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											2024-07-25 02:22:46 -05:00
										 |  |  | from ..game_content import ContentPack, StardewContent | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..mod_registry import register_mod_content_pack | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...data.artisan import MachineSource | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...data.skill import Skill | 
					
						
							|  |  |  | from ...mods.mod_data import ModNames | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...strings.craftable_names import ModMachine | 
					
						
							|  |  |  | from ...strings.fish_names import ModTrash | 
					
						
							|  |  |  | from ...strings.metal_names import all_artifacts, all_fossils | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...strings.skill_names import ModSkill | 
					
						
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											2024-07-25 02:22:46 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | class ArchaeologyContentPack(ContentPack): | 
					
						
							|  |  |  |     def artisan_good_hook(self, content: StardewContent): | 
					
						
							|  |  |  |         # Done as honestly there are too many display items to put into the initial registration traditionally. | 
					
						
							|  |  |  |         display_items = all_artifacts + all_fossils | 
					
						
							|  |  |  |         for item in display_items: | 
					
						
							|  |  |  |             self.source_display_items(item, content) | 
					
						
							|  |  |  |         content.source_item(ModTrash.rusty_scrap, *(MachineSource(item=artifact, machine=ModMachine.grinder) for artifact in all_artifacts)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def source_display_items(self, item: str, content: StardewContent): | 
					
						
							|  |  |  |         wood_display = f"Wooden Display: {item}" | 
					
						
							|  |  |  |         hardwood_display = f"Hardwood Display: {item}" | 
					
						
							|  |  |  |         if item == "Trilobite": | 
					
						
							|  |  |  |             wood_display = f"Wooden Display: Trilobite Fossil" | 
					
						
							|  |  |  |             hardwood_display = f"Hardwood Display: Trilobite Fossil" | 
					
						
							|  |  |  |         content.source_item(wood_display, MachineSource(item=str(item), machine=ModMachine.preservation_chamber)) | 
					
						
							|  |  |  |         content.source_item(hardwood_display, MachineSource(item=str(item), machine=ModMachine.hardwood_preservation_chamber)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | register_mod_content_pack(ArchaeologyContentPack( | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     ModNames.archaeology, | 
					
						
							|  |  |  |     skills=(Skill(name=ModSkill.archaeology, has_mastery=False),), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | )) |