94 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			94 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Links Awakening DX Multiworld Setup Guide
 | ||
|  | 
 | ||
|  | ## Required Software
 | ||
|  | 
 | ||
|  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `Links Awakening DX` | ||
|  | - Software capable of loading and playing GBC ROM files | ||
|  |     - Currently only [RetroArch](https://retroarch.com?page=platforms) 1.10.3 or newer) is supported. | ||
|  |     - Bizhawk support will come at a later date. | ||
|  | - Your American 1.0 ROM file, probably named `Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc` | ||
|  | 
 | ||
|  | ## Installation Procedures
 | ||
|  | 
 | ||
|  | 1. Download and install LinksAwakeningClient from the link above, making sure to install the most recent version. | ||
|  |    **The installer file is located in the assets section at the bottom of the version information**. | ||
|  |     - During setup, you will be asked to locate your base ROM file. This is your Links Awakening DX ROM file. | ||
|  | 
 | ||
|  | 2. You should assign your emulator as your default program for launching ROM | ||
|  |    files. | ||
|  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember. | ||
|  |     2. Right-click on a ROM file and select **Open with...** | ||
|  |     3. Check the box next to **Always use this app to open .gbc files** | ||
|  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | ||
|  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you | ||
|  |        extracted in step one. | ||
|  | 
 | ||
|  | ## Create a Config (.yaml) File
 | ||
|  | 
 | ||
|  | ### What is a config file and why do I need one?
 | ||
|  | 
 | ||
|  | Your config file contains a set of configuration options which provide the generator with information about how it | ||
|  | should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player | ||
|  | to enjoy an experience customized for their taste, and different players in the same multiworld can all have different | ||
|  | options. | ||
|  | 
 | ||
|  | ### Where do I get a config file?
 | ||
|  | 
 | ||
|  | The [Player Settings](/games/Links%20Awakening%20DX/player-settings) page on the website allows you to configure | ||
|  | your personal settings and export a config file from them. | ||
|  | 
 | ||
|  | ### Verifying your config file
 | ||
|  | 
 | ||
|  | If you would like to validate your config file to make sure it works, you may do so on the | ||
|  | [YAML Validator](/mysterycheck) page. | ||
|  | 
 | ||
|  | ## Generating a Single-Player Game
 | ||
|  | 
 | ||
|  | 1. Navigate to the [Player Settings](/games/Links%20Awakening%20DX/player-settings) page, configure your options, | ||
|  |    and click the "Generate Game" button. | ||
|  | 2. You will be presented with a "Seed Info" page. | ||
|  | 3. Click the "Create New Room" link. | ||
|  | 4. You will be presented with a server page, from which you can download your patch file. | ||
|  | 5. Double-click on your patch file, and Links Awakening DX will launch automatically, and create your ROM from the patch file. | ||
|  | 6. Since this is a single-player game, you will no longer need the client, so feel free to close it. | ||
|  | 
 | ||
|  | ## Joining a MultiWorld Game
 | ||
|  | 
 | ||
|  | ### Obtain your patch file and create your ROM
 | ||
|  | 
 | ||
|  | When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, | ||
|  | the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch | ||
|  | files. Your patch file should have a `.apladx` extension. | ||
|  | 
 | ||
|  | Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the | ||
|  | client, and will also create your ROM in the same place as your patch file. | ||
|  | 
 | ||
|  | ### Connect to the client
 | ||
|  | 
 | ||
|  | ##### RetroArch 1.10.3 or newer
 | ||
|  | 
 | ||
|  | You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.3. | ||
|  | 
 | ||
|  | 1. Enter the RetroArch main menu screen. | ||
|  | 2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON. | ||
|  | 3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default | ||
|  |    Network Command Port at 55355. | ||
|  | 
 | ||
|  |  | ||
|  | 4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - Gameboy / Color (SameBoy)". | ||
|  | 
 | ||
|  | ### Connect to the Archipelago Server
 | ||
|  | 
 | ||
|  | The patch file which launched your client should have automatically connected you to the AP Server. There are a few | ||
|  | reasons this may not happen, however, including if the game is hosted on the website but was generated elsewhere. If the | ||
|  | client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it | ||
|  | into the "Server" input field then press enter. | ||
|  | 
 | ||
|  | The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected". | ||
|  | 
 | ||
|  | ### Play the game
 | ||
|  | 
 | ||
|  | When the client shows both Retroarch and Server as connected, you're ready to begin playing. Congratulations on | ||
|  | successfully joining a multiworld game! You can execute various commands in your client. For more information regarding | ||
|  | these commands you can use `/help` for local client commands and `!help` for server commands. |