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Grinch-AP/worlds/rogue_legacy/Rules.py

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from BaseClasses import CollectionState, MultiWorld
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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def get_upgrade_total(multiworld: MultiWorld, player: int) -> int:
return int(multiworld.health_pool[player]) + int(multiworld.mana_pool[player]) + \
int(multiworld.attack_pool[player]) + int(multiworld.magic_damage_pool[player])
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def get_upgrade_count(state: CollectionState, player: int) -> int:
return state.item_count("Health Up", player) + state.item_count("Mana Up", player) + \
state.item_count("Attack Up", player) + state.item_count("Magic Damage Up", player)
def has_vendors(state: CollectionState, player: int) -> bool:
return state.has_all({"Blacksmith", "Enchantress"}, player)
def has_upgrade_amount(state: CollectionState, player: int, amount: int) -> bool:
return get_upgrade_count(state, player) >= amount
def has_upgrades_percentage(state: CollectionState, player: int, percentage: float) -> bool:
return has_upgrade_amount(state, player, round(get_upgrade_total(state.multiworld, player) * (percentage / 100)))
def has_movement_rune(state: CollectionState, player: int) -> bool:
return state.has("Vault Runes", player) or state.has("Sprint Runes", player) or state.has("Sky Runes", player)
def has_fairy_progression(state: CollectionState, player: int) -> bool:
return state.has("Dragons", player) or (state.has("Enchantress", player) and has_movement_rune(state, player))
def has_defeated_castle(state: CollectionState, player: int) -> bool:
return state.has("Defeat Khidr", player) or state.has("Defeat Neo Khidr", player)
def has_defeated_forest(state: CollectionState, player: int) -> bool:
return state.has("Defeat Alexander", player) or state.has("Defeat Alexander IV", player)
def has_defeated_tower(state: CollectionState, player: int) -> bool:
return state.has("Defeat Ponce de Leon", player) or state.has("Defeat Ponce de Freon", player)
def has_defeated_dungeon(state: CollectionState, player: int) -> bool:
return state.has("Defeat Herodotus", player) or state.has("Defeat Astrodotus", player)
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def set_rules(multiworld: MultiWorld, player: int):
# If 'vendors' are 'normal', then expect it to show up in the first half(ish) of the spheres.
if multiworld.vendors[player] == "normal":
multiworld.get_location("Forest Abkhazia Boss Reward", player).access_rule = \
lambda state: has_vendors(state, player)
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# Gate each manor location so everything isn't dumped into sphere 1.
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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manor_rules = {
"Defeat Khidr" if multiworld.khidr[player] == "vanilla" else "Defeat Neo Khidr": [
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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"Manor - Left Wing Window",
"Manor - Left Wing Rooftop",
"Manor - Right Wing Window",
"Manor - Right Wing Rooftop",
"Manor - Left Big Base",
"Manor - Right Big Base",
"Manor - Left Tree 1",
"Manor - Left Tree 2",
"Manor - Right Tree",
],
"Defeat Alexander" if multiworld.alexander[player] == "vanilla" else "Defeat Alexander IV": [
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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"Manor - Left Big Upper 1",
"Manor - Left Big Upper 2",
"Manor - Left Big Windows",
"Manor - Left Big Rooftop",
"Manor - Left Far Base",
"Manor - Left Far Roof",
"Manor - Left Extension",
"Manor - Right Big Upper",
"Manor - Right Big Rooftop",
"Manor - Right Extension",
],
"Defeat Ponce de Leon" if multiworld.leon[player] == "vanilla" else "Defeat Ponce de Freon": [
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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"Manor - Right High Base",
"Manor - Right High Upper",
"Manor - Right High Tower",
"Manor - Observatory Base",
"Manor - Observatory Telescope",
]
}
# Set rules for manor locations.
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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for event, locations in manor_rules.items():
for location in locations:
multiworld.get_location(location, player).access_rule = lambda state: state.has(event, player)
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# Set rules for fairy chests to decrease headache of expectation to find non-movement fairy chests.
for fairy_location in [location for location in multiworld.get_locations(player) if "Fairy" in location.name]:
fairy_location.access_rule = lambda state: has_fairy_progression(state, player)
# Region rules.
multiworld.get_entrance("Forest Abkhazia", player).access_rule = \
lambda state: has_upgrades_percentage(state, player, 12.5) and has_defeated_castle(state, player)
multiworld.get_entrance("The Maya", player).access_rule = \
lambda state: has_upgrades_percentage(state, player, 25) and has_defeated_forest(state, player)
multiworld.get_entrance("Land of Darkness", player).access_rule = \
lambda state: has_upgrades_percentage(state, player, 37.5) and has_defeated_tower(state, player)
multiworld.get_entrance("The Fountain Room", player).access_rule = \
lambda state: has_upgrades_percentage(state, player, 50) and has_defeated_dungeon(state, player)
Rogue Legacy: World folder clean up and generation improvements. (#1148) * Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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# Win condition.
multiworld.completion_condition[player] = lambda state: state.has("Defeat The Fountain", player)