2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ToDo: With shuffle_ganon option, prevent gtower from linking to an exit only location through a 2 entrance cave.  
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  collections  import  defaultdict  
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								def  link_entrances ( world ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_two_way ( world ,  ' Links House ' ,  ' Links House Exit ' ,  player )  # unshuffled. For now 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_exit ( world ,  ' Chris Houlihan Room Exit ' ,  ' Links House ' ,  player )  # should always match link's house, except for plandos 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-01 21:34:19 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    Dungeon_Exits  =  Dungeon_Exits_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Cave_Exits  =  Cave_Exits_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Old_Man_House  =  Old_Man_House_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Cave_Three_Exits  =  Cave_Three_Exits_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    unbias_some_entrances ( world ,  Dungeon_Exits ,  Cave_Exits ,  Old_Man_House ,  Cave_Three_Exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-22 05:59:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    # setup mandatory connections 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  exitname ,  regionname  in  mandatory_connections : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # if we do not shuffle, set default connections 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle [ player ]  ==  ' vanilla ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  default_connections : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  default_dungeon_connections : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' dungeonssimple ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  default_connections : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-09 22:18:24 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' dungeonsfull ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  default_connections : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_exits  =  list ( Dungeon_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_exits . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_exits . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-29 18:05:47 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            hyrule_castle_exits  =  [ ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  hyrule_castle_exits ,  list ( LW_Dungeon_Entrances_Must_Exit ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_caves ( world ,  lw_entrances ,  [ ] ,  hyrule_castle_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 00:39:39 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  dungeon_exits ,  list ( LW_Dungeon_Entrances_Must_Exit ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  dw_entrances ,  dungeon_exits ,  list ( DW_Dungeon_Entrances_Must_Exit ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  dungeon_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' simple ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        three_exit_caves  =  list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we shuffle all 2 entrance caves as pairs as a start 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # start with the ones that need to be directed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        two_door_caves  =  list ( Two_Door_Caves_Directional ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( two_door_caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  two_door_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance1 ,  entrance2  =  two_door_caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit1 ,  exit2  =  caves . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance1 ,  exit1 ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance2 ,  exit2 ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now the remaining pairs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        two_door_caves  =  list ( Two_Door_Caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( two_door_caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  two_door_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance1 ,  entrance2  =  two_door_caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit1 ,  exit2  =  caves . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance1 ,  exit1 ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance2 ,  exit2 ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # at this point only Light World death mountain entrances remain 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        remaining_entrances  =  [ ' Old Man Cave (West) ' ,  ' Old Man House (Bottom) ' ,  ' Death Mountain Return Cave (West) ' ,  ' Paradox Cave (Bottom) ' ,  ' Paradox Cave (Middle) ' ,  ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Fairy Ascension Cave (Bottom) ' ,  ' Fairy Ascension Cave (Top) ' ,  ' Spiral Cave ' ,  ' Spiral Cave (Bottom) ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        remaining_entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( remaining_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  remaining_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # add old man house to ensure it is always somewhere on light death mountain 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . extend ( list ( Old_Man_House ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves . extend ( list ( three_exit_caves ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect rest 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  remaining_entrances ,  [ ] ,  caves ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' restricted ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances  +  LW_Single_Cave_Doors  +  Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances  +  DW_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_must_exits  =  list ( DW_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Cave_Three_Exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-09 15:36:05 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors  +  Bomb_Shop_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # in restricted, the only mandatory exits are in dark world 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  lw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligable for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligable for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  bomb_shop  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  bomb_shop  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place the old man cave's entrance somewhere in the light world 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place Old Man House in Light World 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  list ( Old_Man_House ) ,  player )  #for multiple seeds 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' restricted_legacy ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:34:39 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_must_exits  =  list ( DW_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        three_exit_caves  =  list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # only use two exit caves to do mandatory dw connections 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # add three exit doors to pool for remainder 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . extend ( three_exit_caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place Old Man House in Light World 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  Old_Man_House ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect rest. There's 2 dw entrances remaining, so we will not run into parity issue placing caves 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' full ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Single_Cave_Doors  +  Old_Man_Entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_must_exits  =  list ( DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_must_exits  =  list ( LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances  +  [ ' Tower of Hera ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits )   # don't need to consider three exit caves, have one exit caves to avoid parity issues 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors  +  Bomb_Shop_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_house  =  list ( Old_Man_House ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( tuple ( world . random . sample ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                [ ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ] ,  3 ) ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we randomize which world requirements we fulfill first so we get better dungeon distribution 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        #we also places the Old Man House at this time to make sure he can be connected to the desert one way 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves  + =  old_man_house 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                caves . remove ( old_man_house [ 0 ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            except  ValueError : 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-21 00:22:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                pass 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            else :   # if the cave wasn't placed we get here 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_caves ( world ,  lw_entrances ,  [ ] ,  old_man_house ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves  + =  old_man_house 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                caves . remove ( old_man_house [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            except  ValueError : 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-21 00:22:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                pass 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            else :  #if the cave wasn't placed we get here 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_caves ( world ,  lw_entrances ,  [ ] ,  old_man_house ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of hyrule castle must be in light world 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_caves ( world ,  lw_entrances ,  [ ] ,  [ ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  lw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligable for placement) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligable for placement) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  bomb_shop  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  bomb_shop  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place the old man cave's entrance somewhere in the light world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' crossed ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances  =  list ( LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Single_Cave_Doors  +  Old_Man_Entrances  +  DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        must_exits  =  list ( DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances  +  [ ' Tower of Hera ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits  +  Old_Man_House )   # don't need to consider three exit caves, have one exit caves to avoid parity issues 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors  +  Bomb_Shop_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( tuple ( world . random . sample ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                [ ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ] ,  3 ) ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        #place must-exit caves  
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  entrances ,  caves ,  must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of hyrule castle must be dealt with 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_caves ( world ,  entrances ,  [ ] ,  [ ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligable for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligable for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place the old man cave's entrance somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  entrances ,  [ ] ,  caves ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-28 13:24:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  entrances ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' full_legacy ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances  +  LW_Dungeon_Entrances  +  Old_Man_Entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances  +  DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_must_exits  =  list ( DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_must_exits  =  list ( LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances  +  [ ' Tower of Hera ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits )   # don't need to consider three exit caves, have one exit caves to avoid parity issues 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( tuple ( world . random . sample ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                [ ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ] ,  3 ) ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # we randomize which world requirements we fulfill first so we get better dungeon distribution 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of hyrule castle must be in light world 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_caves ( world ,  lw_entrances ,  [ ] ,  [ ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  lw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place Old Man House in Light World 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  list ( Old_Man_House ) ,  player )  #need this to avoid badness with multiple seeds 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' madness_legacy ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # here lie dragons, connections are no longer two way 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances  +  LW_Dungeon_Entrances  +  Old_Man_Entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances  +  DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances_must_exits  =  list ( DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_doors  =  list ( LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Dungeon_Entrances_Must_Exit )  +  [ ' Kakariko Well Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                 ' Bat Cave Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                 ' North Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                 ' Sanctuary ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                 ' Lost Woods Hideout Stump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                 ' Lumberjack Tree Cave ' ]  +  list ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_doors  =  list ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit )  +  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( lw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( dw_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances_must_exits . append ( ' Skull Woods Second Section Door (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances . append ( ' Skull Woods Second Section Door (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances . append ( ' Skull Woods First Section Door ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . extend ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' Lumberjack Tree Cave ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances_must_exits  =  list ( LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances )  +  [ ' Tower of Hera ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 21:33:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_light_world  =  [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_dark_world  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_hole_entrances  =  [ ' Kakariko Well Drop ' ,  ' Bat Cave Drop ' ,  ' North Fairy Cave Drop ' ,  ' Lost Woods Hideout Drop ' ,  ' Lumberjack Tree Tree ' ,  ' Sanctuary Grave ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_hole_entrances  =  [ ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets  =  [ ( ' Kakariko Well Exit ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ( ' Bat Cave Exit ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ( ' North Fairy Cave Exit ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( ' Lost Woods Hideout Exit ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( ' Lumberjack Tree Exit ' ,  ' Lumberjack Tree (top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( ( ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' ) ,  ' Skull Woods Second Section (Drop) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance Stairs ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_hole_entrances . append ( ' Hyrule Castle Secret Entrance Drop ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ( ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance ' ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_doors . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_hole_entrances . append ( ' Pyramid Hole ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ( ' Pyramid Exit ' ,  ' Pyramid ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances_must_exits . append ( ' Pyramid Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_doors . extend ( [ ' Ganons Tower ' ,  ' Pyramid Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( lw_hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( dw_hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # decide if skull woods first section should be in light or dark world 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sw_light  =  world . random . randint ( 0 ,  1 )  ==  0 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  sw_light : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            sw_hole_pool  =  lw_hole_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_light_world . append ( ' Skull Woods First Section Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            sw_hole_pool  =  dw_hole_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_dark_world . append ( ' Skull Woods First Section Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  target  in  [ ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Skull Woods First Section (Top) ' ] : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  sw_hole_pool . pop ( ) ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # sanctuary has to be in light world 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  lw_hole_entrances . pop ( ) ,  ' Sewer Drop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_light_world . append ( ' Sanctuary Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fill up remaining holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  dw_hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exits ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_dark_world . append ( exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  lw_hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exits ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_light_world . append ( exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # hyrule castle handling 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Entrance (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            mandatory_light_world . append ( ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_doors . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now let's deal with mandatory reachable stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  extract_reachable_exit ( cavelist ) : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( cavelist ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            candidate  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave  in  cavelist : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  tuple )  and  len ( cave )  >  1 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 21:38:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    # special handling: TRock and Spectracle Rock cave have two entries that we should consider entrance only 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # ToDo this should be handled in a more sensible manner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  cave [ 0 ]  in  [ ' Turtle Rock Exit (Front) ' ,  ' Spectacle Rock Cave Exit (Peak) ' ]  and  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    candidate  =  cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  candidate  is  None : 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-13 17:07:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                raise  KeyError ( ' No suitable cave. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            cavelist . remove ( candidate ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_reachable_exit ( entrance ,  general ,  worldspecific ,  worldoors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # select which one is the primary option 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                primary  =  general 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                secondary  =  worldspecific 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                primary  =  worldspecific 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                secondary  =  general 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  extract_reachable_exit ( primary ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-13 17:07:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            except  KeyError : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                cave  =  extract_reachable_exit ( secondary ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit  =  cave [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  cave [ : - 1 ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  exit ,  entrance ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  worldoors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of cave now is forced to be in this world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            worldspecific . append ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we randomize which world requirements we fulfill first so we get better dungeon distribution 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            for  entrance  in  lw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_light_world ,  lw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  dw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_dark_world ,  dw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  dw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_dark_world ,  dw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  lw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_light_world ,  lw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  [ entrance  for  entrance  in  old_man_entrances  if  entrance  in  lw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_exit ( world ,  ' Old Man Cave Exit (East) ' ,  old_man_exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  lw_doors . pop ( ) ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_light_world . append ( ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we connect up the mandatory associations we have found 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  mandatory  in  mandatory_light_world : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  isinstance ( mandatory ,  tuple ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mandatory  =  ( mandatory , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  mandatory : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                # point out somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  lw_entrances . pop ( ) ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                # point in from somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_entrance ( world ,  lw_doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  mandatory  in  mandatory_dark_world : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  isinstance ( mandatory ,  tuple ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mandatory  =  ( mandatory , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  mandatory : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                # point out somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  dw_entrances . pop ( ) ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                # point in from somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_entrance ( world ,  dw_doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle remaining caves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # connect highest exit count caves first, prevent issue where we have 2 or 3 exits accross worlds left to fill 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave_candidate  =  ( None ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  i ,  cave  in  enumerate ( caves ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  len ( cave )  >  cave_candidate [ 1 ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    cave_candidate  =  ( i ,  len ( cave ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  caves . pop ( cave_candidate [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            place_lightworld  =  world . random . randint ( 0 ,  1 )  ==  0 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  place_lightworld : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_doors  =  lw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_entrances  =  lw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_doors  =  dw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_entrances  =  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # check if we can still fit the cave into our target group 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  len ( target_doors )  <  len ( cave ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  not  place_lightworld : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_doors  =  lw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_entrances  =  lw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_doors  =  dw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_entrances  =  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  target_entrances . pop ( ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_entrance ( world ,  target_doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle simple doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' insanity ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # beware ye who enter here 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances  =  LW_Entrances  +  LW_Dungeon_Entrances  +  DW_Entrances  +  DW_Dungeon_Entrances  +  Old_Man_Entrances  +  [ ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods First Section Door ' ,  ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances_must_exits  =  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  LW_Dungeon_Entrances_Must_Exit  +  [ ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        doors  =  LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Dungeon_Entrances_Must_Exit  +  [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ]  +  Old_Man_Entrances  + \
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ]  + \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                LW_Single_Cave_Doors  +  DW_Single_Cave_Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # TODO: there are other possible entrances we could support here by way of exiting from a connector, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # and rentering to find bomb shop. However appended list here is all those that we currently have 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # bomb shop logic for. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors  +  Bomb_Shop_Multi_Cave_Doors + [ ' Desert Palace Entrance (East) ' ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Bumper Cave (Top) ' ,  ' Hookshot Cave Back Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances )  +  [ ' Tower of Hera ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits  +  [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ,  ' Skull Woods First Section Exit ' ,  ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                 ' Kakariko Well Exit ' ,  ' Bat Cave Exit ' ,  ' North Fairy Cave Exit ' ,  ' Lost Woods Hideout Exit ' ,  ' Lumberjack Tree Exit ' ,  ' Sanctuary Exit ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_entrances  =  [ ' Kakariko Well Drop ' ,  ' Bat Cave Drop ' ,  ' North Fairy Cave Drop ' ,  ' Lost Woods Hideout Drop ' ,  ' Lumberjack Tree Tree ' ,  ' Sanctuary Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets  =  [ ' Kakariko Well (top) ' ,  ' Bat Cave (right) ' ,  ' North Fairy Cave ' ,  ' Lost Woods Hideout (top) ' ,  ' Lumberjack Tree (top) ' ,  ' Sewer Drop ' ,  ' Skull Woods Second Section (Drop) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance Stairs ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Hyrule Castle Secret Entrance Drop ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            doors . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . extend ( [ ' Ganons Tower Exit ' ,  ' Pyramid Exit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Pyramid Hole ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Pyramid ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances_must_exits . append ( ' Pyramid Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . extend ( [ ' Ganons Tower ' ,  ' Pyramid Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fill up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  hole_entrances : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  hole_targets . pop ( ) ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # hyrule castle handling 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Entrance (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now let's deal with mandatory reachable stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  extract_reachable_exit ( cavelist ) : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( cavelist ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            candidate  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave  in  cavelist : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  tuple )  and  len ( cave )  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # special handling: TRock has two entries that we should consider entrance only 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # ToDo this should be handled in a more sensible manner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  cave [ 0 ]  in  [ ' Turtle Rock Exit (Front) ' ,  ' Spectacle Rock Cave Exit (Peak) ' ]  and  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    candidate  =  cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  candidate  is  None : 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-13 17:07:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                raise  KeyError ( ' No suitable cave. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            cavelist . remove ( candidate ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_reachable_exit ( entrance ,  caves ,  doors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  extract_reachable_exit ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit  =  cave [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  cave [ : - 1 ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  exit ,  entrance ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of cave now is forced to be in this world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect mandatory exits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance  in  entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_reachable_exit ( entrance ,  caves ,  doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ entrance  for  entrance  in  old_man_entrances  if  entrance  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_exit ( world ,  ' Old Man Cave Exit (East) ' ,  old_man_exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  doors . pop ( ) ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves . append ( ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  doors ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        doors . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  doors ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        doors . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle remaining caves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  cave  in  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  entrances . pop ( ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_entrance ( world ,  doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' insanity_legacy ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-18 20:45:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . fix_fake_world [ player ]  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # beware ye who enter here 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances  =  LW_Entrances  +  LW_Dungeon_Entrances  +  DW_Entrances  +  DW_Dungeon_Entrances  +  Old_Man_Entrances  +  [ ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods First Section Door ' ,  ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-18 14:52:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances_must_exits  =  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  LW_Dungeon_Entrances_Must_Exit  +  [ ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        doors  =  LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Dungeon_Entrances_Must_Exit  +  [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ]  +  Old_Man_Entrances  + \
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances )  +  [ ' Tower of Hera ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits  +  [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ,  ' Skull Woods First Section Exit ' ,  ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                 ' Kakariko Well Exit ' ,  ' Bat Cave Exit ' ,  ' North Fairy Cave Exit ' ,  ' Lost Woods Hideout Exit ' ,  ' Lumberjack Tree Exit ' ,  ' Sanctuary Exit ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_entrances  =  [ ' Kakariko Well Drop ' ,  ' Bat Cave Drop ' ,  ' North Fairy Cave Drop ' ,  ' Lost Woods Hideout Drop ' ,  ' Lumberjack Tree Tree ' ,  ' Sanctuary Grave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                          ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_targets  =  [ ' Kakariko Well (top) ' ,  ' Bat Cave (right) ' ,  ' North Fairy Cave ' ,  ' Lost Woods Hideout (top) ' ,  ' Lumberjack Tree (top) ' ,  ' Sewer Drop ' ,  ' Skull Woods Second Section (Drop) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance Stairs ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Hyrule Castle Secret Entrance Drop ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            doors . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . extend ( [ ' Ganons Tower Exit ' ,  ' Pyramid Exit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Pyramid Hole ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Pyramid ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances_must_exits . append ( ' Pyramid Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . extend ( [ ' Ganons Tower ' ,  ' Pyramid Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fill up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  hole_entrances : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  hole_targets . pop ( ) ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # hyrule castle handling 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Entrance (South) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:12:12 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now let's deal with mandatory reachable stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  extract_reachable_exit ( cavelist ) : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( cavelist ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            candidate  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave  in  cavelist : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  tuple )  and  len ( cave )  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # special handling: TRock has two entries that we should consider entrance only 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 22:00:26 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    # ToDo this should be handled in a more sensible manner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  cave [ 0 ]  in  [ ' Turtle Rock Exit (Front) ' ,  ' Spectacle Rock Cave Exit (Peak) ' ]  and  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    candidate  =  cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  candidate  is  None : 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-13 17:07:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                raise  KeyError ( ' No suitable cave. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            cavelist . remove ( candidate ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_reachable_exit ( entrance ,  caves ,  doors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  extract_reachable_exit ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit  =  cave [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  cave [ : - 1 ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  exit ,  entrance ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of cave now is forced to be in this world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect mandatory exits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance  in  entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_reachable_exit ( entrance ,  caves ,  doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrances  =  [ entrance  for  entrance  in  old_man_entrances  if  entrance  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 19:48:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_exit ( world ,  ' Old Man Cave Exit (East) ' ,  old_man_exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  doors . pop ( ) ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves . append ( ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle remaining caves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  cave  in  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  entrances . pop ( ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_entrance ( world ,  doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle simple doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
									
										
										
										
											2020-08-23 21:38:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        raise  NotImplementedError ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            f ' { world . shuffle [ player ] }  Shuffling not supported yet. Player  { world . get_player_names ( player ) } ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # check for swamp palace fix 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Dam ' ,  player ) . connected_region . name  !=  ' Dam '  or  world . get_entrance ( ' Swamp Palace ' ,  player ) . connected_region . name  !=  ' Swamp Palace (Entrance) ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . swamp_patch_required [ player ]  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-17 18:38:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # check for potion shop location 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Potion Shop ' ,  player ) . connected_region . name  !=  ' Potion Shop ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . powder_patch_required [ player ]  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-11 22:35:02 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 19:08:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # check for ganon location 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Pyramid Hole ' ,  player ) . connected_region . name  !=  ' Pyramid ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . ganon_at_pyramid [ player ]  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 19:08:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 22:42:18 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # check for Ganon's Tower location 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Ganons Tower ' ,  player ) . connected_region . name  !=  ' Ganons Tower (Entrance) ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . ganonstower_vanilla [ player ]  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 22:42:18 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  link_inverted_entrances ( world ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Link's house shuffled freely, Houlihan set in mandatory_connections  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Dungeon_Exits  =  Inverted_Dungeon_Exits_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Cave_Exits  =  Cave_Exits_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Old_Man_House  =  Old_Man_House_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Cave_Three_Exits  =  Cave_Three_Exits_Base . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    unbias_some_entrances ( world ,  Dungeon_Exits ,  Cave_Exits ,  Old_Man_House ,  Cave_Three_Exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # setup mandatory connections 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  exitname ,  regionname  in  inverted_mandatory_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # if we do not shuffle, set default connections 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle [ player ]  ==  ' vanilla ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  inverted_default_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  inverted_default_dungeon_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' dungeonssimple ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  inverted_default_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' dungeonsfull ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  inverted_default_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_exits  =  list ( Dungeon_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( Inverted_LW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_dungeon_entrances_must_exit  =  list ( Inverted_LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( Inverted_DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # randomize which desert ledge door is a must-exit 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_dungeon_entrances_must_exit . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_dungeon_entrances_must_exit . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_exits . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances  =  [ ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Inverted Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_exits . append ( ' Inverted Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances  =  [ ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' ,  ' Inverted Ganons Tower ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle aga door first. If it's on HC ledge, remaining HC ledge door must be must-exit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances_aga  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        aga_doors  =  [ i  for  i  in  all_entrances_aga ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( aga_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        aga_door  =  aga_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  aga_door  in  hc_ledge_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . random . shuffle ( hc_ledge_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            hc_ledge_must_exit  =  hc_ledge_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( hc_ledge_must_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_dungeon_entrances_must_exit . append ( hc_ledge_must_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  aga_door  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  aga_door  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  aga_door ,  ' Inverted Agahnims Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_exits . remove ( ' Inverted Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  lw_entrances ,  dungeon_exits ,  lw_dungeon_entrances_must_exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  dungeon_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' simple ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Inverted_Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        three_exit_caves  =  list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Inverted_Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-27 19:08:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        door_targets  =  list ( Inverted_Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we shuffle all 2 entrance caves as pairs as a start 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # start with the ones that need to be directed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        two_door_caves  =  list ( Inverted_Two_Door_Caves_Directional ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( two_door_caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  two_door_caves : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrance1 ,  entrance2  =  two_door_caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit1 ,  exit2  =  caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance1 ,  exit1 ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance2 ,  exit2 ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now the remaining pairs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        two_door_caves  =  list ( Inverted_Two_Door_Caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( two_door_caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        while  two_door_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance1 ,  entrance2  =  two_door_caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit1 ,  exit2  =  caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance1 ,  exit1 ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance2 ,  exit2 ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place links house 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        links_house_doors  =  [ i  for  i  in  bomb_shop_doors  +  blacksmith_doors  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             i  not  in  Inverted_Dark_Sanctuary_Doors  +  Isolated_LH_Doors ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        links_house  =  world . random . choice ( list ( links_house_doors ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  links_house ,  ' Inverted Links House Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  bomb_shop_doors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            bomb_shop_doors . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  blacksmith_doors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            blacksmith_doors . remove ( links_house ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-28 01:10:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  links_house  in  old_man_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            old_man_entrances . remove ( links_house ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dark sanc 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sanc_doors  =  [ door  for  door  in  Inverted_Dark_Sanctuary_Doors  if  door  in  bomb_shop_doors ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sanc_door  =  world . random . choice ( sanc_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . remove ( sanc_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  sanc_door ,  ' Inverted Dark Sanctuary ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . get_entrance ( ' Inverted Dark Sanctuary Exit ' ,  player ) . connect ( world . get_entrance ( sanc_door ,  player ) . parent_region ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_dm_entrances  =  [ ' Paradox Cave (Bottom) ' ,  ' Paradox Cave (Middle) ' ,  ' Paradox Cave (Top) ' ,  ' Old Man House (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' Fairy Ascension Cave (Bottom) ' ,  ' Fairy Ascension Cave (Top) ' ,  ' Spiral Cave (Bottom) ' ,  ' Old Man Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' Death Mountain Return Cave (East) ' ,  ' Spiral Cave ' ,  ' Old Man House (Top) ' ,  ' Spectacle Rock Cave ' ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' Spectacle Rock Cave Peak ' ,  ' Spectacle Rock Cave (Bottom) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, bumper cave bottom to DDM entrances not in east bottom 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Bumper Cave (Bottom) ' ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  old_man_exit  ==  ' Spike Cave ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            bomb_shop_doors . remove ( ' Spike Cave ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            bomb_shop_doors . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # add old man house to ensure it is always somewhere on light death mountain 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . extend ( list ( Old_Man_House ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . extend ( list ( three_exit_caves ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect rest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_dm_entrances ,  [ ] ,  caves ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        scramble_inverted_holes ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors [ : ] ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors [ : ] ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Inverted Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' restricted ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        simple_shuffle_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( Inverted_LW_Entrances  +  Inverted_LW_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( Inverted_DW_Entrances  +  Inverted_DW_Single_Cave_Doors  +  Inverted_Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_must_exits  =  list ( Inverted_LW_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Inverted_Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Cave_Three_Exits  +  Old_Man_House ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Inverted_Bomb_Shop_Single_Cave_Doors  +  Inverted_Bomb_Shop_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-05 19:06:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Inverted_Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        door_targets  =  list ( Inverted_Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place links house 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        links_house_doors  =  [ i  for  i  in  lw_entrances  +  dw_entrances  +  lw_must_exits  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             i  not  in  Inverted_Dark_Sanctuary_Doors  +  Isolated_LH_Doors ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        links_house  =  world . random . choice ( list ( links_house_doors ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  links_house ,  ' Inverted Links House Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  links_house  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  links_house  in  lw_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_must_exits . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dark sanc 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sanc_doors  =  [ door  for  door  in  Inverted_Dark_Sanctuary_Doors  if  door  in  dw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sanc_door  =  world . random . choice ( sanc_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_entrances . remove ( sanc_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  sanc_door ,  ' Inverted Dark Sanctuary ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . get_entrance ( ' Inverted Dark Sanctuary Exit ' ,  player ) . connect ( world . get_entrance ( sanc_door ,  player ) . parent_region ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place must exits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  dw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligible for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligible for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Inverted Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  bomb_shop  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  bomb_shop  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place the old man cave's entrance somewhere in the dark world 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( dw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  dw_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        scramble_inverted_holes ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' full ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( Inverted_LW_Entrances  +  Inverted_LW_Dungeon_Entrances  +  Inverted_LW_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( Inverted_DW_Entrances  +  Inverted_DW_Dungeon_Entrances  +  Inverted_DW_Single_Cave_Doors  +  Inverted_Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_must_exits  =  list ( Inverted_LW_Dungeon_Entrances_Must_Exit  +  Inverted_LW_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Inverted_Old_Man_Entrances  +  Old_Man_Entrances  +  [ ' Inverted Agahnims Tower ' ,  ' Tower of Hera ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits )   # don't need to consider three exit caves, have one exit caves to avoid parity issues 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Inverted_Bomb_Shop_Single_Cave_Doors  +  Inverted_Bomb_Shop_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-05 19:06:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Inverted_Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        door_targets  =  list ( Inverted_Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_house  =  list ( Old_Man_House ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # randomize which desert ledge door is a must-exit 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            lw_must_exits . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_must_exits . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves . append ( tuple ( world . random . sample ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            [ ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ] ,  3 ) ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances  =  [ ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Inverted Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Inverted Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances  =  [ ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' ,  ' Inverted Ganons Tower ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle aga door first. if it's on hc ledge, then one other hc ledge door has to be must_exit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances_aga  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        aga_doors  =  [ i  for  i  in  all_entrances_aga ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( aga_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        aga_door  =  aga_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  aga_door  in  hc_ledge_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . random . shuffle ( hc_ledge_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            hc_ledge_must_exit  =  hc_ledge_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( hc_ledge_must_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_must_exits . append ( hc_ledge_must_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  aga_door  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  aga_door  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  aga_door ,  ' Inverted Agahnims Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . remove ( ' Inverted Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place links house 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        links_house_doors  =  [ i  for  i  in  lw_entrances  +  dw_entrances  +  lw_must_exits  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             i  not  in  Inverted_Dark_Sanctuary_Doors  +  Isolated_LH_Doors ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        links_house  =  world . random . choice ( list ( links_house_doors ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  links_house ,  ' Inverted Links House Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  lw_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_must_exits . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dark sanc 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sanc_doors  =  [ door  for  door  in  Inverted_Dark_Sanctuary_Doors  if  door  in  dw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sanc_door  =  world . random . choice ( sanc_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_entrances . remove ( sanc_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  sanc_door ,  ' Inverted Dark Sanctuary ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . get_entrance ( ' Inverted Dark Sanctuary Exit ' ,  player ) . connect ( world . get_entrance ( sanc_door ,  player ) . parent_region ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man house 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # no dw must exits in inverted, but we randomize whether cave is in light or dark world 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves  + =  old_man_house 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                caves . remove ( old_man_house [ 0 ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            except  ValueError : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                pass 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            else :   # if the cave wasn't placed we get here 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_caves ( world ,  lw_entrances ,  [ ] ,  old_man_house ,  player )                 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_caves ( world ,  dw_entrances ,  [ ] ,  old_man_house ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  dw_entrances  +  lw_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  old_man_exit  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            old_man_world  =  ' dark ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  old_man_exit  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            old_man_world  =  ' light ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligible for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  blacksmith_hut  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        all_entrances  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligible for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  all_entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Inverted Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  bomb_shop  in  lw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  bomb_shop  in  dw_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place the old man cave's entrance somewhere in the same world he'll exit from 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  old_man_world  ==  ' light ' : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  old_man_world  ==  ' dark ' : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( dw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            old_man_entrance  =  dw_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        scramble_inverted_holes ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors  =  lw_entrances  +  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' crossed ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances  =  list ( Inverted_LW_Entrances  +  Inverted_LW_Dungeon_Entrances  +  Inverted_LW_Single_Cave_Doors  +  Inverted_Old_Man_Entrances  +  Inverted_DW_Entrances  +  Inverted_DW_Dungeon_Entrances  +  Inverted_DW_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        must_exits  =  list ( Inverted_LW_Entrances_Must_Exit  +  Inverted_LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Inverted_Old_Man_Entrances  +  Old_Man_Entrances  +  [ ' Inverted Agahnims Tower ' ,  ' Tower of Hera ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits  +  Old_Man_House )   # don't need to consider three exit caves, have one exit caves to avoid parity issues 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Inverted_Bomb_Shop_Single_Cave_Doors  +  Inverted_Bomb_Shop_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-05 19:06:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Inverted_Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        door_targets  =  list ( Inverted_Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # randomize which desert ledge door is a must-exit 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            must_exits . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            must_exits . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves . append ( tuple ( world . random . sample ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            [ ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ] ,  3 ) ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances  =  [ ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Inverted Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Inverted Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances  =  [ ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' ,  ' Inverted Ganons Tower ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle aga door. if it's on hc ledge, then one other hc ledge door has to be must_exit 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        aga_door  =  world . random . choice ( list ( entrances ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  aga_door  in  hc_ledge_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hc_ledge_entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . random . shuffle ( hc_ledge_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            hc_ledge_must_exit  =  hc_ledge_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( hc_ledge_must_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            must_exits . append ( hc_ledge_must_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . remove ( aga_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  aga_door ,  ' Inverted Agahnims Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . remove ( ' Inverted Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place links house 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        links_house_doors  =  [ i  for  i  in  entrances  +  must_exits  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             i  not  in  Inverted_Dark_Sanctuary_Doors  +  Isolated_LH_Doors ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        links_house  =  world . random . choice ( list ( links_house_doors ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  links_house ,  ' Inverted Links House Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  links_house  in  must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            must_exits . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dark sanc 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sanc_doors  =  [ door  for  door  in  Inverted_Dark_Sanctuary_Doors  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sanc_door  =  world . random . choice ( sanc_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . remove ( sanc_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  sanc_door ,  ' Inverted Dark Sanctuary ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . get_entrance ( ' Inverted Dark Sanctuary Exit ' ,  player ) . connect ( world . get_entrance ( sanc_door ,  player ) . parent_region ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        #place must-exit caves  
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  entrances ,  caves ,  must_exits ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ door  for  door  in  old_man_entrances  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligible for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place bomb shop, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot place it anywhere already taken (or that are otherwise not eligible for placement) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Inverted Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place the old man cave's entrance somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_entrance  =  entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  entrances ,  [ ] ,  caves ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        scramble_inverted_holes ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  entrances ,  door_targets ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle [ player ]  ==  ' insanity ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # beware ye who enter here 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances  =  Inverted_LW_Entrances  +  Inverted_LW_Dungeon_Entrances  +  Inverted_DW_Entrances  +  Inverted_DW_Dungeon_Entrances  +  Inverted_Old_Man_Entrances  +  Old_Man_Entrances  +  [ ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ,  ' Skull Woods First Section Door ' ,  ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ,  ' Hyrule Castle Entrance (South) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances_must_exits  =  Inverted_LW_Entrances_Must_Exit  +  Inverted_LW_Dungeon_Entrances_Must_Exit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors  =  Inverted_LW_Entrances  +  Inverted_LW_Dungeon_Entrances  +  Inverted_LW_Entrances_Must_Exit  +  Inverted_LW_Dungeon_Entrances_Must_Exit  +  [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ,  ' Hyrule Castle Secret Entrance Stairs ' ]  +  Inverted_Old_Man_Entrances  + \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                Inverted_DW_Entrances  +  Inverted_DW_Dungeon_Entrances  +  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ]  + \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                Inverted_LW_Single_Cave_Doors  +  Inverted_DW_Single_Cave_Doors  +  [ ' Desert Palace Entrance (West) ' ,  ' Desert Palace Entrance (North) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # randomize which desert ledge door is a must-exit 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            entrances_must_exits . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances_must_exits . append ( ' Desert Palace Entrance (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Desert Palace Entrance (North) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # TODO: there are other possible entrances we could support here by way of exiting from a connector, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # and rentering to find bomb shop. However appended list here is all those that we currently have 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # bomb shop logic for. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-17 23:21:50 +11:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Inverted_Bomb_Shop_Single_Cave_Doors  +  Inverted_Bomb_Shop_Multi_Cave_Doors  +  [ ' Turtle Rock Isolated Ledge Entrance ' ,  ' Hookshot Cave Back Entrance ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-05 19:06:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors  +  Inverted_Blacksmith_Multi_Cave_Doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        door_targets  =  list ( Inverted_Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Inverted_Old_Man_Entrances  +  Old_Man_Entrances )  +  [ ' Tower of Hera ' ,  ' Inverted Agahnims Tower ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits  +  [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ,  ' Skull Woods First Section Exit ' ,  ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                 ' Kakariko Well Exit ' ,  ' Bat Cave Exit ' ,  ' North Fairy Cave Exit ' ,  ' Lost Woods Hideout Exit ' ,  ' Lumberjack Tree Exit ' ,  ' Sanctuary Exit ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_entrances  =  [ ' Kakariko Well Drop ' ,  ' Bat Cave Drop ' ,  ' North Fairy Cave Drop ' ,  ' Lost Woods Hideout Drop ' ,  ' Lumberjack Tree Tree ' ,  ' Sanctuary Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets  =  [ ' Kakariko Well (top) ' ,  ' Bat Cave (right) ' ,  ' North Fairy Cave ' ,  ' Lost Woods Hideout (top) ' ,  ' Lumberjack Tree (top) ' ,  ' Sewer Drop ' ,  ' Skull Woods Second Section (Drop) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_entrances . append ( ' Hyrule Castle Secret Entrance Drop ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets . append ( ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . append ( ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Pyramid Entrance ' ,  ' Pyramid Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Inverted Pyramid Hole ' ,  ' Pyramid ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Inverted Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . extend ( [ ' Inverted Ganons Tower Exit ' ,  ' Pyramid Exit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Inverted Pyramid Hole ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Pyramid ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . extend ( [ ' Inverted Ganons Tower ' ,  ' Inverted Pyramid Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fill up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  hole_targets . pop ( ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place links house and dark sanc 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        links_house_doors  =  [ i  for  i  in  entrances  +  entrances_must_exits  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             i  not  in  Inverted_Dark_Sanctuary_Doors  +  Isolated_LH_Doors ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        links_house  =  world . random . choice ( list ( links_house_doors ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  links_house ,  ' Inverted Links House Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  links_house  in  entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  links_house  in  entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances_must_exits . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors . remove ( links_house ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sanc_doors  =  [ door  for  door  in  Inverted_Dark_Sanctuary_Doors  if  door  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sanc_door  =  world . random . choice ( sanc_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances . remove ( sanc_door ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors . remove ( sanc_door ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  sanc_door ,  ' Inverted Dark Sanctuary ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . get_entrance ( ' Inverted Dark Sanctuary Exit ' ,  player ) . connect ( world . get_entrance ( sanc_door ,  player ) . parent_region ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now let's deal with mandatory reachable stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  extract_reachable_exit ( cavelist ) : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            world . random . shuffle ( cavelist ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            candidate  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave  in  cavelist : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  tuple )  and  len ( cave )  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # special handling: TRock has two entries that we should consider entrance only 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # ToDo this should be handled in a more sensible manner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  cave [ 0 ]  in  [ ' Turtle Rock Exit (Front) ' ,  ' Spectacle Rock Cave Exit (Peak) ' ]  and  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    candidate  =  cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  candidate  is  None : 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-13 17:07:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                raise  KeyError ( ' No suitable cave. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            cavelist . remove ( candidate ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_reachable_exit ( entrance ,  caves ,  doors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  extract_reachable_exit ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit  =  cave [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  cave [ : - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  exit ,  entrance ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # rest of cave now is forced to be in this world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect mandatory exits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance  in  entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_reachable_exit ( entrance ,  caves ,  doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  [ entrance  for  entrance  in  old_man_entrances  if  entrance  in  entrances ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . remove ( old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_exit ( world ,  ' Old Man Cave Exit (East) ' ,  old_man_exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  doors . pop ( ) ,  ' Old Man Cave Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . append ( ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  [ door  for  door  in  blacksmith_doors  if  door  in  doors ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors . remove ( blacksmith_hut ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  [ door  for  door  in  bomb_shop_doors  if  door  in  doors ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Inverted Big Bomb Shop ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        doors . remove ( bomb_shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle remaining caves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  cave  in  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  cave : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  entrances . pop ( ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_entrance ( world ,  doors . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_doors ( world ,  doors ,  door_targets ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        raise  NotImplementedError ( ' Shuffling not supported yet ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # patch swamp drain 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Dam ' ,  player ) . connected_region . name  !=  ' Dam '  or  world . get_entrance ( ' Swamp Palace ' ,  player ) . connected_region . name  !=  ' Swamp Palace (Entrance) ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . swamp_patch_required [ player ]  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # check for potion shop location 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Potion Shop ' ,  player ) . connected_region . name  !=  ' Potion Shop ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . powder_patch_required [ player ]  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # check for ganon location 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-23 10:18:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Inverted Pyramid Hole ' ,  player ) . connected_region . name  !=  ' Pyramid ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . ganon_at_pyramid [ player ]  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-23 10:18:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # check for Ganon's Tower location 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Inverted Ganons Tower ' ,  player ) . connected_region . name  !=  ' Ganons Tower (Entrance) ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . ganonstower_vanilla [ player ]  =  False 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect_simple ( world ,  exitname ,  regionname ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . get_entrance ( exitname ,  player ) . connect ( world . get_region ( regionname ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 00:17:36 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect_entrance ( world ,  entrancename :  str ,  exitname :  str ,  player :  int ) :  
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    entrance  =  world . get_entrance ( entrancename ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # check if we got an entrance or a region to connect to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    try : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        region  =  world . get_region ( exitname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        exit  =  None 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-13 17:07:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    except  KeyError : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        exit  =  world . get_entrance ( exitname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        region  =  exit . parent_region 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # if this was already connected somewhere, remove the backreference 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  entrance . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance . connected_region . entrances . remove ( entrance ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-04 14:23:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    target  =  exit_ids [ exit . name ] [ 0 ]  if  exit  is  not  None  else  exit_ids . get ( region . name ,  None ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    addresses  =  door_addresses [ entrance . name ] [ 0 ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-04 14:23:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    entrance . connect ( region ,  addresses ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . spoiler . set_entrance ( entrance . name ,  exit . name  if  exit  is  not  None  else  region . name ,  ' entrance ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect_exit ( world ,  exitname ,  entrancename ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    entrance  =  world . get_entrance ( entrancename ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    exit  =  world . get_entrance ( exitname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # if this was already connected somewhere, remove the backreference 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  exit . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit . connected_region . entrances . remove ( exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    exit . connect ( entrance . parent_region ,  door_addresses [ entrance . name ] [ 1 ] ,  exit_ids [ exit . name ] [ 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . spoiler . set_entrance ( entrance . name ,  exit . name ,  ' exit ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect_two_way ( world ,  entrancename ,  exitname ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    entrance  =  world . get_entrance ( entrancename ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    exit  =  world . get_entrance ( exitname ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # if these were already connected somewhere, remove the backreference 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  entrance . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance . connected_region . entrances . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  exit . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit . connected_region . entrances . remove ( exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    entrance . connect ( exit . parent_region ,  door_addresses [ entrance . name ] [ 0 ] ,  exit_ids [ exit . name ] [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    exit . connect ( entrance . parent_region ,  door_addresses [ entrance . name ] [ 1 ] ,  exit_ids [ exit . name ] [ 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . spoiler . set_entrance ( entrance . name ,  exit . name ,  ' both ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  scramble_holes ( world ,  player ) :  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    hole_entrances  =  [ ( ' Kakariko Well Cave ' ,  ' Kakariko Well Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Bat Cave Cave ' ,  ' Bat Cave Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' North Fairy Cave ' ,  ' North Fairy Cave Drop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                      ( ' Lost Woods Hideout Stump ' ,  ' Lost Woods Hideout Drop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                      ( ' Lumberjack Tree Cave ' ,  ' Lumberjack Tree Tree ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Sanctuary ' ,  ' Sanctuary Grave ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_targets  =  [ ( ' Kakariko Well Exit ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' Bat Cave Exit ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' North Fairy Cave Exit ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    ( ' Lost Woods Hideout Exit ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 17:24:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    ( ' Lumberjack Tree Exit ' ,  ' Lumberjack Tree (top) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Pyramid Exit ' ,  ' Pyramid ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . mode [ player ]  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_entrances . append ( ( ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Drop ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # do not shuffle sanctuary into pyramid hole unless shuffle is crossed 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle [ player ]  ==  ' crossed ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Sanctuary Exit ' ,  ' Sewer Drop ' ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 17:24:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 17:24:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        exit ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Pyramid Entrance ' ,  exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Pyramid Hole ' ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle [ player ]  !=  ' crossed ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-20 14:57:03 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Sanctuary Exit ' ,  ' Sewer Drop ' ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 17:24:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  entrance ,  drop  in  hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  entrance ,  exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  drop ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  scramble_inverted_holes ( world ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_entrances  =  [ ( ' Kakariko Well Cave ' ,  ' Kakariko Well Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Bat Cave Cave ' ,  ' Bat Cave Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' North Fairy Cave ' ,  ' North Fairy Cave Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Lost Woods Hideout Stump ' ,  ' Lost Woods Hideout Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Lumberjack Tree Cave ' ,  ' Lumberjack Tree Tree ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Sanctuary ' ,  ' Sanctuary Grave ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_targets  =  [ ( ' Kakariko Well Exit ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' Bat Cave Exit ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' North Fairy Cave Exit ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' Lost Woods Hideout Exit ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' Lumberjack Tree Exit ' ,  ' Lumberjack Tree (top) ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Inverted Pyramid Entrance ' ,  ' Pyramid Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Inverted Pyramid Hole ' ,  ' Pyramid ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Pyramid Exit ' ,  ' Pyramid ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_entrances . append ( ( ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Drop ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_targets . append ( ( ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # do not shuffle sanctuary into pyramid hole unless shuffle is crossed 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle [ player ]  ==  ' crossed ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Sanctuary Exit ' ,  ' Sewer Drop ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        exit ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Inverted Pyramid Entrance ' ,  exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Inverted Pyramid Hole ' ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 18:24:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . shuffle [ player ]  !=  ' crossed ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Sanctuary Exit ' ,  ' Sewer Drop ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  entrance ,  drop  in  hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  entrance ,  exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  drop ,  target ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect_random ( world ,  exitlist ,  targetlist ,  player ,  two_way = False ) :  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    targetlist  =  list ( targetlist ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( targetlist ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  exit ,  target  in  zip ( exitlist ,  targetlist ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  two_way : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  exit ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  exit ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  connect_mandatory_exits ( world ,  entrances ,  caves ,  must_be_exits ,  player ) :  
						 
					
						
							
								
									
										
										
										
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								    # Keeps track of entrances that cannot be used to access each exit / cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . mode [ player ]  ==  ' inverted ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        invalid_connections  =  Inverted_Must_Exit_Invalid_Connections . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        invalid_connections  =  Must_Exit_Invalid_Connections . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    invalid_cave_connections  =  defaultdict ( set ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    if  world . logic [ player ]  in  [ ' owglitches ' ,  ' nologic ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        import  OverworldGlitchRules 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance  in  OverworldGlitchRules . get_non_mandatory_exits ( world . mode [ player ]  ==  ' inverted ' ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            invalid_connections [ entrance ]  =  set ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  entrance  in  must_be_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                must_be_exits . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . append ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ This works inplace """ 
							 
						 
					
						
							
								
									
										
										
										
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								    world . random . shuffle ( entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . random . shuffle ( caves ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # Handle inverted Aga Tower - if it depends on connections, then so does Hyrule Castle Ledge 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . mode [ player ]  ==  ' inverted ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance  in  invalid_connections : 
							 
						 
					
						
							
								
									
										
										
										
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								            if  world . get_entrance ( entrance ,  player ) . connected_region  ==  world . get_region ( ' Inverted Agahnims Tower ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                         player ) : 
							 
						 
					
						
							
								
									
										
										
										
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								                for  exit  in  invalid_connections [ entrance ] : 
							 
						 
					
						
							
								
									
										
										
										
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								                    invalid_connections [ exit ]  =  invalid_connections [ exit ] . union ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        { ' Inverted Ganons Tower ' ,  ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' } ) 
							 
						 
					
						
							
								
									
										
										
										
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								                break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    used_caves  =  [ ] 
							 
						 
					
						
							
								
									
										
										
										
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								    required_entrances  =  0   # Number of entrances reserved for used_caves 
							 
						 
					
						
							
								
									
										
										
										
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								    while  must_be_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit  =  must_be_exits . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # find multi exit cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        cave  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  candidate  in  caves : 
							 
						 
					
						
							
								
									
										
										
										
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								            if  not  isinstance ( candidate ,  str )  and  ( candidate  in  used_caves  or  len ( candidate )  <  len ( entrances )  -  required_entrances  -  1 ) : 
							 
						 
					
						
							
								
									
										
										
										
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								                cave  =  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  cave  is  None : 
							 
						 
					
						
							
								
									
										
										
										
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								            raise  KeyError ( ' No more caves left. Should not happen! ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # all caves are sorted so that the last exit is always reachable 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_two_way ( world ,  exit ,  cave [ - 1 ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								        if  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance  =  next ( e  for  e  in  entrances [ : : - 1 ]  if  e  not  in  invalid_connections [ exit ]  and  e  not  in  invalid_cave_connections [ tuple ( cave ) ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . remove ( entrance ) 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  entrance ,  cave [ 0 ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								            if  cave  in  used_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                required_entrances  - =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                used_caves . remove ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  entrance  in  invalid_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  exit2  in  invalid_connections [ entrance ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    invalid_connections [ exit2 ]  =  invalid_connections [ exit2 ] . union ( invalid_connections [ exit ] ) . union ( invalid_cave_connections [ tuple ( cave ) ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								        elif  cave [ - 1 ]  ==  ' Spectacle Rock Cave Exit ' :  #Spectacle rock only has one exit 
							 
						 
					
						
							
								
									
										
										
										
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								            cave_entrances  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave_exit  in  cave [ : - 1 ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance  =  next ( e  for  e  in  entrances [ : : - 1 ]  if  e  not  in  invalid_connections [ exit ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave_entrances . append ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_two_way ( world , entrance , cave_exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  entrance  not  in  invalid_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    invalid_connections [ exit ]  =  set ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  all ( entrance  in  invalid_connections  for  entrance  in  cave_entrances ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                new_invalid_connections  =  invalid_connections [ cave_entrances [ 0 ] ] . intersection ( invalid_connections [ cave_entrances [ 1 ] ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  exit2  in  new_invalid_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    invalid_connections [ exit2 ]  =  invalid_connections [ exit2 ] . union ( invalid_connections [ exit ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								        else : #save for later so we can connect to multiple exits 
							 
						 
					
						
							
								
									
										
										
										
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								            if  cave  in  used_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                required_entrances  - =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                used_caves . remove ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                required_entrances  + =  len ( cave ) - 1 
							 
						 
					
						
							
								
									
										
										
										
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								            caves . append ( cave [ 0 : - 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								            world . random . shuffle ( caves ) 
							 
						 
					
						
							
								
									
										
										
										
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								            used_caves . append ( cave [ 0 : - 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								            invalid_cave_connections [ tuple ( cave [ 0 : - 1 ] ) ]  =  invalid_cave_connections [ tuple ( cave ) ] . union ( invalid_connections [ exit ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								        caves . remove ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  cave  in  used_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  cave  in  caves :  #check if we placed multiple entrances from this 3 or 4 exit  
							 
						 
					
						
							
								
									
										
										
										
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								            for  cave_exit  in  cave : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance  =  next ( e  for  e  in  entrances [ : : - 1 ]  if  e  not  in  invalid_cave_connections [ tuple ( cave ) ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                invalid_cave_connections [ tuple ( cave ) ]  =  set ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_two_way ( world ,  entrance ,  cave_exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . remove ( cave ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ,  player ) :  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ This works inplace """ 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . random . shuffle ( dw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . random . shuffle ( caves ) 
							 
						 
					
						
							
								
									
										
										
										
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								    while  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect highest exit count caves first, prevent issue where we have 2 or 3 exits accross worlds left to fill 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        cave_candidate  =  ( None ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i ,  cave  in  enumerate ( caves ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  len ( cave )  >  cave_candidate [ 1 ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave_candidate  =  ( i ,  len ( cave ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        cave  =  caves . pop ( cave_candidate [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        target  =  lw_entrances  if  world . random . randint ( 0 ,  1 )  ==  0  else  dw_entrances 
							 
						 
					
						
							
								
									
										
										
										
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								        if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # check if we can still fit the cave into our target group 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  len ( target )  <  len ( cave ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # need to use other set 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            target  =  lw_entrances  if  target  is  dw_entrances  else  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  target . pop ( ) ,  exit ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_doors ( world ,  doors ,  targets ,  player ) :  
						 
					
						
							
								
									
										
										
										
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								    """ This works inplace """ 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . random . shuffle ( targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-20 01:48:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    placing  =  min ( len ( doors ) ,  len ( targets ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  door ,  target  in  zip ( doors ,  targets ) : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  door ,  target ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-20 01:48:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    doors [ : ]  =  doors [ placing : ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    targets [ : ]  =  targets [ placing : ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  skull_woods_shuffle ( world ,  player ) :  
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_random ( world ,  [ ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] , 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                   [ ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ,  ' Skull Woods Second Section (Drop) ' ] ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_random ( world ,  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ] , 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                   [ ' Skull Woods First Section Exit ' ,  ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' ] ,  player ,  True ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  simple_shuffle_dungeons ( world ,  player ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    skull_woods_shuffle ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    dungeon_entrances  =  [ ' Eastern Palace ' ,  ' Tower of Hera ' ,  ' Thieves Town ' ,  ' Skull Woods Final Section ' ,  ' Palace of Darkness ' ,  ' Ice Palace ' ,  ' Misery Mire ' ,  ' Swamp Palace ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    dungeon_exits  =  [ ' Eastern Palace Exit ' ,  ' Tower of Hera Exit ' ,  ' Thieves Town Exit ' ,  ' Skull Woods Final Section Exit ' ,  ' Palace of Darkness Exit ' ,  ' Ice Palace Exit ' ,  ' Misery Mire Exit ' ,  ' Swamp Palace Exit ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . mode [ player ]  !=  ' inverted ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_exits . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dungeon_entrances . append ( ' Inverted Agahnims Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_exits . append ( ' Inverted Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # shuffle up single entrance dungeons 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_random ( world ,  dungeon_entrances ,  dungeon_exits ,  player ,  True ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # mix up 4 door dungeons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    multi_dungeons  =  [ ' Desert ' ,  ' Turtle Rock ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . mode [ player ]  ==  ' open '  or  ( world . mode [ player ]  ==  ' inverted '  and  world . shuffle_ganon ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        multi_dungeons . append ( ' Hyrule Castle ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . random . shuffle ( multi_dungeons ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    dp_target  =  multi_dungeons [ 0 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tr_target  =  multi_dungeons [ 1 ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . mode [ player ]  not  in  [ ' open ' ,  ' inverted ' ]  or  ( world . mode [ player ]  ==  ' inverted '  and  world . shuffle_ganon  is  False ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place hyrule castle as intended 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hc_target  =  ' Hyrule Castle ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hc_target  =  multi_dungeons [ 2 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # ToDo improve this? 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . mode [ player ]  !=  ' inverted ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  hc_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Hyrule Castle Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Agahnims Tower ' ,  ' Agahnims Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  hc_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Hyrule Castle Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Hyrule Castle Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Agahnims Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  hc_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Hyrule Castle Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Hyrule Castle Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Agahnims Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  dp_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Desert Palace Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Desert Palace Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Desert Palace Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Agahnims Tower ' ,  ' Desert Palace Exit (North) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  dp_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Desert Palace Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Desert Palace Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Desert Palace Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Desert Palace Exit (North) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  dp_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock ' ,  ' Desert Palace Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Desert Palace Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Desert Palace Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Desert Palace Exit (North) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  tr_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Turtle Rock Exit (Front) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Agahnims Tower ' ,  ' Turtle Rock Isolated Ledge Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  tr_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Turtle Rock Exit (Front) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Turtle Rock Isolated Ledge Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  tr_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock ' ,  ' Turtle Rock Exit (Front) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Turtle Rock Isolated Ledge Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  hc_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Hyrule Castle Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  hc_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Hyrule Castle Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Hyrule Castle Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  hc_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock ' ,  ' Hyrule Castle Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Inverted Ganons Tower Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Hyrule Castle Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Hyrule Castle Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  dp_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Desert Palace Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Desert Palace Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Desert Palace Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Desert Palace Exit (North) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  dp_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Desert Palace Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Desert Palace Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Desert Palace Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Desert Palace Exit (North) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  dp_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock ' ,  ' Desert Palace Exit (South) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Desert Palace Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Desert Palace Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Desert Palace Exit (North) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  tr_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Turtle Rock Exit (Front) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Inverted Ganons Tower ' ,  ' Turtle Rock Isolated Ledge Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  tr_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Turtle Rock Exit (Front) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Turtle Rock Isolated Ledge Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  tr_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock ' ,  ' Turtle Rock Exit (Front) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Turtle Rock Isolated Ledge Exit ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  unbias_some_entrances ( world ,  Dungeon_Exits ,  Cave_Exits ,  Old_Man_House ,  Cave_Three_Exits ) :  
						 
					
						
							
								
									
										
										
										
											2019-02-22 05:59:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  shuffle_lists_in_list ( ls ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i ,  item  in  enumerate ( ls ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( item ,  list ) : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ls [ i ]  =  world . random . sample ( item ,  len ( item ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-22 05:59:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  tuplize_lists_in_list ( ls ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i ,  item  in  enumerate ( ls ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( item ,  list ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ls [ i ]  =  tuple ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_lists_in_list ( Dungeon_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_lists_in_list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_lists_in_list ( Old_Man_House ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shuffle_lists_in_list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # paradox fixup 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  Cave_Three_Exits [ 1 ] [ 0 ]  ==  " Paradox Cave Exit (Bottom) " : 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 07:01:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        i  =  world . random . randint ( 1 ,  2 ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-22 05:59:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        Cave_Three_Exits [ 1 ] [ 0 ]  =  Cave_Three_Exits [ 1 ] [ i ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        Cave_Three_Exits [ 1 ] [ i ]  =  " Paradox Cave Exit (Bottom) " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # TR fixup 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tr_fixup  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  i ,  item  in  enumerate ( Dungeon_Exits [ - 1 ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  ' Turtle Rock Ledge Exit (East) '  ==  item : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            tr_fixup  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  0  !=  i : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                Dungeon_Exits [ - 1 ] [ i ]  =  Dungeon_Exits [ - 1 ] [ 0 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                Dungeon_Exits [ - 1 ] [ 0 ]  =  ' Turtle Rock Ledge Exit (East) ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  not  tr_fixup :  raise  RuntimeError ( " TR entrance shuffle fixup didn ' t happen " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tuplize_lists_in_list ( Dungeon_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tuplize_lists_in_list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tuplize_lists_in_list ( Old_Man_House ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tuplize_lists_in_list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-01-02 22:41:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								lookup  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " both " :  connect_two_way , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " entrance " :  connect_entrance , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " exit " :  lambda  x ,  y ,  z ,  w :  connect_exit ( x ,  z ,  y ,  w ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  plando_connect ( world ,  player :  int ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . plando_connections [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  connection  in  world . plando_connections [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            func  =  lookup [ connection . direction ] 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-17 18:28:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                func ( world ,  connection . entrance ,  connection . exit ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            except  Exception  as  e : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                raise  Exception ( f " Could not connect using  { connection } " )  from  e 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-02 22:41:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								LW_Dungeon_Entrances  =  [ ' Desert Palace Entrance (South) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Desert Palace Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Desert Palace Entrance (North) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Eastern Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Tower of Hera ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Hyrule Castle Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Hyrule Castle Entrance (East) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ' Agahnims Tower ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LW_Dungeon_Entrances_Must_Exit  =  [ ' Desert Palace Entrance (East) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Dungeon_Entrances  =  [ ' Thieves Town ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Skull Woods Final Section ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Ice Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Misery Mire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Palace of Darkness ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Swamp Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Turtle Rock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Death Mountain Ledge (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Dungeon_Entrances_Must_Exit  =  [ ' Dark Death Mountain Ledge (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' Turtle Rock Isolated Ledge Entrance ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 16:11:11 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Dungeon_Exits_Base  =  [ [ ' Desert Palace Exit (South) ' ,  ' Desert Palace Exit (West) ' ,  ' Desert Palace Exit (East) ' ] ,  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Desert Palace Exit (North) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Eastern Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Tower of Hera Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Thieves Town Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Skull Woods Final Section Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Ice Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Misery Mire Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Palace of Darkness Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Swamp Palace Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 21:33:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Agahnims Tower Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-22 05:59:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 [ ' Turtle Rock Ledge Exit (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Turtle Rock Exit (Front) ' ,   ' Turtle Rock Ledge Exit (West) ' ,  ' Turtle Rock Isolated Ledge Exit ' ] ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Entrances_Must_Exit  =  [ ' Bumper Cave (Top) ' ,  ' Hookshot Cave Back Entrance ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Two_Door_Caves_Directional  =  [ ( ' Bumper Cave (Bottom) ' ,  ' Bumper Cave (Top) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ( ' Hookshot Cave ' ,  ' Hookshot Cave Back Entrance ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Two_Door_Caves  =  [ ( ' Elder House (East) ' ,  ' Elder House (West) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ( ' Two Brothers House (East) ' ,  ' Two Brothers House (West) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ( ' Superbunny Cave (Bottom) ' ,  ' Superbunny Cave (Top) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Old_Man_Entrances  =  [ ' Old Man Cave (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Old Man House (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Death Mountain Return Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Spectacle Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Spectacle Rock Cave Peak ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Spectacle Rock Cave (Bottom) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 16:11:11 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Old_Man_House_Base  =  [ [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ] ]  
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 16:11:11 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Cave_Exits_Base  =  [ [ ' Elder House Exit (East) ' ,  ' Elder House Exit (West) ' ] ,  
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								              [ ' Two Brothers House Exit (East) ' ,  ' Two Brothers House Exit (West) ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              [ ' Death Mountain Return Cave Exit (West) ' ,  ' Death Mountain Return Cave Exit (East) ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              [ ' Fairy Ascension Cave Exit (Bottom) ' ,  ' Fairy Ascension Cave Exit (Top) ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              [ ' Bumper Cave Exit (Top) ' ,  ' Bumper Cave Exit (Bottom) ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              [ ' Hookshot Cave Exit (South) ' ,  ' Hookshot Cave Exit (North) ' ] ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 16:11:11 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Cave_Exits_Base  + =  [ ( ' Superbunny Cave Exit (Bottom) ' ,  ' Superbunny Cave Exit (Top) ' ) ,  
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								              ( ' Spiral Cave Exit (Top) ' ,  ' Spiral Cave Exit ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-01-02 22:41:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Cave_Three_Exits_Base  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ( ' Spectacle Rock Cave Exit (Peak) ' ,  ' Spectacle Rock Cave Exit (Top) ' ,  ' Spectacle Rock Cave Exit ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ( ' Paradox Cave Exit (Top) ' ,  ' Paradox Cave Exit (Middle) ' ,  ' Paradox Cave Exit (Bottom) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
									
										
										
										
											2019-02-03 23:03:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LW_Entrances  =  [ ' Elder House (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Elder House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Two Brothers House (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Two Brothers House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Old Man Cave (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Old Man House (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Death Mountain Return Cave (West) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Paradox Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Paradox Cave (Middle) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Fairy Ascension Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Fairy Ascension Cave (Top) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Spiral Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Spiral Cave (Bottom) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Entrances  =  [ ' Bumper Cave (Bottom) ' ,  
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Superbunny Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Superbunny Cave (Bottom) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Hookshot Cave ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Bomb_Shop_Multi_Cave_Doors  =  [ ' Hyrule Castle Entrance (South) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Misery Mire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Thieves Town ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Bumper Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Swamp Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Hyrule Castle Secret Entrance Stairs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Skull Woods First Section Door ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Skull Woods Second Section Door (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Skull Woods Second Section Door (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Skull Woods Final Section ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Ice Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Turtle Rock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Dark Death Mountain Ledge (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Dark Death Mountain Ledge (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Superbunny Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Superbunny Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Hookshot Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Ganons Tower ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Desert Palace Entrance (South) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Tower of Hera ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Two Brothers House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Old Man Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Old Man House (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Old Man House (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Death Mountain Return Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Death Mountain Return Cave (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Spectacle Rock Cave Peak ' , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-05 14:44:00 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              ' Spectacle Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Spectacle Rock Cave (Bottom) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              ' Paradox Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Paradox Cave (Middle) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Fairy Ascension Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Fairy Ascension Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Spiral Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Spiral Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Palace of Darkness ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Hyrule Castle Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Hyrule Castle Entrance (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Agahnims Tower ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Desert Palace Entrance (West) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 22:42:18 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              ' Desert Palace Entrance (North) ' 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-20 20:13:48 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              # all entrances below this line would be possible for blacksmith_hut 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              # if it were not for dwarf checking multi-entrance caves 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 22:42:18 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Blacksmith_Multi_Cave_Doors  =  [ ' Eastern Palace ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Elder House (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Elder House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Two Brothers House (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Old Man Cave (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Sanctuary ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Lumberjack Tree Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Lost Woods Hideout Stump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' North Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Bat Cave Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Kakariko Well Cave ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LW_Single_Cave_Doors  =  [ ' Blinds Hideout ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-02 19:05:26 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ' Light Hype Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:36:06 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ' Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Chicken House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Aginahs Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Sahasrahlas Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Cave Shop (Lake Hylia) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Blacksmiths Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Sick Kids House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Lost Woods Gamble ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Snitch Lady (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Snitch Lady (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Bush Covered House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Tavern (Front) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Light World Bomb Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Kakariko Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Mini Moldorm Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Long Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Good Bee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' 20 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' 50 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Ice Rod Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Library ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Lumberjack House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Lake Hylia Fortune Teller ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Kakariko Gamble Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Waterfall of Wishing ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Graveyard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Cave 45 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Bonk Fairy (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Mimic Cave ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Single_Cave_Doors  =  [ ' Bonk Fairy (Dark) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Sanctuary Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Big Bomb Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Death Mountain Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Lake Hylia Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Mire Shed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' East Dark World Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Archery Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Hype Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Brewery ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Lake Hylia Ledge Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark World Hammer Peg Cave ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Blacksmith_Single_Cave_Doors  =  [ ' Blinds Hideout ' ,  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-02 19:05:26 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Light Hype Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Chicken House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Aginahs Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Sahasrahlas Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Cave Shop (Lake Hylia) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Blacksmiths Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Sick Kids House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lost Woods Gamble ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Snitch Lady (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Snitch Lady (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Bush Covered House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Tavern (Front) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Light World Bomb Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kakariko Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Mini Moldorm Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Long Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Good Bee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' 20 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' 50 Rupee Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Ice Rod Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Library ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Potion Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-02 21:55:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Dam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lumberjack House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lake Hylia Fortune Teller ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kakariko Gamble Game ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 21:10:09 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Bomb_Shop_Single_Cave_Doors  =  [ ' Waterfall of Wishing ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Graveyard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Cave 45 ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 21:10:09 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Bonk Fairy (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' East Dark World Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Ledge Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Hype Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Bonk Fairy (Dark) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Brewery ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Sanctuary Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Archery Game ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Mire Shed ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Death Mountain Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 01:38:28 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Mimic Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Big Bomb Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-02 21:55:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Shop ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Single_Cave_Doors  =  [ ' Pyramid Fairy ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Single_Cave_Targets  =  [ ' Blinds Hideout ' ,  
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Bonk Fairy (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Lake Hylia Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Swamp Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Desert Healer Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Chicken House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Aginahs Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Sahasrahlas Hut ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Cave Shop (Lake Hylia) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Sick Kids House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Lost Woods Gamble ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Snitch Lady (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Snitch Lady (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Bush Covered House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Tavern (Front) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Light World Bomb Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Kakariko Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Cave 45 ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Graveyard Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Mini Moldorm Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Long Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Good Bee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' 20 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' 50 Rupee Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Ice Rod Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Library ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Potion Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Waterfall of Wishing ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' East Dark World Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Ledge Healer Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Hype Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Bonk Fairy (Dark) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Brewery ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Sanctuary Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Village of Outcasts Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Archery Game ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Mire Shed ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Dark Desert Healer Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Spike Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Death Mountain Healer Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Mimic Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Lumberjack House ' , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Lake Hylia Fortune Teller ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Kakariko Gamble Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dam ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Inverted_LW_Dungeon_Entrances  =  [ ' Desert Palace Entrance (South) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Eastern Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Tower of Hera ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Hyrule Castle Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Hyrule Castle Entrance (East) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_DW_Dungeon_Entrances  =  [ ' Thieves Town ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Skull Woods Final Section ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Ice Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Misery Mire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Palace of Darkness ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Swamp Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Turtle Rock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Death Mountain Ledge (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Death Mountain Ledge (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Turtle Rock Isolated Ledge Entrance ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Inverted Agahnims Tower ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_LW_Dungeon_Entrances_Must_Exit  =  [ ' Desert Palace Entrance (East) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Dungeon_Exits_Base  =  [ [ ' Desert Palace Exit (South) ' ,  ' Desert Palace Exit (West) ' ,  ' Desert Palace Exit (East) ' ] ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Desert Palace Exit (North) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Eastern Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Tower of Hera Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Thieves Town Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Skull Woods Final Section Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Ice Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Misery Mire Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Palace of Darkness Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Swamp Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Inverted Agahnims Tower Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 [ ' Turtle Rock Ledge Exit (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Turtle Rock Exit (Front) ' ,   ' Turtle Rock Ledge Exit (West) ' ,  ' Turtle Rock Isolated Ledge Exit ' ] ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_LW_Entrances_Must_Exit  =  [ ' Death Mountain Return Cave (West) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                   ' Two Brothers House (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Two_Door_Caves_Directional  =  [ ( ' Old Man Cave (West) ' ,  ' Death Mountain Return Cave (West) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ( ' Two Brothers House (East) ' ,  ' Two Brothers House (West) ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Two_Door_Caves  =  [ ( ' Elder House (East) ' ,  ' Elder House (West) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ( ' Superbunny Cave (Bottom) ' ,  ' Superbunny Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ( ' Hookshot Cave ' ,  ' Hookshot Cave Back Entrance ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Old_Man_Entrances  =  [ ' Dark Death Mountain Fairy ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' Spike Cave ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_LW_Entrances  =  [ ' Elder House (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Elder House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Two Brothers House (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Old Man Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Old Man Cave (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Old Man House (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Old Man House (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Death Mountain Return Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Paradox Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Paradox Cave (Middle) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Spectacle Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Spectacle Rock Cave Peak ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Spectacle Rock Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Fairy Ascension Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Fairy Ascension Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Spiral Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Spiral Cave (Bottom) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_DW_Entrances  =  [ ' Bumper Cave (Bottom) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Superbunny Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Superbunny Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Hookshot Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' Hookshot Cave Back Entrance ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Bomb_Shop_Multi_Cave_Doors  =  [ ' Hyrule Castle Entrance (South) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Misery Mire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Thieves Town ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Bumper Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Swamp Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Hyrule Castle Secret Entrance Stairs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Skull Woods First Section Door ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Skull Woods Second Section Door (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Skull Woods Second Section Door (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Skull Woods Final Section ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Ice Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Turtle Rock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Dark Death Mountain Ledge (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Dark Death Mountain Ledge (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Superbunny Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Superbunny Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Hookshot Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Inverted Agahnims Tower ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Desert Palace Entrance (South) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Tower of Hera ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Two Brothers House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Old Man Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Old Man House (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Old Man House (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Death Mountain Return Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Death Mountain Return Cave (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Spectacle Rock Cave Peak ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Paradox Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Paradox Cave (Middle) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Fairy Ascension Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Fairy Ascension Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Spiral Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Spiral Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Palace of Darkness ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Hyrule Castle Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Hyrule Castle Entrance (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Inverted Ganons Tower ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Desert Palace Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' Desert Palace Entrance (North) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-05 14:22:50 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Inverted_Blacksmith_Multi_Cave_Doors  =  Blacksmith_Multi_Cave_Doors   # same as non-inverted  
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_LW_Single_Cave_Doors  =  LW_Single_Cave_Doors  +  [ ' Inverted Big Bomb Shop ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_DW_Single_Cave_Doors  =  [ ' Bonk Fairy (Dark) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Inverted Dark Sanctuary ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Inverted Links House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Bumper Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Lake Hylia Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Mire Shed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' East Dark World Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Archery Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Hype Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Brewery ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark Lake Hylia Ledge Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark World Hammer Peg Cave ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Bomb_Shop_Single_Cave_Doors  =  [ ' Waterfall of Wishing ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Graveyard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Cave 45 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Bonk Fairy (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' East Dark World Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Lake Hylia Ledge Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Hype Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Bonk Fairy (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Brewery ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Inverted Dark Sanctuary ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Archery Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Mire Shed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Bumper Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Mimic Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Dark Lake Hylia Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-27 19:08:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                        ' Inverted Links House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Inverted Big Bomb Shop ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Single_Cave_Targets  =  [ ' Blinds Hideout ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Bonk Fairy (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lake Hylia Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Swamp Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Desert Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Chicken House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Aginahs Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Sahasrahlas Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Cave Shop (Lake Hylia) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Sick Kids House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lost Woods Gamble ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Snitch Lady (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Snitch Lady (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Bush Covered House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Tavern (Front) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Light World Bomb Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kakariko Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Cave 45 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Graveyard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Mini Moldorm Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Long Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Good Bee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' 20 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' 50 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Ice Rod Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Library ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Waterfall of Wishing ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' East Dark World Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Lake Hylia Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Lake Hylia Ledge Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Hype Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Bonk Fairy (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Brewery ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Village of Outcasts Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Lake Hylia Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Archery Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Mire Shed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Desert Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark Death Mountain Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Mimic Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lumberjack House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lake Hylia Fortune Teller ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kakariko Gamble Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Dam ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# in inverted we put dark sanctuary in west dark world for now  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Dark_Sanctuary_Doors  =  [ ' Inverted Dark Sanctuary ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Brewery ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Bumper Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Bumper Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' Thieves Town ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-09-21 21:59:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Isolated_LH_Doors  =  [ ' Kings Grave ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Waterfall of Wishing ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Desert Palace Entrance (South) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Desert Palace Entrance (North) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Ice Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Skull Woods Final Section ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Turtle Rock Isolated Ledge Entrance ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 00:01:43 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Entrances that cannot be used to access a must_exit entrance - symmetrical to allow reverse lookups  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Must_Exit_Invalid_Connections  =  defaultdict ( set ,  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Dark Death Mountain Ledge (East) ' :  { ' Dark Death Mountain Ledge (West) ' ,  ' Mimic Cave ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Dark Death Mountain Ledge (West) ' :  { ' Dark Death Mountain Ledge (East) ' ,  ' Mimic Cave ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Mimic Cave ' :  { ' Dark Death Mountain Ledge (West) ' ,  ' Dark Death Mountain Ledge (East) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Bumper Cave (Top) ' :  { ' Death Mountain Return Cave (West) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Death Mountain Return Cave (West) ' :  { ' Bumper Cave (Top) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Skull Woods Second Section Door (West) ' :  { ' Skull Woods Final Section ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Skull Woods Final Section ' :  { ' Skull Woods Second Section Door (West) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Inverted_Must_Exit_Invalid_Connections  =  defaultdict ( set ,  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Bumper Cave (Top) ' :  { ' Death Mountain Return Cave (West) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Death Mountain Return Cave (West) ' :  { ' Bumper Cave (Top) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Desert Palace Entrance (North) ' :  { ' Desert Palace Entrance (West) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Desert Palace Entrance (West) ' :  { ' Desert Palace Entrance (North) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Inverted Ganons Tower ' :  { ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Entrance (East) ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Hyrule Castle Entrance (West) ' :  { ' Hyrule Castle Entrance (East) ' ,  ' Inverted Ganons Tower ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Hyrule Castle Entrance (East) ' :  { ' Hyrule Castle Entrance (West) ' ,  ' Inverted Ganons Tower ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions  
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								mandatory_connections  =  [ ( ' Links House S&Q ' ,  ' Links House ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sanctuary S&Q ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Old Man S&Q ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Central Island Pier ' ,  ' Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-27 10:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Central Island Teleporter ' ,  ' Dark Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Zoras River ' ,  ' Zoras River ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-19 20:30:56 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Kings Grave Outer Rocks ' ,  ' Kings Grave Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Kings Grave Inner Rocks ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Kings Grave Mirror Spot ' ,  ' Kings Grave Area ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Kakariko Well (top to bottom) ' ,  ' Kakariko Well (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Master Sword Meadow ' ,  ' Master Sword Meadow ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Hobo Bridge ' ,  ' Hobo Bridge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace East Wing ' ,  ' Desert Palace East ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bat Cave Drop Ledge ' ,  ' Bat Cave Drop Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bat Cave Door ' ,  ' Bat Cave (left) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Lost Woods Hideout (top to bottom) ' ,  ' Lost Woods Hideout (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Lumberjack Tree (top to bottom) ' ,  ' Lumberjack Tree (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Stairs ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Desert Palace Stairs Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Entrance (North) Rocks ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Desert Ledge Return Rocks ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 15:31:37 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Hyrule Castle Ledge Courtyard Drop ' ,  ' Hyrule Castle Courtyard ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-12 08:20:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Hyrule Castle Main Gate ' ,  ' Hyrule Castle Courtyard ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Throne Room ' ,  ' Sewers (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sewers Door ' ,  ' Sewers ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sanctuary Push Door ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sewer Drop ' ,  ' Sewers ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sewers Back Door ' ,  ' Sewers (Dark) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Agahnim 1 ' ,  ' Agahnim 1 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Flute Spot 1 ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 23:07:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Death Mountain Entrance Rock ' ,  ' Death Mountain Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain Entrance Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Cave Drop ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Cave Peak Drop ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Death Mountain Return Ledge Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Old Man House Front to Back ' ,  ' Old Man House Back ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Old Man House Back to Front ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Broken Bridge (West) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Broken Bridge (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Spiral Cave Ledge Access ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spiral Cave Ledge Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Spiral Cave (top to bottom) ' ,  ' Spiral Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain (Top) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain (Top) ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain Drop ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Drop ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Tower of Hera Small Key Door ' ,  ' Tower of Hera (Basement) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Tower of Hera Big Key Door ' ,  ' Tower of Hera (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Top of Pyramid ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Drop (East) ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Drop (South) ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Teleporter ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Ledge ' ,  ' Dark Lake Hylia Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Ledge Drop ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' East Dark World Pier ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Island Mirror Spot ' ,  ' Lake Hylia Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-27 10:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Central Island Mirror Spot ' ,  ' Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Hyrule Castle Ledge Mirror Spot ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' South Dark World Bridge ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Dark World Bridge ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Maze Race Mirror Spot ' ,  ' Maze Race Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Village of Outcasts Heavy Rock ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Village of Outcasts Drop ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-11 22:04:58 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Village of Outcasts Eastern Rocks ' ,  ' Hammer Peg Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Village of Outcasts Pegs ' ,  ' Dark Grassy Lawn ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Peg Area Rocks ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Grassy Lawn Pegs ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Bat Cave Drop Ledge Mirror Spot ' ,  ' Bat Cave Drop Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Dark World River Pier ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' West Dark World Gap ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-08 21:56:57 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' East Dark World Broken Bridge Pass ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 23:54:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Catfish Exit Rock ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Catfish Entrance Rock ' ,  ' Catfish ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-08 21:56:57 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Northeast Dark World Broken Bridge Pass ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 23:07:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Entrance Rock ' ,  ' Bumper Cave Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Entrance Drop ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Entrance Mirror Spot ' ,  ' Death Mountain Entrance ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Ledge Drop ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Ledge Mirror Spot ' ,  ' Death Mountain Return Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods Forest ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Ledge Mirror Spot ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 01:38:28 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Desert Ledge (Northeast) Mirror Spot ' ,  ' Desert Ledge (Northeast) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Entrance (North) Mirror Spot ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Desert Teleporter ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Stairs Mirror Spot ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Hyrule Teleporter ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' South Hyrule Teleporter ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Kakariko Teleporter ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain Teleporter ' ,  ' Dark Death Mountain (West Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Push Block Reverse ' ,  ' Paradox Cave Chest Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Push Block ' ,  ' Paradox Cave Front ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Bomb Jump ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Drop ' ,  ' Paradox Cave Chest Area ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-17 18:38:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Light World Death Mountain Shop ' ,  ' Light World Death Mountain Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Rocks ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Mirror Spot ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Ledge Drop ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Ledge ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-22 16:41:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Cave Climb ' ,  ' Fairy Ascension Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Cave Pots ' ,  ' Fairy Ascension Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Cave Drop ' ,  ' Fairy Ascension Cave (Drop) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Mirror Spot ' ,  ' Spectacle Rock ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Death Mountain Drop (East) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Death Mountain Drop (West) ' ,  ' Dark Death Mountain (West Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain (Top) Mirror Spot ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Teleporter ' ,  ' Turtle Rock (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Drop ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Floating Island Drop ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Floating Island Mirror Spot ' ,  ' Death Mountain Floating Island (Light World) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain Teleporter ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Isolated Ledge Mirror Spot ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Spiral Cave Mirror Spot ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 01:38:28 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Mimic Cave Mirror Spot ' ,  ' Mimic Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Cave 45 Mirror Spot ' ,  ' Cave 45 Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 12:31:24 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Bombos Tablet Mirror Spot ' ,  ' Bombos Tablet Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 01:38:28 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Graveyard Ledge Mirror Spot ' ,  ' Graveyard Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Superbunny Cave Climb ' ,  ' Superbunny Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace Moat ' ,  ' Swamp Palace (First Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace Small Key Door ' ,  ' Swamp Palace (Starting Area) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace (Center) ' ,  ' Swamp Palace (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace (North) ' ,  ' Swamp Palace (North) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Thieves Town Big Key Door ' ,  ' Thieves Town (Deep) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Skull Woods Torch Room ' ,  ' Skull Woods Final Section (Mothula) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-19 09:54:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section Bomb Jump ' ,  ' Skull Woods First Section (Top) ' ) ,   # represents bomb jumping to big chest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section South Door ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section West Door ' ,  ' Skull Woods First Section (Left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Right) North Door ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Left) Door to Right ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Left) Door to Exit ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Top) One-Way Path ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Skull Woods Second Section (Drop) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Blind Fight ' ,  ' Blind Fight ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-08 04:40:16 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Desert Palace Pots (Outer) ' ,  ' Desert Palace Main (Inner) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Pots (Inner) ' ,  ' Desert Palace Main (Outer) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace Entrance Room ' ,  ' Ice Palace (Main) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace (East) ' ,  ' Ice Palace (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace (East Top) ' ,  ' Ice Palace (East Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace (Kholdstare) ' ,  ' Ice Palace (Kholdstare) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire Entrance Gap ' ,  ' Misery Mire (Main) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire (West) ' ,  ' Misery Mire (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire Big Key Door ' ,  ' Misery Mire (Final Area) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire (Vitreous) ' ,  ' Misery Mire (Vitreous) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Entrance Gap ' ,  ' Turtle Rock (First Section) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Entrance Gap Reverse ' ,  ' Turtle Rock (Entrance) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Pokey Room ' ,  ' Turtle Rock (Chain Chomp Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Chain Chomp Room) (North) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Chain Chomp Room) (South) ' ,  ' Turtle Rock (First Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Chain Chomp Staircase ' ,  ' Turtle Rock (Chain Chomp Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Big Chest) (North) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Big Key Door ' ,  ' Turtle Rock (Crystaroller Room) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-28 15:40:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Big Key Door Reverse ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Dark Room Staircase ' ,  ' Turtle Rock (Dark Room) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Dark Room) (North) ' ,  ' Turtle Rock (Crystaroller Room) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Dark Room) (South) ' ,  ' Turtle Rock (Eye Bridge) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Dark Room (South) ' ,  ' Turtle Rock (Dark Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Trinexx) ' ,  ' Turtle Rock (Trinexx) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Bridge Room ' ,  ' Palace of Darkness (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Bonk Wall ' ,  ' Palace of Darkness (Bonk Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Big Key Chest Staircase ' ,  ' Palace of Darkness (Big Key Chest) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness (North) ' ,  ' Palace of Darkness (North) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Big Key Door ' ,  ' Palace of Darkness (Final Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Hammer Peg Drop ' ,  ' Palace of Darkness (Center) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Spike Statue Room Door ' ,  ' Palace of Darkness (Harmless Hellway) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Maze Door ' ,  ' Palace of Darkness (Maze) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Tile Room) ' ,  ' Ganons Tower (Tile Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Tile Room) Key Door ' ,  ' Ganons Tower (Compass Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Bottom) (East) ' ,  ' Ganons Tower (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Hookshot Room) ' ,  ' Ganons Tower (Hookshot Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Map Room) ' ,  ' Ganons Tower (Map Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Double Switch Room) ' ,  ' Ganons Tower (Firesnake Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Firesnake Room) ' ,  ' Ganons Tower (Teleport Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Bottom) (West) ' ,  ' Ganons Tower (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Big Key Door ' ,  ' Ganons Tower (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Torch Rooms ' ,  ' Ganons Tower (Before Moldorm) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Moldorm Door ' ,  ' Ganons Tower (Moldorm) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Moldorm Gap ' ,  ' Agahnim 2 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 17:09:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Ganon Drop ' ,  ' Bottom of Pyramid ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-07 18:07:53 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Pyramid Drop ' ,  ' East Dark World ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								inverted_mandatory_connections  =  [ ( ' Links House S&Q ' ,  ' Inverted Links House ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Sanctuary S&Q ' ,  ' Inverted Dark Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Old Man S&Q ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Castle Ledge S&Q ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Lake Hylia Central Island Pier ' ,  ' Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:37:21 +11:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Lake Hylia Island Pier ' ,  ' Lake Hylia Island ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Lake Hylia Warp ' ,  ' Northeast Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Northeast Light World Warp ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-07 18:07:53 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Zoras River ' ,  ' Zoras River ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-07 18:58:57 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Waterfall of Wishing Cave ' ,  ' Waterfall of Wishing Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Northeast Light World Return ' ,  ' Northeast Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Kings Grave Outer Rocks ' ,  ' Kings Grave Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Kings Grave Inner Rocks ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Kakariko Well (top to bottom) ' ,  ' Kakariko Well (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Master Sword Meadow ' ,  ' Master Sword Meadow ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Hobo Bridge ' ,  ' Hobo Bridge ' ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace East Wing ' ,  ' Desert Palace East ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bat Cave Drop Ledge ' ,  ' Bat Cave Drop Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bat Cave Door ' ,  ' Bat Cave (left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Lost Woods Hideout (top to bottom) ' ,  ' Lost Woods Hideout (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Lumberjack Tree (top to bottom) ' ,  ' Lumberjack Tree (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace Stairs ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace Stairs Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace Entrance (North) Rocks ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Ledge Return Rocks ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Throne Room ' ,  ' Sewers (Dark) ' ) ,  ( ' Sewers Door ' ,  ' Sewers ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Sanctuary Push Door ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Sewer Drop ' ,  ' Sewers ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Sewers Back Door ' ,  ' Sewers (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Agahnim 1 ' ,  ' Agahnim 1 ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain Entrance Rock ' ,  ' Death Mountain Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain Entrance Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Spectacle Rock Cave Drop ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Spectacle Rock Cave Peak Drop ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain Return Ledge Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Old Man House Front to Back ' ,  ' Old Man House Back ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Old Man House Back to Front ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Broken Bridge (West) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Broken Bridge (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Death Mountain Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Spiral Cave Ledge Access ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Spiral Cave Ledge Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Spiral Cave (top to bottom) ' ,  ' Spiral Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Death Mountain (Top) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain (Top) ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain Drop ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Tower of Hera Small Key Door ' ,  ' Tower of Hera (Basement) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Tower of Hera Big Key Door ' ,  ' Tower of Hera (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Drop (East) ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Drop (South) ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Teleporter ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Ledge Pier ' ,  ' Dark Lake Hylia Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Ledge Drop ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-08 19:54:33 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Ice Palace Missing Wall ' ,  ' Dark Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Shallows ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' East Dark World Pier ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' South Dark World Bridge ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Dark World Bridge ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Village of Outcasts Heavy Rock ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Village of Outcasts Drop ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Village of Outcasts Eastern Rocks ' ,  ' Hammer Peg Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Village of Outcasts Pegs ' ,  ' Dark Grassy Lawn ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Peg Area Rocks ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Grassy Lawn Pegs ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Dark World River Pier ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' West Dark World Gap ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Dark World Broken Bridge Pass ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Northeast Dark World Broken Bridge Pass ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-11 01:14:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Catfish Exit Rock ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Catfish Entrance Rock ' ,  ' Catfish ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Bumper Cave Entrance Rock ' ,  ' Bumper Cave Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bumper Cave Entrance Drop ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bumper Cave Ledge Drop ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods Forest ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Paradox Cave Push Block Reverse ' ,  ' Paradox Cave Chest Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Paradox Cave Push Block ' ,  ' Paradox Cave Front ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Paradox Cave Bomb Jump ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Paradox Cave Drop ' ,  ' Paradox Cave Chest Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Light World Death Mountain Shop ' ,  ' Light World Death Mountain Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Rocks ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Ledge Drop ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Ledge Access ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Cave Climb ' ,  ' Fairy Ascension Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Cave Pots ' ,  ' Fairy Ascension Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Fairy Ascension Cave Drop ' ,  ' Fairy Ascension Cave (Drop) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Death Mountain Drop (East) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Superbunny Cave Climb ' ,  ' Superbunny Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Swamp Palace Moat ' ,  ' Swamp Palace (First Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Swamp Palace Small Key Door ' ,  ' Swamp Palace (Starting Area) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Swamp Palace (Center) ' ,  ' Swamp Palace (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Swamp Palace (North) ' ,  ' Swamp Palace (North) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Thieves Town Big Key Door ' ,  ' Thieves Town (Deep) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods Torch Room ' ,  ' Skull Woods Final Section (Mothula) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section Bomb Jump ' ,  ' Skull Woods First Section (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section South Door ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section West Door ' ,  ' Skull Woods First Section (Left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section (Right) North Door ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section (Left) Door to Right ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section (Left) Door to Exit ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods First Section (Top) One-Way Path ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods Second Section (Drop) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Blind Fight ' ,  ' Blind Fight ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace Pots (Outer) ' ,  ' Desert Palace Main (Inner) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace Pots (Inner) ' ,  ' Desert Palace Main (Outer) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ice Palace Entrance Room ' ,  ' Ice Palace (Main) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ice Palace (East) ' ,  ' Ice Palace (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ice Palace (East Top) ' ,  ' Ice Palace (East Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ice Palace (Kholdstare) ' ,  ' Ice Palace (Kholdstare) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Misery Mire Entrance Gap ' ,  ' Misery Mire (Main) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Misery Mire (West) ' ,  ' Misery Mire (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Misery Mire Big Key Door ' ,  ' Misery Mire (Final Area) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Misery Mire (Vitreous) ' ,  ' Misery Mire (Vitreous) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Entrance Gap ' ,  ' Turtle Rock (First Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Entrance Gap Reverse ' ,  ' Turtle Rock (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Pokey Room ' ,  ' Turtle Rock (Chain Chomp Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock (Chain Chomp Room) (North) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock (Chain Chomp Room) (South) ' ,  ' Turtle Rock (First Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Chain Chomp Staircase ' ,  ' Turtle Rock (Chain Chomp Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock (Big Chest) (North) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Big Key Door ' ,  ' Turtle Rock (Crystaroller Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Big Key Door Reverse ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Dark Room Staircase ' ,  ' Turtle Rock (Dark Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock (Dark Room) (North) ' ,  ' Turtle Rock (Crystaroller Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock (Dark Room) (South) ' ,  ' Turtle Rock (Eye Bridge) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Dark Room (South) ' ,  ' Turtle Rock (Dark Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock (Trinexx) ' ,  ' Turtle Rock (Trinexx) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Bridge Room ' ,  ' Palace of Darkness (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Bonk Wall ' ,  ' Palace of Darkness (Bonk Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Big Key Chest Staircase ' ,  ' Palace of Darkness (Big Key Chest) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness (North) ' ,  ' Palace of Darkness (North) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Big Key Door ' ,  ' Palace of Darkness (Final Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Hammer Peg Drop ' ,  ' Palace of Darkness (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Spike Statue Room Door ' ,  ' Palace of Darkness (Harmless Hellway) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Palace of Darkness Maze Door ' ,  ' Palace of Darkness (Maze) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Tile Room) ' ,  ' Ganons Tower (Tile Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Tile Room) Key Door ' ,  ' Ganons Tower (Compass Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Bottom) (East) ' ,  ' Ganons Tower (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Hookshot Room) ' ,  ' Ganons Tower (Hookshot Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Map Room) ' ,  ' Ganons Tower (Map Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Double Switch Room) ' ,  ' Ganons Tower (Firesnake Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Firesnake Room) ' ,  ' Ganons Tower (Teleport Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower (Bottom) (West) ' ,  ' Ganons Tower (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower Big Key Door ' ,  ' Ganons Tower (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower Torch Rooms ' ,  ' Ganons Tower (Before Moldorm) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower Moldorm Door ' ,  ' Ganons Tower (Moldorm) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganons Tower Moldorm Gap ' ,  ' Agahnim 2 ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Ganon Drop ' ,  ' Bottom of Pyramid ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Pyramid Drop ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Post Aga Teleporter ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Secret Passage Inner Bushes ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Secret Passage Outer Bushes ' ,  ' Hyrule Castle Secret Entrance Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop Inner Bushes ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop Outer Bushes ' ,  ' Potion Shop Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop Inner Rock ' ,  ' Northeast Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop Outer Rock ' ,  ' Potion Shop Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop River Drop ' ,  ' River ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Graveyard Cave Inner Bushes ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Graveyard Cave Outer Bushes ' ,  ' Graveyard Cave Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Graveyard Cave Mirror Spot ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Light World River Drop ' ,  ' River ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Light World Pier ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop Pier ' ,  ' Potion Shop Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Hyrule Castle Ledge Courtyard Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Mimic Cave Ledge Access ' ,  ' Mimic Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Mimic Cave Ledge Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Tail Drop ' ,  ' Turtle Rock (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Turtle Rock Drop ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Ledge Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Floating Island Drop ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Lake Hylia Central Island Teleporter ' ,  ' Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Desert Teleporter ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Dark World Teleporter ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' South Dark World Teleporter ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' West Dark World Teleporter ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Death Mountain Teleporter (West) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Death Mountain Teleporter (East) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Death Mountain Teleporter (East Bottom) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Mire Mirror Spot ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Desert Drop ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace Stairs Mirror Spot ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Desert Palace North Mirror Spot ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Maze Race Mirror Spot ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-08 19:54:33 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Lake Hylia Central Island Mirror Spot ' ,  ' Dark Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Hammer Peg Area Mirror Spot ' ,  ' Hammer Peg Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bumper Cave Ledge Mirror Spot ' ,  ' Bumper Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bumper Cave Entrance Mirror Spot ' ,  ' Bumper Cave Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain Mirror Spot ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Death Mountain Mirror Spot (Top) ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Death Mountain Mirror Spot (Bottom) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Death Mountain (Top) Mirror Spot ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Death Mountain Ledge Mirror Spot (East) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Death Mountain Ledge Mirror Spot (West) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Floating Island Mirror Spot ' ,  ' Death Mountain Floating Island (Dark World) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Laser Bridge Mirror Spot ' ,  ' Dark Death Mountain Isolated Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' East Dark World Mirror Spot ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' West Dark World Mirror Spot ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' South Dark World Mirror Spot ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Potion Shop Mirror Spot ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Catfish Mirror Spot ' ,  ' Catfish ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Shopping Mall Mirror Spot ' ,  ' Dark Lake Hylia Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Skull Woods Mirror Spot ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' DDM Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' DDM Landing ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' NEDW Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' NEDW Landing ' ,  ' Northeast Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' WDW Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' WDW Landing ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' SDW Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' SDW Landing ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' EDW Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' EDW Landing ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' DLHL Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' DLHL Landing ' ,  ' Dark Lake Hylia Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' DD Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' DD Landing ' ,  ' Dark Desert Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' EDDM Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Dark Grassy Lawn Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Hammer Peg Area Flute ' ,  ' The Sky ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Chris Houlihan Room Exit ' ,  ' Pyramid Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bush Covered Lawn Inner Bushes ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bush Covered Lawn Outer Bushes ' ,  ' Bush Covered Lawn ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bush Covered Lawn Mirror Spot ' ,  ' Dark Grassy Lawn ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bomb Hut Inner Bushes ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ( ' Bomb Hut Outer Bushes ' ,  ' Bomb Hut Area ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-07 18:07:53 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                  ( ' Bomb Hut Mirror Spot ' ,  ' West Dark World ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# non-shuffled entrance links  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								default_connections  =  [ ( ' Waterfall of Wishing ' ,  ' Waterfall of Wishing ' ) ,  
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( " Blinds Hideout " ,  " Blinds Hideout " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dam ' ,  ' Dam ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lumberjack House ' ,  ' Lumberjack House ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( " Hyrule Castle Secret Entrance Drop " ,  " Hyrule Castle Secret Entrance " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( " Hyrule Castle Secret Entrance Stairs " ,  " Hyrule Castle Secret Entrance " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 21:36:41 +11:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( " Hyrule Castle Secret Entrance Exit " ,  " Hyrule Castle Courtyard " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bonk Fairy (Light) ' ,  ' Bonk Fairy (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lake Hylia Fairy ' ,  ' Lake Hylia Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lake Hylia Fortune Teller ' ,  ' Lake Hylia Fortune Teller ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-02 19:05:26 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Light Hype Fairy ' ,  ' Swamp Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Desert Fairy ' ,  ' Desert Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Kings Grave ' ,  ' Kings Grave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Tavern North ' ,  ' Tavern ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Chicken House ' ,  ' Chicken House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Aginahs Cave ' ,  ' Aginahs Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Sahasrahlas Hut ' ,  ' Sahasrahlas Hut ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Cave Shop (Lake Hylia) ' ,  ' Cave Shop (Lake Hylia) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Capacity Upgrade ' ,  ' Capacity Upgrade ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Kakariko Well Drop ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Kakariko Well Cave ' ,  ' Kakariko Well (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Kakariko Well Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Blacksmiths Hut ' ,  ' Blacksmiths Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bat Cave Drop ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bat Cave Cave ' ,  ' Bat Cave (left) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bat Cave Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Sick Kids House ' ,  ' Sick Kids House ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Elder House (East) ' ,  ' Elder House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Elder House (West) ' ,  ' Elder House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Elder House Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Elder House Exit (West) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' North Fairy Cave Drop ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' North Fairy Cave ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' North Fairy Cave Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lost Woods Gamble ' ,  ' Lost Woods Gamble ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fortune Teller (Light) ' ,  ' Fortune Teller (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Snitch Lady (East) ' ,  ' Snitch Lady (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Snitch Lady (West) ' ,  ' Snitch Lady (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bush Covered House ' ,  ' Bush Covered House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Tavern (Front) ' ,  ' Tavern (Front) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Light World Bomb Hut ' ,  ' Light World Bomb Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Kakariko Shop ' ,  ' Kakariko Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Lost Woods Hideout Drop ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lost Woods Hideout Stump ' ,  ' Lost Woods Hideout (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lost Woods Hideout Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Lumberjack Tree Tree ' ,  ' Lumberjack Tree (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lumberjack Tree Cave ' ,  ' Lumberjack Tree (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Lumberjack Tree Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Cave 45 ' ,  ' Cave 45 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Graveyard Cave ' ,  ' Graveyard Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Checkerboard Cave ' ,  ' Checkerboard Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Mini Moldorm Cave ' ,  ' Mini Moldorm Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Long Fairy Cave ' ,  ' Long Fairy Cave ' ) ,   # near East Light World Teleporter 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Good Bee Cave ' ,  ' Good Bee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' 20 Rupee Cave ' ,  ' 20 Rupee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' 50 Rupee Cave ' ,  ' 50 Rupee Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Ice Rod Cave ' ,  ' Ice Rod Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Bonk Rock Cave ' ,  ' Bonk Rock Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Library ' ,  ' Library ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Kakariko Gamble Game ' ,  ' Kakariko Gamble Game ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Potion Shop ' ,  ' Potion Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Two Brothers House (East) ' ,  ' Two Brothers House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Two Brothers House (West) ' ,  ' Two Brothers House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Two Brothers House Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Two Brothers House Exit (West) ' ,  ' Maze Race Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Sanctuary ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Sanctuary Grave ' ,  ' Sewer Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Sanctuary Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man Cave (West) ' ,  ' Old Man Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man Cave (East) ' ,  ' Old Man Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-08 00:48:27 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man Cave Exit (West) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man Cave Exit (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man House (Bottom) ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man House Exit (Bottom) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 15:47:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man House (Top) ' ,  ' Old Man House Back ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man House Exit (Top) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave (East) ' ,  ' Death Mountain Return Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave (West) ' ,  ' Death Mountain Return Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave Exit (West) ' ,  ' Death Mountain Return Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave Exit (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Peak ' ,  ' Spectacle Rock Cave (Peak) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 03:00:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave (Bottom) ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave ' ,  ' Spectacle Rock Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Exit ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Exit (Top) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Exit (Peak) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Paradox Cave (Bottom) ' ,  ' Paradox Cave Front ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave (Middle) ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave (Top) ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave Exit (Bottom) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave Exit (Middle) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave Exit (Top) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hookshot Fairy ' ,  ' Hookshot Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-22 16:41:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave (Bottom) ' ,  ' Fairy Ascension Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave (Top) ' ,  ' Fairy Ascension Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave Exit (Bottom) ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave Exit (Top) ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spiral Cave ' ,  ' Spiral Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spiral Cave (Bottom) ' ,  ' Spiral Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spiral Cave Exit ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spiral Cave Exit (Top) ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Fairy ' ,  ' Pyramid Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' East Dark World Hint ' ,  ' East Dark World Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Palace of Darkness Hint ' ,  ' Palace of Darkness Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Big Bomb Shop ' ,  ' Big Bomb Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Shop ' ,  ' Dark Lake Hylia Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Fairy ' ,  ' Dark Lake Hylia Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Ledge Fairy ' ,  ' Dark Lake Hylia Ledge Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Ledge Spike Cave ' ,  ' Dark Lake Hylia Ledge Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Ledge Hint ' ,  ' Dark Lake Hylia Ledge Hint ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hype Cave ' ,  ' Hype Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bonk Fairy (Dark) ' ,  ' Bonk Fairy (Dark) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Brewery ' ,  ' Brewery ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' C-Shaped House ' ,  ' C-Shaped House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Chest Game ' ,  ' Chest Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Hammer Peg Cave ' ,  ' Dark World Hammer Peg Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bumper Cave (Bottom) ' ,  ' Bumper Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bumper Cave (Top) ' ,  ' Bumper Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Red Shield Shop ' ,  ' Red Shield Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Sanctuary Hint ' ,  ' Dark Sanctuary Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fortune Teller (Dark) ' ,  ' Fortune Teller (Dark) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dark World Shop ' ,  ' Village of Outcasts Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Lumberjack Shop ' ,  ' Dark World Lumberjack Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Potion Shop ' ,  ' Dark World Potion Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Archery Game ' ,  ' Archery Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bumper Cave Exit (Top) ' ,  ' Bumper Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bumper Cave Exit (Bottom) ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Mire Shed ' ,  ' Mire Shed ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dark Desert Hint ' ,  ' Dark Desert Hint ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dark Desert Fairy ' ,  ' Dark Desert Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spike Cave ' ,  ' Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave ' ,  ' Hookshot Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave (Top) ' ,  ' Superbunny Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Cave Shop (Dark Death Mountain) ' ,  ' Cave Shop (Dark Death Mountain) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Death Mountain Fairy ' ,  ' Dark Death Mountain Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave (Bottom) ' ,  ' Superbunny Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave Exit (Top) ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave Exit (Bottom) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave Exit (South) ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave Exit (North) ' ,  ' Death Mountain Floating Island (Dark World) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave Back Entrance ' ,  ' Hookshot Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 01:38:28 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Mimic Cave ' ,  ' Mimic Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Hole ' ,  ' Pyramid ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Exit ' ,  ' Pyramid Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Entrance ' ,  ' Bottom of Pyramid ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                      ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								inverted_default_connections  =   [ ( ' Waterfall of Wishing ' ,  ' Waterfall of Wishing ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Blinds Hideout ' ,  ' Blinds Hideout ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dam ' ,  ' Dam ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lumberjack House ' ,  ' Lumberjack House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hyrule Castle Secret Entrance Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bonk Fairy (Light) ' ,  ' Bonk Fairy (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lake Hylia Fairy ' ,  ' Lake Hylia Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lake Hylia Fortune Teller ' ,  ' Lake Hylia Fortune Teller ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Light Hype Fairy ' ,  ' Swamp Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Desert Fairy ' ,  ' Desert Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Kings Grave ' ,  ' Kings Grave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Tavern North ' ,  ' Tavern ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Chicken House ' ,  ' Chicken House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Aginahs Cave ' ,  ' Aginahs Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Sahasrahlas Hut ' ,  ' Sahasrahlas Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Cave Shop (Lake Hylia) ' ,  ' Cave Shop (Lake Hylia) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Capacity Upgrade ' ,  ' Capacity Upgrade ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Kakariko Well Drop ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Kakariko Well Cave ' ,  ' Kakariko Well (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Kakariko Well Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Blacksmiths Hut ' ,  ' Blacksmiths Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bat Cave Drop ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bat Cave Cave ' ,  ' Bat Cave (left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bat Cave Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Sick Kids House ' ,  ' Sick Kids House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Elder House (East) ' ,  ' Elder House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Elder House (West) ' ,  ' Elder House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Elder House Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Elder House Exit (West) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' North Fairy Cave Drop ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' North Fairy Cave ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' North Fairy Cave Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lost Woods Gamble ' ,  ' Lost Woods Gamble ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Fortune Teller (Light) ' ,  ' Fortune Teller (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Snitch Lady (East) ' ,  ' Snitch Lady (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Snitch Lady (West) ' ,  ' Snitch Lady (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bush Covered House ' ,  ' Bush Covered House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Tavern (Front) ' ,  ' Tavern (Front) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Light World Bomb Hut ' ,  ' Light World Bomb Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Kakariko Shop ' ,  ' Kakariko Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lost Woods Hideout Drop ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lost Woods Hideout Stump ' ,  ' Lost Woods Hideout (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lost Woods Hideout Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lumberjack Tree Tree ' ,  ' Lumberjack Tree (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lumberjack Tree Cave ' ,  ' Lumberjack Tree (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Lumberjack Tree Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Cave 45 ' ,  ' Cave 45 ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Graveyard Cave ' ,  ' Graveyard Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Checkerboard Cave ' ,  ' Checkerboard Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Mini Moldorm Cave ' ,  ' Mini Moldorm Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Long Fairy Cave ' ,  ' Long Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Good Bee Cave ' ,  ' Good Bee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' 20 Rupee Cave ' ,  ' 20 Rupee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' 50 Rupee Cave ' ,  ' 50 Rupee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Ice Rod Cave ' ,  ' Ice Rod Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bonk Rock Cave ' ,  ' Bonk Rock Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Library ' ,  ' Library ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Kakariko Gamble Game ' ,  ' Kakariko Gamble Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Potion Shop ' ,  ' Potion Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Two Brothers House (East) ' ,  ' Two Brothers House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Two Brothers House (West) ' ,  ' Two Brothers House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Two Brothers House Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Two Brothers House Exit (West) ' ,  ' Maze Race Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Sanctuary ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Sanctuary Grave ' ,  ' Sewer Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Sanctuary Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Old Man House (Bottom) ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Old Man House Exit (Bottom) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Old Man House (Top) ' ,  ' Old Man House Back ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Old Man House Exit (Top) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spectacle Rock Cave Peak ' ,  ' Spectacle Rock Cave (Peak) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spectacle Rock Cave (Bottom) ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spectacle Rock Cave ' ,  ' Spectacle Rock Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spectacle Rock Cave Exit ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spectacle Rock Cave Exit (Top) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spectacle Rock Cave Exit (Peak) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Paradox Cave (Bottom) ' ,  ' Paradox Cave Front ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Paradox Cave (Middle) ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Paradox Cave (Top) ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Paradox Cave Exit (Bottom) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Paradox Cave Exit (Middle) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Paradox Cave Exit (Top) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hookshot Fairy ' ,  ' Hookshot Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Fairy Ascension Cave (Bottom) ' ,  ' Fairy Ascension Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Fairy Ascension Cave (Top) ' ,  ' Fairy Ascension Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Fairy Ascension Cave Exit (Bottom) ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Fairy Ascension Cave Exit (Top) ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spiral Cave ' ,  ' Spiral Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spiral Cave (Bottom) ' ,  ' Spiral Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spiral Cave Exit ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spiral Cave Exit (Top) ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Pyramid Fairy ' ,  ' Pyramid Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' East Dark World Hint ' ,  ' East Dark World Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Palace of Darkness Hint ' ,  ' Palace of Darkness Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Lake Hylia Shop ' ,  ' Dark Lake Hylia Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Lake Hylia Fairy ' ,  ' Dark Lake Hylia Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Lake Hylia Ledge Fairy ' ,  ' Dark Lake Hylia Ledge Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Lake Hylia Ledge Spike Cave ' ,  ' Dark Lake Hylia Ledge Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Lake Hylia Ledge Hint ' ,  ' Dark Lake Hylia Ledge Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hype Cave ' ,  ' Hype Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bonk Fairy (Dark) ' ,  ' Bonk Fairy (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Brewery ' ,  ' Brewery ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' C-Shaped House ' ,  ' C-Shaped House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Chest Game ' ,  ' Chest Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark World Hammer Peg Cave ' ,  ' Dark World Hammer Peg Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Red Shield Shop ' ,  ' Red Shield Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Fortune Teller (Dark) ' ,  ' Fortune Teller (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark World Shop ' ,  ' Village of Outcasts Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark World Lumberjack Shop ' ,  ' Dark World Lumberjack Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark World Potion Shop ' ,  ' Dark World Potion Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Archery Game ' ,  ' Archery Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Mire Shed ' ,  ' Mire Shed ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Desert Hint ' ,  ' Dark Desert Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Dark Desert Fairy ' ,  ' Dark Desert Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Spike Cave ' ,  ' Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hookshot Cave ' ,  ' Hookshot Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Superbunny Cave (Top) ' ,  ' Superbunny Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Cave Shop (Dark Death Mountain) ' ,  ' Cave Shop (Dark Death Mountain) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 01:34:30 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Superbunny Cave (Bottom) ' ,  ' Superbunny Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Superbunny Cave Exit (Bottom) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hookshot Cave Exit (North) ' ,  ' Death Mountain Floating Island (Dark World) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hookshot Cave Back Entrance ' ,  ' Hookshot Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Mimic Cave ' ,  ' Mimic Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Inverted Pyramid Hole ' ,  ' Pyramid ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Inverted Links House ' ,  ' Inverted Links House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Inverted Links House Exit ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Inverted Big Bomb Shop ' ,  ' Inverted Big Bomb Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Inverted Dark Sanctuary ' ,  ' Inverted Dark Sanctuary ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Inverted Dark Sanctuary Exit ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Old Man Cave (West) ' ,  ' Bumper Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Old Man Cave (East) ' ,  ' Death Mountain Return Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-08 00:48:27 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Old Man Cave Exit (West) ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Old Man Cave Exit (East) ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Dark Death Mountain Fairy ' ,  ' Old Man Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bumper Cave (Bottom) ' ,  ' Old Man Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bumper Cave (Top) ' ,  ' Dark Death Mountain Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bumper Cave Exit (Top) ' ,  ' Death Mountain Return Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Bumper Cave Exit (Bottom) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-31 17:54:20 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Death Mountain Return Cave (West) ' ,  ' Bumper Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Death Mountain Return Cave (East) ' ,  ' Death Mountain Return Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                 ( ' Death Mountain Return Cave Exit (West) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Death Mountain Return Cave Exit (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Hookshot Cave Exit (South) ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Superbunny Cave Exit (Top) ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Pyramid Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ( ' Inverted Pyramid Entrance ' ,  ' Bottom of Pyramid ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# non shuffled dungeons  
						 
					
						
							
								
									
										
										
										
											2018-02-11 22:04:58 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								default_dungeon_connections  =  [ ( ' Desert Palace Entrance (South) ' ,  ' Desert Palace Main (Inner) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Entrance (West) ' ,  ' Desert Palace Main (Outer) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Desert Palace Entrance (North) ' ,  ' Desert Palace North ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-11 22:04:58 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Desert Palace Entrance (East) ' ,  ' Desert Palace Main (Outer) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (South) ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (West) ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (East) ' ,  ' Desert Palace Lone Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (North) ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Eastern Palace ' ,  ' Eastern Palace ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Eastern Palace Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Tower of Hera ' ,  ' Tower of Hera (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Tower of Hera Exit ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Entrance (East) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-26 21:36:41 +11:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Courtyard ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Exit (East) ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Agahnims Tower ' ,  ' Agahnims Tower ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Agahnims Tower Exit ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Thieves Town ' ,  ' Thieves Town (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Thieves Town Exit ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section (Left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods First Section (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Door ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Exit ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Hole ' ,  ' Skull Woods Second Section (Drop) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Door (West) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Exit (West) ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Final Section ' ,  ' Skull Woods Final Section (Entrance) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 19:11:00 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Final Section Exit ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Ice Palace ' ,  ' Ice Palace (Entrance) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-27 10:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Ice Palace Exit ' ,  ' Dark Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Misery Mire ' ,  ' Misery Mire (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Misery Mire Exit ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Palace of Darkness ' ,  ' Palace of Darkness (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Palace of Darkness Exit ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Swamp Palace ' ,  ' Swamp Palace (Entrance) ' ) ,   # requires additional patch for flooding moat if moved 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Swamp Palace Exit ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock ' ,  ' Turtle Rock (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Exit (Front) ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Ledge Exit (West) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Ledge Exit (East) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Dark Death Mountain Ledge (West) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Dark Death Mountain Ledge (East) ' ,  ' Turtle Rock (Big Chest) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Isolated Ledge Exit ' ,  ' Dark Death Mountain Isolated Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Isolated Ledge Entrance ' ,  ' Turtle Rock (Eye Bridge) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Ganons Tower ' ,  ' Ganons Tower (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Ganons Tower Exit ' ,  ' Dark Death Mountain (Top) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								inverted_default_dungeon_connections  =  [ ( ' Desert Palace Entrance (South) ' ,  ' Desert Palace Main (Inner) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Entrance (West) ' ,  ' Desert Palace Main (Outer) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Entrance (North) ' ,  ' Desert Palace North ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Entrance (East) ' ,  ' Desert Palace Main (Outer) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Exit (South) ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Exit (West) ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Exit (East) ' ,  ' Desert Palace Lone Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Desert Palace Exit (North) ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Eastern Palace ' ,  ' Eastern Palace ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Eastern Palace Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Tower of Hera ' ,  ' Tower of Hera (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Tower of Hera Exit ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Hyrule Castle Entrance (East) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Hyrule Castle Exit (South) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Hyrule Castle Exit (East) ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Thieves Town ' ,  ' Thieves Town (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Thieves Town Exit ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section (Left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods First Section (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods First Section Door ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods First Section Exit ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Second Section Hole ' ,  ' Skull Woods Second Section (Drop) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Second Section Door (West) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Second Section Exit (West) ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Final Section ' ,  ' Skull Woods Final Section (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Skull Woods Final Section Exit ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Ice Palace ' ,  ' Ice Palace (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Misery Mire ' ,  ' Misery Mire (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Misery Mire Exit ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Palace of Darkness ' ,  ' Palace of Darkness (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Palace of Darkness Exit ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Swamp Palace ' ,  ' Swamp Palace (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Swamp Palace Exit ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Turtle Rock ' ,  ' Turtle Rock (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Turtle Rock Ledge Exit (West) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Turtle Rock Ledge Exit (East) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Dark Death Mountain Ledge (West) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Dark Death Mountain Ledge (East) ' ,  ' Turtle Rock (Big Chest) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Turtle Rock Isolated Ledge Exit ' ,  ' Dark Death Mountain Isolated Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Turtle Rock Isolated Ledge Entrance ' ,  ' Turtle Rock (Eye Bridge) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Inverted Ganons Tower ' ,  ' Inverted Ganons Tower (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Inverted Ganons Tower Exit ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Inverted Agahnims Tower ' ,  ' Inverted Agahnims Tower ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Inverted Agahnims Tower Exit ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Turtle Rock Exit (Front) ' ,  ' Dark Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ( ' Ice Palace Exit ' ,  ' Dark Lake Hylia ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 19:27:13 +10:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Regions that can be required to access entrances through rules, not paths  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								indirect_connections  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Turtle Rock (Top) ' :  ' Turtle Rock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' East Dark World ' :  ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Big Bomb Shop ' :  ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Dark Desert ' :  ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' West Dark World ' :  ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' South Dark World ' :  ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Light World ' :  ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Old Man Cave ' :  ' Old Man S&Q ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# format:  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Key=Name  
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# addr = (door_index, exitdata) # multiexit  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#       | ([addr], None)  # holes  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# exitdata = (room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2)  
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ToDo somehow merge this with creation of the locations  
						 
					
						
							
								
									
										
										
										
											2018-02-24 14:22:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								door_addresses  =  { ' Links House ' :  ( 0x00 ,  ( 0x0104 ,  0x2c ,  0x0506 ,  0x0a9a ,  0x0832 ,  0x0ae8 ,  0x08b8 ,  0x0b07 ,  0x08bf ,  0x06 ,  0xfe ,  0x0816 ,  0x0000 ) ) ,  
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Big Bomb Shop ' :  ( 0x00 ,  ( 0x0104 ,  0x2c ,  0x0506 ,  0x0a9a ,  0x0832 ,  0x0ae8 ,  0x08b8 ,  0x0b07 ,  0x08bf ,  0x06 ,  0xfe ,  0x0816 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 14:22:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (South) ' :  ( 0x08 ,  ( 0x0084 ,  0x30 ,  0x0314 ,  0x0c56 ,  0x00a6 ,  0x0ca8 ,  0x0128 ,  0x0cc3 ,  0x0133 ,  0x0a ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (West) ' :  ( 0x0A ,  ( 0x0083 ,  0x30 ,  0x0280 ,  0x0c46 ,  0x0003 ,  0x0c98 ,  0x0088 ,  0x0cb3 ,  0x0090 ,  0x0a ,  0xfd ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (North) ' :  ( 0x0B ,  ( 0x0063 ,  0x30 ,  0x0016 ,  0x0c00 ,  0x00a2 ,  0x0c28 ,  0x0128 ,  0x0c6d ,  0x012f ,  0x00 ,  0x0e ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (East) ' :  ( 0x09 ,  ( 0x0085 ,  0x30 ,  0x02a8 ,  0x0c4a ,  0x0142 ,  0x0c98 ,  0x01c8 ,  0x0cb7 ,  0x01cf ,  0x06 ,  0xfe ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Eastern Palace ' :  ( 0x07 ,  ( 0x00c9 ,  0x1e ,  0x005a ,  0x0600 ,  0x0ed6 ,  0x0618 ,  0x0f50 ,  0x066d ,  0x0f5b ,  0x00 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Tower of Hera ' :  ( 0x32 ,  ( 0x0077 ,  0x03 ,  0x0050 ,  0x0014 ,  0x087c ,  0x0068 ,  0x08f0 ,  0x0083 ,  0x08fb ,  0x0a ,  0xf4 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Entrance (South) ' :  ( 0x03 ,  ( 0x0061 ,  0x1b ,  0x0530 ,  0x0692 ,  0x0784 ,  0x06cc ,  0x07f8 ,  0x06ff ,  0x0803 ,  0x0e ,  0xfa ,  0x0000 ,  0x87be ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Entrance (West) ' :  ( 0x02 ,  ( 0x0060 ,  0x1b ,  0x0016 ,  0x0600 ,  0x06ae ,  0x0604 ,  0x0728 ,  0x066d ,  0x0733 ,  0x00 ,  0x02 ,  0x0000 ,  0x8124 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Entrance (East) ' :  ( 0x04 ,  ( 0x0062 ,  0x1b ,  0x004a ,  0x0600 ,  0x0856 ,  0x0604 ,  0x08c8 ,  0x066d ,  0x08d3 ,  0x00 ,  0xfa ,  0x0000 ,  0x8158 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Pyramid Entrance ' :  ( 0x35 ,  ( 0x0010 ,  0x1b ,  0x0418 ,  0x0679 ,  0x06b4 ,  0x06c6 ,  0x0728 ,  0x06e6 ,  0x0733 ,  0x07 ,  0xf9 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Agahnims Tower ' :  ( 0x23 ,  ( 0x00e0 ,  0x1b ,  0x0032 ,  0x0600 ,  0x0784 ,  0x0634 ,  0x07f8 ,  0x066d ,  0x0803 ,  0x00 ,  0x0a ,  0x0000 ,  0x82be ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Ganons Tower ' :  ( 0x23 ,  ( 0x00e0 ,  0x1b ,  0x0032 ,  0x0600 ,  0x0784 ,  0x0634 ,  0x07f8 ,  0x066d ,  0x0803 ,  0x00 ,  0x0a ,  0x0000 ,  0x82be ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Thieves Town ' :  ( 0x33 ,  ( 0x00db ,  0x58 ,  0x0b2e ,  0x075a ,  0x0176 ,  0x07a8 ,  0x01f8 ,  0x07c7 ,  0x0203 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Door ' :  ( 0x29 ,  ( 0x0058 ,  0x40 ,  0x0f4c ,  0x01f6 ,  0x0262 ,  0x0248 ,  0x02e8 ,  0x0263 ,  0x02ef ,  0x0a ,  0xfe ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Second Section Door (East) ' :  ( 0x28 ,  ( 0x0057 ,  0x40 ,  0x0eb8 ,  0x01e6 ,  0x01c2 ,  0x0238 ,  0x0248 ,  0x0253 ,  0x024f ,  0x0a ,  0xfe ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Second Section Door (West) ' :  ( 0x27 ,  ( 0x0056 ,  0x40 ,  0x0c8e ,  0x01a6 ,  0x0062 ,  0x01f8 ,  0x00e8 ,  0x0213 ,  0x00ef ,  0x0a ,  0x0e ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Final Section ' :  ( 0x2A ,  ( 0x0059 ,  0x40 ,  0x0282 ,  0x0066 ,  0x0016 ,  0x00b8 ,  0x0098 ,  0x00d3 ,  0x00a3 ,  0x0a ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Ice Palace ' :  ( 0x2C ,  ( 0x000e ,  0x75 ,  0x0bc6 ,  0x0d6a ,  0x0c3e ,  0x0db8 ,  0x0cb8 ,  0x0dd7 ,  0x0cc3 ,  0x06 ,  0xf2 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Misery Mire ' :  ( 0x26 ,  ( 0x0098 ,  0x70 ,  0x0414 ,  0x0c79 ,  0x00a6 ,  0x0cc7 ,  0x0128 ,  0x0ce6 ,  0x0133 ,  0x07 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Palace of Darkness ' :  ( 0x25 ,  ( 0x004a ,  0x5e ,  0x005a ,  0x0600 ,  0x0ed6 ,  0x0628 ,  0x0f50 ,  0x066d ,  0x0f5b ,  0x00 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Swamp Palace ' :  ( 0x24 ,  ( 0x0028 ,  0x7b ,  0x049e ,  0x0e8c ,  0x06f2 ,  0x0ed8 ,  0x0778 ,  0x0ef9 ,  0x077f ,  0x04 ,  0xfe ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Turtle Rock ' :  ( 0x34 ,  ( 0x00d6 ,  0x47 ,  0x0712 ,  0x00da ,  0x0e96 ,  0x0128 ,  0x0f08 ,  0x0147 ,  0x0f13 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Death Mountain Ledge (West) ' :  ( 0x14 ,  ( 0x0023 ,  0x45 ,  0x07ca ,  0x0103 ,  0x0c46 ,  0x0157 ,  0x0cb8 ,  0x0172 ,  0x0cc3 ,  0x0b ,  0x0a ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Death Mountain Ledge (East) ' :  ( 0x18 ,  ( 0x0024 ,  0x45 ,  0x07e0 ,  0x0103 ,  0x0d00 ,  0x0157 ,  0x0d78 ,  0x0172 ,  0x0d7d ,  0x0b ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Turtle Rock Isolated Ledge Entrance ' :  ( 0x17 ,  ( 0x00d5 ,  0x45 ,  0x0ad4 ,  0x0164 ,  0x0ca6 ,  0x01b8 ,  0x0d18 ,  0x01d3 ,  0x0d23 ,  0x0a ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Secret Entrance Stairs ' :  ( 0x31 ,  ( 0x0055 ,  0x1b ,  0x044a ,  0x067a ,  0x0854 ,  0x06c8 ,  0x08c8 ,  0x06e7 ,  0x08d3 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Well Cave ' :  ( 0x38 ,  ( 0x002f ,  0x18 ,  0x0386 ,  0x0665 ,  0x0032 ,  0x06b7 ,  0x00b8 ,  0x06d2 ,  0x00bf ,  0x0b ,  0xfe ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bat Cave Cave ' :  ( 0x10 ,  ( 0x00e3 ,  0x22 ,  0x0412 ,  0x087a ,  0x048e ,  0x08c8 ,  0x0508 ,  0x08e7 ,  0x0513 ,  0x06 ,  0x02 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Elder House (East) ' :  ( 0x0D ,  ( 0x00f3 ,  0x18 ,  0x02c4 ,  0x064a ,  0x0222 ,  0x0698 ,  0x02a8 ,  0x06b7 ,  0x02af ,  0x06 ,  0xfe ,  0x05d4 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Elder House (West) ' :  ( 0x0C ,  ( 0x00f2 ,  0x18 ,  0x02bc ,  0x064c ,  0x01e2 ,  0x0698 ,  0x0268 ,  0x06b9 ,  0x026f ,  0x04 ,  0xfe ,  0x05cc ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' North Fairy Cave ' :  ( 0x37 ,  ( 0x0008 ,  0x15 ,  0x0088 ,  0x0400 ,  0x0a36 ,  0x0448 ,  0x0aa8 ,  0x046f ,  0x0ab3 ,  0x00 ,  0x0a ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lost Woods Hideout Stump ' :  ( 0x2B ,  ( 0x00e1 ,  0x00 ,  0x0f4e ,  0x01f6 ,  0x0262 ,  0x0248 ,  0x02e8 ,  0x0263 ,  0x02ef ,  0x0a ,  0x0e ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lumberjack Tree Cave ' :  ( 0x11 ,  ( 0x00e2 ,  0x02 ,  0x0118 ,  0x0015 ,  0x04c6 ,  0x0067 ,  0x0548 ,  0x0082 ,  0x0553 ,  0x0b ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Two Brothers House (East) ' :  ( 0x0F ,  ( 0x00f5 ,  0x29 ,  0x0880 ,  0x0b07 ,  0x0200 ,  0x0b58 ,  0x0238 ,  0x0b74 ,  0x028d ,  0x09 ,  0x00 ,  0x0b86 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Two Brothers House (West) ' :  ( 0x0E ,  ( 0x00f4 ,  0x28 ,  0x08a0 ,  0x0b06 ,  0x0100 ,  0x0b58 ,  0x01b8 ,  0x0b73 ,  0x018d ,  0x0a ,  0x00 ,  0x0bb6 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Sanctuary ' :  ( 0x01 ,  ( 0x0012 ,  0x13 ,  0x001c ,  0x0400 ,  0x06de ,  0x0414 ,  0x0758 ,  0x046d ,  0x0763 ,  0x00 ,  0x02 ,  0x0000 ,  0x01aa ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man Cave (West) ' :  ( 0x05 ,  ( 0x00f0 ,  0x0a ,  0x03a0 ,  0x0264 ,  0x0500 ,  0x02b8 ,  0x05a8 ,  0x02d3 ,  0x058d ,  0x0a ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man Cave (East) ' :  ( 0x06 ,  ( 0x00f1 ,  0x03 ,  0x1402 ,  0x0294 ,  0x0604 ,  0x02e8 ,  0x0678 ,  0x0303 ,  0x0683 ,  0x0a ,  0xfc ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man House (Bottom) ' :  ( 0x2F ,  ( 0x00e4 ,  0x03 ,  0x181a ,  0x031e ,  0x06b4 ,  0x03a7 ,  0x0728 ,  0x038d ,  0x0733 ,  0x00 ,  0x0c ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man House (Top) ' :  ( 0x30 ,  ( 0x00e5 ,  0x03 ,  0x10c6 ,  0x0224 ,  0x0814 ,  0x0278 ,  0x0888 ,  0x0293 ,  0x0893 ,  0x0a ,  0x0c ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Death Mountain Return Cave (East) ' :  ( 0x2E ,  ( 0x00e7 ,  0x03 ,  0x0d82 ,  0x01c4 ,  0x0600 ,  0x0218 ,  0x0648 ,  0x0233 ,  0x067f ,  0x0a ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Death Mountain Return Cave (West) ' :  ( 0x2D ,  ( 0x00e6 ,  0x0a ,  0x00a0 ,  0x0205 ,  0x0500 ,  0x0257 ,  0x05b8 ,  0x0272 ,  0x058d ,  0x0b ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spectacle Rock Cave Peak ' :  ( 0x22 ,  ( 0x00ea ,  0x03 ,  0x092c ,  0x0133 ,  0x0754 ,  0x0187 ,  0x07c8 ,  0x01a2 ,  0x07d3 ,  0x0b ,  0xfc ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spectacle Rock Cave ' :  ( 0x21 ,  ( 0x00fa ,  0x03 ,  0x0eac ,  0x01e3 ,  0x0754 ,  0x0237 ,  0x07c8 ,  0x0252 ,  0x07d3 ,  0x0b ,  0xfc ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spectacle Rock Cave (Bottom) ' :  ( 0x20 ,  ( 0x00f9 ,  0x03 ,  0x0d9c ,  0x01c3 ,  0x06d4 ,  0x0217 ,  0x0748 ,  0x0232 ,  0x0753 ,  0x0b ,  0xfc ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Paradox Cave (Bottom) ' :  ( 0x1D ,  ( 0x00ff ,  0x05 ,  0x0ee0 ,  0x01e3 ,  0x0d00 ,  0x0237 ,  0x0da8 ,  0x0252 ,  0x0d7d ,  0x0b ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Paradox Cave (Middle) ' :  ( 0x1E ,  ( 0x00ef ,  0x05 ,  0x17e0 ,  0x0304 ,  0x0d00 ,  0x0358 ,  0x0dc8 ,  0x0373 ,  0x0d7d ,  0x0a ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Paradox Cave (Top) ' :  ( 0x1F ,  ( 0x00df ,  0x05 ,  0x0460 ,  0x0093 ,  0x0d00 ,  0x00e7 ,  0x0db8 ,  0x0102 ,  0x0d7d ,  0x0b ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Fairy Ascension Cave (Bottom) ' :  ( 0x19 ,  ( 0x00fd ,  0x05 ,  0x0dd4 ,  0x01c4 ,  0x0ca6 ,  0x0218 ,  0x0d18 ,  0x0233 ,  0x0d23 ,  0x0a ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Fairy Ascension Cave (Top) ' :  ( 0x1A ,  ( 0x00ed ,  0x05 ,  0x0ad4 ,  0x0163 ,  0x0ca6 ,  0x01b7 ,  0x0d18 ,  0x01d2 ,  0x0d23 ,  0x0b ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spiral Cave ' :  ( 0x1C ,  ( 0x00ee ,  0x05 ,  0x07c8 ,  0x0108 ,  0x0c46 ,  0x0158 ,  0x0cb8 ,  0x0177 ,  0x0cc3 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spiral Cave (Bottom) ' :  ( 0x1B ,  ( 0x00fe ,  0x05 ,  0x0cca ,  0x01a3 ,  0x0c56 ,  0x01f7 ,  0x0cc8 ,  0x0212 ,  0x0cd3 ,  0x0b ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bumper Cave (Bottom) ' :  ( 0x15 ,  ( 0x00fb ,  0x4a ,  0x03a0 ,  0x0263 ,  0x0500 ,  0x02b7 ,  0x05a8 ,  0x02d2 ,  0x058d ,  0x0b ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bumper Cave (Top) ' :  ( 0x16 ,  ( 0x00eb ,  0x4a ,  0x00a0 ,  0x020a ,  0x0500 ,  0x0258 ,  0x05b8 ,  0x0277 ,  0x058d ,  0x06 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Superbunny Cave (Top) ' :  ( 0x13 ,  ( 0x00e8 ,  0x45 ,  0x0460 ,  0x0093 ,  0x0d00 ,  0x00e7 ,  0x0db8 ,  0x0102 ,  0x0d7d ,  0x0b ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Superbunny Cave (Bottom) ' :  ( 0x12 ,  ( 0x00f8 ,  0x45 ,  0x0ee0 ,  0x01e4 ,  0x0d00 ,  0x0238 ,  0x0d78 ,  0x0253 ,  0x0d7d ,  0x0a ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hookshot Cave ' :  ( 0x39 ,  ( 0x003c ,  0x45 ,  0x04da ,  0x00a3 ,  0x0cd6 ,  0x0107 ,  0x0d48 ,  0x0112 ,  0x0d53 ,  0x0b ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hookshot Cave Back Entrance ' :  ( 0x3A ,  ( 0x002c ,  0x45 ,  0x004c ,  0x0000 ,  0x0c56 ,  0x0038 ,  0x0cc8 ,  0x006f ,  0x0cd3 ,  0x00 ,  0x0a ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Ganons Tower ' :  ( 0x36 ,  ( 0x000c ,  0x43 ,  0x0052 ,  0x0000 ,  0x0884 ,  0x0028 ,  0x08f8 ,  0x006f ,  0x0903 ,  0x00 ,  0xfc ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Agahnims Tower ' :  ( 0x36 ,  ( 0x000c ,  0x43 ,  0x0052 ,  0x0000 ,  0x0884 ,  0x0028 ,  0x08f8 ,  0x006f ,  0x0903 ,  0x00 ,  0xfc ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Pyramid Entrance ' :  ( 0x35 ,  ( 0x0010 ,  0x5b ,  0x0b0e ,  0x075a ,  0x0674 ,  0x07a8 ,  0x06e8 ,  0x07c7 ,  0x06f3 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:23:58 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Hole (West) ' :  ( [ 0xDB84D ,  0xDB84E ] ,  None ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Hole (East) ' :  ( [ 0xDB84F ,  0xDB850 ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Hole (North) ' :  ( [ 0xDB84C ] ,  None ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Second Section Hole ' :  ( [ 0xDB851 ,  0xDB852 ] ,  None ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Pyramid Hole ' :  ( [ 0xDB854 ,  0xDB855 ,  0xDB856 ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Pyramid Hole ' :  ( [ 0xDB854 ,  0xDB855 ,  0xDB856 ,  0x180340 ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Waterfall of Wishing ' :  ( 0x5B ,  ( 0x0114 ,  0x0f ,  0x0080 ,  0x0200 ,  0x0e00 ,  0x0207 ,  0x0e60 ,  0x026f ,  0x0e7d ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dam ' :  ( 0x4D ,  ( 0x010b ,  0x3b ,  0x04a0 ,  0x0e8a ,  0x06fa ,  0x0ed8 ,  0x0778 ,  0x0ef7 ,  0x077f ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Blinds Hideout ' :  ( 0x60 ,  ( 0x0119 ,  0x18 ,  0x02b2 ,  0x064a ,  0x0186 ,  0x0697 ,  0x0208 ,  0x06b7 ,  0x0213 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Hyrule Castle Secret Entrance Drop ' :  ( [ 0xDB858 ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Bonk Fairy (Light) ' :  ( 0x76 ,  ( 0x0126 ,  0x2b ,  0x00a0 ,  0x0a0a ,  0x0700 ,  0x0a67 ,  0x0788 ,  0x0a77 ,  0x0785 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lake Hylia Fairy ' :  ( 0x5D ,  ( 0x0115 ,  0x2e ,  0x0016 ,  0x0a00 ,  0x0cb6 ,  0x0a37 ,  0x0d28 ,  0x0a6d ,  0x0d33 ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-02 19:05:26 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Light Hype Fairy ' :  ( 0x6B ,  ( 0x0115 ,  0x34 ,  0x00a0 ,  0x0c04 ,  0x0900 ,  0x0c58 ,  0x0988 ,  0x0c73 ,  0x0985 ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Desert Fairy ' :  ( 0x71 ,  ( 0x0115 ,  0x3a ,  0x0000 ,  0x0e00 ,  0x0400 ,  0x0e26 ,  0x0468 ,  0x0e6d ,  0x0485 ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kings Grave ' :  ( 0x5A ,  ( 0x0113 ,  0x14 ,  0x0320 ,  0x0456 ,  0x0900 ,  0x04a6 ,  0x0998 ,  0x04c3 ,  0x097d ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Tavern North ' :  ( 0x42 ,  ( 0x0103 ,  0x18 ,  0x1440 ,  0x08a7 ,  0x0206 ,  0x08f9 ,  0x0288 ,  0x0914 ,  0x0293 ,  0xf7 ,  0x09 ,  0xFFFF ,  0x0000 ) ) ,   # do not use, buggy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Chicken House ' :  ( 0x4A ,  ( 0x0108 ,  0x18 ,  0x1120 ,  0x0837 ,  0x0106 ,  0x0888 ,  0x0188 ,  0x08a4 ,  0x0193 ,  0x07 ,  0xf9 ,  0x1530 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Aginahs Cave ' :  ( 0x70 ,  ( 0x010a ,  0x30 ,  0x0656 ,  0x0cc6 ,  0x02aa ,  0x0d18 ,  0x0328 ,  0x0d33 ,  0x032f ,  0x08 ,  0xf8 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Sahasrahlas Hut ' :  ( 0x44 ,  ( 0x0105 ,  0x1e ,  0x0610 ,  0x06d4 ,  0x0c76 ,  0x0727 ,  0x0cf0 ,  0x0743 ,  0x0cfb ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Cave Shop (Lake Hylia) ' :  ( 0x57 ,  ( 0x0112 ,  0x35 ,  0x0022 ,  0x0c00 ,  0x0b1a ,  0x0c26 ,  0x0b98 ,  0x0c6d ,  0x0b9f ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Capacity Upgrade ' :  ( 0x5C ,  ( 0x0115 ,  0x35 ,  0x0a46 ,  0x0d36 ,  0x0c2a ,  0x0d88 ,  0x0ca8 ,  0x0da3 ,  0x0caf ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Kakariko Well Drop ' :  ( [ 0xDB85C ,  0xDB85D ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Blacksmiths Hut ' :  ( 0x63 ,  ( 0x0121 ,  0x22 ,  0x010c ,  0x081a ,  0x0466 ,  0x0868 ,  0x04d8 ,  0x0887 ,  0x04e3 ,  0x06 ,  0xfa ,  0x041A ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Bat Cave Drop ' :  ( [ 0xDB859 ,  0xDB85A ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Sick Kids House ' :  ( 0x3F ,  ( 0x0102 ,  0x18 ,  0x10be ,  0x0826 ,  0x01f6 ,  0x0877 ,  0x0278 ,  0x0893 ,  0x0283 ,  0x08 ,  0xf8 ,  0x14CE ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' North Fairy Cave Drop ' :  ( [ 0xDB857 ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Lost Woods Gamble ' :  ( 0x3B ,  ( 0x0100 ,  0x00 ,  0x004e ,  0x0000 ,  0x0272 ,  0x0008 ,  0x02f0 ,  0x006f ,  0x02f7 ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Fortune Teller (Light) ' :  ( 0x64 ,  ( 0x0122 ,  0x11 ,  0x060e ,  0x04b4 ,  0x027d ,  0x0508 ,  0x02f8 ,  0x0523 ,  0x0302 ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Snitch Lady (East) ' :  ( 0x3D ,  ( 0x0101 ,  0x18 ,  0x0ad8 ,  0x074a ,  0x02c6 ,  0x0798 ,  0x0348 ,  0x07b7 ,  0x0353 ,  0x06 ,  0xfa ,  0x0DE8 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Snitch Lady (West) ' :  ( 0x3E ,  ( 0x0101 ,  0x18 ,  0x0788 ,  0x0706 ,  0x0046 ,  0x0758 ,  0x00c8 ,  0x0773 ,  0x00d3 ,  0x08 ,  0xf8 ,  0x0B98 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bush Covered House ' :  ( 0x43 ,  ( 0x0103 ,  0x18 ,  0x1156 ,  0x081a ,  0x02b6 ,  0x0868 ,  0x0338 ,  0x0887 ,  0x0343 ,  0x06 ,  0xfa ,  0x1466 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Tavern (Front) ' :  ( 0x41 ,  ( 0x0103 ,  0x18 ,  0x1842 ,  0x0916 ,  0x0206 ,  0x0967 ,  0x0288 ,  0x0983 ,  0x0293 ,  0x08 ,  0xf8 ,  0x1C50 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Light World Bomb Hut ' :  ( 0x49 ,  ( 0x0107 ,  0x18 ,  0x1800 ,  0x0916 ,  0x0000 ,  0x0967 ,  0x0068 ,  0x0983 ,  0x008d ,  0x08 ,  0xf8 ,  0x9C0C ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Shop ' :  ( 0x45 ,  ( 0x011f ,  0x18 ,  0x16a8 ,  0x08e7 ,  0x0136 ,  0x0937 ,  0x01b8 ,  0x0954 ,  0x01c3 ,  0x07 ,  0xf9 ,  0x1AB6 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Lost Woods Hideout Drop ' :  ( [ 0xDB853 ] ,  None ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lumberjack Tree Tree ' :  ( [ 0xDB85B ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Cave 45 ' :  ( 0x50 ,  ( 0x011b ,  0x32 ,  0x0680 ,  0x0cc9 ,  0x0400 ,  0x0d16 ,  0x0438 ,  0x0d36 ,  0x0485 ,  0x07 ,  0xf9 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Graveyard Cave ' :  ( 0x51 ,  ( 0x011b ,  0x14 ,  0x0016 ,  0x0400 ,  0x08a2 ,  0x0446 ,  0x0918 ,  0x046d ,  0x091f ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Checkerboard Cave ' :  ( 0x7D ,  ( 0x0126 ,  0x30 ,  0x00c8 ,  0x0c0a ,  0x024a ,  0x0c67 ,  0x02c8 ,  0x0c77 ,  0x02cf ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Mini Moldorm Cave ' :  ( 0x7C ,  ( 0x0123 ,  0x35 ,  0x1480 ,  0x0e96 ,  0x0a00 ,  0x0ee8 ,  0x0a68 ,  0x0f03 ,  0x0a85 ,  0x08 ,  0xf8 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Long Fairy Cave ' :  ( 0x54 ,  ( 0x011e ,  0x2f ,  0x06a0 ,  0x0aca ,  0x0f00 ,  0x0b18 ,  0x0fa8 ,  0x0b37 ,  0x0f85 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Good Bee Cave ' :  ( 0x6A ,  ( 0x0120 ,  0x37 ,  0x0084 ,  0x0c00 ,  0x0e26 ,  0x0c36 ,  0x0e98 ,  0x0c6f ,  0x0ea3 ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' 20 Rupee Cave ' :  ( 0x7A ,  ( 0x0125 ,  0x37 ,  0x0200 ,  0x0c23 ,  0x0e00 ,  0x0c86 ,  0x0e68 ,  0x0c92 ,  0x0e7d ,  0x0d ,  0xf3 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' 50 Rupee Cave ' :  ( 0x78 ,  ( 0x0124 ,  0x3a ,  0x0790 ,  0x0eea ,  0x047a ,  0x0f47 ,  0x04f8 ,  0x0f57 ,  0x04ff ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Ice Rod Cave ' :  ( 0x7F ,  ( 0x0120 ,  0x37 ,  0x0080 ,  0x0c00 ,  0x0e00 ,  0x0c37 ,  0x0e48 ,  0x0c6f ,  0x0e7d ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bonk Rock Cave ' :  ( 0x79 ,  ( 0x0124 ,  0x13 ,  0x0280 ,  0x044a ,  0x0600 ,  0x04a7 ,  0x0638 ,  0x04b7 ,  0x067d ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Library ' :  ( 0x48 ,  ( 0x0107 ,  0x29 ,  0x0100 ,  0x0a14 ,  0x0200 ,  0x0a67 ,  0x0278 ,  0x0a83 ,  0x0285 ,  0x0a ,  0xf6 ,  0x040E ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Potion Shop ' :  ( 0x4B ,  ( 0x0109 ,  0x16 ,  0x070a ,  0x04e6 ,  0x0c56 ,  0x0538 ,  0x0cc8 ,  0x0553 ,  0x0cd3 ,  0x08 ,  0xf8 ,  0x0A98 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Sanctuary Grave ' :  ( [ 0xDB85E ] ,  None ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Hookshot Fairy ' :  ( 0x4F ,  ( 0x010c ,  0x05 ,  0x0ee0 ,  0x01e3 ,  0x0d00 ,  0x0236 ,  0x0d78 ,  0x0252 ,  0x0d7d ,  0x0b ,  0xf5 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Pyramid Fairy ' :  ( 0x62 ,  ( 0x0116 ,  0x5b ,  0x0b1e ,  0x0754 ,  0x06fa ,  0x07a7 ,  0x0778 ,  0x07c3 ,  0x077f ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' East Dark World Hint ' :  ( 0x68 ,  ( 0x010e ,  0x6f ,  0x06a0 ,  0x0aca ,  0x0f00 ,  0x0b18 ,  0x0fa8 ,  0x0b37 ,  0x0f85 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Palace of Darkness Hint ' :  ( 0x67 ,  ( 0x011a ,  0x5e ,  0x0c24 ,  0x0794 ,  0x0d12 ,  0x07e8 ,  0x0d90 ,  0x0803 ,  0x0d97 ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Fairy ' :  ( 0x6C ,  ( 0x0115 ,  0x6e ,  0x0016 ,  0x0a00 ,  0x0cb6 ,  0x0a36 ,  0x0d28 ,  0x0a6d ,  0x0d33 ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Ledge Fairy ' :  ( 0x80 ,  ( 0x0115 ,  0x77 ,  0x0080 ,  0x0c00 ,  0x0e00 ,  0x0c37 ,  0x0e48 ,  0x0c6f ,  0x0e7d ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Ledge Spike Cave ' :  ( 0x7B ,  ( 0x0125 ,  0x77 ,  0x0200 ,  0x0c27 ,  0x0e00 ,  0x0c86 ,  0x0e68 ,  0x0c96 ,  0x0e7d ,  0x09 ,  0xf7 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Ledge Hint ' :  ( 0x69 ,  ( 0x010e ,  0x77 ,  0x0084 ,  0x0c00 ,  0x0e26 ,  0x0c36 ,  0x0e98 ,  0x0c6f ,  0x0ea3 ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hype Cave ' :  ( 0x3C ,  ( 0x011e ,  0x74 ,  0x00a0 ,  0x0c0a ,  0x0900 ,  0x0c58 ,  0x0988 ,  0x0c77 ,  0x097d ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bonk Fairy (Dark) ' :  ( 0x77 ,  ( 0x0126 ,  0x6b ,  0x00a0 ,  0x0a05 ,  0x0700 ,  0x0a66 ,  0x0788 ,  0x0a72 ,  0x0785 ,  0x0b ,  0xf5 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Brewery ' :  ( 0x47 ,  ( 0x0106 ,  0x58 ,  0x16a8 ,  0x08e4 ,  0x013e ,  0x0938 ,  0x01b8 ,  0x0953 ,  0x01c3 ,  0x0a ,  0xf6 ,  0x1AB6 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' C-Shaped House ' :  ( 0x53 ,  ( 0x011c ,  0x58 ,  0x09d8 ,  0x0744 ,  0x02ce ,  0x0797 ,  0x0348 ,  0x07b3 ,  0x0353 ,  0x0a ,  0xf6 ,  0x0DE8 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Chest Game ' :  ( 0x46 ,  ( 0x0106 ,  0x58 ,  0x078a ,  0x0705 ,  0x004e ,  0x0758 ,  0x00c8 ,  0x0774 ,  0x00d3 ,  0x09 ,  0xf7 ,  0x0B98 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Hammer Peg Cave ' :  ( 0x7E ,  ( 0x0127 ,  0x62 ,  0x0894 ,  0x091e ,  0x0492 ,  0x09a6 ,  0x0508 ,  0x098b ,  0x050f ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Red Shield Shop ' :  ( 0x74 ,  ( 0x0110 ,  0x5a ,  0x079a ,  0x06e8 ,  0x04d6 ,  0x0738 ,  0x0548 ,  0x0755 ,  0x0553 ,  0x08 ,  0xf8 ,  0x0AA8 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Sanctuary Hint ' :  ( 0x59 ,  ( 0x0112 ,  0x53 ,  0x001e ,  0x0400 ,  0x06e2 ,  0x0446 ,  0x0758 ,  0x046d ,  0x075f ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Dark Sanctuary ' :  ( 0x59 ,  ( 0x0112 ,  0x53 ,  0x001e ,  0x0400 ,  0x06e2 ,  0x0446 ,  0x0758 ,  0x046d ,  0x075f ,  0x00 ,  0x00 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Fortune Teller (Dark) ' :  ( 0x65 ,  ( 0x0122 ,  0x51 ,  0x0610 ,  0x04b4 ,  0x027e ,  0x0507 ,  0x02f8 ,  0x0523 ,  0x0303 ,  0x0a ,  0xf6 ,  0x091E ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Shop ' :  ( 0x5F ,  ( 0x010f ,  0x58 ,  0x1058 ,  0x0814 ,  0x02be ,  0x0868 ,  0x0338 ,  0x0883 ,  0x0343 ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Lumberjack Shop ' :  ( 0x56 ,  ( 0x010f ,  0x42 ,  0x041c ,  0x0074 ,  0x04e2 ,  0x00c7 ,  0x0558 ,  0x00e3 ,  0x055f ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Potion Shop ' :  ( 0x6E ,  ( 0x010f ,  0x56 ,  0x080e ,  0x04f4 ,  0x0c66 ,  0x0548 ,  0x0cd8 ,  0x0563 ,  0x0ce3 ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Archery Game ' :  ( 0x58 ,  ( 0x0111 ,  0x69 ,  0x069e ,  0x0ac4 ,  0x02ea ,  0x0b18 ,  0x0368 ,  0x0b33 ,  0x036f ,  0x0a ,  0xf6 ,  0x09AC ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Mire Shed ' :  ( 0x5E ,  ( 0x010d ,  0x70 ,  0x0384 ,  0x0c69 ,  0x001e ,  0x0cb6 ,  0x0098 ,  0x0cd6 ,  0x00a3 ,  0x07 ,  0xf9 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Desert Hint ' :  ( 0x61 ,  ( 0x0114 ,  0x70 ,  0x0654 ,  0x0cc5 ,  0x02aa ,  0x0d16 ,  0x0328 ,  0x0d32 ,  0x032f ,  0x09 ,  0xf7 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Desert Fairy ' :  ( 0x55 ,  ( 0x0115 ,  0x70 ,  0x03a8 ,  0x0c6a ,  0x013a ,  0x0cb7 ,  0x01b8 ,  0x0cd7 ,  0x01bf ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spike Cave ' :  ( 0x40 ,  ( 0x0117 ,  0x43 ,  0x0ed4 ,  0x01e4 ,  0x08aa ,  0x0236 ,  0x0928 ,  0x0253 ,  0x092f ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Cave Shop (Dark Death Mountain) ' :  ( 0x6D ,  ( 0x0112 ,  0x45 ,  0x0ee0 ,  0x01e3 ,  0x0d00 ,  0x0236 ,  0x0daa ,  0x0252 ,  0x0d7d ,  0x0b ,  0xf5 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Death Mountain Fairy ' :  ( 0x6F ,  ( 0x0115 ,  0x43 ,  0x1400 ,  0x0294 ,  0x0600 ,  0x02e8 ,  0x0678 ,  0x0303 ,  0x0685 ,  0x0a ,  0xf6 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Mimic Cave ' :  ( 0x4E ,  ( 0x010c ,  0x05 ,  0x07e0 ,  0x0103 ,  0x0d00 ,  0x0156 ,  0x0d78 ,  0x0172 ,  0x0d7d ,  0x0b ,  0xf5 ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Big Bomb Shop ' :  ( 0x52 ,  ( 0x011c ,  0x6c ,  0x0506 ,  0x0a9a ,  0x0832 ,  0x0ae7 ,  0x08b8 ,  0x0b07 ,  0x08bf ,  0x06 ,  0xfa ,  0x0816 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Inverted Links House ' :  ( 0x52 ,  ( 0x011c ,  0x6c ,  0x0506 ,  0x0a9a ,  0x0832 ,  0x0ae7 ,  0x08b8 ,  0x0b07 ,  0x08bf ,  0x06 ,  0xfa ,  0x0816 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 21:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Shop ' :  ( 0x73 ,  ( 0x010f ,  0x75 ,  0x0380 ,  0x0c6a ,  0x0a00 ,  0x0cb8 ,  0x0a58 ,  0x0cd7 ,  0x0a85 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lumberjack House ' :  ( 0x75 ,  ( 0x011f ,  0x02 ,  0x049c ,  0x0088 ,  0x04e6 ,  0x00d8 ,  0x0558 ,  0x00f7 ,  0x0563 ,  0x08 ,  0xf8 ,  0x07AA ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lake Hylia Fortune Teller ' :  ( 0x72 ,  ( 0x0122 ,  0x35 ,  0x0380 ,  0x0c6a ,  0x0a00 ,  0x0cb8 ,  0x0a58 ,  0x0cd7 ,  0x0a85 ,  0x06 ,  0xfa ,  0x0000 ,  0x0000 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Gamble Game ' :  ( 0x66 ,  ( 0x0118 ,  0x29 ,  0x069e ,  0x0ac4 ,  0x02ea ,  0x0b18 ,  0x0368 ,  0x0b33 ,  0x036f ,  0x0a ,  0xf6 ,  0x09AC ,  0x0000 ) ) } 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# format:  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Key=Name  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# value = entrance #  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#        | (entrance #, exit #)  
						 
					
						
							
								
									
										
										
										
											2018-02-24 14:22:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								exit_ids  =  { ' Links House Exit ' :  ( 0x01 ,  0x00 ) ,  
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Inverted Links House Exit ' :  ( 0x01 ,  0x00 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 14:22:36 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Chris Houlihan Room Exit ' :  ( None ,  0x3D ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Palace Exit (South) ' :  ( 0x09 ,  0x0A ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Desert Palace Exit (West) ' :  ( 0x0B ,  0x0C ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Palace Exit (East) ' :  ( 0x0A ,  0x0B ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Palace Exit (North) ' :  ( 0x0C ,  0x0D ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Eastern Palace Exit ' :  ( 0x08 ,  0x09 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Tower of Hera Exit ' :  ( 0x33 ,  0x2D ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Exit (South) ' :  ( 0x04 ,  0x03 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Exit (West) ' :  ( 0x03 ,  0x02 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Exit (East) ' :  ( 0x05 ,  0x04 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Agahnims Tower Exit ' :  ( 0x24 ,  0x25 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Inverted Agahnims Tower Exit ' :  ( 0x24 ,  0x25 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Thieves Town Exit ' :  ( 0x34 ,  0x35 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods First Section Exit ' :  ( 0x2A ,  0x2B ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods Second Section Exit (East) ' :  ( 0x29 ,  0x2A ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods Second Section Exit (West) ' :  ( 0x28 ,  0x29 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods Final Section Exit ' :  ( 0x2B ,  0x2C ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Ice Palace Exit ' :  ( 0x2D ,  0x2E ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Misery Mire Exit ' :  ( 0x27 ,  0x28 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Palace of Darkness Exit ' :  ( 0x26 ,  0x27 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Swamp Palace Exit ' :  ( 0x25 ,  0x26 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Exit (Front) ' :  ( 0x35 ,  0x34 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Ledge Exit (West) ' :  ( 0x15 ,  0x16 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Ledge Exit (East) ' :  ( 0x19 ,  0x1A ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Isolated Ledge Exit ' :  ( 0x18 ,  0x19 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Secret Entrance Exit ' :  ( 0x32 ,  0x33 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Well Exit ' :  ( 0x39 ,  0x3A ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bat Cave Exit ' :  ( 0x11 ,  0x12 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Elder House Exit (East) ' :  ( 0x0E ,  0x0F ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Elder House Exit (West) ' :  ( 0x0D ,  0x0E ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' North Fairy Cave Exit ' :  ( 0x38 ,  0x39 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Lost Woods Hideout Exit ' :  ( 0x2C ,  0x36 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Lumberjack Tree Exit ' :  ( 0x12 ,  0x13 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Two Brothers House Exit (East) ' :  ( 0x10 ,  0x11 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Two Brothers House Exit (West) ' :  ( 0x0F ,  0x10 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sanctuary Exit ' :  ( 0x02 ,  0x01 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man Cave Exit (East) ' :  ( 0x07 ,  0x08 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man Cave Exit (West) ' :  ( 0x06 ,  0x07 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man House Exit (Bottom) ' :  ( 0x30 ,  0x31 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man House Exit (Top) ' :  ( 0x31 ,  0x32 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Death Mountain Return Cave Exit (West) ' :  ( 0x2E ,  0x2F ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Death Mountain Return Cave Exit (East) ' :  ( 0x2F ,  0x30 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spectacle Rock Cave Exit ' :  ( 0x21 ,  0x22 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spectacle Rock Cave Exit (Top) ' :  ( 0x22 ,  0x23 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spectacle Rock Cave Exit (Peak) ' :  ( 0x23 ,  0x24 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Paradox Cave Exit (Bottom) ' :  ( 0x1E ,  0x1F ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Paradox Cave Exit (Middle) ' :  ( 0x1F ,  0x20 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Paradox Cave Exit (Top) ' :  ( 0x20 ,  0x21 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Fairy Ascension Cave Exit (Bottom) ' :  ( 0x1A ,  0x1B ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Fairy Ascension Cave Exit (Top) ' :  ( 0x1B ,  0x1C ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spiral Cave Exit ' :  ( 0x1C ,  0x1D ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spiral Cave Exit (Top) ' :  ( 0x1D ,  0x1E ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bumper Cave Exit (Top) ' :  ( 0x17 ,  0x18 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bumper Cave Exit (Bottom) ' :  ( 0x16 ,  0x17 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Superbunny Cave Exit (Top) ' :  ( 0x14 ,  0x15 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Superbunny Cave Exit (Bottom) ' :  ( 0x13 ,  0x14 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hookshot Cave Exit (South) ' :  ( 0x3A ,  0x3B ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hookshot Cave Exit (North) ' :  ( 0x3B ,  0x3C ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Ganons Tower Exit ' :  ( 0x37 ,  0x38 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Inverted Ganons Tower Exit ' :  ( 0x37 ,  0x38 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-16 20:56:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Pyramid Exit ' :  ( 0x36 ,  0x37 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Waterfall of Wishing ' :  0x5C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dam ' :  0x4E , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Blinds Hideout ' :  0x61 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lumberjack House ' :  0x6B , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Bonk Fairy (Light) ' :  0x71 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bonk Fairy (Dark) ' :  0x71 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Lake Hylia Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Swamp Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Ledge Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Desert Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Death Mountain Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Fortune Teller (Light) ' :  0x65 , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lake Hylia Fortune Teller ' :  0x65 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Kings Grave ' :  0x5B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Tavern ' :  0x43 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Chicken House ' :  0x4B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Aginahs Cave ' :  0x4D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sahasrahlas Hut ' :  0x45 , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Cave Shop (Lake Hylia) ' :  0x58 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Cave Shop (Dark Death Mountain) ' :  0x58 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Capacity Upgrade ' :  0x5D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Blacksmiths Hut ' :  0x64 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sick Kids House ' :  0x40 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Lost Woods Gamble ' :  0x3C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Snitch Lady (East) ' :  0x3E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Snitch Lady (West) ' :  0x3F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bush Covered House ' :  0x44 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Tavern (Front) ' :  0x42 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Light World Bomb Hut ' :  0x4A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Shop ' :  0x46 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Cave 45 ' :  0x51 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Graveyard Cave ' :  0x52 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Checkerboard Cave ' :  0x72 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Mini Moldorm Cave ' :  0x6C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Long Fairy Cave ' :  0x55 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Good Bee Cave ' :  0x56 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' 20 Rupee Cave ' :  0x6F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' 50 Rupee Cave ' :  0x6D , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Ice Rod Cave ' :  0x84 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Bonk Rock Cave ' :  0x6E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Library ' :  0x49 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Gamble Game ' :  0x67 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Potion Shop ' :  0x4C , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Hookshot Fairy ' :  0x50 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Pyramid Fairy ' :  0x63 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' East Dark World Hint ' :  0x69 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Palace of Darkness Hint ' :  0x68 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Big Bomb Shop ' :  0x53 , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Inverted Big Bomb Shop ' :  0x53 , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-06 19:13:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Village of Outcasts Shop ' :  0x60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Shop ' :  0x60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark World Lumberjack Shop ' :  0x60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark World Potion Shop ' :  0x60 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Ledge Spike Cave ' :  0x70 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Ledge Hint ' :  0x6A , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Hype Cave ' :  0x3D , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Brewery ' :  0x48 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' C-Shaped House ' :  0x54 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Chest Game ' :  0x47 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark World Hammer Peg Cave ' :  0x83 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Red Shield Shop ' :  0x57 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Sanctuary Hint ' :  0x5A , 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Inverted Dark Sanctuary ' :  0x5A , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Fortune Teller (Dark) ' :  0x66 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Archery Game ' :  0x59 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Mire Shed ' :  0x5F , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Dark Desert Hint ' :  0x62 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spike Cave ' :  0x41 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Mimic Cave ' :  0x4F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Well (top) ' :  0x80 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Secret Entrance ' :  0x7D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bat Cave (right) ' :  0x7E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' North Fairy Cave ' :  0x7C , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lost Woods Hideout (top) ' :  0x7A , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lumberjack Tree (top) ' :  0x7F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sewer Drop ' :  0x81 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Skull Woods Second Section (Drop) ' :  0x79 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Skull Woods First Section (Left) ' :  0x77 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods First Section (Right) ' :  0x78 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 17:09:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Skull Woods First Section (Top) ' :  0x76 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Pyramid ' :  0x7B } 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-18 05:40:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								exit_id_to_name  =  { }  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								for  name ,  addresses  in  exit_ids . items ( ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  type ( addresses )  ==  int : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit_id_to_name [ addresses ]  =  name 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  address  in  addresses : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit_id_to_name [ address ]  =  name