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								# A Link to the Past Randomizer Plando Guide
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								## Configuration
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								1. Plando features have to be enabled first, before they can be used (opt-in).
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								2. To do so, go to your installation directory (Windows default: `C:\ProgramData\BerserkerMultiWorld`), 
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								   then open the host.yaml file with a text editor.
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								3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the
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								   value to  
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								   `bosses, items, texts, connections`
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								## Modules
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								### Bosses
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								- This module is enabled by default and available to be used on 
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								  [https://archipelago.gg/generate](https://archipelago.gg/generate)
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								- Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted.
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								- Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end, 
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								  it defaults to vanilla
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								- Instructions are separated by a semicolon
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								- Available Instructions:
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								    -  Direct Placement:
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								        - Example: `Eastern Palace-Trinexx`
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								        - Takes a particular Arena and particular boss, then places that boss into that arena
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								        - Ganons Tower has 3 placements, `Ganons Tower Top`, `Ganons Tower Middle` and `Ganons Tower Bottom`
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								    - Boss Placement:
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								        - Example: `Trinexx`
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								        - Takes a particular boss and places that boss in any remaining slots in which this boss can function.
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								        - In this example, it would fill Desert Palace, but not Tower of Hera.
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								    - Boss Shuffle:
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								        - Example: `simple`
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								          - Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as
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								            a last instruction.
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								- [Available Bosses](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L135)
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								- [Available Arenas](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L186)
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								#### Examples
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								```yaml
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								boss_shuffle:
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								  Turtle Rock-Trinexx;basic: 1
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								  full: 2
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								  Mothula: 3
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								  Ganons Tower Bottom-Kholdstare;Trinexx;Kholdstare: 4
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								```
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								1. Would be basic boss shuffle but prevent Trinexx from appearing outside of Turtle Rock, 
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								   as there's only one Trinexx in the pool
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								2. Regular full boss shuffle. With a 2 in 10 chance to occur.
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								3. A Mothula Singularity, as Mothula works in any arena.
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								4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
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								### Items
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								- This module is disabled by default.
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								- Has the options from_pool, world, percentage, force and either item and location or items and locations
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								- All of these options support subweights
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								- percentage is the percentage chance for this block to trigger
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								    - is a number in the range [0, 100], can be omitted entirely for 100%
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								- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
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								    - can be true or false, defaults to true when omitted
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								- world is the target world to place the item
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								    - ignored if only one world is generated
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								    - can be a number, to target that slot in the multiworld
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								    - can be a name, to target that player's world
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								    - can be true, to target any other player's world
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								    - can be false, to target own world and is the default
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								    - can be null, to target a random world
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								- force is either `silent`, `true` or `false`.
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								    - `true` means the item has to be placed, or the generator aborts with an exception.
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								    - `false` means the generator logs a warning if the placement can't be done.
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								    - `silent` means that this entry is entirely ignored if the placement fails and is the default.
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								- Single Placement
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								    - place a single item at a single location
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								    - item denotes the Item to place
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								    - location denotes the Location to place it into
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								- Multi Placement
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								    - place multiple items into multiple locations, until either list is exhausted.
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								    - items denotes the items to use, can be given a number to have multiple of that item
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								    - locations lists the possible locations those items can be placed in
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								    - placements are picked randomly, not sorted in any way
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								- Warning: Placing non-Dungeon Prizes on Prize locations and 
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								  Prizes on non-Prize locations will break the game in various ways.
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								- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
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								- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
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								#### Examples
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								```yaml
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								plando_items:
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								  - item: # 1
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								      Lamp: 1
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								      Fire Rod: 1
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								    location: Link's House
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								    from_pool: true
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								    world: true
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								    percentage: 50
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								  - items: # 2
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								      Progressive Sword: 4
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								      Progressive Bow: 1
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								      Progressive Bow (Alt): 1
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								    locations:
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								      - Desert Palace - Big Chest
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								      - Eastern Palace - Big Chest
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								      - Tower of Hera - Big Chest
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								      - Swamp Palace - Big Chest
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								      - Thieves' Town - Big Chest
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								      - Skull Woods - Big Chest
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								      - Ice Palace - Big Chest
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								      - Misery Mire - Big Chest
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								      - Turtle Rock - Big Chest
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								      - Palace of Darkness - Big Chest
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								    world: false
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								  - items: # 3
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								      Red Pendant: 1
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								      Green Pendant: 1
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								      Blue Pendant: 1
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								    locations:
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								      - Desert Palace - Prize
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								      - Eastern Palace - Prize
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								      - Tower of Hera - Prize
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								    from_pool: true
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								```
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								1. has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own 
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								Link's House and removes the picked item from the item pool.
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								2. Always triggers and places the Swords and Bows into one's own Big Chests
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								3. Locks Pendants to The Light World and therefore Crystals to dark world
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								### Texts
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								- This module is disabled by default.
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								- Has the options `text`, `at`, and `percentage`
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								- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
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								- text is the text to be placed.
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								    - can be weighted.
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								    - `\n` is a newline. 
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								    - `@` is the entered player's name.
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								    - Warning: Text Mapper does not support full unicode.
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								    - [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
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								- at is the location within the game to attach the text to.
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								    - can be weighted.
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								    - [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
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								#### Example
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								```yaml
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								plando_texts:
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								  - text: "This is a plando.\nYou've been warned."
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								    at:
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								      uncle_leaving_text: 1
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								      uncle_dying_sewer: 1
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								    percentage: 50
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								```
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								This has a 50% chance to trigger at all. If it does, it throws a coin between `uncle_leaving_text` and
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								`uncle_dying_sewer`, then places the text "This is a plando. You've been warned." at that location.
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								### Connections
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								- This module is disabled by default.
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								- Has the options `percentage`, `entrance`, `exit` and `direction`.
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								- All options support subweights
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								- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
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								- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
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								- entrance is the overworld door
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								- exit is the underworld exit
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								- direction can be `both`, `entrance` or `exit`
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								- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
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								#### Example
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								```yaml
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								plando_connections:
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								  - entrance: Links House
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								    exit: Hyrule Castle Exit (West)
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								    direction: both
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								  - entrance: Hyrule Castle Entrance (West)
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								    exit: Links House Exit
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								    direction: both
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								```
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								The first block connects the overworld entrance that normally leads to Link's House
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								to put you into the HC West Wing instead, exiting from within there will put you at the Overworld exiting Link's House.
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								Without the second block, you'd still exit from within Link's House to outside Link's House and the left side 
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								Balcony Entrance would still lead into HC West Wing
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