2023-03-05 07:31:31 -05:00
										 
									 
								 
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								# Based (read: copied almost wholesale and edited) off the FF1 Client.
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								import asyncio
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								import copy
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								import json
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								import logging
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								import os
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								import subprocess
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								import time
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								import typing
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								from asyncio import StreamReader, StreamWriter
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								from typing import List
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								import Utils
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								from Utils import async_start
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								from worlds import lookup_any_location_id_to_name
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								from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
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								    get_base_parser
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								from worlds.tloz.Items import item_game_ids
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								from worlds.tloz.Locations import location_ids
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								from worlds.tloz import Items, Locations, Rom
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								SYSTEM_MESSAGE_ID = 0
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											2023-04-15 00:17:33 -07:00
										 
									 
								 
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								CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
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								CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_tloz.lua is running"
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								CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_tloz.lua"
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											2023-03-05 07:31:31 -05:00
										 
									 
								 
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								CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
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								CONNECTION_CONNECTED_STATUS = "Connected"
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								CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
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								DISPLAY_MSGS = True
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								item_ids = item_game_ids
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								location_ids = location_ids
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								items_by_id = {id: item for item, id in item_ids.items()}
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								locations_by_id = {id: location for location, id in location_ids.items()}
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								class ZeldaCommandProcessor(ClientCommandProcessor):
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								    def _cmd_nes(self):
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								        """Check NES Connection State"""
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								        if isinstance(self.ctx, ZeldaContext):
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								            logger.info(f"NES Status: {self.ctx.nes_status}")
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								    def _cmd_toggle_msgs(self):
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											2023-06-26 16:53:44 +10:00
										 
									 
								 
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								        """Toggle displaying messages in EmuHawk"""
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								        global DISPLAY_MSGS
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								        DISPLAY_MSGS = not DISPLAY_MSGS
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								        logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
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								class ZeldaContext(CommonContext):
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								    command_processor = ZeldaCommandProcessor
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								    items_handling = 0b101  # get sent remote and starting items
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								    # Infinite Hyrule compatibility
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								    overworld_item = 0x5F
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								    armos_item = 0x24
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								    def __init__(self, server_address, password):
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								        super().__init__(server_address, password)
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								        self.bonus_items = []
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								        self.nes_streams: (StreamReader, StreamWriter) = None
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								        self.nes_sync_task = None
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								        self.messages = {}
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								        self.locations_array = None
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								        self.nes_status = CONNECTION_INITIAL_STATUS
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								        self.game = 'The Legend of Zelda'
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								        self.awaiting_rom = False
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								        self.shop_slots_left = 0
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								        self.shop_slots_middle = 0
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								        self.shop_slots_right = 0
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								        self.shop_slots = [self.shop_slots_left, self.shop_slots_middle, self.shop_slots_right]
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								        self.slot_data = dict()
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								    async def server_auth(self, password_requested: bool = False):
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								        if password_requested and not self.password:
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								            await super(ZeldaContext, self).server_auth(password_requested)
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								        if not self.auth:
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								            self.awaiting_rom = True
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								            logger.info('Awaiting connection to NES to get Player information')
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								            return
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								        await self.send_connect()
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								    def _set_message(self, msg: str, msg_id: int):
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								        if DISPLAY_MSGS:
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								            self.messages[(time.time(), msg_id)] = msg
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								    def on_package(self, cmd: str, args: dict):
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								        if cmd == 'Connected':
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								            self.slot_data = args.get("slot_data", {})
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								            asyncio.create_task(parse_locations(self.locations_array, self, True))
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								        elif cmd == 'Print':
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								            msg = args['text']
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								            if ': !' not in msg:
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								                self._set_message(msg, SYSTEM_MESSAGE_ID)
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								    def on_print_json(self, args: dict):
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								        if self.ui:
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								            self.ui.print_json(copy.deepcopy(args["data"]))
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								        else:
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								            text = self.jsontotextparser(copy.deepcopy(args["data"]))
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								            logger.info(text)
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								        relevant = args.get("type", None) in {"Hint", "ItemSend"}
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								        if relevant:
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								            item = args["item"]
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								            # goes to this world
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								            if self.slot_concerns_self(args["receiving"]):
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								                relevant = True
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								            # found in this world
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								            elif self.slot_concerns_self(item.player):
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								                relevant = True
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								            # not related
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								            else:
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								                relevant = False
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								            if relevant:
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								                item = args["item"]
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								                msg = self.raw_text_parser(copy.deepcopy(args["data"]))
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								                self._set_message(msg, item.item)
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								    def run_gui(self):
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								        from kvui import GameManager
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								        class ZeldaManager(GameManager):
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								            logging_pairs = [
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								                ("Client", "Archipelago")
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								            ]
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								            base_title = "Archipelago Zelda 1 Client"
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								        self.ui = ZeldaManager(self)
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								        self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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								def get_payload(ctx: ZeldaContext):
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								    current_time = time.time()
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								    bonus_items = [item for item in ctx.bonus_items]
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								    return json.dumps(
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								        {
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								            "items": [item.item for item in ctx.items_received],
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								            "messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
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								                         if key[0] > current_time - 10},
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								            "shops": {
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								                "left": ctx.shop_slots_left,
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								                "middle": ctx.shop_slots_middle,
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								                "right": ctx.shop_slots_right
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								            },
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								            "bonusItems": bonus_items
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								        }
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								    )
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def reconcile_shops(ctx: ZeldaContext):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    shops = [location for location in checked_location_names if "Shop" in location]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    left_slots = [shop for shop in shops if "Left" in shop]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    middle_slots = [shop for shop in shops if "Middle" in shop]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    right_slots = [shop for shop in shops if "Right" in shop]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for shop in left_slots:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.shop_slots_left |= get_shop_bit_from_name(shop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for shop in middle_slots:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.shop_slots_middle |= get_shop_bit_from_name(shop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for shop in right_slots:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.shop_slots_right |= get_shop_bit_from_name(shop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def get_shop_bit_from_name(location_name):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if "Potion" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Rom.potion_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    elif "Arrow" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Rom.arrow_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    elif "Shield" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Rom.shield_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    elif "Ring" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Rom.ring_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    elif "Candle" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Rom.candle_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    elif "Take" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Rom.take_any
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return 0  # this should never be hit
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone="None"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if locations_array == ctx.locations_array and not force:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # print("New values")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.locations_array = locations_array
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        locations_checked = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for location in ctx.missing_locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            location_name = lookup_any_location_id_to_name[location]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if location_name in Locations.overworld_locations and zone == "overworld":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                status = locations_array[Locations.major_location_offsets[location_name]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if location_name == "Ocean Heart Container":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    status = locations_array[ctx.overworld_item]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if location_name == "Armos Knights":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    status = locations_array[ctx.armos_item]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if status & 0x10:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.locations_checked.add(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    locations_checked.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            elif location_name in Locations.underworld1_locations and zone == "underworld1":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                status = locations_array[Locations.floor_location_game_offsets_early[location_name]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if status & 0x10:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.locations_checked.add(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    locations_checked.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            elif location_name in Locations.underworld2_locations and zone == "underworld2":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                status = locations_array[Locations.floor_location_game_offsets_late[location_name]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if status & 0x10:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.locations_checked.add(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    locations_checked.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            elif (location_name in Locations.shop_locations or "Take" in location_name) and zone == "caves":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                shop_bit = get_shop_bit_from_name(location_name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                slot = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                context_slot = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if "Left" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    slot = "slot1"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    context_slot = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                elif "Middle" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    slot = "slot2"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    context_slot = 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                elif "Right" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    slot = "slot3"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    context_slot = 2
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if locations_array[slot] & shop_bit > 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    locations_checked.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.shop_slots[context_slot] |= shop_bit
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if locations_array["takeAnys"] and locations_array["takeAnys"] >= 4:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if "Take Any" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        short_name = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if "Left" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            short_name = "TakeAnyLeft"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        elif "Middle" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            short_name = "TakeAnyMiddle"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        elif "Right" in location_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            short_name = "TakeAnyRight"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if short_name is not None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            item_code = ctx.slot_data[short_name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            if item_code > 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                ctx.bonus_items.append(item_code)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            locations_checked.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if locations_checked:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            await ctx.send_msgs([
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {"cmd": "LocationChecks",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 "locations": locations_checked}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								async def nes_sync_task(ctx: ZeldaContext):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    logger.info("Starting nes connector. Use /nes for status information")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    while not ctx.exit_event.is_set():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        error_status = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ctx.nes_streams:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            (reader, writer) = ctx.nes_streams
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            msg = get_payload(ctx).encode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            writer.write(msg)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            writer.write(b'\n')
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                await asyncio.wait_for(writer.drain(), timeout=1.5)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # Data will return a dict with up to two fields:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # 1. A keepalive response of the Players Name (always)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # 2. An array representing the memory values of the locations area (if in game)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    data = await asyncio.wait_for(reader.readline(), timeout=5)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    data_decoded = json.loads(data.decode())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if data_decoded["overworldHC"] is not None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        ctx.overworld_item = data_decoded["overworldHC"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if data_decoded["overworldPB"] is not None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        ctx.armos_item = data_decoded["overworldPB"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if data_decoded['gameMode'] == 19 and ctx.finished_game == False:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        await ctx.send_msgs([
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            {"cmd": "StatusUpdate",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             "status": 30}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        ])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        ctx.finished_game = True
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if ctx.game is not None and 'overworld' in data_decoded:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        # Not just a keep alive ping, parse
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        asyncio.create_task(parse_locations(data_decoded['overworld'], ctx, False, "overworld"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if ctx.game is not None and 'underworld1' in data_decoded:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        asyncio.create_task(parse_locations(data_decoded['underworld1'], ctx, False, "underworld1"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if ctx.game is not None and 'underworld2' in data_decoded:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        asyncio.create_task(parse_locations(data_decoded['underworld2'], ctx, False, "underworld2"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if ctx.game is not None and 'caves' in data_decoded:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        asyncio.create_task(parse_locations(data_decoded['caves'], ctx, False, "caves"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if not ctx.auth:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if ctx.auth == '':
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "the ROM using the same link but adding your slot name")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if ctx.awaiting_rom:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            await ctx.server_auth(False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    reconcile_shops(ctx)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                except asyncio.TimeoutError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    logger.debug("Read Timed Out, Reconnecting")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    error_status = CONNECTION_TIMING_OUT_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    writer.close()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.nes_streams = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                except ConnectionResetError as e:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    logger.debug("Read failed due to Connection Lost, Reconnecting")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    error_status = CONNECTION_RESET_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    writer.close()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.nes_streams = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            except TimeoutError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                logger.debug("Connection Timed Out, Reconnecting")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                error_status = CONNECTION_TIMING_OUT_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                writer.close()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_streams = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            except ConnectionResetError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                logger.debug("Connection Lost, Reconnecting")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                error_status = CONNECTION_RESET_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                writer.close()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_streams = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if not error_status:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    logger.info("Successfully Connected to NES")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.nes_status = CONNECTION_CONNECTED_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            elif error_status:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_status = error_status
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                logger.debug("Attempting to connect to NES")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_status = CONNECTION_TENTATIVE_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            except TimeoutError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                logger.debug("Connection Timed Out, Trying Again")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            except ConnectionRefusedError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                logger.debug("Connection Refused, Trying Again")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ctx.nes_status = CONNECTION_REFUSED_STATUS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								if __name__ == '__main__':
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    # Text Mode to use !hint and such with games that have no text entry
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Utils.init_logging("ZeldaClient")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    options = Utils.get_options()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    async def run_game(romfile: str) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        auto_start = typing.cast(typing.Union[bool, str],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 Utils.get_options()["tloz_options"].get("rom_start", True))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if auto_start is True:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            import webbrowser
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            webbrowser.open(romfile)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif isinstance(auto_start, str) and os.path.isfile(auto_start):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            subprocess.Popen([auto_start, romfile],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    async def main(args):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if args.diff_file:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            import Patch
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            logging.info("Patch file was supplied. Creating nes rom..")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            meta, romfile = Patch.create_rom_file(args.diff_file)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if "server" in meta:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                args.connect = meta["server"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            logging.info(f"Wrote rom file to {romfile}")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            async_start(run_game(romfile))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx = ZeldaContext(args.connect, args.password)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if gui_enabled:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ctx.run_gui()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.run_cli()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        await ctx.exit_event.wait()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ctx.server_address = None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        await ctx.shutdown()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ctx.nes_sync_task:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            await ctx.nes_sync_task
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    import colorama
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    parser = get_base_parser()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    parser.add_argument('diff_file', default="", type=str, nargs="?",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        help='Path to a Archipelago Binary Patch file')
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    args = parser.parse_args()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    colorama.init()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    asyncio.run(main(args))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    colorama.deinit()
							 |