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								from functools import cached_property
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								from typing import TYPE_CHECKING
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								from BaseClasses import CollectionState, Entrance, EntranceType, Item, ItemClassification, Location, Region
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								from entrance_rando import ERPlacementState
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								from .regions import LOCATIONS, MEGA_SHARDS
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								from .shop import FIGURINES, SHOP_ITEMS
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								if TYPE_CHECKING:
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								    from . import MessengerWorld
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								class MessengerEntrance(Entrance):
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								    world: "MessengerWorld | None" = None
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								    def can_connect_to(self, other: Entrance, dead_end: bool, state: "ERPlacementState") -> bool:
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								        can_connect = super().can_connect_to(other, dead_end, state)
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								        world: MessengerWorld = getattr(self, "world", None)
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								        if not world or world.reachable_locs or not can_connect:
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								            return can_connect
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								        empty_state = CollectionState(world.multiworld, True)
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								        self.connected_region = other.connected_region
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								        empty_state.update_reachable_regions(world.player)
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								        world.reachable_locs = any(loc.can_reach(empty_state) and not loc.is_event for loc in world.get_locations())
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								        self.connected_region = None
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								        return world.reachable_locs and (not state.coupled or self.name != other.name)
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								class MessengerRegion(Region):
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								    parent: str | None
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								    entrance_type = MessengerEntrance
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								    def __init__(self, name: str, world: "MessengerWorld", parent: str | None = None) -> None:
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								        super().__init__(name, world.player, world.multiworld)
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								        self.parent = parent
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								        locations = []
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								        if name in LOCATIONS:
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								            locations = [loc for loc in LOCATIONS[name]]
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								        # portal event locations since portals can be opened from their exit regions
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								        if name.endswith("Portal"):
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								            locations.append(name.replace(" -", ""))
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								        if name == "The Shop":
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								            shop_locations = {f"The Shop - {shop_loc}": world.location_name_to_id[f"The Shop - {shop_loc}"]
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								                              for shop_loc in SHOP_ITEMS}
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								            self.add_locations(shop_locations, MessengerShopLocation)
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								        elif name == "The Craftsman's Corner":
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								            self.add_locations(
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								                {figurine: world.location_name_to_id[figurine] for figurine in FIGURINES},
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								                MessengerLocation)
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								        elif name == "Tower HQ":
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								            locations.append("Money Wrench")
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								        if world.options.shuffle_shards and name in MEGA_SHARDS:
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								            locations += MEGA_SHARDS[name]
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								        loc_dict = {loc: world.location_name_to_id.get(loc, None) for loc in locations}
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								        self.add_locations(loc_dict, MessengerLocation)
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								        self.multiworld.regions.append(self)
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								class MessengerLocation(Location):
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								    game = "The Messenger"
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								    def __init__(self, player: int, name: str, loc_id: int | None, parent: MessengerRegion) -> None:
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								        super().__init__(player, name, loc_id, parent)
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								        if loc_id is None:
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								            if name == "Rescue Phantom":
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								                name = "Do the Thing!"
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								            self.place_locked_item(MessengerItem(name, ItemClassification.progression, None, parent.player))
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								class MessengerShopLocation(MessengerLocation):
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								    @cached_property
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								    def cost(self) -> int:
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								        name = self.name.removeprefix("The Shop - ")
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								        world = self.parent_region.multiworld.worlds[self.player]
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								        shop_data = SHOP_ITEMS[name]
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								        if shop_data.prerequisite:
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								            prereq_cost = 0
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								            if isinstance(shop_data.prerequisite, set):
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								                for prereq in shop_data.prerequisite:
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								                    loc = world.multiworld.get_location(prereq, self.player)
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								                    assert isinstance(loc, MessengerShopLocation)
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								                    prereq_cost += loc.cost
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								            else:
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								                loc = world.multiworld.get_location(shop_data.prerequisite, self.player)
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								                assert isinstance(loc, MessengerShopLocation)
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								                prereq_cost += loc.cost
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								            return world.shop_prices[name] + prereq_cost
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								        return world.shop_prices[name]
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								    def access_rule(self, state: CollectionState) -> bool:
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								        world = state.multiworld.worlds[self.player]
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								        can_afford = state.has("Shards", self.player, min(self.cost, world.total_shards))
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								        return can_afford
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								class MessengerItem(Item):
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								    game = "The Messenger"
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