149 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			149 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Kirby's Dream Land 3 Randomizer Setup Guide
 | ||
|  | 
 | ||
|  | ## Required Software
 | ||
|  | 
 | ||
|  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). | ||
|  | - Hardware or software capable of loading and playing SNES ROM files | ||
|  |     - An emulator capable of connecting to SNI with ROM access. Any one of the following will work: | ||
|  |         - snes9x-emunwa from: [snes9x-emunwa Releases Page](https://github.com/Skarsnik/snes9x-emunwa/releases) | ||
|  |         - snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases) | ||
|  |         - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) | ||
|  |         - bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus) | ||
|  |         - **RetroArch is currently incompatible with Kirby's Dream Land 3** | ||
|  |     - Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other | ||
|  |       compatible hardware. | ||
|  | - Your KDL3 ROM file, probably named either `Kirby's Dream Land 3 (USA).sfc` or `Hoshi no Kirby 3 (J).sfc` | ||
|  | 
 | ||
|  | ## Installation Procedures
 | ||
|  | 
 | ||
|  | 1. Download and install Archipelago from the link above, making sure to install the most recent version. | ||
|  |    **The installer file is located in the assets section at the bottom of the version information**. | ||
|  |     - During generation/patching, you will be asked to locate your base ROM file. This is your Kirby's Dream Land 3 ROM file. | ||
|  | 
 | ||
|  | 2. If you are using an emulator, you should assign your SNI-compatible emulator as your default program for launching ROM | ||
|  |    files. | ||
|  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember. | ||
|  |     2. Right-click on a ROM file and select **Open with...** | ||
|  |     3. Check the box next to **Always use this app to open .sfc files** | ||
|  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | ||
|  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you | ||
|  |        extracted in step one. | ||
|  | 
 | ||
|  | ## Create a Config (.yaml) File
 | ||
|  | 
 | ||
|  | ### What is a config file and why do I need one?
 | ||
|  | 
 | ||
|  | Your config file contains a set of configuration options which provide the generator with information about how it | ||
|  | should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player | ||
|  | to enjoy an experience customized for their taste, and different players in the same multiworld can all have different | ||
|  | options. | ||
|  | 
 | ||
|  | See the guide on setting up a basic YAML at the Archipelago setup | ||
|  | guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en) | ||
|  | 
 | ||
|  | ### Where do I get a config file?
 | ||
|  | 
 | ||
|  | The [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page on the website allows you to configure | ||
|  | your personal settings and export a config file from them. | ||
|  | 
 | ||
|  | ### Verifying your config file
 | ||
|  | 
 | ||
|  | If you would like to validate your config file to make sure it works, you may do so on the | ||
|  | [YAML Validator](/mysterycheck) page. | ||
|  | 
 | ||
|  | ## Generating a Single-Player Game
 | ||
|  | 
 | ||
|  | 1. Navigate to the [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page, configure your options, | ||
|  |    and click the "Generate Game" button. | ||
|  | 2. You will be presented with a "Seed Info" page. | ||
|  | 3. Click the "Create New Room" link. | ||
|  | 4. You will be presented with a server page, from which you can download your patch file. | ||
|  | 5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and | ||
|  |    open your emulator for you. | ||
|  | 
 | ||
|  | ## Joining a MultiWorld Game
 | ||
|  | 
 | ||
|  | ### Obtain your patch file and create your ROM
 | ||
|  | 
 | ||
|  | When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, | ||
|  | the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch | ||
|  | files. Your patch file should have a `.apkdl3` extension. | ||
|  | 
 | ||
|  | Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the | ||
|  | client, and will also create your ROM in the same place as your patch file. | ||
|  | 
 | ||
|  | ### Connect to the client
 | ||
|  | 
 | ||
|  | #### With an emulator
 | ||
|  | 
 | ||
|  | When the client launched automatically, SNI should have also automatically launched in the background. If this is its | ||
|  | first time launching, you may be prompted to allow it to communicate through the Windows Firewall. | ||
|  | 
 | ||
|  | ##### snes9x-rr
 | ||
|  | 
 | ||
|  | 1. Load your ROM file if it hasn't already been loaded. | ||
|  | 2. Click on the File menu and hover on **Lua Scripting** | ||
|  | 3. Click on **New Lua Script Window...** | ||
|  | 4. In the new window, click **Browse...** | ||
|  | 5. Select the connector lua file included with your client | ||
|  |     - Look in the Archipelago folder for `/SNI/lua/Connector.lua` | ||
|  | 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of  | ||
|  | the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. | ||
|  | 
 | ||
|  | ##### BizHawk
 | ||
|  | 
 | ||
|  | 1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these | ||
|  |    menu options:   | ||
|  |    `Config --> Cores --> SNES --> BSNES`   | ||
|  |    Once you have changed the loaded core, you must restart BizHawk. | ||
|  | 2. Load your ROM file if it hasn't already been loaded. | ||
|  | 3. Click on the Tools menu and click on **Lua Console** | ||
|  | 4. Click Script -> Open Script... | ||
|  | 5. Select the `Connector.lua` file you downloaded above | ||
|  |     - Look in the Archipelago folder for `/SNI/lua/Connector.lua` | ||
|  | 
 | ||
|  | ##### bsnes-plus-nwa and snes9x-nwa
 | ||
|  | 
 | ||
|  | These should automatically connect to SNI. If this is the first time launching, you may be prompted to allow it to | ||
|  | communicate through the Windows Firewall. | ||
|  | 
 | ||
|  | #### With hardware
 | ||
|  | 
 | ||
|  | This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do | ||
|  | this now. SD2SNES and FXPak Pro users may download the appropriate firmware | ||
|  | [here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information | ||
|  | [on this page](http://usb2snes.com/#supported-platforms). | ||
|  | 
 | ||
|  | 1. Close your emulator, which may have auto-launched. | ||
|  | 2. Power on your device and load the ROM. | ||
|  | 
 | ||
|  | ### Connect to the Archipelago Server
 | ||
|  | 
 | ||
|  | The patch file which launched your client should have automatically connected you to the AP Server. There are a few | ||
|  | reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the | ||
|  | client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it | ||
|  | into the "Server" input field then press enter. | ||
|  | 
 | ||
|  | The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected". | ||
|  | 
 | ||
|  | ### Play the game
 | ||
|  | 
 | ||
|  | When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on | ||
|  | successfully joining a multiworld game! You can execute various commands in your client. For more information regarding | ||
|  | these commands you can use `/help` for local client commands and `!help` for server commands. | ||
|  | 
 | ||
|  | ## Hosting a MultiWorld game
 | ||
|  | 
 | ||
|  | The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: | ||
|  | 
 | ||
|  | 1. Collect config files from your players. | ||
|  | 2. Create a zip file containing your players' config files. | ||
|  | 3. Upload that zip file to the website linked above. | ||
|  | 4. Wait a moment while the seed is generated. | ||
|  | 5. When the seed is generated, you will be redirected to a "Seed Info" page. | ||
|  | 6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so | ||
|  |    they may download their patch files from there. | ||
|  | 7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all | ||
|  |    players in the game. Any observers may also be given the link to this page. | ||
|  | 8. Once all players have joined, you may begin playing. |