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										 |  |  | # shapez
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							|  |  |  | ## What is this game?
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							|  |  |  | shapez is an automation game about cutting, rotating, stacking, and painting shapes, that you extract from randomly | 
					
						
							|  |  |  | generated patches on an infinite canvas, and sending them to the hub to complete levels. The "tutorial", where you | 
					
						
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										 |  |  | unlock a new building or game mechanic (almost) each level, lasts until level 26, which unlocks freeplay with  | 
					
						
							|  |  |  | infinitely more levels, that each require a new, randomly generated shape. Alongside the levels, you can unlock  | 
					
						
							|  |  |  | upgrades, that make your buildings work faster. | 
					
						
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							|  |  |  | ## Where is the options page?
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							|  |  |  | The [player options page for this game](../player-options) contains all the options you need to configure | 
					
						
							|  |  |  | and export a config file. | 
					
						
							|  |  |  | There are also some advanced "datapackage settings" that can be changed by following  | 
					
						
							|  |  |  | [this guide](/tutorial/shapez/datapackage_settings/en). | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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										 |  |  | Buildings and gameplay mechanics, which you normally unlock by completing a level, and upgrade improvements are put  | 
					
						
							|  |  |  | into the item pool of the multiworld. You can also randomize the requirements for completing a level or buying an  | 
					
						
							|  |  |  | upgrade and shuffle the order of building in your toolbars (main and wires layer). | 
					
						
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							|  |  |  | ## What is the goal of shapez in Archipelago?
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										 |  |  | As the game has no actual goal that would represent the end of the game, there are (currently) 4 different goals you  | 
					
						
							|  |  |  | can choose from in the player options: | 
					
						
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										 |  |  | 1. Vanilla: Complete level 26 (the end of the tutorial). | 
					
						
							|  |  |  | 2. MAM: Complete a player-specified level after level 26. It's recommended to build a Make-Anything-Machine (MAM). | 
					
						
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										 |  |  | 3. Even Fasterer: Upgrade everything to a player-specified tier after tier VIII (8). | 
					
						
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										 |  |  | 4. Efficiency III: Deliver 256 blueprint shapes per second to the hub. | 
					
						
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							|  |  |  | ## Which items can be in another player's world?
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										 |  |  | - Buildings | 
					
						
							|  |  |  | - Unlocking blueprints | 
					
						
							|  |  |  | - Upgrade improvements | 
					
						
							|  |  |  |   - Big improvements, adding 1 to the multiplier | 
					
						
							|  |  |  |   - Small improvements, adding 0.1 to the multiplier | 
					
						
							|  |  |  |   - Optional: Other, rather unusual and even bad, improvements | 
					
						
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										 |  |  | - Different shapes bundles | 
					
						
							|  |  |  | - Inventory draining traps | 
					
						
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										 |  |  | - Different traps affecting random buildings and game mechanics | 
					
						
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							|  |  |  | ## What is considered a location check?
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							|  |  |  | - Levels (minimum 1-25, up to 499 depending on player options, with additional checks for levels 1 and 20) | 
					
						
							|  |  |  | - Upgrades (minimum tiers II-VIII (2-8), up to D (500) depending on player options) | 
					
						
							|  |  |  | - Delivering certain shapes at least once to the hub ("shapesanity", up to 1000 from a 75800 names pool) | 
					
						
							|  |  |  | - Achievements (up to 45) | 
					
						
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							|  |  |  | ## When the player receives an item, what happens?
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							|  |  |  | A pop-up will show, which item(s) were received, with additional information on some of them. | 
					
						
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							|  |  |  | ## What do the names of all these shapesanity locations mean?
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							|  |  |  | Here's a cheat sheet: | 
					
						
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							|  |  |  | ## Can I use other mods alongside the AP client?
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							|  |  |  | At the moment, compatibility with other mods is not supported, but not forbidden. Gameplay altering mods will most | 
					
						
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										 |  |  | likely break the game in some way, while small QoL mods might work without problems. Try at your own risk. |