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								from typing import TYPE_CHECKING, Any, Optional
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								from BaseClasses import CollectionState, Item, Location, MultiWorld
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								from Fill import fill_restrictive
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								from worlds.generic.Rules import add_item_rule
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								from ..Items import item_factory
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								if TYPE_CHECKING:
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								    from .. import TWWWorld
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								class Dungeon:
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								    """
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								    This class represents a dungeon in The Wind Waker, including its dungeon items.
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								    :param name: The name of the dungeon.
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								    :param big_key: The big key item for the dungeon.
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								    :param small_keys: A list of small key items for the dungeon.
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								    :param dungeon_items: A list of other items specific to the dungeon.
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								    :param player: The ID of the player associated with the dungeon.
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								    """
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								    def __init__(
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								        self,
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								        name: str,
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								        big_key: Optional[Item],
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								        small_keys: list[Item],
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								        dungeon_items: list[Item],
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								        player: int,
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								    ):
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								        self.name = name
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								        self.big_key = big_key
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								        self.small_keys = small_keys
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								        self.dungeon_items = dungeon_items
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								        self.player = player
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								    @property
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								    def keys(self) -> list[Item]:
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								        """
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								        Retrieve all the keys for the dungeon.
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								        :return: A list of Small Keys and the Big Key (if it exists).
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								        """
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								        return self.small_keys + ([self.big_key] if self.big_key else [])
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								    @property
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								    def all_items(self) -> list[Item]:
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								        """
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								        Retrieve all items associated with the dungeon.
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								        :return: A list of all items associated with the dungeon.
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								        """
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								        return self.dungeon_items + self.keys
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								    def __eq__(self, other: Any) -> bool:
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								        """
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								        Check equality between this dungeon and another object.
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								        :param other: The object to compare.
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								        :return: `True` if the other object is a Dungeon with the same name and player, `False` otherwise.
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								        """
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								        if isinstance(other, Dungeon):
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								            return self.name == other.name and self.player == other.player
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								        return False
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								    def __repr__(self) -> str:
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								        """
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								        Provide a string representation of the dungeon.
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								        :return: A string representing the dungeon.
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								        """
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								        return self.__str__()
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								    def __str__(self) -> str:
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								        """
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								        Convert the dungeon to a human-readable string.
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								        :return: A string in the format "<name> (Player <player>)".
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								        """
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								        return f"{self.name} (Player {self.player})"
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								def create_dungeons(world: "TWWWorld") -> None:
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								    """
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								    Create and assign dungeons to the given world based on game options.
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								    :param world: The Wind Waker game world.
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								    """
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								    player = world.player
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								    options = world.options
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								    def make_dungeon(name: str, big_key: Optional[Item], small_keys: list[Item], dungeon_items: list[Item]) -> Dungeon:
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								        dungeon = Dungeon(name, big_key, small_keys, dungeon_items, player)
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								        for item in dungeon.all_items:
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								            item.dungeon = dungeon
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								        return dungeon
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								    if options.progression_dungeons:
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								        if not options.required_bosses or "Dragon Roost Cavern" in world.boss_reqs.required_dungeons:
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								            world.dungeons["Dragon Roost Cavern"] = make_dungeon(
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								                "Dragon Roost Cavern",
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								                item_factory("DRC Big Key", world),
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								                item_factory(["DRC Small Key"] * 4, world),
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								                item_factory(["DRC Dungeon Map", "DRC Compass"], world),
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								            )
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								        if not options.required_bosses or "Forbidden Woods" in world.boss_reqs.required_dungeons:
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								            world.dungeons["Forbidden Woods"] = make_dungeon(
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								                "Forbidden Woods",
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								                item_factory("FW Big Key", world),
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								                item_factory(["FW Small Key"] * 1, world),
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								                item_factory(["FW Dungeon Map", "FW Compass"], world),
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								            )
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								        if not options.required_bosses or "Tower of the Gods" in world.boss_reqs.required_dungeons:
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								            world.dungeons["Tower of the Gods"] = make_dungeon(
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								                "Tower of the Gods",
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								                item_factory("TotG Big Key", world),
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								                item_factory(["TotG Small Key"] * 2, world),
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								                item_factory(["TotG Dungeon Map", "TotG Compass"], world),
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								            )
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								        if not options.required_bosses or "Forsaken Fortress" in world.boss_reqs.required_dungeons:
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								            world.dungeons["Forsaken Fortress"] = make_dungeon(
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								                "Forsaken Fortress",
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								                None,
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								                [],
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								                item_factory(["FF Dungeon Map", "FF Compass"], world),
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								            )
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								        if not options.required_bosses or "Earth Temple" in world.boss_reqs.required_dungeons:
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								            world.dungeons["Earth Temple"] = make_dungeon(
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								                "Earth Temple",
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								                item_factory("ET Big Key", world),
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								                item_factory(["ET Small Key"] * 3, world),
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								                item_factory(["ET Dungeon Map", "ET Compass"], world),
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								            )
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								        if not options.required_bosses or "Wind Temple" in world.boss_reqs.required_dungeons:
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								            world.dungeons["Wind Temple"] = make_dungeon(
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								                "Wind Temple",
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								                item_factory("WT Big Key", world),
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								                item_factory(["WT Small Key"] * 2, world),
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								                item_factory(["WT Dungeon Map", "WT Compass"], world),
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								            )
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								def get_dungeon_item_pool(multiworld: MultiWorld) -> list[Item]:
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								    """
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								    Retrieve the item pool for all The Wind Waker dungeons in the multiworld.
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								    :param multiworld: The MultiWorld instance.
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								    :return: List of dungeon items across all The Wind Waker dungeons.
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								    """
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								    return [
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								        item for world in multiworld.get_game_worlds("The Wind Waker") for item in get_dungeon_item_pool_player(world)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def get_dungeon_item_pool_player(world: "TWWWorld") -> list[Item]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Retrieve the item pool for all dungeons specific to a player.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    :param world: The Wind Waker game world.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    :return: List of items in the player's dungeons.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return [item for dungeon in world.dungeons.values() for item in dungeon.all_items]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def get_unfilled_dungeon_locations(multiworld: MultiWorld) -> list[Location]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Retrieve all unfilled The Wind Waker dungeon locations in the multiworld.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    :param multiworld: The MultiWorld instance.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    :return: List of unfilled The Wind Waker dungeon locations.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return [
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for world in multiworld.get_game_worlds("The Wind Waker")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for location in multiworld.get_locations(world.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if location.dungeon and not location.item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def modify_dungeon_location_rules(multiworld: MultiWorld) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Modify the rules for The Wind Waker dungeon locations based on specific player-requested constraints.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    :param multiworld: The MultiWorld instance.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    localized: set[tuple[int, str]] = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    dungeon_specific: set[tuple[int, str]] = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for subworld in multiworld.get_game_worlds("The Wind Waker"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        player = subworld.player
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if player not in multiworld.groups:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            localized |= {(player, item_name) for item_name in subworld.dungeon_local_item_names}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            dungeon_specific |= {(player, item_name) for item_name in subworld.dungeon_specific_item_names}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if localized:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        in_dungeon_items = [item for item in get_dungeon_item_pool(multiworld) if (item.player, item.name) in localized]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if in_dungeon_items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locations = [location for location in get_unfilled_dungeon_locations(multiworld)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if dungeon_specific:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # Special case: If Dragon Roost Cavern has its own small keys, then ensure the first chest isn't the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # Big Key. This is to avoid placing the Big Key there during fill and resulting in a costly swap.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if location.name == "Dragon Roost Cavern - First Room":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        add_item_rule(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            location,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            lambda item: item.name != "DRC Big Key"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            or (item.player, "DRC Small Key") in dungeon_specific,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # Add item rule to ensure dungeon items are in their own dungeon when they should be.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    add_item_rule(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        location,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        lambda item, dungeon=location.dungeon: not (item.player, item.name) in dungeon_specific
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        or item.dungeon is dungeon,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def fill_dungeons_restrictive(multiworld: MultiWorld) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Correctly fill The Wind Waker dungeons in the multiworld.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    :param multiworld: The MultiWorld instance.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    localized: set[tuple[int, str]] = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    dungeon_specific: set[tuple[int, str]] = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for subworld in multiworld.get_game_worlds("The Wind Waker"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        player = subworld.player
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if player not in multiworld.groups:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            localized |= {(player, item_name) for item_name in subworld.dungeon_local_item_names}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            dungeon_specific |= {(player, item_name) for item_name in subworld.dungeon_specific_item_names}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if localized:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        in_dungeon_items = [item for item in get_dungeon_item_pool(multiworld) if (item.player, item.name) in localized]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if in_dungeon_items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locations = [location for location in get_unfilled_dungeon_locations(multiworld)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            multiworld.random.shuffle(locations)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Dungeon-locked items have to be placed first so as not to run out of space for dungeon-locked items.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Subsort in the order Big Key, Small Key, Other before placing dungeon items.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            sort_order = {"Big Key": 3, "Small Key": 2}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            in_dungeon_items.sort(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                key=lambda item: sort_order.get(item.type, 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                + (5 if (item.player, item.name) in dungeon_specific else 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Construct a partial `all_state` that contains only the items from `get_pre_fill_items` that aren't in a
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # dungeon.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            in_dungeon_player_ids = {item.player for item in in_dungeon_items}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            all_state_base = CollectionState(multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item in multiworld.itempool:
							 | 
						
					
						
							
								
									
										
										
										
											2025-04-07 23:17:25 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                all_state_base.collect(item, prevent_sweep=True)
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-22 19:42:17 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            pre_fill_items = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for player in in_dungeon_player_ids:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                pre_fill_items += multiworld.worlds[player].get_pre_fill_items()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item in in_dungeon_items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    pre_fill_items.remove(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                except ValueError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # `pre_fill_items` should be a subset of `in_dungeon_items`, but just in case.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    pass
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item in pre_fill_items:
							 | 
						
					
						
							
								
									
										
										
										
											2025-04-07 23:17:25 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                all_state_base.collect(item, prevent_sweep=True)
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-22 19:42:17 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            all_state_base.sweep_for_advancements()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Remove the completion condition so that minimal-accessibility words place keys correctly.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for player in (item.player for item in in_dungeon_items):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if all_state_base.has("Victory", player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    all_state_base.remove(multiworld.worlds[player].create_item("Victory"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            fill_restrictive(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                multiworld,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                all_state_base,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                locations,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                in_dungeon_items,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lock=True,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                allow_excluded=True,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                name="TWW Dungeon Items",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            )
							 |