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										 |  |  | from BaseClasses import Item, ItemClassification | 
					
						
							|  |  |  | from . import Common | 
					
						
							|  |  |  | import typing | 
					
						
							|  |  |  | from enum import IntEnum | 
					
						
							|  |  |  | from .LADXR.locations.constants import CHEST_ITEMS | 
					
						
							|  |  |  | 
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							|  |  |  | class ItemData(typing.NamedTuple): | 
					
						
							|  |  |  |     item_name: str | 
					
						
							|  |  |  |     ladxr_id: str | 
					
						
							|  |  |  |     classification: ItemClassification | 
					
						
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										 |  |  |     @property | 
					
						
							|  |  |  |     def item_id(self): | 
					
						
							|  |  |  |         return CHEST_ITEMS[self.ladxr_id] | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class DungeonItemType(IntEnum): | 
					
						
							|  |  |  |     INSTRUMENT = 0 | 
					
						
							|  |  |  |     NIGHTMARE_KEY = 1 | 
					
						
							|  |  |  |     KEY = 2 | 
					
						
							|  |  |  |     STONE_BEAK = 3 | 
					
						
							|  |  |  |     MAP = 4 | 
					
						
							|  |  |  |     COMPASS = 5 | 
					
						
							|  |  |  | 
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							|  |  |  | class DungeonItemData(ItemData): | 
					
						
							|  |  |  |     @property | 
					
						
							|  |  |  |     def dungeon_index(self): | 
					
						
							|  |  |  |         return int(self.ladxr_id[-1]) | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     @property | 
					
						
							|  |  |  |     def dungeon_item_type(self): | 
					
						
							|  |  |  |         s = self.ladxr_id[:-1] | 
					
						
							|  |  |  |         return DungeonItemType.__dict__[s] | 
					
						
							|  |  |  | 
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										 |  |  | class TradeItemData(ItemData): | 
					
						
							|  |  |  |     vanilla_location = None | 
					
						
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										 |  |  |     def __new__(cls, item_name, ladxr_id, classification, vanilla_location): | 
					
						
							|  |  |  |         self = super(ItemData, cls).__new__(cls, (item_name, ladxr_id, classification)) | 
					
						
							|  |  |  |         self.vanilla_location = vanilla_location | 
					
						
							|  |  |  |         return self | 
					
						
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										 |  |  | class LinksAwakeningItem(Item): | 
					
						
							|  |  |  |     game: str = Common.LINKS_AWAKENING | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def __init__(self, item_data, world, player): | 
					
						
							|  |  |  |         classification = item_data.classification | 
					
						
							|  |  |  |         if callable(classification): | 
					
						
							|  |  |  |             classification = classification(world, player) | 
					
						
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										 |  |  |         super().__init__(item_data.item_name, classification, Common.BASE_ID + item_data.item_id, player) | 
					
						
							|  |  |  |         self.item_data = item_data | 
					
						
							|  |  |  | 
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										 |  |  | # TODO: use _NAMES instead? | 
					
						
							|  |  |  | class ItemName: | 
					
						
							|  |  |  |     POWER_BRACELET = "Progressive Power Bracelet" | 
					
						
							|  |  |  |     SHIELD = "Progressive Shield" | 
					
						
							|  |  |  |     BOW = "Bow" | 
					
						
							|  |  |  |     HOOKSHOT = "Hookshot" | 
					
						
							|  |  |  |     MAGIC_ROD = "Magic Rod" | 
					
						
							|  |  |  |     PEGASUS_BOOTS = "Pegasus Boots" | 
					
						
							|  |  |  |     OCARINA = "Ocarina" | 
					
						
							|  |  |  |     FEATHER = "Feather" | 
					
						
							|  |  |  |     SHOVEL = "Shovel" | 
					
						
							|  |  |  |     MAGIC_POWDER = "Magic Powder" | 
					
						
							|  |  |  |     BOMB = "Bomb" | 
					
						
							|  |  |  |     SWORD = "Progressive Sword" | 
					
						
							|  |  |  |     FLIPPERS = "Flippers" | 
					
						
							|  |  |  |     MAGNIFYING_LENS = "Magnifying Lens" | 
					
						
							|  |  |  |     MEDICINE = "Medicine" | 
					
						
							|  |  |  |     TAIL_KEY = "Tail Key" | 
					
						
							|  |  |  |     ANGLER_KEY = "Angler Key" | 
					
						
							|  |  |  |     FACE_KEY = "Face Key" | 
					
						
							|  |  |  |     BIRD_KEY = "Bird Key" | 
					
						
							|  |  |  |     SLIME_KEY = "Slime Key" | 
					
						
							|  |  |  |     GOLD_LEAF = "Gold Leaf" | 
					
						
							|  |  |  |     RUPEES_20 = "20 Rupees" | 
					
						
							|  |  |  |     RUPEES_50 = "50 Rupees" | 
					
						
							|  |  |  |     RUPEES_100 = "100 Rupees" | 
					
						
							|  |  |  |     RUPEES_200 = "200 Rupees" | 
					
						
							|  |  |  |     RUPEES_500 = "500 Rupees" | 
					
						
							|  |  |  |     SEASHELL = "Seashell" | 
					
						
							|  |  |  |     MESSAGE = "Master Stalfos' Message" | 
					
						
							|  |  |  |     GEL = "Gel" | 
					
						
							|  |  |  |     BOOMERANG = "Boomerang" | 
					
						
							|  |  |  |     HEART_PIECE = "Heart Piece" | 
					
						
							|  |  |  |     BOWWOW = "BowWow" | 
					
						
							|  |  |  |     ARROWS_10 = "10 Arrows" | 
					
						
							|  |  |  |     SINGLE_ARROW = "Single Arrow" | 
					
						
							|  |  |  |     ROOSTER = "Rooster" | 
					
						
							|  |  |  |     MAX_POWDER_UPGRADE = "Max Powder Upgrade" | 
					
						
							|  |  |  |     MAX_BOMBS_UPGRADE = "Max Bombs Upgrade" | 
					
						
							|  |  |  |     MAX_ARROWS_UPGRADE = "Max Arrows Upgrade" | 
					
						
							|  |  |  |     RED_TUNIC = "Red Tunic" | 
					
						
							|  |  |  |     BLUE_TUNIC = "Blue Tunic" | 
					
						
							|  |  |  |     HEART_CONTAINER = "Heart Container" | 
					
						
							|  |  |  |     BAD_HEART_CONTAINER = "Bad Heart Container" | 
					
						
							|  |  |  |     TOADSTOOL = "Toadstool" | 
					
						
							|  |  |  |     KEY = "Key" | 
					
						
							|  |  |  |     KEY1 = "Small Key (Tail Cave)" | 
					
						
							|  |  |  |     KEY2 = "Small Key (Bottle Grotto)" | 
					
						
							|  |  |  |     KEY3 = "Small Key (Key Cavern)" | 
					
						
							|  |  |  |     KEY4 = "Small Key (Angler's Tunnel)" | 
					
						
							|  |  |  |     KEY5 = "Small Key (Catfish's Maw)" | 
					
						
							|  |  |  |     KEY6 = "Small Key (Face Shrine)" | 
					
						
							|  |  |  |     KEY7 = "Small Key (Eagle's Tower)" | 
					
						
							|  |  |  |     KEY8 = "Small Key (Turtle Rock)" | 
					
						
							|  |  |  |     KEY9 = "Small Key (Color Dungeon)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY = "Nightmare Key" | 
					
						
							|  |  |  |     NIGHTMARE_KEY1 = "Nightmare Key (Tail Cave)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY2 = "Nightmare Key (Bottle Grotto)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY3 = "Nightmare Key (Key Cavern)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY4 = "Nightmare Key (Angler's Tunnel)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY5 = "Nightmare Key (Catfish's Maw)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY6 = "Nightmare Key (Face Shrine)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY7 = "Nightmare Key (Eagle's Tower)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY8 = "Nightmare Key (Turtle Rock)" | 
					
						
							|  |  |  |     NIGHTMARE_KEY9 = "Nightmare Key (Color Dungeon)" | 
					
						
							|  |  |  |     MAP = "Map" | 
					
						
							|  |  |  |     MAP1 = "Dungeon Map (Tail Cave)" | 
					
						
							|  |  |  |     MAP2 = "Dungeon Map (Bottle Grotto)" | 
					
						
							|  |  |  |     MAP3 = "Dungeon Map (Key Cavern)" | 
					
						
							|  |  |  |     MAP4 = "Dungeon Map (Angler's Tunnel)" | 
					
						
							|  |  |  |     MAP5 = "Dungeon Map (Catfish's Maw)" | 
					
						
							|  |  |  |     MAP6 = "Dungeon Map (Face Shrine)" | 
					
						
							|  |  |  |     MAP7 = "Dungeon Map (Eagle's Tower)" | 
					
						
							|  |  |  |     MAP8 = "Dungeon Map (Turtle Rock)" | 
					
						
							|  |  |  |     MAP9 = "Dungeon Map (Color Dungeon)" | 
					
						
							|  |  |  |     COMPASS = "Compass" | 
					
						
							|  |  |  |     COMPASS1 = "Compass (Tail Cave)" | 
					
						
							|  |  |  |     COMPASS2 = "Compass (Bottle Grotto)" | 
					
						
							|  |  |  |     COMPASS3 = "Compass (Key Cavern)" | 
					
						
							|  |  |  |     COMPASS4 = "Compass (Angler's Tunnel)" | 
					
						
							|  |  |  |     COMPASS5 = "Compass (Catfish's Maw)" | 
					
						
							|  |  |  |     COMPASS6 = "Compass (Face Shrine)" | 
					
						
							|  |  |  |     COMPASS7 = "Compass (Eagle's Tower)" | 
					
						
							|  |  |  |     COMPASS8 = "Compass (Turtle Rock)" | 
					
						
							|  |  |  |     COMPASS9 = "Compass (Color Dungeon)" | 
					
						
							|  |  |  |     STONE_BEAK = "Stone Beak" | 
					
						
							|  |  |  |     STONE_BEAK1 = "Stone Beak (Tail Cave)" | 
					
						
							|  |  |  |     STONE_BEAK2 = "Stone Beak (Bottle Grotto)" | 
					
						
							|  |  |  |     STONE_BEAK3 = "Stone Beak (Key Cavern)" | 
					
						
							|  |  |  |     STONE_BEAK4 = "Stone Beak (Angler's Tunnel)" | 
					
						
							|  |  |  |     STONE_BEAK5 = "Stone Beak (Catfish's Maw)" | 
					
						
							|  |  |  |     STONE_BEAK6 = "Stone Beak (Face Shrine)" | 
					
						
							|  |  |  |     STONE_BEAK7 = "Stone Beak (Eagle's Tower)" | 
					
						
							|  |  |  |     STONE_BEAK8 = "Stone Beak (Turtle Rock)" | 
					
						
							|  |  |  |     STONE_BEAK9 = "Stone Beak (Color Dungeon)" | 
					
						
							|  |  |  |     SONG1 = "Ballad of the Wind Fish" | 
					
						
							|  |  |  |     SONG2 = "Manbo's Mambo" | 
					
						
							|  |  |  |     SONG3 = "Frog's Song of Soul" | 
					
						
							|  |  |  |     INSTRUMENT1 = "Full Moon Cello" | 
					
						
							|  |  |  |     INSTRUMENT2 = "Conch Horn" | 
					
						
							|  |  |  |     INSTRUMENT3 = "Sea Lily's Bell" | 
					
						
							|  |  |  |     INSTRUMENT4 = "Surf Harp" | 
					
						
							|  |  |  |     INSTRUMENT5 = "Wind Marimba" | 
					
						
							|  |  |  |     INSTRUMENT6 = "Coral Triangle" | 
					
						
							|  |  |  |     INSTRUMENT7 = "Organ of Evening Calm" | 
					
						
							|  |  |  |     INSTRUMENT8 = "Thunder Drum" | 
					
						
							|  |  |  |     TRADING_ITEM_YOSHI_DOLL = "Yoshi Doll" | 
					
						
							|  |  |  |     TRADING_ITEM_RIBBON = "Ribbon" | 
					
						
							|  |  |  |     TRADING_ITEM_DOG_FOOD = "Dog Food" | 
					
						
							|  |  |  |     TRADING_ITEM_BANANAS = "Bananas" | 
					
						
							|  |  |  |     TRADING_ITEM_STICK = "Stick" | 
					
						
							|  |  |  |     TRADING_ITEM_HONEYCOMB = "Honeycomb" | 
					
						
							|  |  |  |     TRADING_ITEM_PINEAPPLE = "Pineapple" | 
					
						
							|  |  |  |     TRADING_ITEM_HIBISCUS = "Hibiscus" | 
					
						
							|  |  |  |     TRADING_ITEM_LETTER = "Letter" | 
					
						
							|  |  |  |     TRADING_ITEM_BROOM = "Broom" | 
					
						
							|  |  |  |     TRADING_ITEM_FISHING_HOOK = "Fishing Hook" | 
					
						
							|  |  |  |     TRADING_ITEM_NECKLACE = "Necklace" | 
					
						
							|  |  |  |     TRADING_ITEM_SCALE = "Scale" | 
					
						
							|  |  |  |     TRADING_ITEM_MAGNIFYING_GLASS = "Magnifying Glass" | 
					
						
							|  |  |  | 
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							|  |  |  | trade_item_prog = ItemClassification.progression  | 
					
						
							|  |  |  | 
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							|  |  |  | links_awakening_items = [ | 
					
						
							|  |  |  |     ItemData(ItemName.POWER_BRACELET, "POWER_BRACELET", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.SHIELD, "SHIELD", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.BOW, "BOW", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.HOOKSHOT, "HOOKSHOT", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.MAGIC_ROD, "MAGIC_ROD", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.PEGASUS_BOOTS, "PEGASUS_BOOTS", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.OCARINA, "OCARINA", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.FEATHER, "FEATHER", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.SHOVEL, "SHOVEL", ItemClassification.progression), | 
					
						
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										 |  |  |     ItemData(ItemName.MAGIC_POWDER, "MAGIC_POWDER", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.BOMB, "BOMB", ItemClassification.progression), | 
					
						
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										 |  |  |     ItemData(ItemName.SWORD, "SWORD", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.FLIPPERS, "FLIPPERS", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.MAGNIFYING_LENS, "MAGNIFYING_LENS", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.MEDICINE, "MEDICINE", ItemClassification.useful), | 
					
						
							|  |  |  |     ItemData(ItemName.TAIL_KEY, "TAIL_KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.ANGLER_KEY, "ANGLER_KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.FACE_KEY, "FACE_KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.BIRD_KEY, "BIRD_KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.SLIME_KEY, "SLIME_KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.GOLD_LEAF, "GOLD_LEAF", ItemClassification.progression), | 
					
						
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										 |  |  |     ItemData(ItemName.RUPEES_20, "RUPEES_20", ItemClassification.progression_skip_balancing), | 
					
						
							|  |  |  |     ItemData(ItemName.RUPEES_50, "RUPEES_50", ItemClassification.progression_skip_balancing), | 
					
						
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										 |  |  |     ItemData(ItemName.RUPEES_100, "RUPEES_100", ItemClassification.progression_skip_balancing), | 
					
						
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										 |  |  |     ItemData(ItemName.RUPEES_200, "RUPEES_200", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.RUPEES_500, "RUPEES_500", ItemClassification.progression), | 
					
						
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										 |  |  |     ItemData(ItemName.SEASHELL, "SEASHELL", ItemClassification.progression_skip_balancing), | 
					
						
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										 |  |  |     ItemData(ItemName.MESSAGE, "MESSAGE", ItemClassification.filler), | 
					
						
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										 |  |  |     ItemData(ItemName.GEL, "GEL", ItemClassification.trap), | 
					
						
							|  |  |  |     ItemData(ItemName.BOOMERANG, "BOOMERANG", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.HEART_PIECE, "HEART_PIECE", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.BOWWOW, "BOWWOW", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.ARROWS_10, "ARROWS_10", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.SINGLE_ARROW, "SINGLE_ARROW", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.ROOSTER, "ROOSTER", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.MAX_POWDER_UPGRADE, "MAX_POWDER_UPGRADE", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.MAX_BOMBS_UPGRADE, "MAX_BOMBS_UPGRADE", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.MAX_ARROWS_UPGRADE, "MAX_ARROWS_UPGRADE", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.RED_TUNIC, "RED_TUNIC", ItemClassification.useful), | 
					
						
							|  |  |  |     ItemData(ItemName.BLUE_TUNIC, "BLUE_TUNIC", ItemClassification.useful), | 
					
						
							|  |  |  |     ItemData(ItemName.HEART_CONTAINER, "HEART_CONTAINER", ItemClassification.useful), | 
					
						
							|  |  |  |     #ItemData(ItemName.BAD_HEART_CONTAINER, "BAD_HEART_CONTAINER", ItemClassification.trap), | 
					
						
							|  |  |  |     ItemData(ItemName.TOADSTOOL, "TOADSTOOL", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY, "KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY1, "KEY1", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY2, "KEY2", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY3, "KEY3", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY4, "KEY4", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY5, "KEY5", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY6, "KEY6", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY7, "KEY7", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY8, "KEY8", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.KEY9, "KEY9", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY, "NIGHTMARE_KEY", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY1, "NIGHTMARE_KEY1", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY2, "NIGHTMARE_KEY2", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY3, "NIGHTMARE_KEY3", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY4, "NIGHTMARE_KEY4", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY5, "NIGHTMARE_KEY5", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY6, "NIGHTMARE_KEY6", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY7, "NIGHTMARE_KEY7", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY8, "NIGHTMARE_KEY8", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.NIGHTMARE_KEY9, "NIGHTMARE_KEY9", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP, "MAP", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP1, "MAP1", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP2, "MAP2", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP3, "MAP3", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP4, "MAP4", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP5, "MAP5", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP6, "MAP6", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP7, "MAP7", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP8, "MAP8", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.MAP9, "MAP9", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS, "COMPASS", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS1, "COMPASS1", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS2, "COMPASS2", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS3, "COMPASS3", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS4, "COMPASS4", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS5, "COMPASS5", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS6, "COMPASS6", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS7, "COMPASS7", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS8, "COMPASS8", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.COMPASS9, "COMPASS9", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK, "STONE_BEAK", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK1, "STONE_BEAK1", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK2, "STONE_BEAK2", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK3, "STONE_BEAK3", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK4, "STONE_BEAK4", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK5, "STONE_BEAK5", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK6, "STONE_BEAK6", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK7, "STONE_BEAK7", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK8, "STONE_BEAK8", ItemClassification.filler), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.STONE_BEAK9, "STONE_BEAK9", ItemClassification.filler), | 
					
						
							|  |  |  |     ItemData(ItemName.SONG1, "SONG1", ItemClassification.progression), | 
					
						
							|  |  |  |     ItemData(ItemName.SONG2, "SONG2", ItemClassification.useful), | 
					
						
							|  |  |  |     ItemData(ItemName.SONG3, "SONG3", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT1, "INSTRUMENT1", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT2, "INSTRUMENT2", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT3, "INSTRUMENT3", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT4, "INSTRUMENT4", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT5, "INSTRUMENT5", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT6, "INSTRUMENT6", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT7, "INSTRUMENT7", ItemClassification.progression), | 
					
						
							|  |  |  |     DungeonItemData(ItemName.INSTRUMENT8, "INSTRUMENT8", ItemClassification.progression), | 
					
						
							| 
									
										
										
										
											2023-04-20 00:12:53 -07:00
										 |  |  |     TradeItemData(ItemName.TRADING_ITEM_YOSHI_DOLL, "TRADING_ITEM_YOSHI_DOLL", trade_item_prog, "Trendy Game (Mabe Village)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_RIBBON, "TRADING_ITEM_RIBBON", trade_item_prog, "Papahl's Wife (Mabe Village)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_DOG_FOOD, "TRADING_ITEM_DOG_FOOD", trade_item_prog, "YipYip (Mabe Village)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_BANANAS, "TRADING_ITEM_BANANAS", trade_item_prog, "Banana Sale (Toronbo Shores)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_STICK, "TRADING_ITEM_STICK", trade_item_prog, "Kiki (Ukuku Prairie)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_HONEYCOMB, "TRADING_ITEM_HONEYCOMB", trade_item_prog, "Honeycomb (Ukuku Prairie)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_PINEAPPLE, "TRADING_ITEM_PINEAPPLE", trade_item_prog, "Bear Cook (Animal Village)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_HIBISCUS, "TRADING_ITEM_HIBISCUS", trade_item_prog, "Papahl (Tal Tal Heights)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_LETTER, "TRADING_ITEM_LETTER", trade_item_prog, "Goat (Animal Village)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_BROOM, "TRADING_ITEM_BROOM", trade_item_prog, "MrWrite (Goponga Swamp)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_FISHING_HOOK, "TRADING_ITEM_FISHING_HOOK", trade_item_prog, "Grandma (Animal Village)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_NECKLACE, "TRADING_ITEM_NECKLACE", trade_item_prog, "Fisher (Martha's Bay)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_SCALE, "TRADING_ITEM_SCALE", trade_item_prog, "Mermaid (Martha's Bay)"), | 
					
						
							|  |  |  |     TradeItemData(ItemName.TRADING_ITEM_MAGNIFYING_GLASS, "TRADING_ITEM_MAGNIFYING_GLASS", trade_item_prog, "Mermaid Statue (Martha's Bay)") | 
					
						
							| 
									
										
										
										
											2023-03-21 01:26:03 +09:00
										 |  |  | ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ladxr_item_to_la_item_name = { | 
					
						
							|  |  |  |     item.ladxr_id: item.item_name for item in links_awakening_items | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | links_awakening_items_by_name = { | 
					
						
							|  |  |  |     item.item_name : item for item in links_awakening_items | 
					
						
							|  |  |  | } |