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										 |  |  | # A Link to the Past
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							|  |  |  | ## Where is the settings page?
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										 |  |  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | 
					
						
							|  |  |  | config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is | 
					
						
							|  |  |  | always able to be completed, but because of the item shuffle the player may need to access certain areas before they | 
					
						
							|  |  |  | would in the vanilla game. | 
					
						
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							|  |  |  | ## What items and locations get shuffled?
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							|  |  |  | All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could | 
					
						
							|  |  |  | contain any of those items may have their contents changed. | 
					
						
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							|  |  |  | ## Which items can be in another player's world?
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							|  |  |  | Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit | 
					
						
							|  |  |  | certain items to your own world. | 
					
						
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							|  |  |  | ## What does another world's item look like in LttP?
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										 |  |  | Items belonging to other worlds are represented by a Power Star from Super Mario World. | 
					
						
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							|  |  |  | ## When the player receives an item, what happens?
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							|  |  |  | When the player receives an item, Link will hold the item above his head and display it to the world. It's good for | 
					
						
							|  |  |  | business! | 
					
						
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