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										 |  |  | import typing | 
					
						
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							|  |  |  | from enum import Enum | 
					
						
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										 |  |  | from BaseClasses import MultiWorld, Region, Entrance, Location | 
					
						
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										 |  |  | from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \ | 
					
						
							|  |  |  |     locBBH_table, \ | 
					
						
							|  |  |  |     locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \ | 
					
						
							|  |  |  |     locWDW_table, locTTM_table, locTHI_table, locTTC_table, locRR_table, \ | 
					
						
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										 |  |  |     locPSS_table, locSA_table, locBitDW_table, locTotWC_table, locCotMC_table, \ | 
					
						
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										 |  |  |     locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table     | 
					
						
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										 |  |  | class SM64Levels(int, Enum): | 
					
						
							|  |  |  |     BOB_OMB_BATTLEFIELD = 91 | 
					
						
							|  |  |  |     WHOMPS_FORTRESS = 241 | 
					
						
							|  |  |  |     JOLLY_ROGER_BAY = 121 | 
					
						
							|  |  |  |     COOL_COOL_MOUNTAIN = 51 | 
					
						
							|  |  |  |     BIG_BOOS_HAUNT = 41 | 
					
						
							|  |  |  |     HAZY_MAZE_CAVE = 71 | 
					
						
							|  |  |  |     LETHAL_LAVA_LAND = 221 | 
					
						
							|  |  |  |     SHIFTING_SAND_LAND = 81 | 
					
						
							|  |  |  |     DIRE_DIRE_DOCKS = 231 | 
					
						
							|  |  |  |     SNOWMANS_LAND = 101 | 
					
						
							|  |  |  |     WET_DRY_WORLD = 111 | 
					
						
							|  |  |  |     TALL_TALL_MOUNTAIN = 361 | 
					
						
							|  |  |  |     TINY_HUGE_ISLAND_TINY = 132 | 
					
						
							|  |  |  |     TINY_HUGE_ISLAND_HUGE = 131 | 
					
						
							|  |  |  |     TICK_TOCK_CLOCK = 141 | 
					
						
							|  |  |  |     RAINBOW_RIDE = 151 | 
					
						
							|  |  |  |     THE_PRINCESS_SECRET_SLIDE = 271 | 
					
						
							|  |  |  |     THE_SECRET_AQUARIUM = 201 | 
					
						
							|  |  |  |     BOWSER_IN_THE_DARK_WORLD = 171 | 
					
						
							|  |  |  |     TOWER_OF_THE_WING_CAP = 291 | 
					
						
							|  |  |  |     CAVERN_OF_THE_METAL_CAP = 281 | 
					
						
							|  |  |  |     VANISH_CAP_UNDER_THE_MOAT = 181 | 
					
						
							|  |  |  |     BOWSER_IN_THE_FIRE_SEA = 191 | 
					
						
							|  |  |  |     WING_MARIO_OVER_THE_RAINBOW = 311 | 
					
						
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							|  |  |  | # sm64paintings is a dict of entrances, format LEVEL | AREA | 
					
						
							|  |  |  | sm64_level_to_paintings: typing.Dict[SM64Levels, str] = { | 
					
						
							|  |  |  |     SM64Levels.BOB_OMB_BATTLEFIELD: "Bob-omb Battlefield", | 
					
						
							|  |  |  |     SM64Levels.WHOMPS_FORTRESS: "Whomp's Fortress", | 
					
						
							|  |  |  |     SM64Levels.JOLLY_ROGER_BAY: "Jolly Roger Bay", | 
					
						
							|  |  |  |     SM64Levels.COOL_COOL_MOUNTAIN: "Cool, Cool Mountain", | 
					
						
							|  |  |  |     SM64Levels.BIG_BOOS_HAUNT: "Big Boo's Haunt", | 
					
						
							|  |  |  |     SM64Levels.HAZY_MAZE_CAVE: "Hazy Maze Cave", | 
					
						
							|  |  |  |     SM64Levels.LETHAL_LAVA_LAND: "Lethal Lava Land", | 
					
						
							|  |  |  |     SM64Levels.SHIFTING_SAND_LAND: "Shifting Sand Land", | 
					
						
							|  |  |  |     SM64Levels.DIRE_DIRE_DOCKS: "Dire, Dire Docks", | 
					
						
							|  |  |  |     SM64Levels.SNOWMANS_LAND: "Snowman's Land", | 
					
						
							|  |  |  |     SM64Levels.WET_DRY_WORLD: "Wet-Dry World", | 
					
						
							|  |  |  |     SM64Levels.TALL_TALL_MOUNTAIN: "Tall, Tall Mountain", | 
					
						
							|  |  |  |     SM64Levels.TINY_HUGE_ISLAND_TINY: "Tiny-Huge Island (Tiny)", | 
					
						
							|  |  |  |     SM64Levels.TINY_HUGE_ISLAND_HUGE: "Tiny-Huge Island (Huge)", | 
					
						
							|  |  |  |     SM64Levels.TICK_TOCK_CLOCK: "Tick Tock Clock", | 
					
						
							|  |  |  |     SM64Levels.RAINBOW_RIDE: "Rainbow Ride" | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | sm64_paintings_to_level = { painting: level for (level,painting) in sm64_level_to_paintings.items() } | 
					
						
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							|  |  |  | # sm64secrets is a dict of secret areas, same format as sm64paintings | 
					
						
							|  |  |  | sm64_level_to_secrets: typing.Dict[SM64Levels, str] = { | 
					
						
							|  |  |  |     SM64Levels.THE_PRINCESS_SECRET_SLIDE: "The Princess's Secret Slide", | 
					
						
							|  |  |  |     SM64Levels.THE_SECRET_AQUARIUM: "The Secret Aquarium", | 
					
						
							|  |  |  |     SM64Levels.BOWSER_IN_THE_DARK_WORLD: "Bowser in the Dark World", | 
					
						
							|  |  |  |     SM64Levels.TOWER_OF_THE_WING_CAP: "Tower of the Wing Cap", | 
					
						
							|  |  |  |     SM64Levels.CAVERN_OF_THE_METAL_CAP: "Cavern of the Metal Cap", | 
					
						
							|  |  |  |     SM64Levels.VANISH_CAP_UNDER_THE_MOAT: "Vanish Cap under the Moat", | 
					
						
							|  |  |  |     SM64Levels.BOWSER_IN_THE_FIRE_SEA: "Bowser in the Fire Sea", | 
					
						
							|  |  |  |     SM64Levels.WING_MARIO_OVER_THE_RAINBOW: "Wing Mario over the Rainbow" | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | sm64_secrets_to_level = { secret: level for (level,secret) in sm64_level_to_secrets.items() } | 
					
						
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							|  |  |  | sm64_entrances_to_level = { **sm64_paintings_to_level, **sm64_secrets_to_level } | 
					
						
							|  |  |  | sm64_level_to_entrances = { **sm64_level_to_paintings, **sm64_level_to_secrets } | 
					
						
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										 |  |  | def create_regions(world: MultiWorld, player: int): | 
					
						
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										 |  |  |     regSS = Region("Menu", player, world, "Castle Area") | 
					
						
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										 |  |  |     create_default_locs(regSS, locSS_table, player) | 
					
						
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										 |  |  |     world.regions.append(regSS) | 
					
						
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										 |  |  |     regBoB = create_region("Bob-omb Battlefield", player, world) | 
					
						
							|  |  |  |     create_default_locs(regBoB, locBoB_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB)) | 
					
						
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										 |  |  |     world.regions.append(regBoB) | 
					
						
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										 |  |  |     regWhomp = create_region("Whomp's Fortress", player, world) | 
					
						
							|  |  |  |     create_default_locs(regWhomp, locWhomp_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp)) | 
					
						
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										 |  |  |     world.regions.append(regWhomp) | 
					
						
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										 |  |  |     regJRB = create_region("Jolly Roger Bay", player, world) | 
					
						
							|  |  |  |     create_default_locs(regJRB, locJRB_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB)) | 
					
						
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										 |  |  |     world.regions.append(regJRB) | 
					
						
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										 |  |  |     regCCM = create_region("Cool, Cool Mountain", player, world) | 
					
						
							|  |  |  |     create_default_locs(regCCM, locCCM_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM)) | 
					
						
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										 |  |  |     world.regions.append(regCCM) | 
					
						
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										 |  |  |     regBBH = create_region("Big Boo's Haunt", player, world) | 
					
						
							|  |  |  |     create_default_locs(regBBH, locBBH_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH)) | 
					
						
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										 |  |  |     world.regions.append(regBBH) | 
					
						
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										 |  |  |     regPSS = create_region("The Princess's Secret Slide", player, world) | 
					
						
							|  |  |  |     create_default_locs(regPSS, locPSS_table, player) | 
					
						
							|  |  |  |     world.regions.append(regPSS) | 
					
						
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							|  |  |  |     regSA = create_region("The Secret Aquarium", player, world) | 
					
						
							|  |  |  |     create_default_locs(regSA, locSA_table, player) | 
					
						
							|  |  |  |     world.regions.append(regSA) | 
					
						
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							|  |  |  |     regTotWC = create_region("Tower of the Wing Cap", player, world) | 
					
						
							|  |  |  |     create_default_locs(regTotWC, locTotWC_table, player) | 
					
						
							|  |  |  |     world.regions.append(regTotWC) | 
					
						
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							|  |  |  |     regBitDW = create_region("Bowser in the Dark World", player, world) | 
					
						
							|  |  |  |     create_default_locs(regBitDW, locBitDW_table, player) | 
					
						
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										 |  |  |     world.regions.append(regBitDW) | 
					
						
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										 |  |  |     regBasement = create_region("Basement", player, world) | 
					
						
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										 |  |  |     world.regions.append(regBasement) | 
					
						
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										 |  |  |     regHMC = create_region("Hazy Maze Cave", player, world) | 
					
						
							|  |  |  |     create_default_locs(regHMC, locHMC_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC)) | 
					
						
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										 |  |  |     world.regions.append(regHMC) | 
					
						
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										 |  |  |     regLLL = create_region("Lethal Lava Land", player, world) | 
					
						
							|  |  |  |     create_default_locs(regLLL, locLLL_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL)) | 
					
						
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										 |  |  |     world.regions.append(regLLL) | 
					
						
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										 |  |  |     regSSL = create_region("Shifting Sand Land", player, world) | 
					
						
							|  |  |  |     create_default_locs(regSSL, locSSL_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL)) | 
					
						
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										 |  |  |     world.regions.append(regSSL) | 
					
						
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										 |  |  |     regDDD = create_region("Dire, Dire Docks", player, world) | 
					
						
							|  |  |  |     create_default_locs(regDDD, locDDD_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD)) | 
					
						
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										 |  |  |     world.regions.append(regDDD) | 
					
						
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										 |  |  |     regCotMC = create_region("Cavern of the Metal Cap", player, world) | 
					
						
							|  |  |  |     create_default_locs(regCotMC, locCotMC_table, player) | 
					
						
							|  |  |  |     world.regions.append(regCotMC) | 
					
						
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							|  |  |  |     regVCutM = create_region("Vanish Cap under the Moat", player, world) | 
					
						
							|  |  |  |     create_default_locs(regVCutM, locVCutM_table, player) | 
					
						
							|  |  |  |     world.regions.append(regVCutM) | 
					
						
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							|  |  |  |     regBitFS = create_region("Bowser in the Fire Sea", player, world) | 
					
						
							|  |  |  |     create_default_locs(regBitFS, locBitFS_table, player) | 
					
						
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										 |  |  |     world.regions.append(regBitFS) | 
					
						
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										 |  |  |     regFloor2 = create_region("Second Floor", player, world) | 
					
						
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										 |  |  |     world.regions.append(regFloor2) | 
					
						
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										 |  |  |     regSL = create_region("Snowman's Land", player, world) | 
					
						
							|  |  |  |     create_default_locs(regSL, locSL_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL)) | 
					
						
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										 |  |  |     world.regions.append(regSL) | 
					
						
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										 |  |  |     regWDW = create_region("Wet-Dry World", player, world) | 
					
						
							|  |  |  |     create_default_locs(regWDW, locWDW_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW)) | 
					
						
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										 |  |  |     world.regions.append(regWDW) | 
					
						
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										 |  |  |     regTTM = create_region("Tall, Tall Mountain", player, world) | 
					
						
							|  |  |  |     create_default_locs(regTTM, locTTM_table, player) | 
					
						
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										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM)) | 
					
						
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										 |  |  |     world.regions.append(regTTM) | 
					
						
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										 |  |  |     regTHIT = create_region("Tiny-Huge Island (Tiny)", player, world) | 
					
						
							|  |  |  |     create_default_locs(regTHIT, locTHI_table, player) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
							| 
									
										
										
										
											2023-12-06 18:19:03 +01:00
										 |  |  |         regTHIT.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHIT)) | 
					
						
							|  |  |  |     world.regions.append(regTHIT) | 
					
						
							|  |  |  |     regTHIH = create_region("Tiny-Huge Island (Huge)", player, world) | 
					
						
							|  |  |  |     world.regions.append(regTHIH) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-25 18:39:31 +02:00
										 |  |  |     regFloor3 = create_region("Third Floor", player, world) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     world.regions.append(regFloor3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-25 18:39:31 +02:00
										 |  |  |     regTTC = create_region("Tick Tock Clock", player, world) | 
					
						
							|  |  |  |     create_default_locs(regTTC, locTTC_table, player) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
							| 
									
										
										
										
											2022-01-27 17:42:10 +01:00
										 |  |  |         regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC)) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     world.regions.append(regTTC) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-25 18:39:31 +02:00
										 |  |  |     regRR = create_region("Rainbow Ride", player, world) | 
					
						
							|  |  |  |     create_default_locs(regRR, locRR_table, player) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
							| 
									
										
										
										
											2022-01-27 17:42:10 +01:00
										 |  |  |         regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR)) | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     world.regions.append(regRR) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-25 18:39:31 +02:00
										 |  |  |     regWMotR = create_region("Wing Mario over the Rainbow", player, world) | 
					
						
							|  |  |  |     create_default_locs(regWMotR, locWMotR_table, player) | 
					
						
							|  |  |  |     world.regions.append(regWMotR) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regBitS = create_region("Bowser in the Sky", player, world) | 
					
						
							|  |  |  |     create_default_locs(regBitS, locBitS_table, player) | 
					
						
							|  |  |  |     world.regions.append(regBitS) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-20 19:10:08 +01:00
										 |  |  | def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None): | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  |     sourceRegion = world.get_region(source, player) | 
					
						
							|  |  |  |     targetRegion = world.get_region(target, player) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-20 19:10:08 +01:00
										 |  |  |     connection = Entrance(player, '', sourceRegion) | 
					
						
							|  |  |  |     if rule: | 
					
						
							|  |  |  |         connection.access_rule = rule | 
					
						
							| 
									
										
										
										
											2022-01-23 21:34:30 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  |     sourceRegion.exits.append(connection) | 
					
						
							| 
									
										
										
										
											2022-02-20 19:10:08 +01:00
										 |  |  |     connection.connect(targetRegion) | 
					
						
							| 
									
										
										
										
											2022-07-25 18:39:31 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | def create_region(name: str, player: int, world: MultiWorld) -> Region: | 
					
						
							| 
									
										
										
										
											2023-02-13 18:06:43 -06:00
										 |  |  |     return Region(name, player, world) | 
					
						
							| 
									
										
										
										
											2022-07-25 18:39:31 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | def create_default_locs(reg: Region, locs, player): | 
					
						
							|  |  |  |     reg_names = [name for name, id in locs.items()] | 
					
						
							|  |  |  |     reg.locations += [SM64Location(player, loc_name, location_table[loc_name], reg) for loc_name in locs] |