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								import logging
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								import typing
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								logger = logging.getLogger("Subnautica")
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								from .Locations import lookup_name_to_id as locations_lookup_name_to_id
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								from .Items import item_table, lookup_name_to_item, advancement_item_names
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								from .Items import lookup_name_to_id as items_lookup_name_to_id
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								from .Regions import create_regions
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								from .Rules import set_rules
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								from .Options import options
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								from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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								from ..AutoWorld import World
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								class SubnauticaWorld(World):
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								    """
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								    Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by
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								    an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
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								    You must find a cure for yourself, build an escape rocket, and leave the planet.
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								    """
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								    game: str = "Subnautica"
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								    item_name_to_id = items_lookup_name_to_id
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								    location_name_to_id = locations_lookup_name_to_id
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								    options = options
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								    data_version = 2
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								    def generate_basic(self):
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								        # Link regions
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								        self.world.get_entrance('Lifepod 5', self.player).connect(self.world.get_region('Planet 4546B', self.player))
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								        # Generate item pool
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								        pool = []
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								        neptune_launch_platform = None
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								        extras = 0
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								        valuable = self.world.item_pool[self.player] == "valuable"
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								        for item in item_table:
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								            for i in range(item["count"]):
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								                subnautica_item = self.create_item(item["name"])
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								                if item["name"] == "Neptune Launch Platform":
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								                    neptune_launch_platform = subnautica_item
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								                elif valuable and not item["progression"]:
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								                    self.world.push_precollected(subnautica_item)
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								                    extras += 1
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								                else:
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								                    pool.append(subnautica_item)
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								        for item_name in self.world.random.choices(sorted(advancement_item_names - {"Neptune Launch Platform"}),
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								                                                   k=extras):
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								            item = self.create_item(item_name)
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								            item.advancement = False  # as it's an extra, just fast-fill it somewhere
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								            pool.append(item)
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								        self.world.itempool += pool
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								        # Victory item
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								        self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
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								            neptune_launch_platform)
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								        self.world.get_location("Neptune Launch", self.player).place_locked_item(
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								            SubnauticaItem("Victory", True, None, player=self.player))
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								    def set_rules(self):
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								        set_rules(self.world, self.player)
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								    def create_regions(self):
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								        create_regions(self.world, self.player)
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								    def fill_slot_data(self):
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								        slot_data = {}
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								        return slot_data
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								    def create_item(self, name: str) -> Item:
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								        item = lookup_name_to_item[name]
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								        return SubnauticaItem(name, item["progression"], item["id"], player=self.player)
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								    def get_required_client_version(self) -> typing.Tuple[int, int, int]:
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								        return max((0, 1, 9), super(SubnauticaWorld, self).get_required_client_version())
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								def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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								    ret = Region(name, None, name, player)
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								    ret.world = world
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								    if locations:
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								        for location in locations:
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								            loc_id = locations_lookup_name_to_id.get(location, 0)
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								            location = SubnauticaLocation(player, location, loc_id, ret)
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								            ret.locations.append(location)
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								    if exits:
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								        for exit in exits:
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								            ret.exits.append(Entrance(player, exit, ret))
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								    return ret
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								class SubnauticaLocation(Location):
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								    game: str = "Subnautica"
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								class SubnauticaItem(Item):
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								    game = "Subnautica"
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