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								import unittest
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								from typing import ClassVar
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								from .bases import SVTestBase
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								from .. import options
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								from ..locations import LocationTags, location_table
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								from ..mods.mod_data import ModNames
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								class SVMonstersanityTestBase(SVTestBase):
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								    expected_progressive_generic_weapon: ClassVar[int] = 0
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								    expected_progressive_specific_weapon: ClassVar[int] = 0
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								    expected_progressive_slingshot: ClassVar[int] = 0
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								    expected_progressive_footwear: ClassVar[int] = 0
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								    expected_rings: ClassVar[list[str]] = []
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								    @classmethod
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								    def setUpClass(cls) -> None:
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								        if cls is SVMonstersanityTestBase:
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								            raise unittest.SkipTest("Base tests disabled")
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								        super().setUpClass()
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								    def test_when_generate_world_then_expected_generic_weapons_in_the_pool(self):
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								        item_pool = [item.name for item in self.multiworld.itempool]
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								        self.assertEqual(item_pool.count("Progressive Weapon"), self.expected_progressive_generic_weapon)
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								    def test_when_generate_world_then_expected_specific_weapons_in_the_pool(self):
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								        item_pool = [item.name for item in self.multiworld.itempool]
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								        self.assertEqual(item_pool.count("Progressive Sword"), self.expected_progressive_specific_weapon)
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								        self.assertEqual(item_pool.count("Progressive Club"), self.expected_progressive_specific_weapon)
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								        self.assertEqual(item_pool.count("Progressive Dagger"), self.expected_progressive_specific_weapon)
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								    def test_when_generate_world_then_expected_slingshots_in_the_pool(self):
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								        item_pool = [item.name for item in self.multiworld.itempool]
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								        self.assertEqual(item_pool.count("Progressive Slingshot"), self.expected_progressive_slingshot)
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								    def test_when_generate_world_then_expected_shoes_in_the_pool(self):
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								        item_pool = [item.name for item in self.multiworld.itempool]
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								        self.assertEqual(item_pool.count("Progressive Footwear"), self.expected_progressive_footwear)
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								    def test_when_generate_world_then_many_rings_in_the_pool(self):
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								        item_pool = [item.name for item in self.multiworld.itempool]
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								        for expected_ring in self.expected_rings:
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								            self.assertIn(expected_ring, item_pool)
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								    def test_when_generate_world_then_all_monster_checks_are_inaccessible_with_empty_inventory(self):
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								        for location in self.get_real_locations():
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								            if LocationTags.MONSTERSANITY not in location_table[location.name].tags:
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								                continue
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								            with self.subTest(location.name):
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								                self.assert_cannot_reach_location(location.name)
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								class TestMonstersanityNone(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_none,
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								        # Not really necessary, but it adds more locations, so we don't have to remove useful items.
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								        options.Fishsanity: options.Fishsanity.option_all,
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								    }
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								    expected_progressive_generic_weapon = 5
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 3
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								    @property
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								    def run_default_tests(self) -> bool:
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								        # None is default
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								        return False
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								class TestMonstersanityNoneWithSVE(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_none,
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								        options.Mods: ModNames.sve,
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								    }
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								    expected_progressive_generic_weapon = 6
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 3
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								    @property
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								    def run_default_tests(self) -> bool:
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								        # None is default
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								        return False
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								class TestMonstersanityGoals(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_goals,
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								    }
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								    expected_progressive_specific_weapon = 5
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 4
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								class TestMonstersanityOnePerCategory(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_one_per_category,
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								    }
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								    expected_progressive_specific_weapon = 5
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 4
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								class TestMonstersanityProgressive(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_progressive_goals,
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								    }
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								    expected_progressive_specific_weapon = 5
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 4
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								    expected_rings = ["Hot Java Ring", "Wedding Ring", "Slime Charmer Ring"]
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								class TestMonstersanitySplit(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_split_goals,
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								    }
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								    expected_progressive_specific_weapon = 5
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 4
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								    expected_rings = ["Hot Java Ring", "Wedding Ring", "Slime Charmer Ring"]
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								class TestMonstersanitySplitWithSVE(SVMonstersanityTestBase):
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								    options = {
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								        options.Monstersanity: options.Monstersanity.option_split_goals,
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								        options.Mods: ModNames.sve,
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								    }
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								    expected_progressive_specific_weapon = 6
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								    expected_progressive_slingshot = 2
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								    expected_progressive_footwear = 4
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								    expected_rings = ["Hot Java Ring", "Wedding Ring", "Slime Charmer Ring"]
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