110 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import TYPE_CHECKING, List, Tuple | ||
|  | from BaseClasses import CollectionState | ||
|  | from .ItemData import CivVIBoostData | ||
|  | from .Items import format_item_name | ||
|  | from .Data import get_boosts_data, get_progressive_districts_data | ||
|  | from .Enum import CivVICheckType | ||
|  | from .ProgressiveDistricts import convert_item_to_progressive_item | ||
|  | 
 | ||
|  | from worlds.generic.Rules import forbid_item, set_rule | ||
|  | 
 | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from . import CivVIWorld | ||
|  | 
 | ||
|  | 
 | ||
|  | def generate_requirements_for_boosts( | ||
|  |     world: "CivVIWorld", boost_data: CivVIBoostData | ||
|  | ) -> Tuple[List[str], List[Tuple[str, int]]]: | ||
|  |     required_non_progressive_items: List[str] = [] | ||
|  |     required_progressive_item_counts: List[Tuple[str, int]] = [] | ||
|  | 
 | ||
|  |     for item in boost_data.Prereq: | ||
|  |         progressive_item_name = convert_item_to_progressive_item(item) | ||
|  |         if ( | ||
|  |             world.options.progression_style != "none" | ||
|  |             and "PROGRESSIVE" in progressive_item_name | ||
|  |         ): | ||
|  |             required_progressive_item_counts.append( | ||
|  |                 ( | ||
|  |                     format_item_name(progressive_item_name), | ||
|  |                     get_progressive_districts_data()[progressive_item_name].index(item) | ||
|  |                     + 1, | ||
|  |                 ) | ||
|  |             ) | ||
|  |         else: | ||
|  |             ap_item_name = world.item_by_civ_name[item] | ||
|  |             required_non_progressive_items.append(ap_item_name) | ||
|  |     return required_non_progressive_items, required_progressive_item_counts | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_boost_rules(world: "CivVIWorld"): | ||
|  |     boost_data_list = get_boosts_data() | ||
|  |     boost_locations = [ | ||
|  |         location | ||
|  |         for location in world.location_table.values() | ||
|  |         if location.location_type == CivVICheckType.BOOST | ||
|  |     ] | ||
|  |     for location in boost_locations: | ||
|  |         boost_data = next( | ||
|  |             (boost for boost in boost_data_list if boost.Type == location.name), None | ||
|  |         ) | ||
|  |         world_location = world.get_location(location.name) | ||
|  |         forbid_item(world_location, "Progressive Era", world.player) | ||
|  | 
 | ||
|  |         if boost_data and boost_data.PrereqRequiredCount > 0: | ||
|  |             required_non_progressive_items, required_progressive_item_counts = ( | ||
|  |                 generate_requirements_for_boosts(world, boost_data) | ||
|  |             ) | ||
|  |             if world.options.progression_style != "none": | ||
|  |                 set_rule( | ||
|  |                     world_location, | ||
|  |                     lambda state, non_progressive_prereqs=required_non_progressive_items, progressive_prereq_counts=required_progressive_item_counts, required_count=boost_data.PrereqRequiredCount: has_required_items_progressive( | ||
|  |                         state, | ||
|  |                         non_progressive_prereqs, | ||
|  |                         progressive_prereq_counts, | ||
|  |                         required_count, | ||
|  |                         world, | ||
|  |                     ), | ||
|  |                 ) | ||
|  |             else: | ||
|  |                 set_rule( | ||
|  |                     world_location, | ||
|  |                     lambda state, prereqs=required_non_progressive_items, required_count=boost_data.PrereqRequiredCount: has_required_items_non_progressive( | ||
|  |                         state, prereqs, required_count, world | ||
|  |                     ), | ||
|  |                 ) | ||
|  | 
 | ||
|  | 
 | ||
|  | def has_required_items_progressive( | ||
|  |     state: CollectionState, | ||
|  |     non_progressive_prereqs: List[str], | ||
|  |     progressive_prereq_counts: List[Tuple[str, int]], | ||
|  |     required_count: int, | ||
|  |     world: "CivVIWorld", | ||
|  | ) -> bool: | ||
|  |     collected_count = 0 | ||
|  |     for item, count in progressive_prereq_counts: | ||
|  |         if state.has(item, world.player, count): | ||
|  |             collected_count += 1 | ||
|  |         # early out if we've already gotten enough | ||
|  |         if collected_count >= required_count: | ||
|  |             return True | ||
|  |     for item in non_progressive_prereqs: | ||
|  |         if state.has(item, world.player): | ||
|  |             collected_count += 1 | ||
|  |         # early out if we've already gotten enough | ||
|  |         if collected_count >= required_count: | ||
|  |             return True | ||
|  |     return False | ||
|  | 
 | ||
|  | 
 | ||
|  | def has_required_items_non_progressive( | ||
|  |     state: CollectionState, prereqs: List[str], required_count: int, world: "CivVIWorld" | ||
|  | ) -> bool: | ||
|  |     return state.has_from_list_unique( | ||
|  |         prereqs, | ||
|  |         world.player, | ||
|  |         required_count, | ||
|  |     ) |