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								from  worlds . generic . Rules  import  set_rule ,  add_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								from  . . AutoWorld  import  LogicMixin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								class  BlasphemousLogic ( LogicMixin ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_blood_relic ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_water_relic ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Nail Uprooted from Dirt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_corpse_relic ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Shroud of Dreamt Sins " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_fall_relic ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_miasma_relic ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Silvered Lung of Dolphos " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_root_relic ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Three Gnarled Tongues " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_open_holes ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Dive Skill " ,  " Charged Skill " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " prayer " ,  player ,  1 )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( self . has_any ( { " Tirana of the Celestial Bastion " ,  " Aubade of the Nameless Guardian " } ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bell ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Petrified Bell " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bead ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_cloth ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Linen Cloth " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_pre_egg ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Egg of Deformity " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_egg ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Hatched Egg of Deformity " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_hand ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Severed Hand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_chalice ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Chalice of Inverted Verses " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_thimble ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Empty Golden Thimble " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_full_thimble ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Golden Thimble Filled with Burning Oil " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_flowers ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Dried Flowers bathed in Tears " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_redento ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_all ( { " Little Toe made of Limestone " ,  " Big Toe made of Limestone " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            " Fourth Toe made of Limestone " } ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                self . has ( " Knot of Rosary Rope " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_cord ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Cord of the True Burying " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_marks ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_all ( { " Mark of the First Refuge " ,  " Mark of the Second Refuge " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            " Mark of the Third Refuge " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_red_wax ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Bead of Red Wax " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_blue_wax ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Bead of Blue Wax " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_both_wax ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Bead of Red Wax " ,  player ,  3 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has ( " Bead of Blue Wax " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_elder_key ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Key to the Chamber of the Eldest Brother " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bronze_key ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Key of the Secular " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_silver_key ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Key of the Scribe " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_gold_key ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Key of the Inquisitor " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_high_key ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Key of the High Peaks " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_wood_key ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Key Grown from Twisted Wood " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_scapular ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Incomplete Scapular " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_heart_c ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Apodictic Heart of Mea Culpa " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_eyes ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Severed Right Eye of the Traitor " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has ( " Broken Left Eye of the Traitor " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_debla ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Debla of the Lights " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_taranto ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Taranto to my Sister " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirana ( self ,  player ) : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  self . has ( " Tirana of the Celestial Bastion " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has ( " Fervour Upgrade " ,  player ,  2 ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_aubade ( self ,  player ) : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  self . has ( " Aubade of the Nameless Guardian " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has ( " Fervour Upgrade " ,  player ,  2 ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_6 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Debla of the Lights " ,  " Taranto to my Sister " ,  " Verdiales of the Forsaken Hamlet " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( self . has ( " Tirana of the Celestial Bastion " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_13 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Ranged Skill " ,  " Debla of the Lights " ,  " Taranto to my Sister " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cante Jondo of the Three Sisters " ,  " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( self . has_any ( { " Aubade of the Nameless Guardian " ,  " Tirana of the Celestial Bastion " } ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_20 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Debla of the Lights " ,  " Lorqiana " ,  " Zarabanda of the Safe Haven " ,  " Taranto to my Sister " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cante Jondo of the Three Sisters " ,  " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( self . has_any ( { " Aubade of the Nameless Guardian " ,  " Tirana of the Celestial Bastion " } ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_21 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Debla of the Lights " ,  " Taranto to my Sister " ,  " Cante Jondo of the Three Sisters " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Verdiales of the Forsaken Hamlet " ,  " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( self . has ( " Tirana of the Celestial Bastion " ,  player )  and  \
							 
						 
					
						
							
								
									
										
										
										
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								                    self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_22_23_31_32 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Debla of the Lights " ,  " Taranto to my Sister " ,  " Cloistered Ruby " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_cherub_24_33 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Debla of the Lights " ,  " Taranto to my Sister " ,  " Cante Jondo of the Three Sisters " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( self . has ( " Tirana of the Celestial Bastion " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_25 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Debla of the Lights " ,  " Lorquiana " ,  " Taranto to my Sister " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cante Jondo of the Three Sisters " ,  " Verdiales of the Forsaken Hamlet " ,  " Cantina of the Blue Rose " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( self . has ( " Aubade of the Nameless Guardian " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_27 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Ranged Skill " ,  " Debla of the Lights " ,  " Lorquiana " ,  " Taranto to my Sister " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cante Jondo of the Three Sisters " ,  " Cantina of the Blue Rose " ,  " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( self . has ( " Aubade of the Nameless Guardian " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_cherub_38 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_any ( { " Ranged Skill " ,  " Lorquiana " ,  " Cante Jondo of the Three Sisters " ,  \
							 
						 
					
						
							
								
									
										
										
										
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								            " Cantina of the Blue Rose " ,  " Cloistered Ruby " } ,  player )  or  \
							 
						 
					
						
							
								
									
										
										
										
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								                ( self . has ( " The Young Mason ' s Wheel " ,  player )  and  \
							 
						 
					
						
							
								
									
										
										
										
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								                    self . has ( " Brilliant Heart of Dawn " ,  player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ( self . has ( " Aubade of the Nameless Guardian " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    def  _blasphemous_wheel ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_dawn_heart ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Brilliant Heart of Dawn " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirso_1 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tirso " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirso_2 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tirso " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirso_3 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tirso " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirso_4 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tirso " ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirso_5 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tirso " ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tirso_6 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tirso " ,  player ,  6 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tentudia_1 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tentudia " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tentudia_2 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tentudia " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_tentudia_3 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " tentudia " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_altasgracias_3 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " egg " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_cherubs_20 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Child of Moonlight " ,  player ,  20 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_cherubs_all ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Child of Moonlight " ,  player ,  38 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_4 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_8 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_12 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  12 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_16 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  16 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_20 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  20 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_24 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  24 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_28 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  28 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_30 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  30 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_32 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  32 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_36 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  36 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_40 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  40 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bones_44 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " bones " ,  player ,  44 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_1 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_2 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_3 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_4 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_5 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_6 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  6 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_sword_7 ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_ranged ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Ranged Skill " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_bridge_access ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " wounds " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_ex_bridge_access ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " wounds " ,  player ,  3 )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( self . has ( " Brilliant Heart of Dawn " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                self . has ( " Ranged Skill " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    self . has ( " Blood Perpetuated in Sand " ,  player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ( self . has ( " Blood Perpetuated in Sand " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            self . has ( " Tirana of the Celestial Bastion " ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                self . has ( " Fervour Upgrade " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_1_mask ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " masks " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_2_masks ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " masks " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_3_masks ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_group ( " masks " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_laudes_gate ( self ,  player ) :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has_all ( { " Petrified Bell " ,  " Blood Perpetuated in Sand " ,  " Three Gnarled Tongues " ,  " Key of the Secular " ,  " Key of the Scribe " ,  " Verses Spun from Gold " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Ten Piedad, Tres Angustias, Our Lady of the Charred Visage 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_wound_boss_easy ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  2 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_wound_boss_normal ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_wound_boss_hard ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Esdras 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_esdras_boss_easy ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  3 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_esdras_boss_normal ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  2 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_esdras_boss_hard ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  1 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Melquiades, Exposito, Quirce 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_mask_boss_easy ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  4 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_mask_boss_normal ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  3 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_mask_boss_hard ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  2 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Crisanta, Isidora, Sierpes, Amanecidas, Laudes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_endgame_boss_easy ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  6 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  16 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_endgame_boss_normal ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  5 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    def  _blasphemous_endgame_boss_hard ( self ,  player ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  self . has ( " Mea Culpa Upgrade " ,  player ,  4 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            self . has_group ( " power " ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								def  rules ( blasphemousworld ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    world  =  blasphemousworld . multiworld 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    player  =  blasphemousworld . player 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " Deambulatory of His Holiness " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_3_masks ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " Ferrous Tree " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " Mother of Mothers " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " Mourning and Havoc " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . can_reach ( world . get_region ( " Mother of Mothers " ,  player ) ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " Patio of the Silent Steps " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " The Resting Place of the Sister " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " The Sleeping Canvases " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    for  i  in  world . get_region ( " Wall of the Holy Prohibitions " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( i ,  lambda  state :  state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Albero 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Bless Linen Cloth " ,  player ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_cloth ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Bless Hatched Egg " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_egg ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Bless Severed Hand " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_hand ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: First gift for Cleofas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . can_reach ( world . get_region ( " Mother of Mothers " ,  player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Final gift for Cleofas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . can_reach ( world . get_region ( " Mother of Mothers " ,  player ) )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_marks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_cord ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 1st reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_1 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 2nd reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_2 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 3rd reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_3 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 4th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_4 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 5th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_5 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 6th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_6 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tirso_6 ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . can_reach ( world . get_region ( " Wall of the Holy Prohibitions " ,  player ) )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Lvdovico ' s 1st reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tentudia_1 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Lvdovico ' s 2nd reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tentudia_2 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Albero: Lvdovico ' s 3rd reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_tentudia_3 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: Isidora, Voice of the Dead " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_30 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 1st reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_4 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 2nd reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_8 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 3rd reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_12 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 4th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_16 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 5th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_20 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 6th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_24 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 7th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_28 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 8th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_32 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 9th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_36 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 10th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_40 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Ossuary: 11th reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bones_44 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # All the Tears of the Sea 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AtTotS: Miriam ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_miasma_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Archcathedral Rooftops 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Second soldier fight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_1_mask ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Third soldier fight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_2_masks ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Upper west shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_1_mask ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Upper west shaft chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Lady of the Six Sorrows " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Upper east shaft ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Mea Culpa altar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_2_masks ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " AR: Crisanta of the Wrapped Agony " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_3_masks ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Bridge of the Three Cavalries 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotTC: Esdras, of the Anointed Legion " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotTC: Esdras '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotTC: Inside giant statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_laudes_gate ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Brotherhood of the Silent Sorrow 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Starting room Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  ( state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_fall_relic ( player ) ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_cherub_6 ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_debla ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_taranto ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Starting room ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Chamber of the Eldest Brother " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_elder_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blue_wax ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Outside church " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Esdras '  final gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_scapular ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " BotSS: Crisanta ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_scapular ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_heart_c ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_3_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Convent of our Lady of the Charred Visage 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Lower west statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_miasma_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Lady of the Six Sorrows " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_high_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_red_wax ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Fountain of burning oil " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_thimble ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_high_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Desecrated Cistern 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Upper east tunnel chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_water_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Upper east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_water_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_cherub_13 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Hidden alcove near fountain " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_water_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Shroud puzzle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_corpse_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_water_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Chalice room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  ( state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_root_relic ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Mea Culpa altar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_chalice ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Child of Moonlight, behind pillar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_water_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: High ledge near elevator shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_water_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Elevator shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_fall_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_cherub_22_23_31_32 ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " DC: Elevator shaft ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_fall_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Graveyard of the Peaks 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: Shop cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_cherub_22_23_31_32 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: or dive 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: Shop cave hidden hole " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: Upper east shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: East cliffside " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: West shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_cherub_25 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: Center shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_fall_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_cherub_24_33 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: requires dive 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GotP: Amanecida of the Bejeweled Arrow " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Grievance Ascends 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Lower west ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_miasma_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Miasma room floor " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_miasma_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Oil of the Pilgrims " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: End of blood bridge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Blood bridge Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( ( state . _blasphemous_aubade ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ranged ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_cherub_21 ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Lower east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_cherub_20 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Altasgracias '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_altasgracias_3 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " GA: Empty giant egg " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_altasgracias_3 ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_egg ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Hall of the Dawning 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " HotD: Laudes, the First of the Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_laudes_gate ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Jondo 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Jondo: Upper east chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_fall_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Jondo: Upper west tree root " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_dawn_heart ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Knot of the Three Words 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " KotTW: Gift from the Traitor " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_wood_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_eyes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Library of the Negated Words 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Root ceiling platform " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: requires dive (sometimes opens with other skills?) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Hidden floor " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Miasma hallway chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_miasma_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Platform puzzle chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Elevator Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_red_wax ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " LotNW: Twisted wood hidden wall " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_wood_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Mercy Dreams 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MD: Blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_blue_wax ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MD: Cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_cherub_24_33 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MD: Behind gate to TSC " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Mother of Mothers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MoM: East chandelier platform " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_dawn_heart ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MoM: Redento ' s treasure " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_redento ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MoM: Final meeting with Redento " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_redento ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MoM: Giant chandelier statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Mountains of the Endless Dusk 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MotED: Platform above chasm " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MotED: Blood platform alcove " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MotED: Egg hatching " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_pre_egg ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: requires dive 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MotED: Amanecida of the Golden Blades " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Mourning and Havoc 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MaH: Upper east chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MaH: Sierpes '  eye " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_water_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_dawn_heart ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " MaH: Sierpes " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_water_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_dawn_heart ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Patio of the Silent Steps 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " PotSS: Second area ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " PotSS: Third area upper ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_dawn_heart ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " PotSS: Climb to WotHP " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  ( state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . can_reach ( world . get_region ( " Wall of the Holy Prohibitions " ,  player ) )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: requires dive 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " PotSS: Amanecida of the Chiselled Steel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Petrous 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: requires dive 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Petrous: Temple entrance " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # The Sleeping Canvases 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " TSC: Candle wax puzzle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_both_wax ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " TSC: Under elevator shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_fall_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " TSC: Jocinero ' s 1st reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_cherubs_20 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " TSC: Jocinero ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_cherubs_all ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # The Holy Line 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " THL: Across blood platforms " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " THL: Underground chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_water_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Wall of the Holy Prohibitions 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, top bronze cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, top silver cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, center gold cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_gold_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper west room, center gold cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_gold_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower west room, bottom gold cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_gold_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper west room, top silver cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower west room, top ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, hidden ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, bottom silver cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, top bronze cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, top silver cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Outside Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Oil of the Pilgrims " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Quirce, Returned By The Flames " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Collapsing floor ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotHP: Amanecida of the Molten Thorn " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bronze_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Wasteland of the Buried Churches 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotBC: Under broken bridge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_dawn_heart ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WotBC: Cliffside Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_cherub_38 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Where Olive Trees Wither 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Gift for the tomb " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_full_thimble ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Underground tomb " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_flowers ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ( state . _blasphemous_full_thimble ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_fall_relic ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Underground Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  ( state . _blasphemous_full_thimble ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player ) )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_cherub_27 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Underground ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  ( state . _blasphemous_full_thimble ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_fall_relic ( player ) )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Upper east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_cherub_22_23_31_32 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Upper east statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " WOTW: Gemino ' s reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_full_thimble ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # Various 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 1 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 1 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 2 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 2 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 3 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 3 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 4 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 4 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 5 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 5 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 6 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_1_mask ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_bronze_key ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 6 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_1_mask ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_bronze_key ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 7 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 7 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # to do: requires dive 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Defeat 1 Amanecida " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Defeat 2 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bridge_access ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Defeat 3 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_silver_key ( player ) ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Defeat 4 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_silver_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    set_rule ( world . get_location ( " Defeat all Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_silver_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # expert logic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    if  world . expert_logic [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        # entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Ferrous Tree " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            set_rule ( i ,  lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Mother of Mothers " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            set_rule ( i ,  lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Patio of the Silent Steps " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            set_rule ( i ,  lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " The Sleeping Canvases " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            set_rule ( i ,  lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Wall of the Holy Prohibitions " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            set_rule ( i ,  lambda  state :  state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        # locations 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " AR: Upper west shaft chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " BotTC: Esdras, of the Anointed Legion " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " BotTC: Esdras '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " BotTC: Inside giant statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_laudes_gate ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " BotSS: Esdras '  final gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_scapular ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " BotSS: Crisanta ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_scapular ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_heart_c ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_3_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " CoOLotCV: Lady of the Six Sorrows " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_high_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " CoOLotCV: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_high_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " DC: Chalice room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  ( state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_ranged ( player ) ) ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    ( state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            state . _blasphemous_ranged ( player ) ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " DC: Mea Culpa altar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_chalice ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                ( state . _blasphemous_ranged ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_root_relic ( player ) ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        ( state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                    state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                        ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                            state . _blasphemous_ranged ( player ) ) ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " HotD: Laudes, the First of the Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_laudes_gate ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " LotNW: Elevator Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_cherub_22_23_31_32 ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_dawn_heart ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_ranged ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " MD: Cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_cherub_24_33 ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " MD: Behind gate to TSC " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " MoM: East chandelier platform " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " MaH: Upper east chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_dawn_heart ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " MaH: Sierpes '  eye " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_water_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " MaH: Sierpes " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ( state . _blasphemous_root_relic ( player ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_water_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " PotSS: Third area upper ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " WotBC: Under broken bridge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_ranged ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Confessor Dungeon 5 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Confessor Dungeon 5 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Confessor Dungeon 6 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_1_mask ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_bronze_key ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Confessor Dungeon 6 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( state . _blasphemous_1_mask ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_bronze_key ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Confessor Dungeon 7 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Confessor Dungeon 7 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bead ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_silver_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_blood_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Defeat 2 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_ex_bridge_access ( player ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Defeat 3 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                ( state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        state . _blasphemous_silver_key ( player ) ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Defeat 4 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        state . _blasphemous_silver_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Defeat all Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bell ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_open_holes ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_root_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        state . _blasphemous_silver_key ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # skill rando 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    if  world . skill_randomizer [ player ]  and  not  world . expert_logic [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 1, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 5, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 3, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 2, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 4, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 3, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_chalice ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_root_relic ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    elif  world . skill_randomizer [ player ]  and  world . expert_logic [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 1, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 5, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 3, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 2, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 4, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_blood_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_2_masks ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            state . _blasphemous_ex_bridge_access ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        set_rule ( world . get_location ( " Skill 3, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_chalice ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                state . _blasphemous_ex_bridge_access ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    state . _blasphemous_1_mask ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        state . _blasphemous_bronze_key ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            ( state . _blasphemous_fall_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                ( state . _blasphemous_ranged ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    state . _blasphemous_root_relic ( player ) ) )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        ( state . _blasphemous_miasma_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            state . _blasphemous_water_relic ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                ( state . _blasphemous_root_relic ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                    state . _blasphemous_dawn_heart ( player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                        ( state . _blasphemous_wheel ( player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                            state . _blasphemous_ranged ( player ) ) ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # difficulty (easy) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    if  world . difficulty [ player ] . value  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Desecrated Cistern " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Ferrous Tree " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Patio of the Silent Steps " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " The Sleeping Canvases " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Deambulatory of His Holiness " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Donate 5000 Tears " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Donate 50000 Tears " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Tirso ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Ossuary: Isidora, Voice of the Dead " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " AR: Crisanta of the Wrapped Agony " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Esdras, of the Anointed Legion " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_esdras_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Esdras '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_esdras_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Inside giant statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotSS: Crisanta ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " CoOLotCV: Lady of the Six Sorrows " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " CoOLotCV: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " GotP: Amanecida of the Bejeweled Arrow " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " HotD: Laudes, the First of the Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Elevator Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Mea Culpa altar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Behind gate to TSC " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MoM: Melquiades, The Exhumed Archbishop " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MoM: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MotED: Amanecida of the Golden Blades " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MaH: Sierpes '  eye " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MaH: Sierpes " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " PotSS: Amanecida of the Chiselled Steel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " TSC: Under elevator shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " TSC: Exposito, Scion of Abjuration " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Quirce, Returned By The Flames " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Collapsing floor ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Amanecida of the Molten Thorn " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 4 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 4 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 5 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 5 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 6 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 6 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 7 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 7 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 1 Amanecida " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 2 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 3 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 4 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat all Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_easy ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # difficulty (normal) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    elif  world . difficulty [ player ] . value  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Desecrated Cistern " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Ferrous Tree " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Patio of the Silent Steps " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " The Sleeping Canvases " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Deambulatory of His Holiness " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Donate 5000 Tears " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Donate 50000 Tears " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Tirso ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Ossuary: Isidora, Voice of the Dead " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " AR: Crisanta of the Wrapped Agony " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Esdras, of the Anointed Legion " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_esdras_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Esdras '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_esdras_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Inside giant statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotSS: Crisanta ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " CoOLotCV: Lady of the Six Sorrows " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " CoOLotCV: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " GotP: Amanecida of the Bejeweled Arrow " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " HotD: Laudes, the First of the Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Elevator Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Mea Culpa altar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Behind gate to TSC " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MoM: Melquiades, The Exhumed Archbishop " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MoM: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MotED: Amanecida of the Golden Blades " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MaH: Sierpes '  eye " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MaH: Sierpes " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " PotSS: Amanecida of the Chiselled Steel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " TSC: Under elevator shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " TSC: Exposito, Scion of Abjuration " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Quirce, Returned By The Flames " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Collapsing floor ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Amanecida of the Molten Thorn " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 4 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 4 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 5 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 5 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 6 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 6 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 7 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 7 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 1 Amanecida " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 2 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 3 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 4 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat all Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_normal ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    # difficulty (hard) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    elif  world . difficulty [ player ] . value  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Desecrated Cistern " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Ferrous Tree " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Patio of the Silent Steps " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " The Sleeping Canvases " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_esdras_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  i  in  world . get_region ( " Deambulatory of His Holiness " ,  player ) . entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            add_rule ( i ,  lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Donate 5000 Tears " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Donate 50000 Tears " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Albero: Tirso ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Ossuary: Isidora, Voice of the Dead " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " AR: Crisanta of the Wrapped Agony " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Esdras, of the Anointed Legion " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_esdras_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Esdras '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_esdras_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotTC: Inside giant statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " BotSS: Crisanta ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " CoOLotCV: Lady of the Six Sorrows " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " CoOLotCV: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " GotP: Amanecida of the Bejeweled Arrow " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " HotD: Laudes, the First of the Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Elevator Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Mea Culpa altar " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " LotNW: Red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MD: Behind gate to TSC " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MoM: Melquiades, The Exhumed Archbishop " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MoM: Mask room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MotED: Amanecida of the Golden Blades " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MaH: Sierpes '  eye " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " MaH: Sierpes " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " PotSS: Amanecida of the Chiselled Steel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " TSC: Under elevator shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " TSC: Exposito, Scion of Abjuration " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Quirce, Returned By The Flames " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Collapsing floor ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_mask_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " WotHP: Amanecida of the Molten Thorn " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 4 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 4 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 5 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 5 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 6 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 6 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 7 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Confessor Dungeon 7 main " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_wound_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 1 Amanecida " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 2 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 3 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat 4 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        add_rule ( world . get_location ( " Defeat all Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            lambda  state :  state . _blasphemous_endgame_boss_hard ( player ) )