2017-10-15 12:16:07 -04:00
										 
									 
								 
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								from BaseClasses import Dungeon
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								from worlds.alttp.Bosses import BossFactory
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								from Fill import fill_restrictive
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								from worlds.alttp.Items import ItemFactory
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								from worlds.alttp.Regions import lookup_boss_drops
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											2021-08-30 09:59:20 -07:00
										 
									 
								 
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								from worlds.alttp.Options import  smallkey_shuffle
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								def create_dungeons(world, player):
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											2018-09-26 13:12:20 -04:00
										 
									 
								 
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								    def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
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								        dungeon = Dungeon(name, dungeon_regions, big_key,
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								                          [] if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal else small_keys,
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											2020-08-20 20:13:00 +02:00
										 
									 
								 
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								                          dungeon_items, player)
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								        for item in dungeon.all_items:
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								            item.dungeon = dungeon
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											2020-12-31 13:23:32 +01:00
										 
									 
								 
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								        dungeon.boss = BossFactory(default_boss, player) if default_boss else None
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											2017-10-15 12:16:07 -04:00
										 
									 
								 
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								        for region in dungeon.regions:
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								            world.get_region(region, player).dungeon = dungeon
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											2019-07-13 18:11:43 -04:00
										 
									 
								 
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								            dungeon.world = world
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								        return dungeon
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											2020-06-24 16:22:49 +02:00
										 
									 
								 
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								    ES = make_dungeon('Hyrule Castle', None, ['Hyrule Castle', 'Sewers', 'Sewer Drop', 'Sewers (Dark)', 'Sanctuary'],
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								                      None, [ItemFactory('Small Key (Hyrule Castle)', player)],
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								                      [ItemFactory('Map (Hyrule Castle)', player)])
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								    EP = make_dungeon('Eastern Palace', 'Armos Knights', ['Eastern Palace'],
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								                      ItemFactory('Big Key (Eastern Palace)', player), [],
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								                      ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))
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								    DP = make_dungeon('Desert Palace', 'Lanmolas',
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								                      ['Desert Palace North', 'Desert Palace Main (Inner)', 'Desert Palace Main (Outer)',
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								                       'Desert Palace East'], ItemFactory('Big Key (Desert Palace)', player),
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								                      [ItemFactory('Small Key (Desert Palace)', player)],
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								                      ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player))
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								    ToH = make_dungeon('Tower of Hera', 'Moldorm',
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								                       ['Tower of Hera (Bottom)', 'Tower of Hera (Basement)', 'Tower of Hera (Top)'],
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								                       ItemFactory('Big Key (Tower of Hera)', player),
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								                       [ItemFactory('Small Key (Tower of Hera)', player)],
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								                       ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player))
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								    PoD = make_dungeon('Palace of Darkness', 'Helmasaur King',
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								                       ['Palace of Darkness (Entrance)', 'Palace of Darkness (Center)',
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								                        'Palace of Darkness (Big Key Chest)', 'Palace of Darkness (Bonk Section)',
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								                        'Palace of Darkness (North)', 'Palace of Darkness (Maze)',
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								                        'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness (Final Section)'],
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								                       ItemFactory('Big Key (Palace of Darkness)', player),
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								                       ItemFactory(['Small Key (Palace of Darkness)'] * 6, player),
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								                       ItemFactory(['Map (Palace of Darkness)', 'Compass (Palace of Darkness)'], player))
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								    TT = make_dungeon('Thieves Town', 'Blind', ['Thieves Town (Entrance)', 'Thieves Town (Deep)', 'Blind Fight'],
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								                      ItemFactory('Big Key (Thieves Town)', player), [ItemFactory('Small Key (Thieves Town)', player)],
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								                      ItemFactory(['Map (Thieves Town)', 'Compass (Thieves Town)'], player))
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								    SW = make_dungeon('Skull Woods', 'Mothula', ['Skull Woods Final Section (Entrance)', 'Skull Woods First Section',
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								                                                 'Skull Woods Second Section', 'Skull Woods Second Section (Drop)',
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								                                                 'Skull Woods Final Section (Mothula)',
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								                                                 'Skull Woods First Section (Right)',
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								                                                 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)'],
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								                      ItemFactory('Big Key (Skull Woods)', player),
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								                      ItemFactory(['Small Key (Skull Woods)'] * 3, player),
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								                      ItemFactory(['Map (Skull Woods)', 'Compass (Skull Woods)'], player))
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								    SP = make_dungeon('Swamp Palace', 'Arrghus',
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								                      ['Swamp Palace (Entrance)', 'Swamp Palace (First Room)', 'Swamp Palace (Starting Area)',
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								                       'Swamp Palace (Center)', 'Swamp Palace (North)'], ItemFactory('Big Key (Swamp Palace)', player),
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								                      [ItemFactory('Small Key (Swamp Palace)', player)],
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								                      ItemFactory(['Map (Swamp Palace)', 'Compass (Swamp Palace)'], player))
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								    IP = make_dungeon('Ice Palace', 'Kholdstare',
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								                      ['Ice Palace (Entrance)', 'Ice Palace (Main)', 'Ice Palace (East)', 'Ice Palace (East Top)',
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								                       'Ice Palace (Kholdstare)'], ItemFactory('Big Key (Ice Palace)', player),
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								                      ItemFactory(['Small Key (Ice Palace)'] * 2, player),
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								                      ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player))
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								    MM = make_dungeon('Misery Mire', 'Vitreous',
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								                      ['Misery Mire (Entrance)', 'Misery Mire (Main)', 'Misery Mire (West)', 'Misery Mire (Final Area)',
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								                       'Misery Mire (Vitreous)'], ItemFactory('Big Key (Misery Mire)', player),
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								                      ItemFactory(['Small Key (Misery Mire)'] * 3, player),
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								                      ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player))
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								    TR = make_dungeon('Turtle Rock', 'Trinexx',
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								                      ['Turtle Rock (Entrance)', 'Turtle Rock (First Section)', 'Turtle Rock (Chain Chomp Room)',
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								                       'Turtle Rock (Second Section)', 'Turtle Rock (Big Chest)', 'Turtle Rock (Crystaroller Room)',
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								                       'Turtle Rock (Dark Room)', 'Turtle Rock (Eye Bridge)', 'Turtle Rock (Trinexx)'],
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								                      ItemFactory('Big Key (Turtle Rock)', player),
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								                      ItemFactory(['Small Key (Turtle Rock)'] * 4, player),
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								                      ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player))
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											2019-07-27 09:13:13 -04:00
										 
									 
								 
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											2019-12-16 16:54:46 +01:00
										 
									 
								 
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								    if world.mode[player] != 'inverted':
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								        AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None,
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								                          ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), [])
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								        GT = make_dungeon('Ganons Tower', 'Agahnim2',
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								                          ['Ganons Tower (Entrance)', 'Ganons Tower (Tile Room)', 'Ganons Tower (Compass Room)',
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								                           'Ganons Tower (Hookshot Room)', 'Ganons Tower (Map Room)', 'Ganons Tower (Firesnake Room)',
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								                           'Ganons Tower (Teleport Room)', 'Ganons Tower (Bottom)', 'Ganons Tower (Top)',
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								                           'Ganons Tower (Before Moldorm)', 'Ganons Tower (Moldorm)', 'Agahnim 2'],
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								                          ItemFactory('Big Key (Ganons Tower)', player),
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								                          ItemFactory(['Small Key (Ganons Tower)'] * 4, player),
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								                          ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
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								    else:
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								        AT = make_dungeon('Inverted Agahnims Tower', 'Agahnim', ['Inverted Agahnims Tower', 'Agahnim 1'], None,
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								                          ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), [])
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								        GT = make_dungeon('Inverted Ganons Tower', 'Agahnim2',
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								                          ['Inverted Ganons Tower (Entrance)', 'Ganons Tower (Tile Room)',
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								                           'Ganons Tower (Compass Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower (Map Room)',
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								                           'Ganons Tower (Firesnake Room)', 'Ganons Tower (Teleport Room)', 'Ganons Tower (Bottom)',
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								                           'Ganons Tower (Top)', 'Ganons Tower (Before Moldorm)', 'Ganons Tower (Moldorm)',
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								                           'Agahnim 2'], ItemFactory('Big Key (Ganons Tower)', player),
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								                          ItemFactory(['Small Key (Ganons Tower)'] * 4, player),
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								                          ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
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											2019-04-18 11:23:24 +02:00
										 
									 
								 
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								    GT.bosses['bottom'] = BossFactory('Armos Knights', player)
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								    GT.bosses['middle'] = BossFactory('Lanmolas', player)
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								    GT.bosses['top'] = BossFactory('Moldorm', player)
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											2021-08-29 16:02:28 +02:00
										 
									 
								 
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								    for dungeon in [ES, EP, DP, ToH, AT, PoD, TT, SW, SP, IP, MM, TR, GT]:
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								        world.dungeons[dungeon.name, dungeon.player] = dungeon
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											2017-05-25 17:47:15 +02:00
										 
									 
								 
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											2018-01-02 20:01:16 -05:00
										 
									 
								 
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								def get_dungeon_item_pool(world):
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								    items = [item for dungeon in world.dungeons.values() for item in dungeon.all_items]
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											2021-03-21 00:47:17 +01:00
										 
									 
								 
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								    for item in items:
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								        item.world = world
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								    return items
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											2017-05-25 17:47:15 +02:00
										 
									 
								 
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											2021-08-09 06:50:11 +02:00
										 
									 
								 
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											2021-08-30 16:31:56 +02:00
										 
									 
								 
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								def get_dungeon_item_pool_player(world, player):
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								    items = [item for dungeon in world.dungeons.values() if dungeon.player == player for item in dungeon.all_items]
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								    for item in items:
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								        item.world = world
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								    return items
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								def fill_dungeons_restrictive(autoworld, world):
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											2020-10-07 19:51:46 +02:00
										 
									 
								 
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								    """Places dungeon-native items into their dungeons, places nothing if everything is shuffled outside."""
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											2021-08-30 16:31:56 +02:00
										 
									 
								 
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								    localized: set = set()
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								    dungeon_specific: set = set()
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								    for subworld in world.get_game_worlds("A Link to the Past"):
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								        player = subworld.player
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								        localized |= {(player, item_name) for item_name in
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								                      subworld.dungeon_local_item_names}
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								        dungeon_specific |= {(player, item_name) for item_name in
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								                             subworld.dungeon_specific_item_names}
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								    if localized:
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								        in_dungeon_items = [item for item in get_dungeon_item_pool(world) if (item.player, item.name) in localized]
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								        if in_dungeon_items:
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								            restricted_players = {player for player, restricted in world.restrict_dungeon_item_on_boss.items() if
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								                                  restricted}
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								            locations = [location for location in world.get_unfilled_dungeon_locations()
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								                         # filter boss
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								                         if not (location.player in restricted_players and location.name in lookup_boss_drops)]
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								            if dungeon_specific:
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								                for location in locations:
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								                    dungeon = location.parent_region.dungeon
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								                    orig_rule = location.item_rule
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											2021-08-30 16:47:34 +02:00
										 
									 
								 
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								                    location.item_rule = lambda item, dungeon=dungeon, orig_rule=orig_rule: \
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											2021-08-30 23:52:40 +02:00
										 
									 
								 
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								                        (not (item.player, item.name) in dungeon_specific or item.dungeon is dungeon) and orig_rule(item)
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											2021-08-30 16:31:56 +02:00
										 
									 
								 
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								            world.random.shuffle(locations)
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											2021-09-01 14:01:54 -05:00
										 
									 
								 
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								            all_state_base = world.get_all_state(use_cache=True)
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											2021-08-30 16:31:56 +02:00
										 
									 
								 
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								            # Dungeon-locked items have to be placed first, to not run out of spaces for dungeon-locked items
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								            # subsort in the order Big Key, Small Key, Other before placing dungeon items
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								            sort_order = {"BigKey": 3, "SmallKey": 2}
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								            in_dungeon_items.sort(
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								                key=lambda item: sort_order.get(item.type, 1) +
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								                                 (5 if (item.player, item.name) in dungeon_specific else 0))
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											2021-08-31 19:19:26 -05:00
										 
									 
								 
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								            for item in in_dungeon_items:
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								                all_state_base.remove(item)
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											2021-08-30 16:31:56 +02:00
										 
									 
								 
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								            fill_restrictive(world, all_state_base, locations, in_dungeon_items, True, True)
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											2017-10-15 13:52:42 -04:00
										 
									 
								 
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											2017-10-28 23:42:35 -04:00
										 
									 
								 
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								dungeon_music_addresses = {'Eastern Palace - Prize': [0x1559A],
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								                           'Desert Palace - Prize': [0x1559B, 0x1559C, 0x1559D, 0x1559E],
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											2017-11-08 19:23:21 -05:00
										 
									 
								 
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								                           'Tower of Hera - Prize': [0x155C5, 0x1107A, 0x10B8C],
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											2017-10-28 23:42:35 -04:00
										 
									 
								 
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								                           'Palace of Darkness - Prize': [0x155B8],
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								                           'Swamp Palace - Prize': [0x155B7],
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											2018-09-26 17:34:15 -04:00
										 
									 
								 
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								                           'Thieves\' Town - Prize': [0x155C6],
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											2021-08-30 16:31:56 +02:00
										 
									 
								 
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								                           'Skull Woods - Prize': [0x155BA, 0x155BB, 0x155BC, 0x155BD, 0x15608, 0x15609, 0x1560A,
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								                                                   0x1560B],
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											2017-10-28 23:42:35 -04:00
										 
									 
								 
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								                           'Ice Palace - Prize': [0x155BF],
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								                           'Misery Mire - Prize': [0x155B9],
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								                           'Turtle Rock - Prize': [0x155C7, 0x155A7, 0x155AA, 0x155AB]}
							 |