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Grinch-AP/worlds/witness/data/settings/Exclusions/Disable_Unrandomized.txt

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Event Items:
The Witness: Event System & Item Classification System revamp (#2652) Two things have been happening. **Incorrect Events** Spoiler logs containing events that just straight up have an incorrect name and shouldn't be there. E.g. "Symmetry Island Yellow 3 solved - Monastery Laser Activation" when playing Laser Shuffle where this event should not exist, because Laser Activations are governed by the Laser items. Now to be clear - There are no logic issues with it. The event will be in the spoiler log, but it won't actually be used in the way that its name suggests. Basically, every panel in the game has exactly one event name. If the panel is referenced by another panel, it will reference the event instead. So, the Symmetry Laser Panel location will reference Symmetry Island Yellow 3, and an event is created for Symmetry Island Yellow 3. The only problem is the **name**: The canonical name for the event is related to "Symmetry Island Yellow 3" is "Monastery Laser Activation", because that's another thing that panel does sometimes. From now on, event names are tied to both the panel referencing and the panel being referenced. Only once the referincing panel actually references the dependent panel (during the dependency reduction process in generate_early), is the event actually created. This also removes some spoiler log clutter where unused events were just in the location list. **Item classifications** When playing shuffle_doors, there are a lot of doors in the game that are logically useless depending on settings. When that happens, they should get downgraded from progression to useful. The previous system for this was jank and terrible. Now there is a better system for it, and many items have been added to it. :)
2024-02-13 22:47:19 +01:00
Monastery Laser Activation - 0x17C65 - 0x00A5B,0x17CE7,0x17FA9
Bunker Laser Activation - 0x0C2B2 - 0x00061,0x17D01,0x17C42
Shadows Laser Activation - 0x181B3 - 0x00021,0x17D28,0x17C71
Town Tower 4th Door Opens - 0x2779A - 0x17CFB,0x3C12B,0x17CF7
Jungle Popup Wall Lifts - 0x1475B - 0x17FA0,0x17D27,0x17F9B,0x17CAB
Requirement Changes:
0x17C65 - 0x00A5B | 0x17CE7 | 0x17FA9
0x0C2B2 - 0x00061 | 0x17D01 | 0x17C42
0x181B3 - 0x00021 | 0x17D28 | 0x17C71
0x17CAB - True - True
0x17CA4 - True - True
0x1475B - 0x17FA0 | 0x17D27 | 0x17F9B | 0x17CAB
0x2779A - 0x17CFB | 0x3C12B | 0x17CF7
Disabled Locations:
0x28B39 (Town Tall Hexagonal)
0x03505 (Tutorial Gate Close)
0x0C335 (Tutorial Pillar)
0x0C373 (Tutorial Patio Floor)
0x009B8 (Symmetry Island Scenery Outlines 1)
0x003E8 (Symmetry Island Scenery Outlines 2)
0x00A15 (Symmetry Island Scenery Outlines 3)
0x00B53 (Symmetry Island Scenery Outlines 4)
0x00B8D (Symmetry Island Scenery Outlines 5)
0x00143 (Orchard Apple Tree 1)
0x0003B (Orchard Apple Tree 2)
0x00055 (Orchard Apple Tree 3)
0x032F7 (Orchard Apple Tree 4)
0x032FF (Orchard Apple Tree 5)
0x334DB (Door Timer Outside)
0x334DC (Door Timer Inside)
0x19B24 (Timed Door) - 0x334DB
0x194B2 (Laser Entry Right)
0x19665 (Laser Entry Left)
0x198B5 (Shadows Intro 1)
0x198BD (Shadows Intro 2)
0x198BF (Shadows Intro 3)
0x19771 (Shadows Intro 4)
0x0A8DC (Shadows Intro 5)
0x0AC74 (Shadows Intro 6)
0x0AC7A (Shadows Intro 7)
0x0A8E0 (Shadows Intro 8)
0x386FA (Shadows Far 1)
0x1C33F (Shadows Far 2)
0x196E2 (Shadows Far 3)
0x1972A (Shadows Far 4)
0x19809 (Shadows Far 5)
0x19806 (Shadows Far 6)
0x196F8 (Shadows Far 7)
0x1972F (Shadows Far 8)
0x19797 (Shadows Near 1)
0x1979A (Shadows Near 2)
0x197E0 (Shadows Near 3)
0x197E8 (Shadows Near 4)
0x197E5 (Shadows Near 5)
0x19650 (Shadows Laser)
0x19865 (Quarry Barrier)
0x0A2DF (Quarry Barrier 2)
0x1855B (Ledge Barrier)
0x19ADE (Ledge Barrier 2)
0x00139 (Keep Hedge Maze 1)
0x019DC (Keep Hedge Maze 2)
0x019E7 (Keep Hedge Maze 3)
0x01A0F (Keep Hedge Maze 4)
0x0360E (Laser Hedges)
0x01954 (Hedge 1 Exit)
0x018CE (Hedge 2 Shortcut)
0x019D8 (Hedge 2 Exit)
0x019B5 (Hedge 3 Shortcut)
0x019E6 (Hedge 3 Exit)
0x0199A (Hedge 4 Shortcut)
0x01A0E (Hedge 4 Exit)
2022-10-09 04:13:52 +02:00
0x03307 (First Gate)
0x03313 (Second Gate)
0x0C128 (Entry Inner)
0x0C153 (Entry Outer)
0x00B10 (Monastery Entry Left)
0x00C92 (Monastery Entry Right)
0x00290 (Monastery Outside 1)
0x00038 (Monastery Outside 2)
0x00037 (Monastery Outside 3)
0x03750 (Garden Entry)
0x09D9B (Monastery Shutters Control)
0x193A7 (Monastery Inside 1)
0x193AA (Monastery Inside 2)
0x193AB (Monastery Inside 3)
0x193A6 (Monastery Inside 4)
0x17CA4 (Monastery Laser Panel)
0x0364E (Monastery Laser Shortcut Door)
0x03713 (Monastery Laser Shortcut Panel)
0x18590 (Transparent) - True - Symmetry & Environment
0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment
0x28938 (Apple Tree) - 0x28AE3 - Environment
0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection
0x00815 (Theater Video Input)
0x03553 (Theater Tutorial Video)
0x03552 (Theater Desert Video)
0x0354E (Theater Jungle Video)
0x03549 (Theater Challenge Video)
0x0354F (Theater Shipwreck Video)
0x03545 (Theater Mountain Video)
0x002C4 (First Row 1)
0x00767 (First Row 2)
0x002C6 (First Row 3)
0x0070E (Second Row 1)
0x0070F (Second Row 2)
0x0087D (Second Row 3)
0x002C7 (Second Row 4)
0x17CAA (Monastery Garden Shortcut Panel)
0x0CF2A (Monastery Garden Shortcut)
2022-10-09 04:13:52 +02:00
0x0C2A4 (Bunker Entry)
0x17C79 (Tinted Glass Door)
0x0C2A3 (UV Room Entry)
0x0A08D (Elevator Room Entry)
0x17C2E (Door to Bunker)
0x09F7D (Bunker Intro Left 1)
0x09FDC (Bunker Intro Left 2)
0x09FF7 (Bunker Intro Left 3)
0x09F82 (Bunker Intro Left 4)
0x09FF8 (Bunker Intro Left 5)
0x09D9F (Bunker Intro Back 1)
0x09DA1 (Bunker Intro Back 2)
0x09DA2 (Bunker Intro Back 3)
0x09DAF (Bunker Intro Back 4)
0x0A010 (Bunker Glass Room 1)
0x0A01B (Bunker Glass Room 2)
0x0A01F (Bunker Glass Room 3)
0x0A099 (Tinted Glass Door)
0x34BC5 (Bunker Drop-Down Door Open)
0x34BC6 (Bunker Drop-Down Door Close)
0x17E63 (Bunker UV Room 1)
0x17E67 (Bunker UV Room 2)
0x09DE0 (Bunker Laser)
0x0A079 (Bunker Elevator Control)
0x034A7 (Monastery Left Shutter EP)
0x034AD (Monastery Middle Shutter EP)
0x034AF (Monastery Right Shutter EP)
0x339B6 (Theater Eclipse EP)
0x33A29 (Theater Window EP)
0x33A2A (Theater Door EP)
0x33B06 (Theater Church EP)
0x3352F (Tutorial Gate EP)
0x33600 (Tutorial Patio Flowers EP)
0x035F5 (Bunker Tinted Door EP)
0x000D3 (Bunker Green Room Flowers EP)
0x33A20 (Theater Flowers EP)
0x03BE2 (Monastery Garden Left EP)