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								class Tool:
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								    pickaxe = "Pickaxe"
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								    axe = "Axe"
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								    hoe = "Hoe"
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								    watering_can = "Watering Can"
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								    trash_can = "Trash Can"
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    pan = "Pan"
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								    fishing_rod = "Fishing Rod"
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								    scythe = "Scythe"
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								    golden_scythe = "Golden Scythe"
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								class ToolMaterial:
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								    basic = "Basic"
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								    copper = "Copper"
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								    iron = "Iron"
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								    gold = "Gold"
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								    iridium = "Iridium"
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								    tiers = {0: basic,
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								             1: copper,
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								             2: iron,
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								             3: gold,
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								             4: iridium}
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								class APTool:
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								    pickaxe = f"Progressive {Tool.pickaxe}"
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								    axe = f"Progressive {Tool.axe}"
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								    hoe = f"Progressive {Tool.hoe}"
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								    watering_can = f"Progressive {Tool.watering_can}"
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								    trash_can = f"Progressive {Tool.trash_can}"
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								    fishing_rod = f"Progressive {Tool.fishing_rod}"
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