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								from dataclasses import dataclass
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								from Options import Choice, Range, Toggle, ItemDict, PerGameCommonOptions, StartInventoryPool
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								from . import default_itempool_option
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								class SoraEXP(Range):
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								    """Sora Level Exp Multiplier"""
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								    display_name = "Sora Level EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 5
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								class FinalEXP(Range):
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								    """Final Form Exp Multiplier"""
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								    display_name = "Final Form EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 3
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								class MasterEXP(Range):
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								    """Master Form Exp Multiplier"""
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								    display_name = "Master Form EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 3
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								class LimitEXP(Range):
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								    """Limit Form Exp Multiplier"""
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								    display_name = "Limit Form EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 3
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								class WisdomEXP(Range):
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								    """Wisdom Form Exp Multiplier"""
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								    display_name = "Wisdom Form EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 3
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								class ValorEXP(Range):
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								    """Valor Form Exp Multiplier"""
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								    display_name = "Valor Form EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 3
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								class SummonEXP(Range):
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								    """Summon Exp Multiplier"""
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								    display_name = "Summon level EXP"
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								    range_start = 1
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								    range_end = 10
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								    default = 5
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								class Schmovement(Choice):
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								    """Level of Progressive Movement Abilities You Start With"""
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								    display_name = "Schmovement"
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								    option_level_0 = 0
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								    option_level_1 = 1
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								    option_level_2 = 2
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								    option_level_3 = 3
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								    option_level_4 = 4
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								    default = 1
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								class RandomGrowth(Range):
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								    """Amount of Random Progressive Movement Abilities You Start With"""
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								    display_name = "Random Starting Growth"
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								    range_start = 0
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								    range_end = 20
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								    default = 0
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								class KeybladeMin(Range):
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								    """Minimum Stats for Keyblades"""
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								    display_name = "Keyblade Minimum Stats"
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								    range_start = 0
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								    range_end = 20
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								    default = 3
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								class KeybladeMax(Range):
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								    """Maximum Stats for Keyblades"""
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								    display_name = "Keyblade Max Stats"
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								    range_start = 0
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								    range_end = 20
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								    default = 7
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								class Visitlocking(Choice):
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								    """Determines the level of visit locking
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								    No Visit Locking: Start with all 25 visit locking items.
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								    Second Visit Locking: Start with 13 visit locking items for every first visit.
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								    First and Second Visit Locking: One item for First Visit Two For Second Visit"""
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								    display_name = "Visit locking"
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								    option_no_visit_locking = 0  # starts with 25 visit locking
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								    option_second_visit_locking = 1  # starts with 12 visit locking
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								    option_first_and_second_visit_locking = 2  # starts with nothing
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								    default = 2
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								class FightLogic(Choice):
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								    """
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								    The level of logic to use when determining what fights in each KH2 world are beatable.
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								    Easy: For Players not very comfortable doing things without a lot of tools.
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								    Normal: For Players somewhat comfortable doing fights with some of the tools.
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								    Hard: For Players comfortable doing fights with almost no tools.
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								    """
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								    display_name = "Fight Logic"
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								    option_easy = 0
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								    option_normal = 1
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								    option_hard = 2
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								    default = 1
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								class FinalFormLogic(Choice):
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								    """Determines forcing final form logic
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								    No Light and Darkness: Light and Darkness is not in logic.
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								    Light And Darkness: Final Forcing with light and darkness is in logic.
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								    Just a Form: All that requires final forcing is another form.
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								    """
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								    display_name = "Final Form Logic"
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								    option_no_light_and_darkness = 0
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								    option_light_and_darkness = 1
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								    option_just_a_form = 2
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								    default = 1
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								class AutoFormLogic(Toggle):
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								    """ Have Auto Forms levels in logic.
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								    """
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								    display_name = "Auto Form Logic"
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								    default = False
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								class RandomVisitLockingItem(Range):
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											2023-03-27 13:17:06 -04:00
										 
									 
								 
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								    """Start with random amount of visit locking items."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Random Visit Locking Item"
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								    range_start = 0
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											2023-03-27 13:17:06 -04:00
										 
									 
								 
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								    range_end = 25
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    default = 0
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								class SuperBosses(Toggle):
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    """Terra Sephiroth and Data Fights Toggle."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Super Bosses"
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    default = True
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								class Cups(Choice):
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								    """Olympus Cups Toggles
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								        No Cups: All Cups are placed into Excluded Locations.
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								        Cups: Hades Paradox Cup is placed into Excluded Locations
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								        Cups and Hades Paradox: Has Every Cup On."""
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								    display_name = "Olympus Cups"
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								    option_no_cups = 0
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								    option_cups = 1
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								    option_cups_and_hades_paradox = 2
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    default = 0
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								class LevelDepth(Choice):
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								    """Determines How many locations you want on levels
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-04-09 22:12:23 -04:00
										 
									 
								 
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								    Level 50: 23 checks spread through 50 levels.
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								    Level 99: 23 checks spread through 99 levels.
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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								    Level 50 sanity: 49 checks spread through 50 levels.
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								    Level 99 sanity: 98 checks spread through 99 levels.
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    Level 1: no checks on levels(checks are replaced with stats)"""
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								    display_name = "Level Depth"
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								    option_level_50 = 0
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								    option_level_99 = 1
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								    option_level_50_sanity = 2
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								    option_level_99_sanity = 3
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								    option_level_1 = 4
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								    default = 0
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								class DonaldGoofyStatsanity(Toggle):
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								    """Toggles if on Donald and Goofy's Get Bonus locations can be any item"""
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								    display_name = "Donald & Goofy Statsanity"
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								    default = True
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								class AtlanticaToggle(Toggle):
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								    """Atlantica Toggle"""
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								    display_name = "Atlantica Toggle"
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								    default = False
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								class PromiseCharm(Toggle):
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								    """Add Promise Charm to the pool"""
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								    display_name = "Promise Charm"
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								    default = False
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								class AntiForm(Toggle):
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								    """Add Anti Form to the pool"""
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								    display_name = "Anti Form"
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								    default = False
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								class Goal(Choice):
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								    """Win Condition
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    Three Proofs: Find the 3 Proofs to unlock the final door.
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								    Lucky Emblem Hunt: Find required amount of Lucky Emblems.
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    Hitlist (Bounty Hunt): Find required amount of Bounties.
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    Lucky Emblem and Hitlist: Find the required amount of Lucky Emblems and Bounties."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Goal"
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								    option_three_proofs = 0
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								    option_lucky_emblem_hunt = 1
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								    option_hitlist = 2
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    option_hitlist_and_lucky_emblem = 3
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								    default = 1
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								class FinalXemnas(Toggle):
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								    """Kill Final Xemnas to Beat the Game.
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    This is in addition to your Goal.
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								    I.E. get three proofs+kill final Xemnas"""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Final Xemnas"
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								    default = True
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								class LuckyEmblemsRequired(Range):
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    """Number of Lucky Emblems to collect to Win/Unlock Final Xemnas' Door.
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    If Goal is not Lucky Emblem Hunt or Lucky Emblem and Hitlist this does nothing."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Lucky Emblems Required"
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											2023-03-27 13:17:06 -04:00
										 
									 
								 
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								    range_start = 1
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    range_end = 60
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    default = 35
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								class LuckyEmblemsAmount(Range):
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								    """Number of Lucky Emblems that are in the pool.
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    If Goal is not Lucky Emblem Hunt or Lucky Emblem and Hitlist this does nothing."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Lucky Emblems Available"
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											2023-03-27 13:17:06 -04:00
										 
									 
								 
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								    range_start = 1
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    range_end = 60
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								    default = 40
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								class BountyRequired(Range):
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											2023-04-01 13:55:43 -04:00
										 
									 
								 
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								    """Number of Bounties to collect to Win/Unlock Final Xemnas Door.
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    If Goal is not Hitlist or Lucky Emblem and Hitlist this does nothing."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Bounties Required"
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											2023-03-27 13:17:06 -04:00
										 
									 
								 
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								    range_start = 1
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    range_end = 26
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    default = 7
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								class BountyAmount(Range):
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							 | 
							
							
								    """Number of Bounties that are in the pool.
							 | 
						
					
						
							
								
									
										
										
										
											2023-04-01 13:55:43 -04:00
										 
									 
								 
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    If Goal is not Hitlist or Lucky Emblem and Hitlist this does nothing."""
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											2023-03-20 12:19:55 -04:00
										 
									 
								 
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								    display_name = "Bounties Available"
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											2023-03-27 13:17:06 -04:00
										 
									 
								 
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								    range_start = 1
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    range_end = 26
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								    default = 10
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								class BountyStartHint(Toggle):
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								    """Start with Bounties Hinted"""
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								    display_name = "Start with Bounties Hinted"
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								    default = False
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								class WeaponSlotStartHint(Toggle):
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								    """Start with Weapon Slots' Hinted"""
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								    display_name = "Start with Weapon Slots Hinted"
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								    default = False
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								class CorSkipToggle(Toggle):
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								    """Toggle for Cor skip.
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								    Tools depend on which difficulty was chosen on Fight Difficulty.
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								    Toggle does not negate fight logic but is an alternative.
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											2024-04-18 12:55:27 -04:00
										 
									 
								 
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								    Full Cor Skip is also affected by this Toggle.
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											2023-11-25 09:46:00 -05:00
										 
									 
								 
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								    """
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											2024-06-04 15:20:37 -04:00
										 
									 
								 
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								    display_name = "CoR Skip Toggle"
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								    default = False
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								class CustomItemPoolQuantity(ItemDict):
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								    """Add more of an item into the itempool. Note: You cannot take out items from the pool."""
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								    display_name = "Custom Item Pool"
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											2024-06-04 15:20:37 -04:00
										 
									 
								 
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								    valid_keys = default_itempool_option.keys()
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								    default = default_itempool_option
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								class FillerItemsLocal(Toggle):
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								    """Make all dynamic filler classified items local. Recommended when playing with games with fewer locations than kh2"""
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								    display_name = "Local Filler Items"
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								    default = True
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								class SummonLevelLocationToggle(Toggle):
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								    """Toggle Summon levels to have locations."""
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								    display_name = "Summon Level Locations"
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								    default = False
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								# shamelessly stolen from the messanger
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								@dataclass
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								class KingdomHearts2Options(PerGameCommonOptions):
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								    start_inventory: StartInventoryPool
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								    LevelDepth: LevelDepth
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								    Sora_Level_EXP: SoraEXP
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								    Valor_Form_EXP: ValorEXP
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								    Wisdom_Form_EXP: WisdomEXP
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								    Limit_Form_EXP: LimitEXP
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								    Master_Form_EXP: MasterEXP
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								    Final_Form_EXP: FinalEXP
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								    Summon_EXP: SummonEXP
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								    Schmovement: Schmovement
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								    RandomGrowth: RandomGrowth
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								    AntiForm: AntiForm
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								    Promise_Charm: PromiseCharm
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								    Goal: Goal
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								    FinalXemnas: FinalXemnas
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								    LuckyEmblemsAmount: LuckyEmblemsAmount
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								    LuckyEmblemsRequired: LuckyEmblemsRequired
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								    BountyAmount: BountyAmount
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								    BountyRequired: BountyRequired
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								    BountyStartingHintToggle: BountyStartHint
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								    Keyblade_Minimum: KeybladeMin
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								    Keyblade_Maximum: KeybladeMax
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								    WeaponSlotStartHint: WeaponSlotStartHint
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								    FightLogic: FightLogic
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								    FinalFormLogic: FinalFormLogic
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								    AutoFormLogic: AutoFormLogic
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								    DonaldGoofyStatsanity: DonaldGoofyStatsanity
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								    FillerItemsLocal: FillerItemsLocal
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								    Visitlocking: Visitlocking
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								    RandomVisitLockingItem: RandomVisitLockingItem
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								    SuperBosses: SuperBosses
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								    Cups: Cups
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								    SummonLevelLocationToggle: SummonLevelLocationToggle
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								    AtlanticaToggle: AtlanticaToggle
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								    CorSkipToggle: CorSkipToggle
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								    CustomItemPoolQuantity: CustomItemPoolQuantity
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