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 2F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower3F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 4F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 4F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower4F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 5F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower4F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 3F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 5F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower5F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 4F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower5F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 6F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 6F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower6F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 5F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 6F-S ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower6F ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 7F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pokemon Tower 7F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_PokemonTower7F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Pokemon Tower 6F-S ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Celadon Department Store 1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  ' Celadon Department Store 1F to Celadon City W ' ,  ' address ' :  ' Warps_CeladonMart1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  ( 1 ,  0 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' name ' :  ' Celadon Department Store 1F to Celadon City E ' ,  ' address ' :  ' Warps_CeladonMart1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' id ' :  ( 3 ,  2 ) ,  ' to ' :  { ' map ' :  ' Celadon City ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Celadon Department Store 2F ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeladonMart1F ' ,  ' id ' :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' Celadon Department Store Elevator-1F ' ,  ' id ' :  0 } } ] ,  ' Viridian Forest ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_ViridianForest ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Viridian Forest North Gate ' ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_ViridianForest ' ,  ' id ' :  ( 4 ,  2 ,  5 ,  3 ) ,  ' to ' :  { ' map ' :  ' Viridian Forest South Gate ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F ' :  [ { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Vermilion Dock ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' S.S. Anne 1F Rooms-East Gentleman Room ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' S.S. Anne 1F Rooms-West Gentleman Room ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' S.S. Anne 1F Rooms-Cherry Pie Room ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' S.S. Anne 1F Rooms-Wigglytuff Room ' ,  ' id ' :  3 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' S.S. Anne 1F Rooms-Youngster and Lass Room ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' S.S. Anne 1F Rooms-Police Room ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  9 ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F ' ,  ' id ' :  5 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SSAnne1F ' ,  ' id ' :  10 ,  ' to ' :  { ' map ' :  ' S.S. Anne Kitchen ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F Rooms-Snorlax Room ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' S.S. Anne 2F Rooms-Fisherman and Gentleman Room ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F Rooms-Surf and Cut Room ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' S.S. Anne 2F Rooms-Gentleman and Lass Room ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F Rooms-Safari Zone Room ' ,  ' id ' :  8 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F Rooms-Seasickness Room ' ,  ' id ' :  10 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  8 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' S.S. Anne 3F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2F ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  " S.S. Anne Captain ' s Room " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne B1F ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F Rooms-Machoke Room ' ,  ' id ' :  8 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1F ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' S.S. Anne B1F Rooms-Two Sailors Room ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1F ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' S.S. Anne B1F Rooms-East Single Sailor Room ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1F ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  ' S.S. Anne B1F Rooms-West Single Sailor Room ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F Rooms-Fisherman Room ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  9 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne Bow ' :  [ { ' address ' :  ' Warps_SSAnneBow ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 3F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne Kitchen ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneKitchen ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  10 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " S.S. Anne Captain ' s Room " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneCaptainsRoom ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F Rooms-West Gentleman Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne1FRooms ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F Rooms-East Gentleman Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne1FRooms ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F Rooms-Police Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne1FRooms ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  7 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F Rooms-Youngster and Lass Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne1FRooms ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F Rooms-Wigglytuff Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne1FRooms ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 1F Rooms-Cherry Pie Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne1FRooms ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' S.S. Anne 1F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F Rooms-Snorlax Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2FRooms ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F Rooms-Fisherman and Gentleman Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2FRooms ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F Rooms-Surf and Cut Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2FRooms ' ,  ' id ' :  ( 4 ,  5 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F Rooms-Gentleman and Lass Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2FRooms ' ,  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F Rooms-Safari Zone Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2FRooms ' ,  ' id ' :  ( 8 ,  9 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne 2F Rooms-Seasickness Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnne2FRooms ' ,  ' id ' :  ( 10 ,  11 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne 2F ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne B1F Rooms-Fisherman Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1FRooms ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne B1F Rooms-West Single Sailor Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1FRooms ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne B1F Rooms-East Single Sailor Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1FRooms ' ,  ' id ' :  ( 4 ,  5 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne B1F Rooms-Two Sailors Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1FRooms ' ,  ' id ' :  ( 6 ,  7 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' S.S. Anne B1F Rooms-Machoke Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SSAnneB1FRooms ' ,  ' id ' :  ( 8 ,  9 ) ,  ' to ' :  { ' map ' :  ' S.S. Anne B1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Underground Path North South ' :  [ { ' address ' :  ' Warps_UndergroundPathNorthSouth ' ,  ' id ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                               ' to ' :  { ' map ' :  ' Underground Path Route 5 ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              { ' address ' :  ' Warps_UndergroundPathNorthSouth ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                               ' to ' :  { ' map ' :  ' Underground Path Route 6 ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Underground Path West East ' :  [ { ' address ' :  ' Warps_UndergroundPathWestEast ' ,  ' id ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' to ' :  { ' map ' :  ' Underground Path Route 7 ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            { ' address ' :  ' Warps_UndergroundPathWestEast ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' to ' :  { ' map ' :  ' Underground Path Route 8 ' ,  ' id ' :  2 } } ] ,  " Diglett ' s Cave " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_DiglettsCave ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  " Diglett ' s Cave Route 2 " ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_DiglettsCave ' ,  ' id ' :  1 ,  ' to ' :  { ' map ' :  " Diglett ' s Cave Route 11 " ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 11F ' :  [ { ' address ' :  ' Warps_SilphCo11F ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Silph Co 10F ' ,  ' id ' :  1 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_SilphCo11F ' ,  ' id ' :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' Silph Co Elevator-11F ' ,  ' id ' :  10 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Silph Co 11F-W ' :  [ { ' address ' :  ' Warps_SilphCo11F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Silph Co 7F-NW ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Viridian Gym ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_ViridianGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Viridian City-G ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Pewter Pokemart ' :  [ { ' address ' :  ' Warps_PewterMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Pewter City ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 1F-SE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cerulean City-Cave ' ,  ' id ' :  6 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  3 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 2F-E ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 1F-NE ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 2F-E ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 1F-N ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  5 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 2F-N ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 1F-SW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  4 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 2F-N ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  7 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 2F-W ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 1F-NW ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  6 ,  ' to ' :  { ' map ' :  ' Cerulean Cave 2F-W ' ,  ' id ' :  4 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CeruleanCave1F ' ,  ' id ' :  8 ,  ' to ' :  { ' map ' :  ' Cerulean Cave B1F ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Cave 1F-Wild ' :  [ ] ,  ' Cerulean Cave 1F-Water ' :  [ ] ,  ' Cerulean Badge House ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanBadgeHouse ' ,  ' id ' :  0 ,  ' to ' :  { ' map ' :  ' Cerulean City-Badge House Backyard ' ,  ' id ' :  9 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CeruleanBadgeHouse ' ,  ' id ' :  ( 1 ,  2 ) ,  ' to ' :  { ' map ' :  ' Cerulean City ' ,  ' id ' :  8 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Fuchsia Bill ' s Grandpa ' s House " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaBillsGrandpasHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Fuchsia Warden ' s House " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_WardensHouse ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone Gate-S ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_SafariZoneGate ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Safari Zone Gate-N ' :  [ { ' address ' :  ' Warps_SafariZoneGate ' ,  ' id ' :  ( 2 ,  3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' to ' :  { ' map ' :  ' Safari Zone Center-S ' ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia Gym ' :  [ { ' address ' :  ' Warps_FuchsiaGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  5 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia Meeting Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_FuchsiaMeetingRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Fuchsia City ' ,  ' id ' :  6 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Gym ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarGym ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Island-G ' ,  ' id ' :  1 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Lab ' :  [ { ' address ' :  ' Warps_CinnabarLab ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Island ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_CinnabarLab ' ,  ' id ' :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' Cinnabar Lab Trade Room ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_CinnabarLab ' ,  ' id ' :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' Cinnabar Lab R&D Room ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              { ' address ' :  ' Warps_CinnabarLab ' ,  ' id ' :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' to ' :  { ' map ' :  ' Cinnabar Lab Fossil Room ' ,  ' id ' :  0 } } ] ,  ' Cinnabar Lab Trade Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_CinnabarLabTradeRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Lab ' ,  ' id ' :  2 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Lab R&D Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarLabMetronomeRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Lab ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Lab Fossil Room ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarLabFossilRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Lab ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Pokemon Center ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarPokecenter ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Island ' ,  ' id ' :  3 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cinnabar Pokemart ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CinnabarMart ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Cinnabar Island ' ,  ' id ' :  4 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Saffron Copycat ' s House 1F " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CopycatsHouse1F ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Saffron City-Copycat ' ,  ' id ' :  0 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_CopycatsHouse1F ' ,  ' id ' :  2 ,  ' to ' :  { ' map ' :  " Saffron Copycat ' s House 2F " ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Indigo Plateau Champion ' s Room " :  [ { ' address ' :  ' Warps_ChampionsRoom ' ,  ' id ' :  ( 0 ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                 ' to ' :  { ' map ' :  " Indigo Plateau Lance ' s Room " ,  ' id ' :  ( 1 ,  2 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                { ' address ' :  ' Warps_ChampionsRoom ' ,  ' id ' :  ( 2 ,  3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                 ' to ' :  { ' map ' :  ' Indigo Plateau Hall of Fame ' ,  ' id ' :  0 } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Indigo Plateau Lorelei ' s Room " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LoreleisRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  ' Indigo Plateau Lobby-N ' ,  ' id ' :  2 } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 { ' address ' :  ' Warps_LoreleisRoom ' ,  ' id ' :  ( 2 ,  3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' to ' :  { ' map ' :  " Indigo Plateau Bruno ' s Room " ,  ' id ' :  ( 0 ,  1 ) } } ] ,  " Indigo Plateau Bruno ' s Room " :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_BrunosRoom ' ,  ' id ' :  ( 0 ,  1 ) ,  ' to ' :  { ' map ' :  " Indigo Plateau Lorelei ' s Room " ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { ' address ' :  ' Warps_BrunosRoom ' ,  ' id ' :  ( 2 ,  3 ) ,  ' to ' :  { ' map ' :  " Indigo Plateau Agatha ' s Room " ,  ' id ' :  ( 0 ,  1 ) } } ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             " Indigo Plateau Agatha ' s Room " :  [ { ' address ' :  ' Warps_AgathasRoom ' ,  ' id ' :  ( 0 ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                               ' to ' :  { ' map ' :  " Indigo Plateau Bruno ' s Room " ,  ' id ' :  ( 2 ,  3 ) } } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              { ' address ' :  ' Warps_AgathasRoom ' ,  ' id ' :  ( 2 ,  3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                               ' to ' :  { ' map ' :  " Indigo Plateau Lance ' s Room " ,  ' id ' :  0 } } ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								silph_co_warps  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 4F to Silph Co 10F-SE ' ,  ' Silph Co 4F to Silph Co 10F ' ,  ' Silph Co 4F-N to Silph Co 6F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 4F-N to Silph Co 10F-SE ' ,  ' Silph Co 5F to Silph Co 7F-SE ' ,  ' Silph Co 5F to Silph Co 9F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 5F to Silph Co 3F ' ,  ' Silph Co 5F-SW to Silph Co 3F ' ,  ' Silph Co 6F to Silph Co 4F-N ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 6F to Silph Co 2F-SW ' ,  ' Silph Co 7F-NW to Silph Co 3F-C ' ,  ' Silph Co 7F-NW to Silph Co 11F-W ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 7F-SE to Silph Co 5F ' ,  ' Silph Co 8F to Silph Co 2F S ' ,  ' Silph Co 8F to Silph Co 2F N ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 8F to Silph Co 8F-W ' ,  ' Silph Co 8F-W to Silph Co 8F ' ,  ' Silph Co 2F-NW to Silph Co 3F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 2F to Silph Co 8F N ' ,  ' Silph Co 2F to Silph Co 8F S ' ,  ' Silph Co 2F-SW to Silph Co 6F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 3F to Silph Co 3F N ' ,  ' Silph Co 3F to Silph Co 5F ' ,  ' Silph Co 3F to Silph Co 5F-SW ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 3F to Silph Co 2F-NW ' ,  ' Silph Co 3F to Silph Co 3F S ' ,  ' Silph Co 3F-C to Silph Co 7F-NW ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 3F-W to Silph Co 9F-NW ' ,  ' Silph Co 10F to Silph Co 4F ' ,  ' Silph Co 10F-SE to Silph Co 4F-N ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 10F-SE to Silph Co 4F ' ,  ' Silph Co 9F to Silph Co 5F ' ,  ' Silph Co 9F-NW to Silph Co 3F-W ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Silph Co 11F-W to Silph Co 7F-NW ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								saffron_gym_warps  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-NW to Saffron Gym-NE ' ,  ' Saffron Gym-NW to Saffron Gym-N ' ,  ' Saffron Gym-NW to Saffron Gym-C ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-NW to Saffron Gym-W ' ,  ' Saffron Gym-W to Saffron Gym-E ' ,  ' Saffron Gym-W to Saffron Gym-N ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-W to Saffron Gym-NW ' ,  ' Saffron Gym-W to Saffron Gym-SW ' ,  ' Saffron Gym-SW to Saffron Gym-NE ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-SW to Saffron Gym-SE ' ,  ' Saffron Gym-SW to Saffron Gym-N ' ,  ' Saffron Gym-SW to Saffron Gym-W ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-N to Saffron Gym-E ' ,  ' Saffron Gym-N to Saffron Gym-NW ' ,  ' Saffron Gym-N to Saffron Gym-W ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-N to Saffron Gym-SW ' ,  ' Saffron Gym-C to Saffron Gym-NW ' ,  ' Saffron Gym-S to Saffron Gym-SE ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-NE to Saffron Gym-E ' ,  ' Saffron Gym-NE to Saffron Gym-SE ' ,  ' Saffron Gym-NE to Saffron Gym-NW ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-NE to Saffron Gym-SW ' ,  ' Saffron Gym-E to Saffron Gym-NE ' ,  ' Saffron Gym-E to Saffron Gym-SE ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-E to Saffron Gym-N ' ,  ' Saffron Gym-E to Saffron Gym-W ' ,  ' Saffron Gym-SE to Saffron Gym-NE ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron Gym-SE to Saffron Gym-E ' ,  ' Saffron Gym-SE to Saffron Gym-SW ' ,  ' Saffron Gym-SE to Saffron Gym-S ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								entrance_only  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 4-W to Mt Moon 1F " ,  " Saffron City-G to Saffron Gym-S " ,  " Saffron City-Copycat to Saffron Copycat ' s House 1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron City-Pidgey to Saffron Pidgey House " ,  " Celadon Game Corner-Hidden Stairs to Rocket Hideout B1F " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Island-M to Pokemon Mansion 1F " ,  " Mt Moon B2F to Mt Moon B1F-W " ,  " Silph Co 7F-NW to Silph Co 11F-W " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian City-G " ,  " Cerulean City-Cave to Cerulean Cave 1F-SE " ,  " Cerulean City-T to Cerulean Trashed House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 10-P to Power Plant " ,  " S.S. Anne 2F to S.S. Anne Captain ' s Room " ,  " Pewter City-M to Pewter Museum 1F-E " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 1F-SE to Cinnabar Island-M " ,  " Cinnabar Island-G to Cinnabar Gym " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron City-Silph to Silph Co 1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pokemon_center_entrances  =  [ ' Viridian City to Viridian Pokemon Center ' ,  ' Celadon City to Celadon Pokemon Center ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' Route 4-W to Route 4 Pokemon Center ' ,  ' Route 10-N to Rock Tunnel Pokemon Center ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' Pewter City to Pewter Pokemon Center ' ,  ' Cerulean City to Cerulean Pokemon Center ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' Lavender Town to Lavender Pokemon Center ' ,  ' Vermilion City to Vermilion Pokemon Center ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' Saffron City to Saffron Pokemon Center ' ,  ' Fuchsia City to Fuchsia Pokemon Center ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' Cinnabar Island to Cinnabar Pokemon Center ' ,  ' Indigo Plateau to Indigo Plateau Lobby ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pokemon_centers  =  [ ' Celadon Pokemon Center to Celadon City ' ,  ' Viridian Pokemon Center to Viridian City ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   ' Pewter Pokemon Center to Pewter City ' ,  ' Cerulean Pokemon Center to Cerulean City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   ' Vermilion Pokemon Center to Vermilion City ' ,  ' Fuchsia Pokemon Center to Fuchsia City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   ' Cinnabar Pokemon Center to Cinnabar Island ' ,  ' Lavender Pokemon Center to Lavender Town ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   ' Saffron Pokemon Center to Saffron City ' ,  ' Route 4 Pokemon Center to Route 4-W ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   ' Rock Tunnel Pokemon Center to Route 10-N ' ,  ' Indigo Plateau Lobby to Indigo Plateau ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pokemart_entrances  =  [ ' Viridian City to Viridian Pokemart ' ,  ' Pewter City to Pewter Pokemart ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ' Cerulean City to Cerulean Pokemart ' ,  ' Lavender Town to Lavender Pokemart ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ' Vermilion City to Vermilion Pokemart ' ,  ' Saffron City to Saffron Pokemart ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ' Fuchsia City to Fuchsia Pokemart ' ,  ' Cinnabar Island to Cinnabar Pokemart ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pokemarts  =  [ ' Viridian Pokemart to Viridian City ' ,  ' Pewter Pokemart to Pewter City ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Cerulean Pokemart to Cerulean City ' ,  ' Lavender Pokemart to Lavender Town ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Vermilion Pokemart to Vermilion City ' ,  ' Saffron Pokemart to Saffron City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Fuchsia Pokemart to Fuchsia City ' ,  ' Cinnabar Pokemart to Cinnabar Island ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								safe_rooms  =  [ " Rival ' s House to Pallet Town " ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Vermilion Trade House to Vermilion City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Viridian School House to Viridian City ' ,  ' Viridian Nickname House to Viridian City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Pewter Nidoran House to Pewter City ' ,  ' Pewter Speech House to Pewter City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Cerulean Trade House to Cerulean City ' ,  ' Cerulean Bicycle Shop to Cerulean City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              " Lavender Mr. Fuji ' s House to Lavender Town " ,  ' Lavender Cubone House to Lavender Town ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              " Lavender Name Rater ' s House to Lavender Town " ,  ' Vermilion Pidgey House to Vermilion City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Saffron Pidgey House to Saffron City-Pidgey ' ,  " Saffron Mr. Psychic ' s House to Saffron City " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Route 2 Trade House to Route 2-NE ' ,  ' Route 16 Fly House to Route 16-NW ' ,  " Bill ' s House to Route 25 " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Safari Zone Center Rest House to Safari Zone Center-S ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Safari Zone West Rest House to Safari Zone West ' ,  ' Safari Zone East Rest House to Safari Zone East ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Safari Zone North Rest House to Safari Zone North ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Celadon Prize Corner to Celadon City ' ,  ' Celadon Diner to Celadon City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Celadon Chief House to Celadon City ' ,  ' Celadon Hotel to Celadon City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Safari Zone Secret House to Safari Zone West-NW ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Vermilion Old Rod House to Vermilion City ' ,  ' Daycare to Route 5 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Route 12 Super Rod House to Route 12-S ' ,  ' Vermilion Pokemon Fan Club to Vermilion City ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              " Fuchsia Bill ' s Grandpa ' s House to Fuchsia City " ,  " Fuchsia Warden ' s House to Fuchsia City " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' Fuchsia Meeting Room to Fuchsia City ' , ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								insanity_safe_rooms  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Cinnabar Lab Trade Room to Cinnabar Lab ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Cinnabar Lab R&D Room to Cinnabar Lab ' ,  ' Cinnabar Lab Fossil Room to Cinnabar Lab ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Celadon Mansion Roof House to Celadon Mansion Roof-Back ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Saffron Copycat ' s House 2F to Saffron Copycat ' s House 1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Route 11 Gate 2F to Route 11 Gate 1F ' ,  ' Route 12 Gate 2F to Route 12 Gate 1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Route 15 Gate 2F to Route 15 Gate 1F ' ,  ' Route 16 Gate 2F to Route 16 Gate 1F-E ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Route 18 Gate 2F to Route 18 Gate 1F-E ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Celadon Department Store Roof to Celadon Department Store 5F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Pewter Museum 2F to Pewter Museum 1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean City-Badge House Backyard to Cerulean Badge House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne Kitchen to S.S. Anne 1F ' ,  " S.S. Anne Captain ' s Room to S.S. Anne 2F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 1F Rooms-Police Room to S.S. Anne 1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 1F Rooms-Wigglytuff Room to S.S. Anne 1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 1F Rooms-Cherry Pie Room to S.S. Anne 1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 2F Rooms-Snorlax Room to S.S. Anne 2F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 2F Rooms-Surf and Cut Room to S.S. Anne 2F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 2F Rooms-Safari Zone Room to S.S. Anne 2F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne 2F Rooms-Seasickness Room to S.S. Anne 2F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' S.S. Anne B1F Rooms-Machoke Room to S.S. Anne B1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  pair ( a ,  b ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( f " { a }  to  { b } " ,  f " { b }  to  { a } " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								safari_zone_connections  =  {  
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    pair ( " Safari Zone Center-S " ,  " Safari Zone Gate-N " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Safari Zone East " ,  " Safari Zone North " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Safari Zone East " ,  " Safari Zone Center-S " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Safari Zone North " ,  " Safari Zone Center-NE " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Safari Zone North " ,  " Safari Zone West " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Safari Zone North " ,  " Safari Zone West-NW " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Safari Zone West " ,  " Safari Zone Center-NW " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								full_mandatory_connections  =  {  
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    pair ( " Player ' s House 1F " ,  " Player ' s House 2F " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Indigo Plateau Lorelei ' s Room " ,  " Indigo Plateau Lobby-N " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Indigo Plateau Bruno ' s Room " ,  " Indigo Plateau Lorelei ' s Room " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Indigo Plateau Bruno ' s Room " ,  " Indigo Plateau Agatha ' s Room " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Indigo Plateau Agatha ' s Room " ,  " Indigo Plateau Lance ' s Room " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Indigo Plateau Champion ' s Room " ,  " Indigo Plateau Lance ' s Room " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Indigo Plateau Hall of Fame " ,  " Indigo Plateau Champion ' s Room " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								simple_mandatory_connections  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pair ( " Fuchsia City " ,  " Safari Zone Gate-S " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								safari_zone_houses  =  [ " Safari Zone Center-S to Safari Zone Center Rest House " ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      " Safari Zone West to Safari Zone West Rest House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      " Safari Zone West-NW to Safari Zone Secret House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      " Safari Zone East to Safari Zone East Rest House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      " Safari Zone North to Safari Zone North Rest House " ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								safe_connecting_interior_dungeons  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Viridian Forest South Gate to Route 2-SW " ,  " Viridian Forest North Gate to Route 2-NW " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Diglett ' s Cave Route 2 to Route 2-NE " ,  " Diglett ' s Cave Route 11 to Route 11 " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Mt Moon 1F to Route 4-W " ,  " Mt Moon B1F-NE to Route 4-C " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								unsafe_connecting_interior_dungeons  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Seafoam Islands 1F to Route 20-IE " ,  " Seafoam Islands 1F-SE to Route 20-IW " ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ " Rock Tunnel 1F-NE 1 to Route 10-N " ,  " Rock Tunnel 1F-S 1 to Route 10-S " ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ " Victory Road 1F-S to Route 23-C " ,  " Victory Road 2F-E to Route 23-N " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								multi_purpose_dungeons  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Pokemon Mansion 1F to Cinnabar Island-M " ,  " Pokemon Mansion 1F-SE to Cinnabar Island-M " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Power Plant to Route 10-P " ,  " Power Plant to Route 10-P Back Door " ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								multi_purpose_dungeon_entrances  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Cinnabar Island-M to Pokemon Mansion 1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Route 10-P to Power Plant ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								connecting_interior_dungeon_entrances  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 2-SW to Viridian Forest South Gate ' ,  ' Route 2-NW to Viridian Forest North Gate ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 2-NE to Diglett ' s Cave Route 2 " ,  " Route 11 to Diglett ' s Cave Route 11 " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 20-IE to Seafoam Islands 1F ' ,  ' Route 20-IW to Seafoam Islands 1F-SE ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 4-W to Mt Moon 1F ' ,  ' Route 4-C to Mt Moon B1F-NE ' ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Route 10-N to Rock Tunnel 1F-NE 1 ' ,  ' Route 10-S to Rock Tunnel 1F-S 1 ' ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Route 23-C to Victory Road 1F-S ' ,  ' Route 23-N to Victory Road 2F-E ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								connecting_interiors  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Underground Path Route 5 to Route 5 " ,  " Underground Path Route 6 to Route 6 " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Underground Path Route 7 to Route 7 " ,  " Underground Path Route 8 to Route 8 " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Celadon Department Store 1F to Celadon City W " ,  " Celadon Department Store 1F to Celadon City E " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 2 Gate to Route 2-E " ,  " Route 2 Gate to Route 2-SE " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Cerulean Badge House to Cerulean City-Badge House Backyard " ,  " Cerulean Badge House to Cerulean City " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Cerulean Trashed House to Cerulean City-T " ,  " Cerulean Trashed House to Cerulean City-Outskirts " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Fuchsia Good Rod House to Fuchsia City " ,  " Fuchsia Good Rod House to Fuchsia City-Good Rod House Backyard " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 11 Gate 1F to Route 11-E " ,  " Route 11 Gate 1F to Route 11-C " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 12 Gate 1F to Route 12-N " ,  " Route 12 Gate 1F to Route 12-L " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 15 Gate 1F to Route 15 " ,  " Route 15 Gate 1F to Route 15-W " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 16 Gate 1F-N to Route 16-NE " ,  " Route 16 Gate 1F-N to Route 16-NW " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 16 Gate 1F-W to Route 16-SW " ,  " Route 16 Gate 1F-E to Route 16-C " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 18 Gate 1F-W to Route 18-W " ,  " Route 18 Gate 1F-E to Route 18-E " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 5 Gate-N to Route 5 " ,  " Route 5 Gate-S to Route 5-S " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 6 Gate-S to Route 6 " ,  " Route 6 Gate-N to Route 6-N " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 7 Gate-W to Route 7 " ,  " Route 7 Gate-E to Route 7-E " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 8 Gate-E to Route 8 " ,  " Route 8 Gate-W to Route 8-W " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Route 22 Gate-S to Route 22 " ,  " Route 22 Gate-N to Route 23-S " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								connecting_interior_entrances  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 5 to Underground Path Route 5 ' ,  ' Route 6 to Underground Path Route 6 ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 7 to Underground Path Route 7 ' ,  ' Route 8 to Underground Path Route 8 ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ " Celadon City to Celadon Department Store 1F W " ,  " Celadon City to Celadon Department Store 1F E " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 2-E to Route 2 Gate ' ,  ' Route 2-SE to Route 2 Gate ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Cerulean City-Badge House Backyard to Cerulean Badge House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     ' Cerulean City to Cerulean Badge House ' ] , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Cerulean City-Outskirts to Cerulean Trashed House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     ' Cerulean City-T to Cerulean Trashed House ' , ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House ' ,  ' Fuchsia City to Fuchsia Good Rod House ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 11-C to Route 11 Gate 1F ' ,  ' Route 11-E to Route 11 Gate 1F ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 12-L to Route 12 Gate 1F ' ,  ' Route 12-N to Route 12 Gate 1F ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 15-W to Route 15 Gate 1F ' ,  ' Route 15 to Route 15 Gate 1F ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 16-NW to Route 16 Gate 1F-N ' ,  ' Route 16-NE to Route 16 Gate 1F-N ' ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Route 16-SW to Route 16 Gate 1F-W ' ,  ' Route 16-C to Route 16 Gate 1F-E ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 18-W to Route 18 Gate 1F-W ' ,  ' Route 18-E to Route 18 Gate 1F-E ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 5 to Route 5 Gate-N ' ,  ' Route 5-S to Route 5 Gate-S ' ] , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Route 6-N to Route 6 Gate-N ' ,  ' Route 6 to Route 6 Gate-S ' ] , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Route 7 to Route 7 Gate-W ' ,  ' Route 7-E to Route 7 Gate-E ' ] , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    [ ' Route 8-W to Route 8 Gate-W ' ,  ' Route 8 to Route 8 Gate-E ' , ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    [ ' Route 23-S to Route 22 Gate-N ' ,  ' Route 22 to Route 22 Gate-S ' ] 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								dungeons  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Silph Co 1F to Saffron City-Silph " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rocket Hideout B1F to Celadon Game Corner-Hidden Stairs " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cerulean Cave 1F-SE to Cerulean City-Cave " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vermilion Dock to Vermilion City-Dock " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Tower 1F to Lavender Town " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								dungeon_entrances  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Saffron City-Silph to Silph Co 1F ' ,  ' Celadon Game Corner-Hidden Stairs to Rocket Hideout B1F ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Cerulean City-Cave to Cerulean Cave 1F-SE ' ,  ' Vermilion City-Dock to Vermilion Dock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Lavender Town to Pokemon Tower 1F ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								gyms  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pewter Gym to Pewter City " ,  " Cerulean Gym to Cerulean City " ,  " Vermilion Gym to Vermilion City-G " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Celadon Gym to Celadon City-G " ,  " Fuchsia Gym to Fuchsia City " ,  " Saffron Gym-S to Saffron City-G " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cinnabar Gym to Cinnabar Island-G " ,  " Viridian Gym to Viridian City-G " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								gym_entrances  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Pewter City to Pewter Gym ' ,  ' Cerulean City to Cerulean Gym ' ,  ' Vermilion City-G to Vermilion Gym ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Celadon City-G to Celadon Gym ' ,  ' Fuchsia City to Fuchsia Gym ' ,  ' Saffron City-G to Saffron Gym-S ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Cinnabar Island-G to Cinnabar Gym ' ,  ' Viridian City-G to Viridian Gym ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								initial_doors  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian City to Viridian Pokemart " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian City to Viridian Nickname House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viridian City to Viridian School House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 22 to Route 22 Gate-S " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								mansion_dead_ends  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 2F-E to Pokemon Mansion 3F-SE " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 3F-SW to Pokemon Mansion 2F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								mansion_stair_destinations  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 2F to Pokemon Mansion 1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 2F to Pokemon Mansion 3F-SW " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 3F to Pokemon Mansion 2F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Pokemon Mansion 1F to Pokemon Mansion 2F " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								unreachable_outdoor_entrances  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House " , 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-17 01:20:34 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Cerulean City-Badge House Backyard to Cerulean Badge House " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # TODO: This doesn't need to be forced if fly location is Pokemon League? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Route 23-N to Victory Road 2F-E " 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  create_region ( multiworld :  MultiWorld ,  player :  int ,  name :  str ,  locations_per_region = None ,  exits = None ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret  =  PokemonRBRegion ( name ,  player ,  multiworld ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    for  location  in  locations_per_region . get ( name ,  [ ] ) : 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        location . parent_region  =  ret 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ret . locations . append ( location ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  multiworld . worlds [ player ] . options . randomize_hidden_items  ==  " exclude "  and  " Hidden "  in  location . name : 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            location . progress_type  =  LocationProgressType . EXCLUDED 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    if  exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  exit  in  exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ret . exits . append ( Entrance ( player ,  exit ,  ret ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    locations_per_region [ name ]  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ret 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  outdoor_map ( name ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    i  =  map_ids [ name . split ( " - " ) [ 0 ] ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  i  < =  0x24  or  0xD9  < =  i  < =  0xDC : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  create_regions ( world ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    multiworld  =  world . multiworld 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    player  =  world . player 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    locations_per_region  =  { } 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    start_inventory  =  world . options . start_inventory . value . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . options . randomize_pokedex  ==  " start_with " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        start_inventory [ " Pokedex " ]  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . multiworld . push_precollected ( world . create_item ( " Pokedex " ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . options . exp_all  ==  " start_with " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        start_inventory [ " Exp. All " ]  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . multiworld . push_precollected ( world . create_item ( " Exp. All " ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . item_pool  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    combined_traps  =  ( world . options . poison_trap_weight . value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      +  world . options . fire_trap_weight . value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      +  world . options . paralyze_trap_weight . value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      +  world . options . ice_trap_weight . value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      +  world . options . sleep_trap_weight . value ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    stones  =  [ " Moon Stone " ,  " Fire Stone " ,  " Water Stone " ,  " Thunder Stone " ,  " Leaf Stone " ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    for  location  in  location_data : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        locations_per_region . setdefault ( location . region ,  [ ] ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # The check for list is so that we don't try to check the item table with a list as a key 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  location . inclusion ( world ,  player )  and  ( isinstance ( location . original_item ,  list )  or 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                  not  ( world . options . key_items_only  and  item_table [ location . original_item ] . classification 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       not  in  ( ItemClassification . progression ,  ItemClassification . progression_skip_balancing )  and  not 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                location . event ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            location_object  =  PokemonRBLocation ( player ,  location . name ,  location . address ,  location . rom_address , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                location . type ,  location . level ,  location . level_address ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            locations_per_region [ location . region ] . append ( location_object ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  location . type  in  ( " Item " ,  " Trainer Parties " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                event  =  location . event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  location . original_item  is  None : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    item  =  world . create_filler ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                elif  location . original_item  ==  " Exp. All "  and  world . options . exp_all  ==  " remove " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    item  =  world . create_filler ( ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                elif  location . original_item  ==  " Pokedex " : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    if  world . options . randomize_pokedex  ==  " vanilla " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        location_object . event  =  True 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        event  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    item  =  world . create_item ( " Pokedex " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                elif  location . original_item  ==  " Moon Stone "  and  world . options . stonesanity : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    stone  =  stones . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    item  =  world . create_item ( stone ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                elif  location . original_item . startswith ( " TM " ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    if  world . options . randomize_tm_moves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        item  =  world . create_item ( location . original_item . split ( "   " ) [ 0 ] ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    else : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        item  =  world . create_item ( location . original_item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                elif  location . original_item  ==  " Card Key "  and  world . options . split_card_key  ==  " on " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    item  =  world . create_item ( " Card Key 3F " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                elif  " Card Key "  in  location . original_item  and  world . options . split_card_key  ==  " progressive " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    item  =  world . create_item ( " Progressive Card Key " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    item  =  world . create_item ( location . original_item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  ( item . classification  ==  ItemClassification . filler  and  world . random . randint ( 1 ,  100 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            < =  world . options . trap_percentage . value  and  combined_traps  !=  0 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        item  =  world . create_item ( world . select_trap ( ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  ( world . options . key_items_only  and  ( location . original_item  !=  " Exp. All " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        and  not  ( location . event  or  item . advancement ) ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  item . name  in  start_inventory  and  start_inventory [ item . name ]  >  0  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        location . original_item  in  item_groups [ " Unique " ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    start_inventory [ location . original_item ]  - =  1 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    item  =  world . create_filler ( ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  event : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    location_object . place_locked_item ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  location . type  ==  " Trainer Parties " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        location_object . party_data  =  deepcopy ( location . party_data ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    world . item_pool . append ( item ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( world . item_pool ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    advancement_items  =  [ item . name  for  item  in  world . item_pool  if  item . advancement ]  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        +  [ item . name  for  item  in  world . multiworld . precollected_items [ world . player ]  if 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                           item . advancement ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . total_key_items  =  len ( 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # The stonesanity items are not checked for here and instead just always added as the `+ 4` 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # They will always exist, but if stonesanity is off, then only as events. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # We don't want to just add 4 if stonesanity is off while still putting them in this list in case 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # the player puts stones in their start inventory, in which case they would be double-counted here. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        [ item  for  item  in  [ " Bicycle " ,  " Silph Scope " ,  " Item Finder " ,  " Super Rod " ,  " Good Rod " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           " Old Rod " ,  " Lift Key " ,  " Card Key " ,  " Town Map " ,  " Coin Case " ,  " S.S. Ticket " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           " Secret Key " ,  " Poke Flute " ,  " Mansion Key " ,  " Safari Pass " ,  " Plant Key " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           " Hideout Key " ,  " Card Key 2F " ,  " Card Key 3F " ,  " Card Key 4F " ,  " Card Key 5F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           " Card Key 6F " ,  " Card Key 7F " ,  " Card Key 8F " ,  " Card Key 9F " ,  " Card Key 10F " , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                           " Card Key 11F " ,  " Exp. All " ,  " Moon Stone " ,  " Oak ' s Parcel " ,  " Helix Fossil " ,  " Dome Fossil " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           " Old Amber " ,  " Tea " ,  " Gold Teeth " ,  " Bike Voucher " ]  if  item  in  advancement_items ] )  +  4 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  " Progressive Card Key "  in  advancement_items : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . total_key_items  + =  10 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . options . cerulean_cave_key_items_condition . total  =  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        int ( ( world . total_key_items  /  100 )  *  world . options . cerulean_cave_key_items_condition . value ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . options . elite_four_key_items_condition . total  =  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        int ( ( world . total_key_items  /  100 )  *  world . options . elite_four_key_items_condition . value ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    regions  =  [ create_region ( multiworld ,  player ,  region ,  locations_per_region )  for  region  in  warp_data ] 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    multiworld . regions  + =  regions 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  __debug__ : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  region  in  locations_per_region : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            assert  not  locations_per_region [ region ] ,  f " locations not assigned to region  { region } " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Menu " ,  " Pallet Town " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Menu " ,  " Pokedex " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Menu " ,  " Evolution " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-27 14:12:04 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Menu " ,  " Fossil " ,  lambda  state :  logic . fossil_checks ( state , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . options . second_fossil_check_condition . value ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pallet Town " ,  " Route 1 " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 1 " ,  " Viridian City " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Viridian City " ,  " Route 22 " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 22 " ,  " Route 22-F " ,  lambda  state :  state . has ( " Defeat Viridian Gym Giovanni " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-SW " ,  " Route 2-Grass " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-NW " ,  " Route 2-Grass " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 22 Gate-S " ,  " Route 22 Gate-N " , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lambda  state :  logic . has_badges ( state ,  world . options . route_22_gate_condition . value ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 23-Grass " ,  " Route 23-C " ,  lambda  state :  logic . has_badges ( state ,  world . options . victory_road_condition . value ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 23-Grass " ,  " Route 23-S " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Viridian City-N " ,  " Viridian City-G " ,  lambda  state : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                     logic . has_badges ( state ,  world . options . viridian_gym_condition . value ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-SW " ,  " Route 2-SE " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-NW " ,  " Route 2-NE " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-E " ,  " Route 2-NE " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-SW " ,  " Viridian City-N " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 2-NW " ,  " Pewter City " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pewter City " ,  " Pewter City-E " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pewter City-M " ,  " Pewter City " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pewter City " ,  " Pewter City-M " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pewter City-E " ,  " Route 3 " ,  lambda  state :  logic . route ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 3 " ,  " Pewter City-E " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 4-W " ,  " Route 3 " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 24 " ,  " Cerulean City-Water " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Water " ,  " Route 4-Lass " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B2F " ,  " Mt Moon B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B2F-NE " ,  " Mt Moon B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B2F-C " ,  " Mt Moon B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 4-Lass " ,  " Route 4-C " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 4-C " ,  " Route 4-E " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 4-E " ,  " Cerulean City " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City " ,  " Route 24 " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City " ,  " Cerulean City-T " ,  lambda  state :  state . has ( " Help Bill " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Outskirts " ,  " Cerulean City " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City " ,  " Cerulean City-Outskirts " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Outskirts " ,  " Route 9 " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Outskirts " ,  " Route 5 " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave B1F " ,  " Cerulean Cave B1F-E " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 24 " ,  " Route 25 " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 9 " ,  " Route 10-N " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 10-N " ,  " Route 10-C " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 10-C " ,  " Route 10-P " ,  lambda  state :  state . has ( " Plant Key " ,  player )  or  not  world . options . extra_key_items . value ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pallet Town " ,  " Pallet/Viridian Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Viridian City " ,  " Pallet/Viridian Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 22 " ,  " Route 22 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 24 " ,  " Route 24/25/Cerulean/Cerulean Gym Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 25 " ,  " Route 24/25/Cerulean/Cerulean Gym Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City " ,  " Route 24/25/Cerulean/Cerulean Gym Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Gym " ,  " Route 24/25/Cerulean/Cerulean Gym Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 6 " ,  " Route 6/11/Vermilion/Dock Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 11 " ,  " Route 6/11/Vermilion/Dock Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion City " ,  " Route 6/11/Vermilion/Dock Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion Dock " ,  " Route 6/11/Vermilion/Dock Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 10-N " ,  " Route 10/Celadon Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 10-C " ,  " Route 10/Celadon Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon City " ,  " Route 10/Celadon Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-NW " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-NE " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-S " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone West " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone West-NW " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone East " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone North " ,  " Safari Zone Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-N " ,  " Route 12/13/17/18 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-S " ,  " Route 12/13/17/18 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 13 " ,  " Route 12/13/17/18 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 13-E " ,  " Route 12/13/17/18 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 17 " ,  " Route 12/13/17/18 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 18-W " ,  " Route 12/13/17/18 Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 21 " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cinnabar Island " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-IW " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-IE " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 19-N " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B4F " ,  " Sea Routes/Cinnabar/Seafoam Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 23-S " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 23-Grass " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-SE " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-NE " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-N " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-SW " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave B1F " ,  " Route 23/Cerulean Cave Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Fuchsia City " ,  " Fuchsia Fishing " ,  lambda  state :  state . has ( " Super Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pallet Town " ,  " Old Rod Fishing " ,  lambda  state :  state . has ( " Old Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pallet Town " ,  " Good Rod Fishing " ,  lambda  state :  state . has ( " Good Rod " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cinnabar Lab Fossil Room " ,  " Fossil Level " ,  lambda  state :  logic . fossil_checks ( state ,  1 ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 5 Gate-N " ,  " Route 5 Gate-S " ,  lambda  state :  logic . can_pass_guards ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 6 Gate-N " ,  " Route 6 Gate-S " ,  lambda  state :  logic . can_pass_guards ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 7 Gate-W " ,  " Route 7 Gate-E " ,  lambda  state :  logic . can_pass_guards ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 8 Gate-W " ,  " Route 8 Gate-E " ,  lambda  state :  logic . can_pass_guards ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Route 5-S " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Route 6-N " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Route 7-E " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Route 8-W " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Saffron City-Copycat " ,  lambda  state :  state . has ( " Silph Co Liberated " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Saffron City-Pidgey " ,  lambda  state :  state . has ( " Silph Co Liberated " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Saffron City-G " ,  lambda  state :  state . has ( " Silph Co Liberated " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City " ,  " Saffron City-Silph " ,  lambda  state :  state . has ( " Fuji Saved " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 6 " ,  " Vermilion City " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion City " ,  " Vermilion City-G " ,  lambda  state :  logic . can_surf ( state ,  world ,  player )  or  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion City " ,  " Vermilion City-Dock " ,  lambda  state :  state . has ( " S.S. Ticket " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion City " ,  " Route 11 " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-N " ,  " Route 12-S " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-W " ,  " Route 11-E " ,  lambda  state :  state . has ( " Poke Flute " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-W " ,  " Route 12-N " ,  lambda  state :  state . has ( " Poke Flute " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-W " ,  " Route 12-S " ,  lambda  state :  state . has ( " Poke Flute " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-S " ,  " Route 12-Grass " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-L " ,  " Lavender Town " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 10-S " ,  " Lavender Town " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 8 " ,  " Lavender Town " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Tower 6F " ,  " Pokemon Tower 6F-S " ,  lambda  state :  state . has ( " Silph Scope " ,  player )  or  ( state . has ( " Buy Poke Doll " ,  player )  and  world . options . poke_doll_skip ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 8 " ,  " Route 8-Grass " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 7 " ,  " Celadon City " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon City " ,  " Celadon City-G " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon City " ,  " Route 16-E " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 18 Gate 1F-W " ,  " Route 18 Gate 1F-E " ,  lambda  state :  state . has ( " Bicycle " ,  player )  or  world . options . bicycle_gate_skips  ==  " in_logic " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 16 Gate 1F-W " ,  " Route 16 Gate 1F-E " ,  lambda  state :  state . has ( " Bicycle " ,  player )  or  world . options . bicycle_gate_skips  ==  " in_logic " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 16-E " ,  " Route 16-NE " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 16-E " ,  " Route 16-C " ,  lambda  state :  state . has ( " Poke Flute " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 17 " ,  " Route 16-SW " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 17 " ,  " Route 18-W " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # connect(multiworld, player, "Pokemon Mansion 2F", "Pokemon Mansion 2F-NW", one_way=True) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Gate-S " ,  " Safari Zone Gate-N " ,  lambda  state :  state . has ( " Safari Pass " ,  player )  or  not  world . options . extra_key_items . value ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Fuchsia City " ,  " Route 15-W " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Fuchsia City " ,  " Route 18-E " ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 15 " ,  " Route 14 " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 14 " ,  " Route 15-N " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 14 " ,  " Route 14-Grass " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 13 " ,  " Route 13-Grass " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 14 " ,  " Route 13 " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 13 " ,  " Route 13-E " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  or  logic . can_surf ( state ,  world ,  player )  or  not  world . options . extra_strength_boulders . value ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 12-S " ,  " Route 13-E " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Fuchsia City " ,  " Route 19-N " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 19-N " ,  " Route 19-S " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-E " ,  " Route 20-IW " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-E " ,  " Route 19-S " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-W " ,  " Cinnabar Island " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-IE " ,  " Route 20-W " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-E " ,  " Route 19/20-Water " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 20-W " ,  " Route 19/20-Water " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 19-S " ,  " Route 19/20-Water " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone West-NW " ,  " Safari Zone West " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone West " ,  " Safari Zone West-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone West-NW " ,  " Safari Zone West-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-NW " ,  " Safari Zone Center-C " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-NE " ,  " Safari Zone Center-C " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-S " ,  " Safari Zone Center-C " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-S " ,  " Safari Zone Center-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-NW " ,  " Safari Zone Center-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Safari Zone Center-NE " ,  " Safari Zone Center-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 3F-S " ,  " Victory Road 3F " ,  lambda  state :  logic . can_strength ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 3F-SE " ,  " Victory Road 3F-S " ,  lambda  state :  logic . can_strength ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 3F " ,  " Victory Road 3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 3F-SE " ,  " Victory Road 3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 3F-S " ,  " Victory Road 3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-W " ,  " Victory Road 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-NW " ,  " Victory Road 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-C " ,  " Victory Road 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-E " ,  " Victory Road 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-SE " ,  " Victory Road 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-W " ,  " Victory Road 2F-C " ,  lambda  state :  logic . can_strength ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-NW " ,  " Victory Road 2F-W " ,  lambda  state :  logic . can_strength ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 2F-C " ,  " Victory Road 2F-SE " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  and  state . has ( " Victory Road Boulder " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 1F-S " ,  " Victory Road 1F " ,  lambda  state :  logic . can_strength ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 1F " ,  " Victory Road 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 1F-S " ,  " Victory Road 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B1F-W " ,  " Mt Moon B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B1F-C " ,  " Mt Moon B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B1F-NE " ,  " Mt Moon B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Mt Moon B1F-SE " ,  " Mt Moon B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 2F-N " ,  " Cerulean Cave 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 2F-E " ,  " Cerulean Cave 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 2F-W " ,  " Cerulean Cave 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands 1F " ,  " Seafoam Islands 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands 1F-SE " ,  " Seafoam Islands 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B1F " ,  " Seafoam Islands B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B1F-SE " ,  " Seafoam Islands B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B1F-NE " ,  " Seafoam Islands B1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NW " ,  " Seafoam Islands B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NE " ,  " Seafoam Islands B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-SW " ,  " Seafoam Islands B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-SE " ,  " Seafoam Islands B2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F " ,  " Seafoam Islands B3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F-NE " ,  " Seafoam Islands B3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F-SE " ,  " Seafoam Islands B3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B4F " ,  " Seafoam Islands B4F-W " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B4F-W " ,  " Seafoam Islands B4F " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F " ,  " Seafoam Islands B3F-SE " ,  lambda  state :  logic . can_surf ( state ,  world ,  player )  and  logic . can_strength ( state ,  world ,  player )  and  state . has ( " Seafoam Exit Boulder " ,  player ,  6 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Viridian City " ,  " Viridian City-N " ,  lambda  state :  state . has ( " Oak ' s Parcel " ,  player )  or  world . options . old_man . value  ==  2  or  logic . can_cut ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 11 " ,  " Route 11-C " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  or  not  world . options . extra_strength_boulders ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cinnabar Island " ,  " Cinnabar Island-G " ,  lambda  state :  state . has ( " Secret Key " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cinnabar Island " ,  " Cinnabar Island-M " ,  lambda  state :  state . has ( " Mansion Key " ,  player )  or  not  world . options . extra_key_items . value ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 21 " ,  " Cinnabar Island " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pallet Town " ,  " Route 21 " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Gym " ,  " Celadon Gym-C " ,  lambda  state :  logic . can_cut ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Game Corner " ,  " Celadon Game Corner-Hidden Stairs " ,  lambda  state :  ( not  world . options . extra_key_items )  or  state . has ( " Hideout Key " ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Game Corner-Hidden Stairs " ,  " Celadon Game Corner " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rocket Hideout B1F-SE " ,  " Rocket Hideout B1F " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Indigo Plateau Lobby " ,  " Indigo Plateau Lobby-N " ,  lambda  state :  logic . has_badges ( state ,  world . options . elite_four_badges_condition . value ,  player )  and  logic . has_pokemon ( state ,  world . options . elite_four_pokedex_condition . total ,  player )  and  logic . has_key_items ( state ,  world . options . elite_four_key_items_condition . total ,  player )  and  ( state . has ( " Pokedex " ,  player ,  int ( world . options . elite_four_pokedex_condition . total  >  1 )  *  world . options . require_pokedex . value ) ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 3F " ,  " Pokemon Mansion 3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 3F-SW " ,  " Pokemon Mansion 3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 3F-SE " ,  " Pokemon Mansion 3F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 2F-E " ,  " Pokemon Mansion 2F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 1F-SE " ,  " Pokemon Mansion 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 1F " ,  " Pokemon Mansion 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-S 1 " ,  " Rock Tunnel 1F-S " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-S 2 " ,  " Rock Tunnel 1F-S " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-NW 1 " ,  " Rock Tunnel 1F-NW " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-NW 2 " ,  " Rock Tunnel 1F-NW " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-NE 1 " ,  " Rock Tunnel 1F-NE " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-NE 2 " ,  " Rock Tunnel 1F-NE " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel B1F-W 1 " ,  " Rock Tunnel B1F-W " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel B1F-W 2 " ,  " Rock Tunnel B1F-W " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel B1F-E 1 " ,  " Rock Tunnel B1F-E " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel B1F-E 2 " ,  " Rock Tunnel B1F-E " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-S " ,  " Rock Tunnel 1F-Wild " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-NW " ,  " Rock Tunnel 1F-Wild " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel 1F-NE " ,  " Rock Tunnel 1F-Wild " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel B1F-W " ,  " Rock Tunnel B1F-Wild " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rock Tunnel B1F-E " ,  " Rock Tunnel B1F-Wild " ,  lambda  state :  logic . rock_tunnel ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-SE " ,  " Cerulean Cave 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-SW " ,  " Cerulean Cave 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-NE " ,  " Cerulean Cave 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-N " ,  " Cerulean Cave 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-NW " ,  " Cerulean Cave 1F-Wild " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-SE " ,  " Cerulean Cave 1F-Water " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-SW " ,  " Cerulean Cave 1F-Water " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-N " ,  " Cerulean Cave 1F-Water " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean Cave 1F-NE " ,  " Cerulean Cave 1F-Water " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 3F " ,  " Pokemon Mansion 3F-SE " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 2F " ,  " Silph Co 2F-NW " ,  lambda  state :  logic . card_key ( state ,  2 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 2F " ,  " Silph Co 2F-SW " ,  lambda  state :  logic . card_key ( state ,  2 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 3F " ,  " Silph Co 3F-C " ,  lambda  state :  logic . card_key ( state ,  3 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 3F-W " ,  " Silph Co 3F-C " ,  lambda  state :  logic . card_key ( state ,  3 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 4F " ,  " Silph Co 4F-N " ,  lambda  state :  logic . card_key ( state ,  4 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 4F " ,  " Silph Co 4F-W " ,  lambda  state :  logic . card_key ( state ,  4 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 5F " ,  " Silph Co 5F-NW " ,  lambda  state :  logic . card_key ( state ,  5 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 5F " ,  " Silph Co 5F-SW " ,  lambda  state :  logic . card_key ( state ,  5 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 6F " ,  " Silph Co 6F-SW " ,  lambda  state :  logic . card_key ( state ,  6 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 7F " ,  " Silph Co 7F-E " ,  lambda  state :  logic . card_key ( state ,  7 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 7F-SE " ,  " Silph Co 7F-E " ,  lambda  state :  logic . card_key ( state ,  7 ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-02 12:40:38 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 8F " ,  " Silph Co 8F-W " ,  lambda  state :  logic . card_key ( state ,  8 ,  player ) ,  one_way = True ,  name = " Silph Co 8F to Silph Co 8F-W (Card Key) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 8F-W " ,  " Silph Co 8F " ,  lambda  state :  logic . card_key ( state ,  8 ,  player ) ,  one_way = True ,  name = " Silph Co 8F-W to Silph Co 8F (Card Key) " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 9F " ,  " Silph Co 9F-SW " ,  lambda  state :  logic . card_key ( state ,  9 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 9F-NW " ,  " Silph Co 9F-SW " ,  lambda  state :  logic . card_key ( state ,  9 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 10F " ,  " Silph Co 10F-SE " ,  lambda  state :  logic . card_key ( state ,  10 ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co 11F-W " ,  " Silph Co 11F-C " ,  lambda  state :  logic . card_key ( state ,  11 ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-1F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-2F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-3F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-4F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-5F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-6F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-7F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-8F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-9F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-10F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Silph Co Elevator " ,  " Silph Co Elevator-11F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rocket Hideout Elevator " ,  " Rocket Hideout Elevator-B1F " ,  lambda  state :  state . has ( " Lift Key " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rocket Hideout Elevator " ,  " Rocket Hideout Elevator-B2F " ,  lambda  state :  state . has ( " Lift Key " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Rocket Hideout Elevator " ,  " Rocket Hideout Elevator-B4F " ,  lambda  state :  state . has ( " Lift Key " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Department Store Elevator " ,  " Celadon Department Store Elevator-1F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Department Store Elevator " ,  " Celadon Department Store Elevator-2F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Department Store Elevator " ,  " Celadon Department Store Elevator-3F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Department Store Elevator " ,  " Celadon Department Store Elevator-4F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon Department Store Elevator " ,  " Celadon Department Store Elevator-5F " ,  lambda  state :  ( not  world . options . all_elevators_locked )  or  state . has ( " Lift Key " ,  player ) ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Route 23-N " ,  " Indigo Plateau " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Water " ,  " Cerulean City-Cave " ,  lambda  state : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    logic . has_badges ( state ,  world . options . cerulean_cave_badges_condition . value ,  player )  and 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    logic . has_key_items ( state ,  world . options . cerulean_cave_key_items_condition . total ,  player )  and  logic . can_surf ( state ,  world ,  player ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # access to any part of a city will enable flying to the Pokemon Center 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Cave " ,  " Cerulean City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-Badge House Backyard " ,  " Cerulean City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cerulean City-T " ,  " Cerulean City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Cerulean City-T to Cerulean City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Fuchsia City-Good Rod House Backyard " ,  " Fuchsia City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City-G " ,  " Saffron City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Saffron City-G to Saffron City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City-Pidgey " ,  " Saffron City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Saffron City-Pidgey to Saffron City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City-Silph " ,  " Saffron City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Saffron City-Silph to Saffron City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Saffron City-Copycat " ,  " Saffron City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Saffron City-Copycat to Saffron City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Celadon City-G " ,  " Celadon City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Celadon City-G to Celadon City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion City-G " ,  " Vermilion City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Vermilion City-G to Vermilion City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Vermilion City-Dock " ,  " Vermilion City " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Vermilion City-Dock to Vermilion City (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cinnabar Island-G " ,  " Cinnabar Island " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Cinnabar Island-G to Cinnabar Island (Fly) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Cinnabar Island-M " ,  " Cinnabar Island " ,  lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Cinnabar Island-M to Cinnabar Island (Fly) " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # drops 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-02 12:40:38 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands 1F " ,  " Seafoam Islands B1F " ,  one_way = True ,  name = " Seafoam Islands 1F to Seafoam Islands B1F (Drop) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands 1F " ,  " Seafoam Islands B1F-NE " ,  one_way = True ,  name = " Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop) " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B1F " ,  " Seafoam Islands B2F-NW " ,  one_way = True ,  name = " Seafoam Islands 1F to Seafoam Islands B2F-NW (Drop) " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B1F-NE " ,  " Seafoam Islands B2F-NE " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NW " ,  " Seafoam Islands B3F " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  and  state . has ( " Seafoam Exit Boulder " ,  player ,  6 ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NE " ,  " Seafoam Islands B3F " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  and  state . has ( " Seafoam Exit Boulder " ,  player ,  6 ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NW " ,  " Seafoam Islands B3F-SE " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  and  state . has ( " Seafoam Exit Boulder " ,  player ,  6 ) ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NE " ,  " Seafoam Islands B3F-SE " ,  lambda  state :  logic . can_strength ( state ,  world ,  player )  and  state . has ( " Seafoam Exit Boulder " ,  player ,  6 ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # If you haven't dropped the boulders, you'll go straight to B4F 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NW " ,  " Seafoam Islands B4F-W " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B2F-NE " ,  " Seafoam Islands B4F-W " ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-02 12:40:38 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F " ,  " Seafoam Islands B4F " ,  one_way = True ,  name = " Seafoam Islands B1F to Seafoam Islands B4F (Drop) " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Seafoam Islands B3F " ,  " Seafoam Islands B4F-W " ,  lambda  state :  logic . can_surf ( state ,  world ,  player ) ,  one_way = True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 3F-SE " ,  " Pokemon Mansion 2F " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Pokemon Mansion 3F-SE " ,  " Pokemon Mansion 1F-SE " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect ( multiworld ,  player ,  " Victory Road 3F-S " ,  " Victory Road 2F-C " ,  one_way = True ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . fly_map  !=  " Pallet Town " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect ( multiworld ,  player ,  " Menu " ,  world . fly_map , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                lambda  state :  logic . can_fly ( state ,  world ,  player ) ,  one_way = True ,  name = " Free Fly Location " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . town_map_fly_map  !=  " Pallet Town " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect ( multiworld ,  player ,  " Menu " ,  world . town_map_fly_map , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                lambda  state :  logic . can_fly ( state ,  world ,  player )  and  state . has ( " Town Map " ,  player ) ,  one_way = True , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                name = " Town Map Fly Location " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    cache  =  multiworld . regions . entrance_cache [ world . player ] . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . options . badgesanity  or  world . options . door_shuffle  in  ( " off " ,  " simple " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        badges  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        badge_locs  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        badges  =  [ item  for  item  in  world . item_pool  if  " Badge "  in  item . name ] 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  badge  in  badges : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . item_pool . remove ( badge ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        badge_locs  =  [ multiworld . get_location ( loc ,  player )  for  loc  in  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Pewter Gym - Brock Prize " ,  " Cerulean Gym - Misty Prize " ,  " Vermilion Gym - Lt. Surge Prize " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Celadon Gym - Erika Prize " ,  " Fuchsia Gym - Koga Prize " ,  " Saffron Gym - Sabrina Prize " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Cinnabar Gym - Blaine Prize " ,  " Viridian Gym - Giovanni Prize " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  attempt  in  range ( 10 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        try : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            door_shuffle ( world ,  multiworld ,  player ,  badges ,  badge_locs ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        except  DoorShuffleException  as  e : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  attempt  ==  9 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                raise  e 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  region  in  world . multiworld . get_regions ( player ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                for  entrance  in  reversed ( region . exits ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  isinstance ( entrance ,  PokemonRBWarp ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        region . exits . remove ( entrance ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                for  entrance  in  reversed ( region . entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  isinstance ( entrance ,  PokemonRBWarp ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        region . entrances . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            multiworld . regions . entrance_cache [ world . player ]  =  cache . copy ( ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  badge_locs : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  loc  in  badge_locs : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    loc . item  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    loc . locked  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  door_shuffle ( world ,  multiworld ,  player ,  badges ,  badge_locs ) :  
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    entrances  =  [ ] 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    full_interiors  =  [ ] 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  region_name ,  region_entrances  in  warp_data . items ( ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        region  =  multiworld . get_region ( region_name ,  player ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  entrance_data  in  region_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            shuffle  =  True 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            interior  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  outdoor_map ( region . name )  and  not  outdoor_map ( entrance_data [ ' to ' ] [ ' map ' ] ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . options . door_shuffle  not  in  ( " full " ,  " insanity " ,  " decoupled " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    shuffle  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                interior  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . door_shuffle  ==  " simple " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  sorted ( [ entrance_data [ ' to ' ] [ ' map ' ] ,  region . name ] )  ==  [ " Celadon Game Corner-Hidden Stairs " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                         " Rocket Hideout B1F " ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    shuffle  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                elif  sorted ( [ entrance_data [ ' to ' ] [ ' map ' ] ,  region . name ] )  ==  [ " Celadon City " ,  " Celadon Game Corner " ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    shuffle  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  ( world . options . randomize_rock_tunnel  and  " Rock Tunnel "  in  region . name  and  " Rock Tunnel "  in 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    entrance_data [ ' to ' ] [ ' map ' ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                shuffle  =  False 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            elif  ( f " { region . name }  to  { entrance_data [ ' to ' ] [ ' map ' ] } "  if  " name "  not  in  entrance_data  else 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    entrance_data [ " name " ] )  in  silph_co_warps  +  saffron_gym_warps : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . options . warp_tile_shuffle : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    shuffle  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    if  world . options . warp_tile_shuffle  ==  " mixed "  and  world . options . door_shuffle  ==  " full " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        interior  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        interior  =  False 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    shuffle  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            elif  not  world . options . door_shuffle : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                shuffle  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  shuffle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance  =  PokemonRBWarp ( player ,  f " { region . name }  to  { entrance_data [ ' to ' ] [ ' map ' ] } "  if  " name "  not  in 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                         entrance_data  else  entrance_data [ " name " ] ,  region ,  entrance_data [ " id " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                         entrance_data [ " address " ] ,  entrance_data [ " flags " ]  if  " flags "  in 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                         entrance_data  else  " " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  interior  and  world . options . door_shuffle  ==  " full " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    full_interiors . append ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrances . append ( entrance ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                region . exits . append ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect ( multiworld ,  player ,  region . name ,  entrance_data [ " to " ] [ " map " ] ,  one_way = True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        name = entrance_data [ " name " ]  if  " name "  in  entrance_data  else  None ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    forced_connections  =  set ( ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    one_way_forced_connections  =  set ( ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . options . door_shuffle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  in  ( " full " ,  " insanity " ,  " decoupled " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            safari_zone_doors  =  [ door  for  pair  in  safari_zone_connections  for  door  in  pair ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            safari_zone_doors . sort ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            order  =  [ " Center " ,  " East " ,  " North " ,  " West " ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( order ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            usable_doors  =  [ " Safari Zone Gate-N to Safari Zone Center-S " ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  section  in  order : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                section_doors  =  [ door  for  door  in  safari_zone_doors  if  door . startswith ( f " Safari Zone  { section } " ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_door_a  =  world . random . choice ( usable_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_door_b  =  world . random . choice ( section_doors ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                usable_doors . remove ( connect_door_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                section_doors . remove ( connect_door_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( connect_door_a ,  connect_door_b ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                usable_doors  + =  section_doors 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                world . random . shuffle ( usable_doors ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            while  usable_doors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( usable_doors . pop ( ) ,  usable_doors . pop ( ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            forced_connections . update ( safari_zone_connections ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        usable_safe_rooms  =  safe_rooms . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  ==  " simple " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            forced_connections . update ( simple_mandatory_connections ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            usable_safe_rooms  + =  pokemarts 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . key_items_only : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                usable_safe_rooms . remove ( " Viridian Pokemart to Viridian City " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  in  ( " full " ,  " insanity " ,  " decoupled " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            forced_connections . update ( full_mandatory_connections ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            r  =  world . random . randint ( 0 ,  3 ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  r  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 1F-SE to Pokemon Mansion B1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        " Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E " ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 2F to Pokemon Mansion 3F " , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                        world . random . choice ( mansion_stair_destinations  +  mansion_dead_ends 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                 +  [ " Pokemon Mansion B1F to Pokemon Mansion 1F-SE " ] ) ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . options . door_shuffle  ==  " full " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    forced_connections . add ( ( " Pokemon Mansion 1F to Pokemon Mansion 2F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            " Pokemon Mansion 3F to Pokemon Mansion 2F " ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            elif  r  ==  3 : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                dead_end  =  world . random . randint ( 0 ,  1 ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        mansion_dead_ends [ dead_end ] ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 1F-SE to Pokemon Mansion B1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        " Pokemon Mansion B1F to Pokemon Mansion 1F-SE " ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 2F to Pokemon Mansion 3F " , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                        world . random . choice ( mansion_stair_destinations 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                 +  [ mansion_dead_ends [ dead_end  ^  1 ] ] ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        mansion_dead_ends [ r ] ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 1F-SE to Pokemon Mansion B1F " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        mansion_dead_ends [ r  ^  1 ] ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( " Pokemon Mansion 2F to Pokemon Mansion 3F " , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                        world . random . choice ( mansion_stair_destinations 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                 +  [ " Pokemon Mansion B1F to Pokemon Mansion 1F-SE " ] ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . door_shuffle  in  ( " insanity " ,  " decoupled " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                usable_safe_rooms  + =  insanity_safe_rooms 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        safe_rooms_sample  =  world . random . sample ( usable_safe_rooms ,  6 ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        pallet_safe_room  =  safe_rooms_sample [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  a ,  b  in  zip ( world . random . sample ( [ " Pallet Town to Player ' s House 1F " ,  " Pallet Town to Oak ' s Lab " , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                  " Pallet Town to Rival ' s House " ] ,  3 ) ,  [ " Oak ' s Lab to Pallet Town " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                  " Player ' s House 1F to Pallet Town " ,  pallet_safe_room ] ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            one_way_forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  a ,  b  in  zip ( [ " Oak ' s Lab to Pallet Town " ,  " Player ' s House 1F to Pallet Town " ,  pallet_safe_room ] , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                            world . random . sample ( [ " Pallet Town to Player ' s House 1F " ,  " Pallet Town to Oak ' s Lab " , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                      " Pallet Town to Rival ' s House " ] ,  3 ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                one_way_forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  a ,  b  in  zip ( safari_zone_houses ,  safe_rooms_sample ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            one_way_forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  a ,  b  in  zip ( world . random . sample ( safe_rooms_sample [ : - 1 ] ,  len ( safe_rooms_sample )  -  1 ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                            safari_zone_houses ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                one_way_forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  ==  " simple " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # force Indigo Plateau Lobby to vanilla location on simple, otherwise shuffle with Pokemon Centers. 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  a ,  b  in  zip ( world . random . sample ( pokemon_center_entrances [ 0 : - 1 ] ,  11 ) ,  pokemon_centers [ 0 : - 1 ] ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            forced_connections . add ( ( pokemon_center_entrances [ - 1 ] ,  pokemon_centers [ - 1 ] ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            forced_pokemarts  =  world . random . sample ( pokemart_entrances ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  world . options . key_items_only : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                forced_pokemarts . sort ( key = lambda  i :  i [ 0 ]  !=  " Viridian Pokemart to Viridian City " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  a ,  b  in  zip ( forced_pokemarts ,  pokemarts ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Pokemon Centers must be reached from the Cities and Routes that have programmed coordinates for 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # fly / blackout warps. Rather than mess with those coordinates (besides in Pallet Town) or have players 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # warping outside an entrance that isn't the Pokemon Center, just always put Pokemon Centers at Pokemon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Center entrances 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  a ,  b  in  zip ( world . random . sample ( pokemon_center_entrances ,  12 ) ,  pokemon_centers ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                one_way_forced_connections . add ( ( a ,  b ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # Ensure a Pokemart is available at the beginning of the game 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . key_items_only : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                one_way_forced_connections . add ( ( world . random . choice ( initial_doors ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                " Viridian Pokemart to Viridian City " ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            elif  " Pokemart "  not  in  pallet_safe_room : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                one_way_forced_connections . add ( ( world . random . choice ( initial_doors ) ,  world . random . choice ( 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        [ mart  for  mart  in  pokemarts  if  mart  not  in  safe_rooms_sample ] ) ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . options . warp_tile_shuffle  ==  " shuffle "  or  ( world . options . warp_tile_shuffle  ==  " mixed " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                        and  world . options . door_shuffle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                        in  ( " off " ,  " simple " ,  " interiors " ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        warps  =  world . random . sample ( silph_co_warps ,  len ( silph_co_warps ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # The only warp tiles never reachable from the stairs/elevators are the two 7F-NW warps (where the rival is) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # and the final 11F-W warp. As long as the two 7F-NW warps aren't connected to each other, everything should 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # always be reachable. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        warps . sort ( key = lambda  i :  0  if  i  ==  " Silph Co 7F-NW to Silph Co 3F-C "  else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   2  if  i  ==  " Silph Co 7F-NW to Silph Co 11F-W "  else  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  warps : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            forced_connections . add ( ( warps . pop ( ) ,  warps . pop ( ) , ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Shuffle Saffron Gym sections, then connect one warp from each section to the next. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Then connect the rest at random. 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        warps  =  world . random . sample ( saffron_gym_warps ,  len ( saffron_gym_warps ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        solution  =  [ " SW " ,  " W " ,  " NW " ,  " N " ,  " NE " ,  " E " ,  " SE " ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( solution ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        solution  =  [ " S " ]  +  solution  +  [ " C " ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i  in  range ( len ( solution )  -  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            f ,  t  =  solution [ i ] ,  solution [ i  +  1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            fw  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            tw  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  warp  in  warps : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  fw  is  None  and  warp . split ( "  to  " ) [ 0 ] . endswith ( f " - { f } " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    fw  =  warp 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  tw  is  None  and  warp . split ( "  to  " ) [ 0 ] . endswith ( f " - { t } " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    tw  =  warp 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  fw  is  not  None  and  tw  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            warps . remove ( fw ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            warps . remove ( tw ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            forced_connections . add ( ( fw ,  tw ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  warps : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            forced_connections . add ( ( warps . pop ( ) ,  warps . pop ( ) , ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    dc_destinations  =  None 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dc_destinations  =  entrances . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  pair  in  one_way_forced_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_a  =  multiworld . get_entrance ( pair [ 0 ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_b  =  multiworld . get_entrance ( pair [ 1 ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dc_destinations . remove ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        forced_connections . update ( one_way_forced_connections ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  pair  in  forced_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance_a  =  multiworld . get_entrance ( pair [ 0 ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance_b  =  multiworld . get_entrance ( pair [ 1 ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  entrance_a  in  entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  entrance_a  in  full_interiors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            full_interiors . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            raise  DoorShuffleException ( " Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice. " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  entrance_b  in  entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  entrance_b  in  full_interiors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            full_interiors . remove ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            raise  DoorShuffleException ( " Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice. " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            dc_destinations . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dc_destinations . remove ( entrance_b ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . options . door_shuffle  ==  " simple " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        def  connect_connecting_interiors ( interior_exits ,  exterior_entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  interior ,  exterior  in  zip ( interior_exits ,  exterior_entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  a ,  b  in  zip ( interior ,  exterior ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_a  =  multiworld . get_entrance ( a ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  b  is  None : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        # entrance_b = multiworld.get_entrance(entrances[0], player) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        # should just be able to use the entrance_b from the previous link? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        pass 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        entrance_b  =  multiworld . get_entrance ( b ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        entrances . remove ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrances . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_interiors ( interior_exits ,  exterior_entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  a ,  b  in  zip ( interior_exits ,  exterior_entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( a ,  list ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_a  =  multiworld . get_entrance ( a [ 0 ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_a  =  multiworld . get_entrance ( a ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance_b  =  multiworld . get_entrance ( b ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . remove ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( a ,  list ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_a  =  multiworld . get_entrance ( a [ 1 ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrances . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_connecting_interior_dungeons  =  safe_connecting_interior_dungeons  +  unsafe_connecting_interior_dungeons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        interior_dungeon_entrances  =  connecting_interior_dungeon_entrances . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_single_entrance_dungeons  =  dungeons . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_entrance_dungeon_entrances  =  dungeon_entrances . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i  in  range ( 2 ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  not  world . random . randint ( 0 ,  2 ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                placed_connecting_interior_dungeons . append ( multi_purpose_dungeons [ i ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                interior_dungeon_entrances . append ( [ multi_purpose_dungeon_entrances [ i ] ,  None ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                placed_single_entrance_dungeons . append ( multi_purpose_dungeons [ i ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                single_entrance_dungeon_entrances . append ( multi_purpose_dungeon_entrances [ i ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( placed_connecting_interior_dungeons ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  placed_connecting_interior_dungeons [ 0 ]  in  unsafe_connecting_interior_dungeons : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( placed_connecting_interior_dungeons ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_connecting_interiors ( placed_connecting_interior_dungeons ,  interior_dungeon_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        interiors  =  connecting_interiors . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( interiors ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  ( ( connecting_interiors [ 2 ]  in  ( interiors [ 2 ] ,  interiors [ 10 ] ,  interiors [ 11 ] )   # Dept Store at Dept Store 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                         # or Rt 16 Gate S or N 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( interiors [ 11 ]  in  connecting_interiors [ 13 : 17 ]   # Saffron Gate at Rt 16 Gate S 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     or  interiors [ 12 ]  in  connecting_interiors [ 13 : 17 ] ) )   # Saffron Gate at Rt 18 Gate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  interiors [ 15 ]  in  connecting_interiors [ 13 : 17 ]   # Saffron Gate at Rt 7 Gate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  interiors [ 1 ]  in  connecting_interiors [ 13 : 17 ]   # Saffron Gate at Rt 7-8 Underground Path 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                and  ( not  world . options . tea )  and  world . fly_map  !=  " Celadon City " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  world . town_map_fly_map  !=  " Celadon City " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . random . shuffle ( interiors ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_connecting_interiors ( interiors ,  connecting_interior_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_gyms  =  gyms . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( placed_gyms ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Celadon Gym requires Cut access to reach the Gym Leader. There are some scenarios where its placement 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # could make badge placement impossible 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  celadon_gym_problem ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Badgesanity or no badges needed for HM moves means gyms can go anywhere 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . badgesanity  or  not  world . options . badges_needed_for_hm_moves : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Celadon Gym in Pewter City and need one or more badges for Viridian City gym. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # No gym leaders would be reachable. 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  gyms [ 3 ]  ==  placed_gyms [ 0 ]  and  world . options . viridian_gym_condition  >  0 : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Celadon Gym not on Cinnabar Island or can access Viridian City gym with one badge 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  not  gyms [ 3 ]  ==  placed_gyms [ 6 ]  and  world . options . viridian_gym_condition  >  1 : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # At this point we need to see if we can get beyond Pewter/Cinnabar with just one badge 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Can get Fly access from Pewter City gym and fly beyond Pewter/Cinnabar 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . fly_map  not  in  ( " Pallet Town " ,  " Viridian City " ,  " Cinnabar Island " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    " Indigo Plateau " )  and  world . town_map_fly_map  not  in  ( " Pallet Town " , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    " Viridian City " ,  " Cinnabar Island " ,  " Indigo Plateau " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Route 3 condition is boulder badge but Mt Moon entrance leads to safe dungeons or Rock Tunnel 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . route_3_condition  ==  " boulder_badge "  and  placed_connecting_interior_dungeons [ 2 ]  not  \
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    in  ( unsafe_connecting_interior_dungeons [ 0 ] ,  unsafe_connecting_interior_dungeons [ 2 ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # Route 3 condition is Defeat Brock and he is in Pewter City, or any other condition besides Boulder Badge. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # Any badge can land in Pewter City, so the only problematic dungeon at Mt Moon is Seafoam Islands since 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # it requires two badges 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  ( ( ( world . options . route_3_condition  ==  " defeat_brock "  and  gyms [ 0 ]  ==  placed_gyms [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  world . options . route_3_condition  not  in  ( " defeat_brock " ,  " boulder_badge " ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    and  placed_connecting_interior_dungeons [ 2 ]  !=  unsafe_connecting_interior_dungeons [ 0 ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # If dungeon at Diglett's Cave does not require a badge, we can get Cut access and make it through 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  placed_connecting_interior_dungeons [ 1 ]  in  safe_connecting_interior_dungeons : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # If dungeon at Seafoam Islands does not require a badge, we can get Surf access and make it through 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  placed_connecting_interior_dungeons [ 3 ]  in  safe_connecting_interior_dungeons : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # No apparent way to proceed, reshuffle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Also check for a very specific situation where Brock or vending machines are needed to access 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Cerulean City, but they are placed in Cerulean City 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  cerulean_city_problem ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  ( gyms [ 0 ]  ==  placed_gyms [ 1 ]   # Pewter Gym in Cerulean City 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  interiors [ 0 ]  in  connecting_interiors [ 13 : 17 ]   # Saffron Gate at Underground Path North South 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  interiors [ 13 ]  in  connecting_interiors [ 13 : 17 ]   # Saffron Gate at Route 5 Saffron Gate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  multi_purpose_dungeons [ 0 ]  ==  placed_connecting_interior_dungeons [ 4 ]   # Pokémon Mansion at Rock Tunnel, which is 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    and  ( not  world . options . tea )                                          # not traversable backwards 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  world . options . route_3_condition  ==  " defeat_brock " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  world . fly_map  !=  " Cerulean City " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  world . town_map_fly_map  !=  " Cerulean City " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  celadon_gym_problem ( )  or  cerulean_city_problem ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( placed_gyms ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_interiors ( placed_gyms ,  gym_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( placed_single_entrance_dungeons ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  dungeons [ 4 ]  ==  placed_single_entrance_dungeons [ 0 ] :   # Pokémon Tower at Silph Co 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( placed_single_entrance_dungeons ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_interiors ( placed_single_entrance_dungeons ,  single_entrance_dungeon_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        remaining_entrances  =  [ entrance  for  entrance  in  entrances  if  outdoor_map ( entrance . parent_region . name ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( remaining_entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        remaining_interiors  =  [ entrance  for  entrance  in  entrances  if  entrance  not  in  remaining_entrances ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance_a ,  entrance_b  in  zip ( remaining_entrances ,  remaining_interiors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . options . door_shuffle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  ==  " full " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . random . shuffle ( full_interiors ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            def  search_for_exit ( entrance ,  region ,  checked_regions ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                checked_regions . add ( region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  exit_candidate  in  region . exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  ( ( not  exit_candidate . connected_region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            and  exit_candidate  in  entrances  and  exit_candidate  is  not  entrance ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        return  exit_candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  entrance_candidate  in  region . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  entrance_candidate . parent_region  not  in  checked_regions : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        found_exit  =  search_for_exit ( entrance ,  entrance_candidate . parent_region ,  checked_regions ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        if  found_exit  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            return  found_exit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            e  =  multiworld . get_entrance ( " Underground Path Route 5 to Underground Path North South " ,  player ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            while  True : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  entrance_a  in  full_interiors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  search_for_exit ( entrance_a ,  entrance_a . parent_region ,  set ( ) )  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        for  entrance_b  in  full_interiors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            if  search_for_exit ( entrance_b ,  entrance_b . parent_region ,  set ( ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                # Yes, it removes from full_interiors while iterating through it, but it immediately 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                # breaks out, from both loops. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                full_interiors . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                full_interiors . remove ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            raise  DoorShuffleException ( " No non-dead end interior sections found in Pokemon Red and Blue door shuffle. " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            loop_out_interiors  =  [ ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  entrance  in  reversed ( entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  not  outdoor_map ( entrance . parent_region . name ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    found_exit  =  search_for_exit ( entrance ,  entrance . parent_region ,  set ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  found_exit  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    loop_out_interiors . append ( [ found_exit ,  entrance ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrances . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  len ( loop_out_interiors )  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance_a ,  entrance_b  in  zip ( full_interiors [ : len ( full_interiors )  / /  2 ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              full_interiors [ len ( full_interiors )  / /  2 : ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        elif  world . options . door_shuffle  ==  " interiors " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            loop_out_interiors  =  [ [ multiworld . get_entrance ( e [ 0 ] ,  player ) ,  multiworld . get_entrance ( e [ 1 ] ,  player ) ]  for  e 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  in  world . random . sample ( unsafe_connecting_interior_dungeons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                         +  safe_connecting_interior_dungeons ,  2 ) ] 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . remove ( loop_out_interiors [ 0 ] [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( loop_out_interiors [ 1 ] [ 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . options . badgesanity : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . random . shuffle ( badges ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            while  badges [ 3 ] . name  ==  " Cascade Badge "  and  world . options . badges_needed_for_hm_moves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                world . random . shuffle ( badges ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  badge ,  loc  in  zip ( badges ,  badge_locs ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                loc . place_locked_item ( badge ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        state  =  multiworld . state . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  item ,  data  in  item_table . items ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  ( data . id  or  item  in  poke_data . pokemon_data )  and  data . classification  ==  ItemClassification . progression  \
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    and  ( " Badge "  not  in  item  or  world . options . badgesanity ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . collect ( world . create_item ( item ) ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        reachable_entrances  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        relevant_events  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Boulder Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Cascade Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Thunder Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Rainbow Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Soul Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Marsh Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Volcano Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Earth Badge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Seafoam Exit Boulder " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Victory Road Boulder " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Silph Co Liberated " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . robbed_house_officer : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            relevant_events . append ( " Help Bill " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . tea : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            relevant_events . append ( " Vending Machine Drinks " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . route_3_condition  ==  " defeat_brock " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            relevant_events . append ( " Defeat Brock " ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        elif  world . options . route_3_condition  ==  " defeat_any_gym " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            relevant_events  + =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Brock " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Misty " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Lt. Surge " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Erika " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Koga " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Sabrina " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Blaine " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " Defeat Viridian Gym Giovanni " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        event_locations  =  multiworld . get_filled_locations ( player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-23 13:28:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        def  adds_reachable_entrances ( item ) : 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-27 14:12:04 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-17 01:20:34 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state_copy  =  state . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-23 13:28:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state_copy . collect ( item ,  True ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-08-23 01:15:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . sweep_for_advancements ( locations = event_locations ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            new_reachable_entrances  =  len ( [ entrance  for  entrance  in  entrances  if  entrance  in  reachable_entrances  or 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           entrance . parent_region . can_reach ( state_copy ) ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  new_reachable_entrances  >  len ( reachable_entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        def  dead_end ( e ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  e . can_reach ( state ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  True 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            elif  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                # Any unreachable exit in decoupled is not a dead end 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  False 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            region  =  e . parent_region 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            check_warps  =  set ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            checked_regions  =  { region } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            check_warps . update ( region . exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            check_warps . remove ( e ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  location  in  region . locations : 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-27 14:12:04 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  location . item  and  location . item . name  in  relevant_events  and  \
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 adds_reachable_entrances ( location . item ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            while  check_warps : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                warp  =  check_warps . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                warp  =  warp 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  warp  not  in  reachable_entrances : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    # confirm warp is in entrances list to ensure it's not a loop-out interior 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  warp . connected_region  is  None  and  warp  in  entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    elif  isinstance ( warp ,  PokemonRBWarp )  or  warp . access_rule ( state ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        if  warp . connected_region  and  warp . connected_region  not  in  checked_regions : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            checked_regions . add ( warp . connected_region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            check_warps . update ( warp . connected_region . exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            for  location  in  warp . connected_region . locations : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                if  ( location . item  and  location . item . name  in  relevant_events  and 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        adds_reachable_entrances ( location . item ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    return  False 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        starting_entrances  =  len ( entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . update_reachable_regions ( player ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-08-23 01:15:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . sweep_for_advancements ( locations = event_locations ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-17 01:20:34 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                world . random . shuffle ( dc_destinations ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . sort ( key = lambda  e :  e . name  not  in  entrance_only ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-17 01:20:34 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            reachable_entrances  =  [ entrance  for  entrance  in  entrances  if  entrance  in  reachable_entrances  or 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                   entrance . parent_region . can_reach ( state ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . sort ( key = lambda  e :  e  in  reachable_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  reachable_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                raise  DoorShuffleException ( " Ran out of reachable entrances in Pokemon Red and Blue door shuffle " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_a  =  reachable_entrances . pop ( 0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            is_outdoor_map  =  outdoor_map ( entrance_a . parent_region . name ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . door_shuffle  in  ( " interiors " ,  " full " )  or  len ( entrances )  !=  len ( reachable_entrances ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                find_dead_end  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  ( len ( reachable_entrances )  > 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( 1  if  world . options . door_shuffle  in  ( " insanity " ,  " decoupled " )  else  8 )  and  len ( entrances ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        < =  ( starting_entrances  -  3 ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    find_dead_end  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  ( world . options . door_shuffle  in  ( " interiors " ,  " full " )  and  len ( entrances )  <  48 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        and  not  is_outdoor_map ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # Try to prevent a situation where the only remaining outdoor entrances are ones that cannot be 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # reached except by connecting directly to it. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrances . sort ( key = lambda  e :  e . name  not  in  unreachable_outdoor_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  entrances [ 0 ] . name  in  unreachable_outdoor_entrances  and  len ( [ entrance  for  entrance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            in  reachable_entrances  if  not  outdoor_map ( entrance . parent_region . name ) ] )  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        find_dead_end  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-27 14:12:04 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    destinations  =  dc_destinations 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                elif  world . options . door_shuffle  in  ( " interiors " ,  " full " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    destinations  =  [ entrance  for  entrance  in  entrances  if  outdoor_map ( entrance . parent_region . name )  is 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    not  is_outdoor_map ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  not  destinations : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        raise  DoorShuffleException ( " Ran out of connectable destinations in Pokemon Red and Blue door shuffle " ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    destinations  =  entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                destinations . sort ( key = lambda  e :  e  ==  entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  entrance  in  destinations : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    if  ( dead_end ( entrance )  is  find_dead_end  and  ( world . options . door_shuffle  !=  " decoupled " 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                 or  entrance . parent_region . name . split ( " - " ) [ 0 ]  != 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                 entrance_a . parent_region . name . split ( " - " ) [ 0 ] ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        entrance_b  =  entrance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        destinations . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_b  =  destinations . pop ( 0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . options . door_shuffle  in  ( " interiors " ,  " full " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    # on Interiors/Full, the destinations variable does not point to the entrances list, so we need to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # remove from that list here. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrances . remove ( entrance_b ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                # Everything is reachable. Just start connecting the rest of the doors at random. 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . options . door_shuffle  ==  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    entrance_b  =  dc_destinations . pop ( 0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    entrance_b  =  entrances . pop ( 0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrance_a . connect ( entrance_b ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . options . door_shuffle  !=  " decoupled " : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                entrance_b . connect ( entrance_a ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . options . door_shuffle  in  ( " interiors " ,  " full " ) : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  pair  in  loop_out_interiors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                pair [ 1 ] . connected_region  =  pair [ 0 ] . connected_region 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                pair [ 1 ] . parent_region . entrances . append ( pair [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                pair [ 1 ] . target  =  pair [ 0 ] . target 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . options . door_shuffle : 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  region  in  multiworld . get_regions ( player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            checked_regions  =  { region } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            def  check_region ( region_to_check ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  " Safari Zone "  not  in  region_to_check . name  and  outdoor_map ( region_to_check . name ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  entrance  in  region_to_check . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  entrance . parent_region  not  in  checked_regions : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        checked_regions . add ( entrance . parent_region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        x  =  check_region ( entrance . parent_region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        if  x  is  True : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            return  entrance . name . split ( "  to  " ) [ 1 ] . split ( " - " ) [ 0 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        elif  x  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            return  x 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                return  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  region . name . split ( " - " ) [ 0 ]  not  in  map_ids  or  ( " Safari Zone "  not  in  region . name  and 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                            outdoor_map ( region . name ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                region . entrance_hint  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                region . entrance_hint  =  check_region ( region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect ( multiworld :  MultiWorld ,  player :  int ,  source :  str ,  target :  str ,  rule :  callable  =  lambda  state :  True ,  
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            one_way = False ,  name = None ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    source_region  =  multiworld . get_region ( source ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    target_region  =  multiworld . get_region ( target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  name  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        name  =  source  +  "  to  "  +  target 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connection  =  Entrance ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        player , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        name , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        source_region 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connection . access_rule  =  rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    source_region . exits . append ( connection ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connection . connect ( target_region ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  not  one_way : 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect ( multiworld ,  player ,  target ,  source ,  rule ,  True ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PokemonRBWarp ( Entrance ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  __init__ ( self ,  player ,  name ,  parent ,  warp_id ,  address ,  flags ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        super ( ) . __init__ ( player ,  name ,  parent ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . warp_id  =  warp_id 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . address  =  address 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . flags  =  flags 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  connect ( self ,  entrance ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        super ( ) . connect ( entrance . parent_region ,  None ,  target = entrance . warp_id ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  access_rule ( self ,  state ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  self . connected_region  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  False 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  " Elevator "  in  self . parent_region . name  and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 14:37:17 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ( state . multiworld . worlds [ self . player ] . options . all_elevators_locked 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 or  " Rocket Hideout "  in  self . parent_region . name ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  not  state . has ( " Lift Key " ,  self . player ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  False 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokemon R/B: The Big Door Shuffle Update (#2861)
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
											 
										 
										
											2024-03-05 17:01:45 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  DoorShuffleException ( Exception ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pass 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  PokemonRBRegion ( Region ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  __init__ ( self ,  name ,  player ,  multiworld ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        super ( ) . __init__ ( name ,  player ,  multiworld ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . distance  =  None