75 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			75 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # MegaMan Battle Network 3
 | ||
|  | 
 | ||
|  | ## Where is the settings page?
 | ||
|  | 
 | ||
|  | The [player settings page for this game](../player-settings) contains all the options you need to configure and | ||
|  | export a config file. | ||
|  | 
 | ||
|  | ## What does randomization do to this game?
 | ||
|  | 
 | ||
|  | Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is | ||
|  | always able to be completed, but because of the item shuffle, the player may need to access certain areas before they | ||
|  | would in the vanilla game. | ||
|  | 
 | ||
|  | The game begins in "Open Mode", in a story state just before leaving for the WWW Base. All story progress leading up to | ||
|  | that point has been auto completed. You will be given a Style Change upon starting, but will | ||
|  | have default MegaMan equipped, you can switch to your new style if you want through the Navi menu. | ||
|  | 
 | ||
|  | Higsby's Chip Trader has been replaced with a shop interface where you can pay 500z to access the next item in the | ||
|  | trader sequence. | ||
|  | Dialog has been rewritten for both the Trader and the hat kid next to the trader to explain it. | ||
|  | 
 | ||
|  | The Nut-Wafer Chocolate Stand in the Yoka Metro has been replaced with a system for trading BugFrags for items. | ||
|  | Dialog has been rewritten to give it a story reason for accepting BugFrags. | ||
|  | 
 | ||
|  | The Secret Area is unlocked from the start, since the Library is filled automatically. Jacking Out has been enabled | ||
|  | in the Secret Area. | ||
|  | 
 | ||
|  | ## What is the goal of MegaMan Battle Network 3 when randomized?
 | ||
|  | 
 | ||
|  | Defeat Alpha on the WWW Base. You will not be able to access the Island until you have acquired the item `GigFreez`, | ||
|  | which will be the eight item in the `progressive-undernet` item sequence. You will need to acquire Undernet Ranks | ||
|  | 10, 9, 8, 7, 3, 2, and 1 before acquiring `GigFreez` | ||
|  | (Note: The skipping of 6-4 is intentional. They do not exist in the base game.) | ||
|  | 
 | ||
|  | ## What items and locations get shuffled?
 | ||
|  | 
 | ||
|  | Locations in which items can be found: | ||
|  | - All Blue and Purple Mystery Data. | ||
|  | - The rewards from all available Jobs (Note: The four "Tora" jobs are story progress, and therefore have  | ||
|  | been already completed).  | ||
|  | - All overworld item pick ups, including Trades and Quizzes with NPCs | ||
|  | - 31 Items from the Numberman Lottery Trader (which have been changed to require Zenny instead of lotto numbers) | ||
|  | - 32 Items from the Nut-Wafer Chocolate stand in Yoka Metro Station (which have been changed to require BugFrags  | ||
|  | instead of Zenny) | ||
|  | 
 | ||
|  | Items that are shuffled: | ||
|  | - All of the original rewards from above (Note: Certain common chips and low amounts of Zenny have been classified | ||
|  | as "filler" and might be replaced with progression items) | ||
|  | - All four Cybermetro passes, normally obtained through story progression | ||
|  | - Eight Progressive Undernet Ranks, normally obtained through story progression | ||
|  | - Several chips required for specific Jobs or Trades that would normally be unobtainable without RNG | ||
|  | - The NaviCust "Press" program, normally obtained through story progression | ||
|  | - Two ExpMems and ModTools for the Navi Customizer, normally obtained through story progression | ||
|  | - Higsby's `OrderSys`, which will enable access to the Chip Order System | ||
|  | 
 | ||
|  | ## What items are _not_ randomized?
 | ||
|  | Certain Key Items are kept in their original locations: | ||
|  | - All four of the ID Keys in the WWW-Comp machines on the WWW Base | ||
|  | - Items in Undernet 7 locked behind post-game progression gates, such as beating Serenade or gathering all chips | ||
|  | 
 | ||
|  | ## Which items can be in another player's world?
 | ||
|  | 
 | ||
|  | Any shuffled item can be in other players' worlds. | ||
|  | 
 | ||
|  | 
 | ||
|  | ## What does another world's item look like in Mega Man Battle Network 3?
 | ||
|  | 
 | ||
|  | Item pickups all retain their original appearance. Text Boxes for accessing an item or given in dialog will mention | ||
|  | what item and what player is receiving the item | ||
|  | 
 | ||
|  | ## When the player receives an item, what happens?
 | ||
|  | 
 | ||
|  | Whenever you have an item pending, the next time you are not in a battle, menu, or dialog box, you will receive a | ||
|  | message on screen notifying you of the item and sender, and the item will be added directly to your inventory. |