74 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import Union | ||
|  | 
 | ||
|  | from ... import options | ||
|  | from ...logic.base_logic import BaseLogicMixin, BaseLogic | ||
|  | from ...logic.combat_logic import CombatLogicMixin | ||
|  | from ...logic.cooking_logic import CookingLogicMixin | ||
|  | from ...logic.has_logic import HasLogicMixin | ||
|  | from ...logic.received_logic import ReceivedLogicMixin | ||
|  | from ...logic.skill_logic import SkillLogicMixin | ||
|  | from ...logic.tool_logic import ToolLogicMixin | ||
|  | from ...mods.mod_data import ModNames | ||
|  | from ...options import ElevatorProgression | ||
|  | from ...stardew_rule import StardewRule, True_, And, true_ | ||
|  | from ...strings.ap_names.mods.mod_items import DeepWoodsItem, SkillLevel | ||
|  | from ...strings.ap_names.transport_names import ModTransportation | ||
|  | from ...strings.craftable_names import Bomb | ||
|  | from ...strings.food_names import Meal | ||
|  | from ...strings.performance_names import Performance | ||
|  | from ...strings.skill_names import Skill | ||
|  | from ...strings.tool_names import Tool, ToolMaterial | ||
|  | 
 | ||
|  | 
 | ||
|  | class DeepWoodsLogicMixin(BaseLogicMixin): | ||
|  |     def __init__(self, *args, **kwargs): | ||
|  |         super().__init__(*args, **kwargs) | ||
|  |         self.deepwoods = DeepWoodsLogic(*args, **kwargs) | ||
|  | 
 | ||
|  | 
 | ||
|  | class DeepWoodsLogic(BaseLogic[Union[SkillLogicMixin, ReceivedLogicMixin, HasLogicMixin, CombatLogicMixin, ToolLogicMixin, SkillLogicMixin, | ||
|  | CookingLogicMixin]]): | ||
|  | 
 | ||
|  |     def can_reach_woods_depth(self, depth: int) -> StardewRule: | ||
|  |         # Assuming you can always do the 10 first floor | ||
|  |         if depth <= 10: | ||
|  |             return true_ | ||
|  | 
 | ||
|  |         rules = [] | ||
|  | 
 | ||
|  |         if depth > 10: | ||
|  |             rules.append(self.logic.has(Bomb.bomb) | self.logic.tool.has_tool(Tool.axe, ToolMaterial.iridium)) | ||
|  |         if depth > 30: | ||
|  |             rules.append(self.logic.received(ModTransportation.woods_obelisk)) | ||
|  |         if depth > 50: | ||
|  |             rules.append(self.logic.combat.can_fight_at_level(Performance.great) & self.logic.cooking.can_cook() & | ||
|  |                          self.logic.received(ModTransportation.woods_obelisk)) | ||
|  | 
 | ||
|  |         tier = int(depth / 25) + 1 | ||
|  |         if self.options.skill_progression == options.SkillProgression.option_progressive: | ||
|  |             combat_tier = min(10, max(0, tier + 5)) | ||
|  |             rules.append(self.logic.skill.has_level(Skill.combat, combat_tier)) | ||
|  | 
 | ||
|  |         return And(*rules) | ||
|  | 
 | ||
|  |     def has_woods_rune_to_depth(self, floor: int) -> StardewRule: | ||
|  |         if self.options.elevator_progression == ElevatorProgression.option_vanilla: | ||
|  |             return True_() | ||
|  |         return self.logic.received(DeepWoodsItem.obelisk_sigil, int(floor / 10)) | ||
|  | 
 | ||
|  |     def can_chop_to_depth(self, floor: int) -> StardewRule: | ||
|  |         previous_elevator = max(floor - 10, 0) | ||
|  |         return (self.has_woods_rune_to_depth(previous_elevator) & | ||
|  |                 self.can_reach_woods_depth(previous_elevator)) | ||
|  | 
 | ||
|  |     def can_pull_sword(self) -> StardewRule: | ||
|  |         rules = [self.logic.received(DeepWoodsItem.pendant_depths) & self.logic.received(DeepWoodsItem.pendant_community) & | ||
|  |                  self.logic.received(DeepWoodsItem.pendant_elder), | ||
|  |                  self.logic.skill.has_total_level(40)] | ||
|  |         if ModNames.luck_skill in self.options.mods: | ||
|  |             rules.append(self.logic.received(SkillLevel.luck, 7)) | ||
|  |         else: | ||
|  |             rules.append( | ||
|  |                 self.logic.has(Meal.magic_rock_candy))  # You need more luck than this, but it'll push the logic down a ways; you can get the rest there. | ||
|  |         return And(*rules) |