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Grinch-AP/worlds/sm/variaRandomizer/utils/utils.py

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2021-11-14 20:51:10 +01:00
import os, json, re, random
from utils.parameters import Knows, Settings, Controller, isKnows, isSettings, isButton
from utils.parameters import easy, medium, hard, harder, hardcore, mania, text2diff
from logic.smbool import SMBool
def isStdPreset(preset):
return preset in ['newbie', 'casual', 'regular', 'veteran', 'expert', 'master', 'samus', 'solution', 'Season_Races', 'SMRAT2021']
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def getPresetDir(preset) -> str:
if isStdPreset(preset):
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return 'worlds/sm/variaRandomizer/standard_presets'
else:
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return 'worlds/sm/variaRandomizer/community_presets'
def removeChars(string, toRemove):
return re.sub('[{}]+'.format(toRemove), '', string)
def range_union(ranges):
ret = []
for rg in sorted([[r.start, r.stop] for r in ranges]):
begin, end = rg[0], rg[-1]
if ret and ret[-1][1] > begin:
ret[-1][1] = max(ret[-1][1], end)
else:
ret.append([begin, end])
return [range(r[0], r[1]) for r in ret]
# https://github.com/robotools/fontParts/commit/7cb561033929cfb4a723d274672e7257f5e68237
def normalizeRounding(n):
# Normalizes rounding as Python 2 and Python 3 handing the rounding of halves (0.5, 1.5, etc) differently.
# This normalizes rounding to be the same in both environments.
if round(0.5) != 1 and n % 1 == .5 and not int(n) % 2:
return int((round(n) + (abs(n) / n) * 1))
else:
return int(round(n))
# gauss random in [0, r] range
# the higher the slope, the less probable extreme values are.
def randGaussBounds(r, slope=5):
r = float(r)
n = normalizeRounding(random.gauss(r/2, r/slope))
if n < 0:
n = 0
if n > r:
n = int(r)
return n
# from a relative weight dictionary, gives a normalized range dictionary
# example :
# { 'a' : 10, 'b' : 17, 'c' : 3 } => {'c': 0.1, 'a':0.4333333, 'b':1 }
def getRangeDict(weightDict):
total = float(sum(weightDict.values()))
rangeDict = {}
current = 0.0
for k in sorted(weightDict, key=weightDict.get):
w = float(weightDict[k]) / total
current += w
rangeDict[k] = current
return rangeDict
def chooseFromRange(rangeDict):
r = random.random()
val = None
for v in sorted(rangeDict, key=rangeDict.get):
val = v
if r < rangeDict[v]:
return v
return val
class PresetLoader(object):
@staticmethod
def factory(params):
# can be a json, a python file or a dict with the parameters
if type(params) == str:
ext = os.path.splitext(params)
if ext[1].lower() == '.json':
return PresetLoaderJson(params)
else:
raise Exception("PresetLoader: wrong parameters file type: {}".format(ext[1]))
elif type(params) is dict:
return PresetLoaderDict(params)
else:
raise Exception("wrong parameters input, is neither a string nor a json file name: {}::{}".format(params, type(params)))
def __init__(self):
if 'Knows' not in self.params:
if 'knows' in self.params:
self.params['Knows'] = self.params['knows']
else:
self.params['Knows'] = {}
if 'Settings' not in self.params:
if 'settings' in self.params:
self.params['Settings'] = self.params['settings']
else:
self.params['Settings'] = {}
if 'Controller' not in self.params:
if 'controller' in self.params:
self.params['Controller'] = self.params['controller']
else:
self.params['Controller'] = {}
self.params['score'] = self.computeScore()
def load(self, player):
# update the parameters in the parameters classes: Knows, Settings
Knows.knowsDict[player] = Knows()
Settings.SettingsDict[player] = Settings()
Controller.ControllerDict[player] = Controller()
# Knows
for param in self.params['Knows']:
if isKnows(param) and hasattr(Knows, param):
setattr(Knows.knowsDict[player], param, SMBool( self.params['Knows'][param][0],
self.params['Knows'][param][1],
['{}'.format(param)]))
# Settings
## hard rooms
for hardRoom in ['X-Ray', 'Gauntlet']:
if hardRoom in self.params['Settings']:
Settings.SettingsDict[player].hardRooms[hardRoom] = Settings.hardRoomsPresets[hardRoom][self.params['Settings'][hardRoom]]
## bosses
for boss in ['Kraid', 'Phantoon', 'Draygon', 'Ridley', 'MotherBrain']:
if boss in self.params['Settings']:
Settings.SettingsDict[player].bossesDifficulty[boss] = Settings.bossesDifficultyPresets[boss][self.params['Settings'][boss]]
## hellruns
for hellRun in ['Ice', 'MainUpperNorfair', 'LowerNorfair']:
if hellRun in self.params['Settings']:
Settings.SettingsDict[player].hellRuns[hellRun] = Settings.hellRunPresets[hellRun][self.params['Settings'][hellRun]]
# Controller
for button in self.params['Controller']:
if isButton(button):
setattr(Controller.ControllerDict[player], button, self.params['Controller'][button])
def dump(self, fileName):
with open(fileName, 'w') as jsonFile:
json.dump(self.params, jsonFile)
def printToScreen(self):
print("self.params: {}".format(self.params))
print("loaded knows: ")
for knows in Knows.__dict__:
if isKnows(knows):
print("{}: {}".format(knows, Knows.__dict__[knows]))
print("loaded settings:")
for setting in Settings.__dict__:
if isSettings(setting):
print("{}: {}".format(setting, Settings.__dict__[setting]))
print("loaded controller:")
for button in Controller.__dict__:
if isButton(button):
print("{}: {}".format(button, Controller.__dict__[button]))
print("loaded score: {}".format(self.params['score']))
def computeScore(self):
# the more techniques you know and the smaller the difficulty of the techniques, the higher the score
diff2score = {
easy: 6,
medium: 5,
hard: 4,
harder: 3,
hardcore: 2,
mania: 1
}
boss2score = {
"He's annoying": 1,
'A lot of trouble': 1,
"I'm scared!": 1,
"It can get ugly": 1,
'Default': 2,
'Quick Kill': 3,
'Used to it': 3,
'Is this really the last boss?': 3,
'No problemo': 4,
'Piece of cake': 4,
'Nice cutscene bro': 4
}
hellrun2score = {
'No thanks': 0,
'Solution': 0,
'Gimme energy': 2,
'Default': 4,
'Bring the heat': 6,
'I run RBO': 8
}
hellrunLN2score = {
'Default': 0,
'Solution': 0,
'Bring the heat': 6,
'I run RBO': 12
}
xray2score = {
'Aarghh': 0,
'Solution': 0,
"I don't like spikes": 1,
'Default': 2,
"I don't mind spikes": 3,
'D-Boost master': 4
}
gauntlet2score = {
'Aarghh': 0,
"I don't like acid": 1,
'Default': 2
}
score = 0
# knows
for know in Knows.__dict__:
if isKnows(know):
if know in self.params['Knows']:
if self.params['Knows'][know][0] == True:
score += diff2score[self.params['Knows'][know][1]]
else:
# if old preset with not all the knows, use default values for the know
if Knows.__dict__[know].bool == True:
score += diff2score[Knows.__dict__[know].difficulty]
# hard rooms
hardRoom = 'X-Ray'
if hardRoom in self.params['Settings']:
score += xray2score[self.params['Settings'][hardRoom]]
hardRoom = 'Gauntlet'
if hardRoom in self.params['Settings']:
score += gauntlet2score[self.params['Settings'][hardRoom]]
# bosses
for boss in ['Kraid', 'Phantoon', 'Draygon', 'Ridley', 'MotherBrain']:
if boss in self.params['Settings']:
score += boss2score[self.params['Settings'][boss]]
# hellruns
for hellRun in ['Ice', 'MainUpperNorfair']:
if hellRun in self.params['Settings']:
score += hellrun2score[self.params['Settings'][hellRun]]
hellRun = 'LowerNorfair'
if hellRun in self.params['Settings']:
score += hellrunLN2score[self.params['Settings'][hellRun]]
return score
class PresetLoaderJson(PresetLoader):
# when called from the test suite
def __init__(self, jsonFileName):
with open(jsonFileName) as jsonFile:
self.params = json.load(jsonFile)
super(PresetLoaderJson, self).__init__()
class PresetLoaderDict(PresetLoader):
# when called from the website
def __init__(self, params):
self.params = params
super(PresetLoaderDict, self).__init__()
def getDefaultMultiValues():
from graph.graph_utils import GraphUtils
defaultMultiValues = {
'startLocation': GraphUtils.getStartAccessPointNames(),
'majorsSplit': ['Full', 'FullWithHUD', 'Major', 'Chozo', 'Scavenger'],
'progressionSpeed': ['slowest', 'slow', 'medium', 'fast', 'fastest', 'basic', 'VARIAble', 'speedrun'],
'progressionDifficulty': ['easier', 'normal', 'harder'],
'morphPlacement': ['early', 'normal'], #['early', 'late', 'normal'],
'energyQty': ['ultra sparse', 'sparse', 'medium', 'vanilla'],
'gravityBehaviour': ['Vanilla', 'Balanced', 'Progressive']
}
return defaultMultiValues
def getPresetValues():
return [
"newbie",
"casual",
"regular",
"veteran",
"expert",
"master",
"samus",
"Season_Races",
"SMRAT2021",
"solution",
"custom",
"varia_custom"
]
# from web to cli
def convertParam(randoParams, param, inverse=False):
value = randoParams.get(param, "off" if inverse == False else "on")
if value == "on":
return True if inverse == False else False
elif value == "off":
return False if inverse == False else True
elif value == "random":
return "random"
raise Exception("invalid value for parameter {}".format(param))
def loadRandoPreset(world, player, args):
defaultMultiValues = getDefaultMultiValues()
diffs = ["easy", "medium", "hard", "harder", "hardcore", "mania", "infinity"]
presetValues = getPresetValues()
args.animals = world.animals[player].value
args.noVariaTweaks = not world.varia_tweaks[player].value
args.maxDifficulty = diffs[world.max_difficulty[player].value]
args.suitsRestriction = world.suits_restriction[player].value
#args.hideItems = world.hide_items[player].value
args.strictMinors = world.strict_minors[player].value
args.noLayout = not world.layout_patches[player].value
args.gravityBehaviour = defaultMultiValues["gravityBehaviour"][world.gravity_behaviour[player].value]
args.nerfedCharge = world.nerfed_charge[player].value
args.area = world.area_randomization[player].value != 0
if args.area:
args.areaLayoutBase = not world.area_layout[player].value
args.lightArea = world.area_randomization[player].value == 1
#args.escapeRando
#args.noRemoveEscapeEnemies
args.doorsColorsRando = world.doors_colors_rando[player].value
args.allowGreyDoors = world.allow_grey_doors[player].value
args.bosses = world.boss_randomization[player].value
if world.fun_combat[player].value:
args.superFun.append("Combat")
if world.fun_movement[player].value:
args.superFun.append("Movement")
if world.fun_suits[player].value:
args.superFun.append("Suits")
ipsPatches = {"spin_jump_restart":"spinjumprestart", "rando_speed":"rando_speed", "elevators_doors_speed":"elevators_doors_speed", "refill_before_save":"refill_before_save"}
for settingName, patchName in ipsPatches.items():
if hasattr(world, settingName) and getattr(world, settingName)[player].value:
args.patches.append(patchName + '.ips')
patches = {"no_music":"No_Music", "infinite_space_jump":"Infinite_Space_Jump"}
for settingName, patchName in patches.items():
if hasattr(world, settingName) and getattr(world, settingName)[player].value:
args.patches.append(patchName)
args.hud = world.hud[player].value
args.morphPlacement = defaultMultiValues["morphPlacement"][world.morph_placement[player].value]
#args.majorsSplit
#args.scavNumLocs
#args.scavRandomized
#args.scavEscape
args.startLocation = defaultMultiValues["startLocation"][world.start_location[player].value]
#args.progressionDifficulty
#args.progressionSpeed
args.missileQty = world.missile_qty[player].value / float(10)
args.superQty = world.super_qty[player].value / float(10)
args.powerBombQty = world.power_bomb_qty[player].value / float(10)
args.minorQty = world.minor_qty[player].value
args.energyQty = defaultMultiValues["energyQty"][world.energy_qty[player].value]
#args.minimizerN
#args.minimizerTourian
return presetValues[world.preset[player].value]
def getRandomizerDefaultParameters():
defaultParams = {}
defaultMultiValues = getDefaultMultiValues()
defaultParams['complexity'] = "simple"
defaultParams['preset'] = 'regular'
defaultParams['randoPreset'] = ""
defaultParams['raceMode'] = "off"
defaultParams['majorsSplit'] = "Full"
defaultParams['majorsSplitMultiSelect'] = defaultMultiValues['majorsSplit']
defaultParams['scavNumLocs'] = "10"
defaultParams['scavRandomized'] = "off"
defaultParams['scavEscape'] = "off"
defaultParams['startLocation'] = "Landing Site"
defaultParams['startLocationMultiSelect'] = defaultMultiValues['startLocation']
defaultParams['maxDifficulty'] = 'hardcore'
defaultParams['progressionSpeed'] = "medium"
defaultParams['progressionSpeedMultiSelect'] = defaultMultiValues['progressionSpeed']
defaultParams['progressionDifficulty'] = 'normal'
defaultParams['progressionDifficultyMultiSelect'] = defaultMultiValues['progressionDifficulty']
defaultParams['morphPlacement'] = "early"
defaultParams['morphPlacementMultiSelect'] = defaultMultiValues['morphPlacement']
defaultParams['suitsRestriction'] = "on"
defaultParams['hideItems'] = "off"
defaultParams['strictMinors'] = "off"
defaultParams['missileQty'] = "3"
defaultParams['superQty'] = "2"
defaultParams['powerBombQty'] = "1"
defaultParams['minorQty'] = "100"
defaultParams['energyQty'] = "vanilla"
defaultParams['energyQtyMultiSelect'] = defaultMultiValues['energyQty']
defaultParams['areaRandomization'] = "off"
defaultParams['areaLayout'] = "off"
defaultParams['lightAreaRandomization'] = "off"
defaultParams['doorsColorsRando'] = "off"
defaultParams['allowGreyDoors'] = "off"
defaultParams['escapeRando'] = "off"
defaultParams['removeEscapeEnemies'] = "off"
defaultParams['bossRandomization'] = "off"
defaultParams['minimizer'] = "off"
defaultParams['minimizerQty'] = "45"
defaultParams['minimizerTourian'] = "off"
defaultParams['funCombat'] = "off"
defaultParams['funMovement'] = "off"
defaultParams['funSuits'] = "off"
defaultParams['layoutPatches'] = "on"
defaultParams['variaTweaks'] = "on"
defaultParams['gravityBehaviour'] = "Balanced"
defaultParams['gravityBehaviourMultiSelect'] = defaultMultiValues['gravityBehaviour']
defaultParams['nerfedCharge'] = "off"
defaultParams['itemsounds'] = "on"
defaultParams['elevators_doors_speed'] = "on"
defaultParams['spinjumprestart'] = "off"
defaultParams['rando_speed'] = "off"
defaultParams['Infinite_Space_Jump'] = "off"
defaultParams['refill_before_save'] = "off"
defaultParams['hud'] = "off"
defaultParams['animals'] = "off"
defaultParams['No_Music'] = "off"
defaultParams['random_music'] = "off"
return defaultParams
def fixEnergy(items):
# display number of energy used
energies = [i for i in items if i.find('ETank') != -1]
if len(energies) > 0:
(maxETank, maxReserve, maxEnergy) = (0, 0, 0)
for energy in energies:
nETank = int(energy[0:energy.find('-ETank')])
if energy.find('-Reserve') != -1:
nReserve = int(energy[energy.find(' - ')+len(' - '):energy.find('-Reserve')])
else:
nReserve = 0
nEnergy = nETank + nReserve
if nEnergy > maxEnergy:
maxEnergy = nEnergy
maxETank = nETank
maxReserve = nReserve
items.remove(energy)
items.append('{}-ETank'.format(maxETank))
if maxReserve > 0:
items.append('{}-Reserve'.format(maxReserve))
return items