2021-02-21 20:17:24 +01:00
										 
									 
								 
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								import logging
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								logger = logging.getLogger("Hollow Knight")
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											2021-02-24 06:02:51 +01:00
										 
									 
								 
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								from .Locations import lookup_name_to_id
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								from .Items import item_table
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								from .Regions import create_regions
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								from .Rules import set_rules
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								from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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								def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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								    ret = Region(name, None, name, player)
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								    ret.world = world
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								    if locations:
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								        for location in locations:
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								            loc_id = lookup_name_to_id.get(location, 0)
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								            location = HKLocation(player, location, loc_id, ret)
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								            ret.locations.append(location)
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								    if exits:
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								        for exit in exits:
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								            ret.exits.append(Entrance(player, exit, ret))
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								    return ret
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											2021-04-01 11:40:58 +02:00
										 
									 
								 
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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								class HKLocation(Location):
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								    game: str = "Hollow Knight"
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								    def __init__(self, player: int, name: str, address=None, parent=None):
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								        super(HKLocation, self).__init__(player, name, address, parent)
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								class HKItem(Item):
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											2021-02-22 11:18:53 +01:00
										 
									 
								 
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								    game = "Hollow Knight"
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								    def __init__(self, name, advancement, code, type, player: int = None):
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								        super(HKItem, self).__init__(name, advancement, code, player)
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								        self.type = type
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											2021-02-24 06:02:51 +01:00
										 
									 
								 
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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								def gen_hollow(world: MultiWorld, player: int):
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								    link_regions(world, player)
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								    gen_items(world, player)
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											2021-02-22 11:18:53 +01:00
										 
									 
								 
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								    set_rules(world, player)
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								def link_regions(world: MultiWorld, player: int):
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								    world.get_entrance('Hollow Nest S&Q', player).connect(world.get_region('Hollow Nest', player))
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											2021-04-01 11:40:58 +02:00
										 
									 
								 
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								not_shufflable_types = {"Essence_Boss"}
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								option_to_type_lookup = {
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								    "Root": "RandomizeWhisperingRoots",
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								    "Dreamer": "RandomizeDreamers",
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								    "Geo": "RandomizeGeoChests",
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								    "Skill": "RandomizeSkills",
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								    "Map": "RandomizeMaps",
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								    "Relic": "RandomizeRelics",
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								    "Charm": "RandomizeCharms",
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								    "Notch": "RandomizeCharmNotches",
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								    "Key": "RandomizeKeys",
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								    "Stag": "RandomizeStags",
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								    "Flame": "RandomizeFlames",
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								    "Grub": "RandomizeGrubs",
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								    "Cocoon": "RandomizeLifebloodCocoons",
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								    "Mask": "RandomizeMaskShards",
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								    "Ore": "RandomizePaleOre",
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								    "Egg": "RandomizeRancidEggs",
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								    "Vessel": "RandomizeVesselFragments",
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								}
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								def gen_items(world: MultiWorld, player: int):
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								    pool = []
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											2021-02-24 06:02:51 +01:00
										 
									 
								 
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								    for item_name, item_data in item_table.items():
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								        item = HKItem(item_name, item_data.advancement, item_data.id, item_data.type, player=player)
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								        if item_data.type == "Event":
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								            event_location = world.get_location(item_name, player)
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								            world.push_item(event_location, item)
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								            event_location.event = True
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								            event_location.locked = True
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								            if item.name == "King's_Pass":
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								                world.push_precollected(item)
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								        elif item_data.type == "Cursed":
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								            if world.CURSED[player]:
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											2021-03-23 08:57:04 +01:00
										 
									 
								 
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								                pool.append(item)
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								            else:
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											2021-03-23 08:57:04 +01:00
										 
									 
								 
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								                # fill Focus Location with Focus and add it to start inventory as well.
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								                event_location = world.get_location(item_name, player)
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								                world.push_item(event_location, item)
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								                event_location.event = True
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								                event_location.locked = True
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								                world.push_precollected(item)
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											2021-02-26 21:03:16 +01:00
										 
									 
								 
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								        elif item_data.type == "Fake":
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								            pass
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								        elif item_data.type in not_shufflable_types:
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								            location = world.get_location(item_name, player)
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								            world.push_item(location, item)
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								            location.event = item.advancement
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								            location.locked = True
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								        else:
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								            target = option_to_type_lookup[item.type]
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								            shuffle_it = getattr(world, target)
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								            if shuffle_it[player]:
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								                pool.append(item)
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								            else:
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								                location = world.get_location(item_name, player)
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								                world.push_item(location, item)
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								                location.event = item.advancement
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								                location.locked = True
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								                logger.debug(f"Placed {item_name} to vanilla for player {player}")
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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								    world.itempool += pool
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