| 
									
										
										
										
											2024-03-20 15:03:25 -06:00
										 |  |  | # Obscure locations in the AP Castlevania 64 randomizer
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Forest of Silence
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Invisible bridge platform
 | 
					
						
							|  |  |  | A square platform floating off to the side of the broken bridge between the three-crypt and Werewolf areas. There's an | 
					
						
							|  |  |  | invisible bridge connecting it with the middle piece on the broken bridge that you can cross over to reach it. This is | 
					
						
							|  |  |  | where you normally get the Special1 in vanilla that unlocks Hard Mode. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Invisible Items
 | 
					
						
							|  |  |  | #### Dirge maiden pedestal plaque
 | 
					
						
							|  |  |  | This plaque in question can be found on the statue pedestal with a torch on it in the area right after the first switch gate, | 
					
						
							|  |  |  | near the cliff where the breakable rock can be found. The plaque reads "A maiden sings a dirge" if you check it after you | 
					
						
							|  |  |  | pick up the item there, hence the name of all the locations in this area. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Werewolf statue plaque
 | 
					
						
							|  |  |  | The plaque on the statue pedestal in the area inhabited by the Werewolf. Reading this plaque after picking up the item | 
					
						
							|  |  |  | says it's "the lady who blesses and restores." | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Dirge maiden pedestal rock
 | 
					
						
							|  |  |  | This rock can be found near the cliff behind the empty above-mentioned dirge maiden pedestal. Normally has a ton of money | 
					
						
							|  |  |  | in vanilla, contains 5 checks in rando. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Bat archway rock
 | 
					
						
							|  |  |  | After the broken bridge containing the invisible pathway to the Special1 in vanilla, this rock is off to the side in front | 
					
						
							|  |  |  | of the gate frame with a swarm of bats that come at you, before the Werewolf's territory. Contains 4 checks. If you are new | 
					
						
							| 
									
										
										
										
											2024-04-18 10:37:51 -06:00
										 |  |  | to speedrunning the vanilla game and haven't yet learned the RNG manip strats, this is a guaranteed spot to find a PowerUp at. | 
					
						
							| 
									
										
										
										
											2024-03-20 15:03:25 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Castle Wall
 | 
					
						
							|  |  |  | #### Above bottom right/left tower door
 | 
					
						
							|  |  |  | These checks are located on top of the bottom doorways inside the both the Left and Right Tower. You have to drop from above | 
					
						
							|  |  |  | to reach them. In the case of the left tower, it's probably easiest to wait on the green platform directly above it until it flips. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Left tower child ledge
 | 
					
						
							|  |  |  | When you reach the bridge of four rotating green platforms, look towards the pillar in the center of the room (hold C-up to | 
					
						
							|  |  |  | enter first person view), and you'll see this. There's an invisible bridge between the rotating platforms and the tiny ledge | 
					
						
							|  |  |  | that you can use to get to and from it. In Legacy of Darkness, it is on this ledge where one of Henry's children is found. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Invisible Items
 | 
					
						
							|  |  |  | #### Sandbag shelf - Left
 | 
					
						
							|  |  |  | If you thought the PowerUp on this shelf in vanilla CV64 was the only thing here, then you'd be wrong! Hidden inside the | 
					
						
							|  |  |  | sandbags near the item is another item you can pick up before subsequent checks on this spot yield "only sand and gravel". | 
					
						
							|  |  |  | Legacy took this item out entirely, interestingly enough. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Upper rampart savepoint slab
 | 
					
						
							|  |  |  | After killing the two White Dragons and flipping their switch, drop down onto this platform from the top, and you'll find | 
					
						
							|  |  |  | it near the White Jewel. Contains 5 checks that are all normally Red Jewels in vanilla, making it an excellent place to | 
					
						
							|  |  |  | fuel up at if you're not doing Left Tower Skip. Just be careful of the infinitely spawning skeletons! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Dracula switch slab
 | 
					
						
							|  |  |  | Located behind the door that you come out of at the top of the left tower where you encounter Totally Real Dracula in a | 
					
						
							|  |  |  | cutscene. Contains 5 checks that are all normally money; take note of all these money spots if you're plaing vanilla and | 
					
						
							|  |  |  | plan on trying to trigger the Renon fight. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Villa
 | 
					
						
							|  |  |  | #### Outer front gate platform
 | 
					
						
							|  |  |  | From the start of the level, turn right, and you'll see a platform with a torch above a torch on the ground. This upper torch | 
					
						
							|  |  |  | is reachable via an invisible platform that you can grab and pull yourself up onto. The PAL version and onwards removed | 
					
						
							|  |  |  | this secret entirely, interestingly enough. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Front yard cross grave near gates/porch
 | 
					
						
							|  |  |  | In the Villa's front yard area are two cross-shaped grave markers that are actually 1-hit breakables just like torches. | 
					
						
							|  |  |  | They contain a check each. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Midnight fountain
 | 
					
						
							|  |  |  | At exactly midnight (0:00 on the pause screen), a pillar in the fountain's base will rise to give you access to the six | 
					
						
							|  |  |  | checks on the upper parts of the fountain. If you're playing with Disable Time Requirements enabled, this pillar will be | 
					
						
							|  |  |  | raised regardless of the current time. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Vincent
 | 
					
						
							|  |  |  | Vincent has a check that he will give to you by speaking to him after triggering the Rosa cutscene at 3 AM in the rose | 
					
						
							|  |  |  | garden. With Disable Time Requirements enabled, the Rosa cutscene will trigger at any time. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Living room ceiling light
 | 
					
						
							|  |  |  | In the rectangular living room with ghosts and flying skulls that come at you, there are two yellow lights on the ceiling | 
					
						
							|  |  |  | and one red light between them. The red light can be broken for a check; just jump directly below it and use your c-left | 
					
						
							|  |  |  | attack to hit it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Front maze garden - Frankie's right dead-end urn
 | 
					
						
							|  |  |  | When you first enter the maze, before going to trigger the Malus cutscene, go forward, right at the one-way door, then right | 
					
						
							|  |  |  | at the T-junction, and you'll reach a dead-end where the Gardner is just going about his business. The urn on the left | 
					
						
							|  |  |  | at this dead-end can be broken for a check; it's the ONLY urn in the entire maze that can be broken like this. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Crypt bridge upstream
 | 
					
						
							|  |  |  | After unlocking the Copper Door, follow the stream all the way past the bridge to end up at this torch. | 
					
						
							|  |  |  | I see many people miss this one. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Invisible Items
 | 
					
						
							|  |  |  | #### Front yard visitor's tombstone
 | 
					
						
							|  |  |  | The tombstone closest to the Villa building itself, in the top-right corner if approaching from the gates. If you are | 
					
						
							|  |  |  | familiar with the puzzle here in Cornell's quest in Legacy, it's the tombstone prepared for "anybody else who drops by | 
					
						
							|  |  |  | to visit". | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Foyer sofa
 | 
					
						
							|  |  |  | The first sofa in the foyer, on the upper floor to the right. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Mary's room table
 | 
					
						
							|  |  |  | The table closer to the mirror on the right in the small room adjacent to the bedroom, where Mary would normally be found | 
					
						
							|  |  |  | in Cornell's story in Legacy. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Dining room rose vase
 | 
					
						
							|  |  |  | The vase of roses in the dining room that a rose falls out of in the cutscene here to warn Reinhardt/Carrie of the vampire | 
					
						
							|  |  |  | villager. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Living room clawed painting
 | 
					
						
							|  |  |  | The painting with claw marks on it above the fireplace in the middle of the living room. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Living room lion head
 | 
					
						
							|  |  |  | The lion head on the left wall of the living room (if you entered from one of the doors to the main hallway). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Maze garden exit knight
 | 
					
						
							|  |  |  | The suit of armor in the stairs room before the Maze Garden, where Renon normally introduces himself. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Storeroom statue
 | 
					
						
							|  |  |  | The weird statue in the back of the Storeroom. If you check it again after taking its item, the game questions why would | 
					
						
							|  |  |  | someone make something like it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Archives table
 | 
					
						
							|  |  |  | The table in the middle of the Archives. In Legacy, this is where Oldrey's diary normally sits if you are playing Cornell. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Malus's hiding bush
 | 
					
						
							|  |  |  | The bush that Reinhardt/Carrie find Malus hiding in at the start of the Maze Garden chase sequence. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Foyer chandelier
 | 
					
						
							|  |  |  | The big chandelier above the foyer can be broken for 5 assorted items, all of which become checks in rando with the multi | 
					
						
							|  |  |  | hits setting on. This is the only 3-hit breakable in the entire stage. <br> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Here's a fun fact about the chandelier: for some reason, KCEK made this thing a completely separate object from every other | 
					
						
							|  |  |  | 3-hit breakable in the game, complete with its own distinct code that I had to modify entirely separately as I was making | 
					
						
							|  |  |  | this rando to make the 3-hit breakable setting feasible! What fun! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Tunnel
 | 
					
						
							|  |  |  | #### Stepping stone alcove
 | 
					
						
							|  |  |  | After the first save following the initial Spider Women encounter, take the first right you see, and you'll arrive back at | 
					
						
							|  |  |  | the poison river where there's a second set of stepping stones similar to the one you just jumped across earlier. Jump on | 
					
						
							|  |  |  | these to find the secret alcove containing one or two checks depending on whether sub-weapons are randomized anywhere or not. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Sun/Moon Doors
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In total, there are six of these throughout the entire stage. One of them you are required to open in order to leave the stage, | 
					
						
							|  |  |  | while the other five lead to optional side rooms containing items. These are all very skippable in the vanilla game, but in a | 
					
						
							|  |  |  | rando context, it is obviously *very* important you learn where all of them are for when the day comes that a Hookshot | 
					
						
							|  |  |  | lands behind one! If it helps, two of them are before the gondolas, while all the rest are after them. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Lonesome bucket moon door
 | 
					
						
							|  |  |  | After you ride up on the second elevator, turn left at the first split path you see, and you will find, as I called it, the | 
					
						
							|  |  |  | "Lonesome bucket". Keep moving forward past this, and you will arrive at the moon door. The only thing of value, beside a shop | 
					
						
							|  |  |  | point, is a sub-weapon location. So if you don't have sub-weapons shuffled anywhere, you can very much skip this one. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Gondola rock crusher sun door
 | 
					
						
							|  |  |  | Once you get past the first poison pit that you are literally required to platform over, go forward at the next junction | 
					
						
							|  |  |  | instead of left (going left is progress and will take you to the rock crusher right before the gondolas). This door notably | 
					
						
							|  |  |  | hides two Roast Beefs normally, making it probably the most worthwhile one to visit in vanilla. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Corpse bucket moon door
 | 
					
						
							|  |  |  | After the poison pit immediately following the gondola ride, you will arrive at a bucket surrounded by corpses (hence the name). | 
					
						
							|  |  |  | Go left here, and you will arrive at this door. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Shovel zone moon door
 | 
					
						
							|  |  |  | On the straight path to the end-of-level sun door are two separate poison pits on the right that you can platform over. | 
					
						
							|  |  |  | Both of these lead to and from the same optional area, the "shovel zone" as I call it due to the random shovel you can find | 
					
						
							|  |  |  | here. Follow the path near the shovel that leads away from both poison pits, and you'll arrive at a junction with a save jewel. | 
					
						
							|  |  |  | Go straight on at this junction to arrive at this moon door. This particular one is more notable in Legacy of Darkness as it | 
					
						
							|  |  |  | contains one of the locations of Henry's children. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Shovel zone sun door
 | 
					
						
							|  |  |  | Same as the above moon door, but go left at the save jewel junction instead of straight. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Invisible Items
 | 
					
						
							|  |  |  | #### Twin arrow signs
 | 
					
						
							|  |  |  | From the save point after the stepping stones following the initial Spider Women encounter, travel forward until you reach a | 
					
						
							|  |  |  | T-junction with two arrow signs at it. The right-pointing sign here contains an item on its post. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Near lonesome bucket
 | 
					
						
							|  |  |  | After riding the first upwards elevator following turning left at the twin arrow signs, you'll arrive at the lonesome bucket | 
					
						
							|  |  |  | area, with said bucket being found if you turn left at the first opportunity after said elevator. The item here is not | 
					
						
							|  |  |  | found *in* the bucket, but rather on a completely unmarked spot some meters from it. This had to have been a mistake, | 
					
						
							|  |  |  | seeing as Legacy moved it to actually be in the bucket. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Shovel
 | 
					
						
							|  |  |  | Can be found by taking either platforming course on the right side of the straightaway to the end after the gondolas. | 
					
						
							|  |  |  | This entire zone is noteable for the fact that there's no reason for Reinhardt to come here in either game; it's only ever | 
					
						
							|  |  |  | required for Henry to rescue one of his children. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Twin arrow signs rock
 | 
					
						
							|  |  |  | Turn right at the twin arrow signs junction, and you'll find this rock at the dead-end by the river. It contains a bunch of | 
					
						
							|  |  |  | healing and status items that translate into 5 rando checks. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Lonesome bucket poison pit rock
 | 
					
						
							|  |  |  | Near the lonesome bucket is the start of a platforming course over poison water that connects near Albert's campsite...which | 
					
						
							|  |  |  | you could reach anyway just by traveling forward at the prior junction instead of left. So what's the point of this poison | 
					
						
							|  |  |  | pit, then? Look out into the middle of it, and you'll see this rock on a tiny island out in the middle of it. If you choose | 
					
						
							|  |  |  | to take the hard way here, your reward will be three meat checks. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Underground Waterway
 | 
					
						
							|  |  |  | #### Carrie Crawlspace
 | 
					
						
							|  |  |  | This is located shortly after the corridor following the ledges that let you reach the first waterfall's source alcove. | 
					
						
							|  |  |  | Notably, only Carrie is able to crouch and go through this, making these the only checks in the *entire* game that are | 
					
						
							|  |  |  | hard impossible without being a specific character. So if you have Carrie Logic on and your character is Reinhardt, you'll | 
					
						
							|  |  |  | have to hold L while loading into a map to change to Carrie just for this one secret. If Carrie Logic is off, then these | 
					
						
							|  |  |  | locations will not be added and you can just skip them entirely. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### First poison parkour ledge
 | 
					
						
							|  |  |  | Near the start of the level is a series of ledges you can climb onto and platform across to reach a corner with a lantern | 
					
						
							|  |  |  | that you can normally get a Cure Ampoule from. The first of these ledges can be broken for an assortment of 6 things. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Inside skeleton crusher ledge
 | 
					
						
							|  |  |  | To the left of the hallway entrance leading to the third switch is a long shimmy-able ledge that you can grab onto and shimmy | 
					
						
							|  |  |  | for a whole eternity (I implemented a setting JUST to make shimmying this ledge faster!) to get to a couple stand on-able ledges, | 
					
						
							|  |  |  | one of which has a lantern above it containing a check. This ledge can be broken for 3 chickens. I'd highly suggest bringing | 
					
						
							|  |  |  | Holy Water for this because otherwise you're forced to break it from the other, lower ledge that's here. And this ledge | 
					
						
							|  |  |  | will drop endless crawling skeletons on you as long as you're on it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Castle Center
 | 
					
						
							|  |  |  | #### Atop elevator room machine
 | 
					
						
							|  |  |  | In the elevator room, right from the entrance coming in from the vampire triplets' room, is a machine that you can press | 
					
						
							|  |  |  | C-Right on to get dialog reading "An enormous machine." There's a torch on top of this machine that you can reach by | 
					
						
							|  |  |  | climbing onto the slanted part of the walls in the room. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Heinrich Meyer
 | 
					
						
							|  |  |  | The friendly lizard-man who normally gives you the Chamber Key in vanilla has a check for you just like Vincent. | 
					
						
							|  |  |  | Yes, he has a name! And you'd best not forget it! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Torture chamber rafters
 | 
					
						
							|  |  |  | A check can be found in the rafters in the room with the Mandragora shelf. Get onto and jump off the giant scythe or the | 
					
						
							|  |  |  | torture instrument shelf to make it up there. It's less annoying to do without Mandragora since having it will cause ghosts to | 
					
						
							|  |  |  | infinitely spawn in here. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Invisible Items
 | 
					
						
							|  |  |  | #### Red carpet hall knight
 | 
					
						
							|  |  |  | The suit of armor in the red carpet hallway after the bottom elevator room, directly next to the door leading into the | 
					
						
							|  |  |  | Lizard Locker Room. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Lizard locker knight
 | 
					
						
							|  |  |  | The suit of armor in the Lizard Locker Room itself, directly across from the door connecting to the red carpet hallway. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Broken staircase knight
 | 
					
						
							|  |  |  | The suit of armor in the broken staircase room following the Lizard Locker Room. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Inside cracked wall hallway flamethrower
 | 
					
						
							|  |  |  | In the upper cracked wall hallway, it is in the lower flamethrower that is part of the pair between the Butler Bros. Room | 
					
						
							|  |  |  | and the main part of the hallway. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Nitro room crates
 | 
					
						
							|  |  |  | The wall of crates in the Nitro room on Heinrich Meyer's side. This is notable for being one of the very rare Healing Kits | 
					
						
							|  |  |  | that you can get for free in vanilla. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Hell Knight landing corner knight
 | 
					
						
							|  |  |  | The inactive suit of armor in the corner of the room before the Maid Sisters' Room, which also contains an active knight. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Maid sisters room vase
 | 
					
						
							|  |  |  | The lone vase in the vampire Maid Sisters' Room, directly across from the door leading to the Hell Knight Landing. | 
					
						
							|  |  |  | Yes, you are actually supposed to *check* this with C-right to get its item; not break it like you did to the pots in  | 
					
						
							|  |  |  | the Villa earlier! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Invention room giant Famicart
 | 
					
						
							|  |  |  | The giant square-shaped thing in one corner of the invention room that looks vaguely like a massive video game cartridge. | 
					
						
							|  |  |  | A Famicom cartridge, perhaps? | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Invention room round machine
 | 
					
						
							|  |  |  | The brown circular machine in the invention room, close to the middle of the wall on the side of the Spike Crusher Room. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Inside nitro hallway flamethrower
 | 
					
						
							|  |  |  | The lower flamethrower in the hallway between the Nitro room from the Spike Crusher Room, near the two doors to said rooms. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Torture chamber instrument rack
 | 
					
						
							|  |  |  | The shelf full of torture instruments in the torture chamber, to the right of the Mandragora shelf. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Behemoth arena crate
 | 
					
						
							|  |  |  | This large crate can be found in the back-right corner of Behemoth's arena and is pretty hard to miss. Break it to get 5 | 
					
						
							|  |  |  | moneybags-turned-checks. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Elevator room unoccupied statue stand
 | 
					
						
							|  |  |  | In the bottom elevator room is a statue on a stand that will cry literal Bloody Tears if you get near it. On the opposite | 
					
						
							|  |  |  | side of the room from this, near the enormous machine, is a stand much like the one the aforementioned statue is on only | 
					
						
							|  |  |  | this one is completely vacant. This stand can be broken for 3 roast beefs-turned checks. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Lizard locker room slab
 | 
					
						
							|  |  |  | In the Lizard Locker Room, on top of the second locker from the side of the room with the door to the red carpet hallway, | 
					
						
							|  |  |  | is a metallic box-like slab thingy that can be broken normally for 4 status items. This 3HB is notable for being one of two | 
					
						
							|  |  |  | funny ones in the game that does NOT set a flag when you break it in vanilla, meaning you can keep breaking it over and | 
					
						
							|  |  |  | over again for infinite Purifyings and Cure Ampoules! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### The Lizard Lockers
 | 
					
						
							|  |  |  | If you turned on the Lizard Locker Items setting, then hoo boy, you are in for a FUN =) time! Inside each one of the six Lizard | 
					
						
							|  |  |  | Lockers is a check, and the way you get these checks is by camping near each of the lockers as you defeat said Lizards, | 
					
						
							|  |  |  | praying that one will emerge from it and cause it to open to give you a chance to grab it. It is *completely* luck-based, | 
					
						
							|  |  |  | you have a 1-in-6 (around 16%) chance per Lizard-man that emerges, and you have to repeat this process six times for each | 
					
						
							|  |  |  | check inside each locker. You can open and cancel the warp menu to make things easier, but other than that, enjoy playing | 
					
						
							|  |  |  | with the Lizards! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Duel Tower
 | 
					
						
							|  |  |  | #### Invisible bridge balcony
 | 
					
						
							|  |  |  | Located between Werewolf and Were-bull's arenas. Use an invisible bridge to reach it; it starts at the highest platform | 
					
						
							|  |  |  | on the same wall as it that appears after defeating Werewolf. The balcony contains two checks and a save point that I | 
					
						
							|  |  |  | added specifically for this rando to make the level less frustrating. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Above Were-bull arena
 | 
					
						
							|  |  |  | The only check that can be permanently missed in the vanilla game depending on the order you do things, not counting any | 
					
						
							|  |  |  | points of no return. Between Werewolf and Were-bull's arenas is an alternate path that you can take downward and around | 
					
						
							|  |  |  | to avoid Were-bull completely and get on top of his still-raised arena, so you can reach this. In the rando, I set it up so | 
					
						
							|  |  |  | that his arena will go back to being raised if you leave the area and come back, and if you get the item later his arena flag | 
					
						
							|  |  |  | will be set then. If you're playing with Dracula's bosses condition, then you can only get one Special2 off of him the first | 
					
						
							|  |  |  | time you beat him and then none more after that. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Tower of Execution
 | 
					
						
							|  |  |  | #### Invisible bridge ledge
 | 
					
						
							|  |  |  | There are two ways to reach this one; use the invisible bridge that starts at the walkway above the entrance, or jump to | 
					
						
							|  |  |  | it from the Execution Key gate alcove. Collecting this Special2 in vanilla unlocks Reinhardt's alternate costume. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Guillotine tower top level
 | 
					
						
							|  |  |  | This iron maiden is strategically placed in such a way that you will very likely miss it if you aren't looking carefully for | 
					
						
							|  |  |  | it, so I am including it here. When you make it to the top floor of the level, as you approach the tower for the final time, | 
					
						
							|  |  |  | look on the opposite side of it from where you approach it, and you will find this. The laggiest check in the whole game! | 
					
						
							|  |  |  | I'd dare someone to find some check in some other Archipelago game that lags harder than this. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Pre-mid-savepoint platforms ledge
 | 
					
						
							|  |  |  | Here's a really weird one that even I never found about until well after I finished the 3HB setting and moved on to deving | 
					
						
							|  |  |  | other things, and I'd honestly be shocked if ANYONE knew about outside the context of this rando! This square-shaped | 
					
						
							|  |  |  | platform can be found right before the second set of expanding and retracting wall platforms, leading up to the mid-save | 
					
						
							|  |  |  | point, after going towards the central tower structure for the second time on the second floor. Breaking it will drop an | 
					
						
							|  |  |  | assortment of 5 items, one of which is notable for being the ONE sub-weapon that drops from a 3HB. This meant I had to really | 
					
						
							|  |  |  | change how things work to account for sub-weapons being in 3HBs! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Tower of Science
 | 
					
						
							|  |  |  | #### Invisible bridge platform
 | 
					
						
							|  |  |  | Following the hallway with a save jewel beyond the Science Key2 door, look to your right, and you'll see this. Mind the | 
					
						
							|  |  |  | gap separating the invisible bridge from the solid ground of the bottom part of this section! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Invisible bridge platform crate
 | 
					
						
							|  |  |  | Near the candle on the above-mentioned invisible bridge platform is a small metallic crate. Break it for a total of 6 | 
					
						
							|  |  |  | checks, which in vanilla are 2 chickens, moneybags, and jewels. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Tower of Sorcery
 | 
					
						
							|  |  |  | #### Trick shot from mid-savepoint platform
 | 
					
						
							|  |  |  | From the platform with the save jewel, look back towards the vanishing red platforms that you had to conquer to get up | 
					
						
							|  |  |  | there, and you'll see a breakable diamond floating high above a solid platform before it. An ultra-precise orb shot from | 
					
						
							|  |  |  | Carrie can hit it to reveal the check, so you can then go down and get it. If you are playing as Reinhardt, you'll have | 
					
						
							|  |  |  | to use a sub-weapon. Any sub-weapon that's not Holy Water will work. Sub-weapons and the necessary jewels can both be | 
					
						
							|  |  |  | farmed off the local Icemen if it really comes down to it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Above yellow bubble
 | 
					
						
							|  |  |  | Directly above the yellow bubble that you break to raise the middle yellow large platform. Jump off the final red platform | 
					
						
							|  |  |  | in the series of red platforms right after the save point when said platform bobs all the way up, and you'll be able to | 
					
						
							|  |  |  | hit this diamond with good timing. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Above tiny blue platforms start
 | 
					
						
							|  |  |  | Above the large platform after the yellow ones from whence you can reach the first of the series of tiny blue platforms. | 
					
						
							|  |  |  | This diamond is low enough that you can reach it by simply jumping straight up to it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Invisible bridge platform
 | 
					
						
							|  |  |  | Located at the very end of the stage, off to the side. Use the invisible bridge to reach it. The Special2 that unlocks | 
					
						
							|  |  |  | Carrie's costume can be normally found here (or Special3, depending on if you are playing the PAL version or not). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Clock Tower
 | 
					
						
							|  |  |  | All the normal items here and in Room of Clocks are self-explanatory, but the 3HBs in Clock Tower are a whoooooooole 'nother story. So buckle up... | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### 3-Hit Breakables
 | 
					
						
							|  |  |  | #### Gear climb room battery underside slab
 | 
					
						
							|  |  |  | In the first room, on the side you initially climb up, go up until you find a battery-like object that you can stand on | 
					
						
							|  |  |  | as a platform. From the platform right after this, you can hit this 3HB that can be found on the underside of the structure | 
					
						
							|  |  |  | in the corner, above the structure before the first set of gears that you initially start the climb on. 3 chickens/checks | 
					
						
							|  |  |  | can be gotten out of this one. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Gear climb room door underside slab
 | 
					
						
							|  |  |  | Now THIS one can be very annoying to get, doubly so if you're playing as Reinhardt, triply so if you're playing Hard Mode | 
					
						
							|  |  |  | on top of that because you will also have to deal with invincible, bone-throwing red skeletons here! This slab can be | 
					
						
							|  |  |  | found on the underside of the platform in the first room with the door leading out into the second area and drops 3 | 
					
						
							|  |  |  | beefs/checks when you break it. Carrie is small enough to crouch under the platform and shoot the thing a few times | 
					
						
							|  |  |  | without *too* much hassle, but the only way I know of for Reinhardt to get it is to hang him off the side of the gear | 
					
						
							|  |  |  | and pull him up once he gets moved under the platform. Getting him to then face the breakable and whip it without falling | 
					
						
							|  |  |  | off due to the gear's rotation is next-to-impossible, I find, so the safest method to breaking it as him is to just rush | 
					
						
							|  |  |  | it with his sword, go back up, repeat 2 more times. Pray the aftermentioned Hard Mode skellies don't decide to cause *too* | 
					
						
							|  |  |  | much trouble during all of this! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Final room entrance slab
 | 
					
						
							|  |  |  | Simply next to the entrance when you come into the third and final room from the intended way. Drops 2 moneybags-turned-checks, | 
					
						
							|  |  |  | which funnily normally have their item IDs shared with the other 3HB in this room's items, so I had to separate those for | 
					
						
							|  |  |  | the rando. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### Renon's final offers slab
 | 
					
						
							|  |  |  | At the top of the final room, on a platform near the Renon contract that would normally be the very last in the game. | 
					
						
							|  |  |  | This 3HB drops a whopping 8 items, more than any other 3HB in the entire game, and 6 of those are all moneybags. They | 
					
						
							|  |  |  | *really* shower you in gold in preparation for the finale, huh? | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Castle Keep
 | 
					
						
							|  |  |  | #### Behind Dracula's chamber/Dracula's floating cube
 | 
					
						
							|  |  |  | This game continues the CV tradition of having a hidden secret around Dracula's chamber that you can get helpful things | 
					
						
							|  |  |  | from before the final battle begins. Jump onto the torch ledges and use the thin walkway to reach the backside of Dracula's | 
					
						
							|  |  |  | chamber where these can both be found. The floating cube, in question, can be reached with an invisible bridge. The other | 
					
						
							|  |  |  | candle here is noteworthy for being the sole jewel candle in vanilla that doesn't set a flag, meaning you can keep going | 
					
						
							|  |  |  | back down and up the stairs to farm infinite sub-weapon ammo for Dracula like in old school Castlevania! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Invisible Items
 | 
					
						
							|  |  |  | #### Left/Right Dracula door flame
 | 
					
						
							|  |  |  | Inside the torches on either side of the door to Dracula's chamber. Similar to the above-mentioned jewel torch, these do | 
					
						
							|  |  |  | not set flags. So you can get infinite healing kits for free by constantly going down and back up! |