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										 |  |  | import argparse | 
					
						
							|  |  |  | import json | 
					
						
							|  |  |  | 
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										 |  |  | from ...options import FarmType, EntranceRandomization | 
					
						
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...test import setup_solo_multiworld, allsanity_mods_6_x_x | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | if __name__ == "__main__": | 
					
						
							|  |  |  |     parser = argparse.ArgumentParser() | 
					
						
							|  |  |  |     parser.add_argument('--seed', help='Define seed number to generate.', type=int, required=True) | 
					
						
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							|  |  |  |     args = parser.parse_args() | 
					
						
							|  |  |  |     seed = args.seed | 
					
						
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										 |  |  |     options = allsanity_mods_6_x_x() | 
					
						
							|  |  |  |     options[FarmType.internal_name] = FarmType.option_standard | 
					
						
							|  |  |  |     options[EntranceRandomization.internal_name] = EntranceRandomization.option_buildings | 
					
						
							|  |  |  |     multi_world = setup_solo_multiworld(options, seed=seed) | 
					
						
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										 |  |  |     world = multi_world.worlds[1] | 
					
						
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										 |  |  |     output = { | 
					
						
							|  |  |  |         "bundles": { | 
					
						
							|  |  |  |             bundle_room.name: { | 
					
						
							|  |  |  |                 bundle.name: str(bundle.items) | 
					
						
							|  |  |  |                 for bundle in bundle_room.bundles | 
					
						
							|  |  |  |             } | 
					
						
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										 |  |  |             for bundle_room in world.modified_bundles | 
					
						
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										 |  |  |         }, | 
					
						
							|  |  |  |         "items": [item.name for item in multi_world.get_items()], | 
					
						
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										 |  |  |         "location_rules": {location.name: repr(location.access_rule) for location in multi_world.get_locations(1)}, | 
					
						
							|  |  |  |         "slot_data": world.fill_slot_data() | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     print(json.dumps(output)) | 
					
						
							|  |  |  | else: | 
					
						
							|  |  |  |     raise RuntimeError("Do not import this file, execute it in different python session so the PYTHONHASHSEED is different..") |