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								from Options import Choice, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool
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								import random
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								class ChoiceIsRandom(Choice):
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								    randomized: bool = False
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								    @classmethod
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								    def from_text(cls, text: str) -> Choice:
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								        text = text.lower()
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								        if text == "random":
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								            cls.randomized = True
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								            return cls(random.choice(list(cls.name_lookup)))
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								        for option_name, value in cls.options.items():
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								            if option_name == text:
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								                return cls(value)
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								        raise KeyError(
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								            f'Could not find option "{text}" for "{cls.__name__}", '
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								            f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}')
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								class PrieDieuWarp(DefaultOnToggle):
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								    """Automatically unlocks the ability to warp between Prie Dieu shrines."""
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								    display_name = "Unlock Fast Travel"
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								class SkipCutscenes(DefaultOnToggle):
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								    """Automatically skips most cutscenes."""
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								    display_name = "Auto Skip Cutscenes"
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								class CorpseHints(DefaultOnToggle):
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								    """Changes the 34 corpses in game to give various hints about item locations."""
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								    display_name = "Corpse Hints"
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								class Difficulty(Choice):
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								    """Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses 
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								    and advanced movement tricks or glitches."""
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								    display_name = "Difficulty"
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								    option_easy = 0
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								    option_normal = 1
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								    option_hard = 2
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								    default = 1
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								class Penitence(Toggle):
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								    """Allows one of the three Penitences to be chosen at the beginning of the game."""
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								    display_name = "Penitence"
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								class StartingLocation(ChoiceIsRandom):
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								    """Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain 
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								    other options.
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								    Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends 
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								    cannot be chosen if Shuffle Wall Climb is enabled."""
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								    display_name = "Starting Location"
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								    option_brotherhood = 0
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								    option_albero = 1
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								    option_convent = 2
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								    option_grievance = 3
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								    option_knot_of_words = 4
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								    option_rooftops = 5
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								    option_mourning_havoc = 6
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								    default = 0
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								class Ending(Choice):
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								    """Choose which ending is required to complete the game.
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								    Talking to Tirso in Albero will tell you the selected ending for the current game.
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								    Ending A: Collect all thorn upgrades.
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								    Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation."""
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								    display_name = "Ending"
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								    option_any_ending = 0
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								    option_ending_a = 1
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								    option_ending_c = 2
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								    default = 0
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								class SkipLongQuests(Toggle):
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								    """Ensures that the rewards for long quests will be filler items.
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								    Affected locations: \"Albero: Donate 50000 Tears\", \"Ossuary: 11th reward\", \"AtTotS: Miriam's gift\", 
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								    \"TSC: Jocinero's final reward\""""
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								    display_name = "Skip Long Quests"
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								class ThornShuffle(Choice):
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								    """Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool."""
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								    display_name = "Shuffle Thorn"
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								    option_anywhere = 0
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								    option_local_only = 1
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								    option_vanilla = 2
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								    default = 0
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								class DashShuffle(Toggle):
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								    """Turns the ability to dash into an item that must be found in the multiworld."""
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								    display_name = "Shuffle Dash"
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								class WallClimbShuffle(Toggle):
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								    """Turns the ability to climb walls with your sword into an item that must be found in the multiworld."""
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								    display_name = "Shuffle Wall Climb"
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								class ReliquaryShuffle(DefaultOnToggle):
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								    """Adds the True Torment exclusive Reliquary rosary beads into the item pool."""
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								    display_name = "Shuffle Penitence Rewards"
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								class CustomItem1(Toggle):
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								    """Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes 
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								    and survive.
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								    Must have the \"Blasphemous-Boots-of-Pleading\" mod installed to connect to a multiworld."""
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								    display_name = "Boots of Pleading"
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								class CustomItem2(Toggle):
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								    """Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump 
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								    a second time in mid-air.
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								    Must have the \"Blasphemous-Double-Jump\" mod installed to connect to a multiworld."""
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								    display_name = "Purified Hand of the Nun"
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								class StartWheel(Toggle):
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								    """Changes the beginning gift to The Young Mason's Wheel."""
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								    display_name = "Start with Wheel"
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								class SkillRando(Toggle):
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								    """Randomizes the abilities from the skill tree into the item pool."""
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								    display_name = "Skill Randomizer"
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								class EnemyRando(Choice):
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								    """Randomizes the enemies that appear in each room.
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								    Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in 
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								    a standard game.
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								    Randomized: Every enemy is completely random, and can appear any number of times.
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								    Some enemies will never be randomized."""
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								    display_name = "Enemy Randomizer"
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								    option_disabled = 0
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								    option_shuffled = 1
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								    option_randomized = 2
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								    default = 0
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								class EnemyGroups(DefaultOnToggle):
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								    """Randomized enemies will chosen from sets of specific groups. 
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								    (Weak, normal, large, flying)
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								    Has no effect if Enemy Randomizer is disabled."""
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								    display_name = "Enemy Groups"
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								class EnemyScaling(DefaultOnToggle):
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								    """Randomized enemies will have their stats increased or decreased depending on the area they appear in.
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								    Has no effect if Enemy Randomizer is disabled."""
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								    display_name = "Enemy Scaling"
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								class BlasphemousDeathLink(DeathLink):
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								    """When you die, everyone dies. The reverse is also true.
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								    Note that Guilt Fragments will not appear when killed by Death Link."""
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								blasphemous_options = {
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								    "prie_dieu_warp": PrieDieuWarp,
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								    "skip_cutscenes": SkipCutscenes,
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								    "corpse_hints": CorpseHints,
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								    "difficulty": Difficulty,
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								    "penitence": Penitence,
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								    "starting_location": StartingLocation,
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								    "ending": Ending,
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								    "skip_long_quests": SkipLongQuests,
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								    "thorn_shuffle" : ThornShuffle,
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								    "dash_shuffle": DashShuffle,
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								    "wall_climb_shuffle": WallClimbShuffle,
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								    "reliquary_shuffle": ReliquaryShuffle,
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								    "boots_of_pleading": CustomItem1,
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								    "purified_hand": CustomItem2,
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								    "start_wheel": StartWheel,
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								    "skill_randomizer": SkillRando,
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								    "enemy_randomizer": EnemyRando,
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								    "enemy_groups": EnemyGroups,
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								    "enemy_scaling": EnemyScaling,
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								    "death_link": BlasphemousDeathLink,
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								    "start_inventory": StartInventoryPool
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								}
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