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235 lines
8.5 KiB
Python
235 lines
8.5 KiB
Python
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from typing import Callable, List
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from BaseClasses import CollectionState
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from ..Data import get_era_required_items_data
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from ..Enum import EraType
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from ..ProgressiveDistricts import convert_items_to_progressive_items
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from ..Items import get_item_by_civ_name
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from . import CivVITestBase
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def collect_items_for_era(test: CivVITestBase, era: EraType) -> None:
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era_required_items = get_era_required_items_data()
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items = [
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get_item_by_civ_name(item, test.world.item_table).name
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for item in era_required_items[era.value]
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]
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test.collect_by_name(items)
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def collect_items_for_era_progressive(test: CivVITestBase, era: EraType) -> None:
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era_progression_items = get_era_required_items_data()
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progressive_items = convert_items_to_progressive_items(
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era_progression_items[era.value]
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)
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items = [
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get_item_by_civ_name(item, test.world.item_table).name
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for item in progressive_items
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]
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for item in items:
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test.collect(test.get_item_by_name(item))
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def verify_eras_accessible(
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test: CivVITestBase,
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state: CollectionState,
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collect_func: Callable[[CivVITestBase, EraType], None],
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) -> None:
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"""Collect for an era, then check if the next era is accessible and the one after that is not"""
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for era in EraType:
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if era == EraType.ERA_ANCIENT:
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test.assertTrue(state.can_reach(era.value, "Region", test.player))
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else:
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test.assertFalse(state.can_reach(era.value, "Region", test.player))
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eras = [
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EraType.ERA_ANCIENT,
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EraType.ERA_CLASSICAL,
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EraType.ERA_MEDIEVAL,
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EraType.ERA_RENAISSANCE,
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EraType.ERA_INDUSTRIAL,
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EraType.ERA_MODERN,
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EraType.ERA_ATOMIC,
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EraType.ERA_INFORMATION,
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EraType.ERA_FUTURE,
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]
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for i in range(len(eras) - 1):
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collect_func(test, eras[i])
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test.assertTrue(state.can_reach(eras[i + 1].value, "Region", test.player))
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if i + 2 < len(eras):
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test.assertFalse(state.can_reach(eras[i + 2].value, "Region", test.player))
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class TestNonProgressiveRegionRequirements(CivVITestBase):
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options = {
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"progression_style": "none",
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"boostsanity": "false",
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}
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def test_eras_are_accessible_without_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era)
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class TestNonProgressiveRegionRequirementsWithBoostsanity(CivVITestBase):
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options = {
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"progression_style": "none",
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"boostsanity": "true",
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}
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def test_eras_are_accessible_without_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era)
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class TestProgressiveDistrictRequirementsWithBoostsanity(CivVITestBase):
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options = {
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"progression_style": "districts_only",
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"boostsanity": "true",
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}
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def test_eras_are_accessible_with_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era_progressive)
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class TestProgressiveDistrictRequirements(CivVITestBase):
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options = {
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"progression_style": "districts_only",
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"boostsanity": "false",
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}
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def test_eras_are_accessible_with_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era_progressive)
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def test_progressive_districts_are_required(self) -> None:
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state = self.multiworld.state
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self.collect_all_but(["Progressive Encampment"])
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self.assertFalse(state.can_reach("ERA_CLASSICAL", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
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self.collect(self.get_item_by_name("Progressive Encampment"))
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self.assertTrue(state.can_reach("ERA_CLASSICAL", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
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self.collect(self.get_item_by_name("Progressive Encampment"))
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self.assertTrue(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
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self.collect(self.get_item_by_name("Progressive Encampment"))
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self.assertTrue(state.can_reach("ERA_MODERN", "Region", self.player))
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class TestProgressiveEraRequirements(CivVITestBase):
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options = {
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"progression_style": "eras_and_districts",
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}
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def test_eras_are_accessible_with_progressive_eras(self) -> None:
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state = self.multiworld.state
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self.collect_all_but(["Progressive Era"])
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def check_eras_accessible(eras: List[EraType]):
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for era in EraType:
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if era in eras:
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self.assertTrue(state.can_reach(era.value, "Region", self.player))
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else:
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self.assertFalse(state.can_reach(era.value, "Region", self.player))
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progresive_era_item = self.get_item_by_name("Progressive Era")
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accessible_eras = [EraType.ERA_ANCIENT]
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check_eras_accessible(accessible_eras)
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# Classical era requires 2 progressive era items
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_CLASSICAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MEDIEVAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_RENAISSANCE]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INDUSTRIAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MODERN]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_ATOMIC]
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check_eras_accessible(accessible_eras)
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# Since we collect 2 in the ancient era, information and future era have same logic requirement
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INFORMATION]
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accessible_eras += [EraType.ERA_FUTURE]
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check_eras_accessible(accessible_eras)
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class TestProgressiveEraRequirementsWithBoostsanity(CivVITestBase):
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options = {
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"progression_style": "eras_and_districts",
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"boostsanity": "true",
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}
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def test_eras_are_accessible_with_progressive_eras(self) -> None:
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state = self.multiworld.state
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self.collect_all_but(["Progressive Era"])
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def check_eras_accessible(eras: List[EraType]):
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for era in EraType:
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if era in eras:
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self.assertTrue(
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state.can_reach(era.value, "Region", self.player),
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"Failed for era: " + era.value,
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)
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else:
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self.assertFalse(
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state.can_reach(era.value, "Region", self.player),
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"Failed for era: " + era.value,
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)
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progresive_era_item = self.get_item_by_name("Progressive Era")
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accessible_eras = [EraType.ERA_ANCIENT]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_CLASSICAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MEDIEVAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_RENAISSANCE]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INDUSTRIAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MODERN]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_ATOMIC]
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check_eras_accessible(accessible_eras)
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# Since we collect 2 in the ancient era, information and future era have same logic requirement
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INFORMATION]
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accessible_eras += [EraType.ERA_FUTURE]
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check_eras_accessible(accessible_eras)
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