OSRS: Implement New Game (#1976)
* MMBN3: Press program now has proper color index when received remotely
* Initial commit of OSRS untangled from MMBN3 branch
* Fixes some broken region connections
* Removes some locations
* Rearranges locations to fill in slots left by removed locations
* Adds starting area rando
* Moves Oak and Willow trees to resource regions
* Fixes various PEP8 violations
* Refactor of regions
* Fixes variable capture issue with region rules
* Partial completion of brutal grind logic
* Finishes can_reach_skill function
* Adds skill requirements to location rules, fixes regions rules
* Adds documentation for OSRS
* Removes match statement
* Updates Data Version to test mode to prevent item name caching
* Fixes starting spawn logic for east varrock
* Fixes river lum crossing logic to not assume you can phase across water
* Prevents equipping items when you haven't unlocked them
* Changes canoe logic to not require huge levels
* Skeletoning out some data I'll need for variable task system
* Adds csvs and parser for logic
* Adds Items parsing
* Fixes the spawning logic to not default to Chunksanity when you didn't pick it
* Begins adding generation rules for data-driven logic
* Moves region handling and location creating to different methods
* Adds logic limits to Options
* Begun the location generation has
* Randomly generates tasks for each skill until populated
* Mopping up improper names, adding custom logic, and fixes location rolling
* Drastically cleans up the location rolling loop
* Modifies generation to properly use local variables and pass unit tests
* Game is now generating, but rules don't seem to work
* Lambda capture, my old nemesis. We meet again
* Fixes issue with Corsair Cove item requirement causing logic loop
* Okay one more fix, another variable capture
* On second thought lets not have skull sceptre tasks. 'Tis a silly place
* Removes QP from item pool (they're events not items)
* Removes Stronghold floor tasks, no varbit to track them
* Loads CSV with pkutil so it can be used in apworld
* Fixes logic of skill tasks and adds QP requirements to long grinds
* Fixes pathing in pkgutil call
* Better handling for empty task categories, no longer throws errors
* Fixes order for progressive tasks, removes un-checkable spider task
* Fixes logic issues related to stew and the Blurite caves
* Fixes issues generating causing tests to sporadically fail
* Adds missing task that caused off-by-one error
* Updates to new Options API
* Updates generation to function properly with the Universal Tracker (Thanks Faris)
* Replaces runtime CSV parsing with pre-made python files generated from CSVs
* Switches to self.random and uses random.choice instead of doing it manually
* Fixes to typing, variable names, iterators, and continue conditions
* Replaces Name classes with Enums
* Fixes parse error on region special rules
* Skill requirements check now returns an accessrule instead of being one that checks options
* Updates documentation and setup guide
* Adjusts maximum numbers for combat and general tasks
* Fixes region names so dictionary lookup works for chunksanity
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Updates readme.md and codeowners doc
* Removes erroneous East Varrock -> Al Kharid connection
* Changes to canoe logic to account for woodcutting level options
* Fixes embarassing typo on 'Edgeville'
* Moves Logic CSVs to separate repository, addresses suggested changes on PR
* Fixes logic error in east/west lumbridge regions. Fixes incorrect List typing in main
* Removes task types with weight 0 from the list of rollable tasks
* Missed another place that the task type had to be removed if 0 weight
* Prevents adding an empty task weight if levels are too restrictive for tasks to be added
* Removes giant blank space in error message
* Adds player name to error for not having enough available tasks
---------
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-08-06 15:13:11 -06:00
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import typing
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from BaseClasses import Item, ItemClassification
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from .Names import ItemNames
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class ItemRow(typing.NamedTuple):
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name: str
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amount: int
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progression: ItemClassification
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class OSRSItem(Item):
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game: str = "Old School Runescape"
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QP_Items: typing.List[str] = [
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ItemNames.QP_Cooks_Assistant,
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ItemNames.QP_Demon_Slayer,
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ItemNames.QP_Restless_Ghost,
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ItemNames.QP_Romeo_Juliet,
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ItemNames.QP_Sheep_Shearer,
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ItemNames.QP_Shield_of_Arrav,
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ItemNames.QP_Ernest_the_Chicken,
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ItemNames.QP_Vampyre_Slayer,
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ItemNames.QP_Imp_Catcher,
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ItemNames.QP_Prince_Ali_Rescue,
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ItemNames.QP_Dorics_Quest,
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ItemNames.QP_Black_Knights_Fortress,
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ItemNames.QP_Witchs_Potion,
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ItemNames.QP_Knights_Sword,
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ItemNames.QP_Goblin_Diplomacy,
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ItemNames.QP_Pirates_Treasure,
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ItemNames.QP_Rune_Mysteries,
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ItemNames.QP_Misthalin_Mystery,
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ItemNames.QP_Corsair_Curse,
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ItemNames.QP_X_Marks_the_Spot,
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ItemNames.QP_Below_Ice_Mountain
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]
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starting_area_dict: typing.Dict[int, str] = {
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0: ItemNames.Lumbridge,
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1: ItemNames.Al_Kharid,
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2: ItemNames.Central_Varrock,
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3: ItemNames.West_Varrock,
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4: ItemNames.Edgeville,
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5: ItemNames.Falador,
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6: ItemNames.Draynor_Village,
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7: ItemNames.Wilderness,
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}
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chunksanity_starting_chunks: typing.List[str] = [
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ItemNames.Lumbridge,
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ItemNames.Lumbridge_Swamp,
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ItemNames.Lumbridge_Farms,
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ItemNames.HAM_Hideout,
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ItemNames.Draynor_Village,
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ItemNames.Draynor_Manor,
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ItemNames.Wizards_Tower,
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ItemNames.Al_Kharid,
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ItemNames.Citharede_Abbey,
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ItemNames.South_Of_Varrock,
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ItemNames.Central_Varrock,
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ItemNames.Varrock_Palace,
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2025-05-07 11:43:03 -06:00
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ItemNames.Lumberyard,
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OSRS: Implement New Game (#1976)
* MMBN3: Press program now has proper color index when received remotely
* Initial commit of OSRS untangled from MMBN3 branch
* Fixes some broken region connections
* Removes some locations
* Rearranges locations to fill in slots left by removed locations
* Adds starting area rando
* Moves Oak and Willow trees to resource regions
* Fixes various PEP8 violations
* Refactor of regions
* Fixes variable capture issue with region rules
* Partial completion of brutal grind logic
* Finishes can_reach_skill function
* Adds skill requirements to location rules, fixes regions rules
* Adds documentation for OSRS
* Removes match statement
* Updates Data Version to test mode to prevent item name caching
* Fixes starting spawn logic for east varrock
* Fixes river lum crossing logic to not assume you can phase across water
* Prevents equipping items when you haven't unlocked them
* Changes canoe logic to not require huge levels
* Skeletoning out some data I'll need for variable task system
* Adds csvs and parser for logic
* Adds Items parsing
* Fixes the spawning logic to not default to Chunksanity when you didn't pick it
* Begins adding generation rules for data-driven logic
* Moves region handling and location creating to different methods
* Adds logic limits to Options
* Begun the location generation has
* Randomly generates tasks for each skill until populated
* Mopping up improper names, adding custom logic, and fixes location rolling
* Drastically cleans up the location rolling loop
* Modifies generation to properly use local variables and pass unit tests
* Game is now generating, but rules don't seem to work
* Lambda capture, my old nemesis. We meet again
* Fixes issue with Corsair Cove item requirement causing logic loop
* Okay one more fix, another variable capture
* On second thought lets not have skull sceptre tasks. 'Tis a silly place
* Removes QP from item pool (they're events not items)
* Removes Stronghold floor tasks, no varbit to track them
* Loads CSV with pkutil so it can be used in apworld
* Fixes logic of skill tasks and adds QP requirements to long grinds
* Fixes pathing in pkgutil call
* Better handling for empty task categories, no longer throws errors
* Fixes order for progressive tasks, removes un-checkable spider task
* Fixes logic issues related to stew and the Blurite caves
* Fixes issues generating causing tests to sporadically fail
* Adds missing task that caused off-by-one error
* Updates to new Options API
* Updates generation to function properly with the Universal Tracker (Thanks Faris)
* Replaces runtime CSV parsing with pre-made python files generated from CSVs
* Switches to self.random and uses random.choice instead of doing it manually
* Fixes to typing, variable names, iterators, and continue conditions
* Replaces Name classes with Enums
* Fixes parse error on region special rules
* Skill requirements check now returns an accessrule instead of being one that checks options
* Updates documentation and setup guide
* Adjusts maximum numbers for combat and general tasks
* Fixes region names so dictionary lookup works for chunksanity
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Updates readme.md and codeowners doc
* Removes erroneous East Varrock -> Al Kharid connection
* Changes to canoe logic to account for woodcutting level options
* Fixes embarassing typo on 'Edgeville'
* Moves Logic CSVs to separate repository, addresses suggested changes on PR
* Fixes logic error in east/west lumbridge regions. Fixes incorrect List typing in main
* Removes task types with weight 0 from the list of rollable tasks
* Missed another place that the task type had to be removed if 0 weight
* Prevents adding an empty task weight if levels are too restrictive for tasks to be added
* Removes giant blank space in error message
* Adds player name to error for not having enough available tasks
---------
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-08-06 15:13:11 -06:00
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ItemNames.West_Varrock,
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ItemNames.Edgeville,
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ItemNames.Barbarian_Village,
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ItemNames.Monastery,
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ItemNames.Ice_Mountain,
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ItemNames.Dwarven_Mines,
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ItemNames.Falador,
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ItemNames.Falador_Farm,
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ItemNames.Crafting_Guild,
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ItemNames.Rimmington,
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ItemNames.Port_Sarim,
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ItemNames.Mudskipper_Point,
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ItemNames.Wilderness
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]
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# Some starting areas contain multiple regions, so if that area is rolled for Chunksanity, we need to map it to one
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chunksanity_special_region_names: typing.Dict[str, str] = {
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ItemNames.Lumbridge_Farms: 'Lumbridge Farms East',
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ItemNames.Crafting_Guild: 'Crafting Guild Outskirts',
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}
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