60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from typing import Union
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								from .base_logic import BaseLogicMixin, BaseLogic
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								from .building_logic import BuildingLogicMixin
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								from .has_logic import HasLogicMixin
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								from .money_logic import MoneyLogicMixin
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								from ..stardew_rule import StardewRule, true_
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								from ..strings.animal_names import Animal, coop_animals, barn_animals
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								from ..strings.building_names import Building
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								from ..strings.forageable_names import Forageable
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								from ..strings.generic_names import Generic
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								from ..strings.region_names import Region
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								cost_and_building_by_animal = {
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								    Animal.chicken: (800, Building.coop),
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								    Animal.cow: (1500, Building.barn),
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								    Animal.goat: (4000, Building.big_barn),
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								    Animal.duck: (1200, Building.big_coop),
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								    Animal.sheep: (8000, Building.deluxe_barn),
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								    Animal.rabbit: (8000, Building.deluxe_coop),
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								    Animal.pig: (16000, Building.deluxe_barn)
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								}
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								class AnimalLogicMixin(BaseLogicMixin):
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								    def __init__(self, *args, **kwargs):
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								        super().__init__(*args, **kwargs)
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								        self.animal = AnimalLogic(*args, **kwargs)
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								class AnimalLogic(BaseLogic[Union[HasLogicMixin, MoneyLogicMixin, BuildingLogicMixin]]):
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								    def can_buy_animal(self, animal: str) -> StardewRule:
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								        try:
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								            price, building = cost_and_building_by_animal[animal]
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								        except KeyError:
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								            return true_
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								        return self.logic.money.can_spend_at(Region.ranch, price) & self.logic.building.has_building(building)
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								    def has_animal(self, animal: str) -> StardewRule:
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								        if animal == Generic.any:
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								            return self.has_any_animal()
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								        elif animal == Building.coop:
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								            return self.has_any_coop_animal()
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								        elif animal == Building.barn:
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								            return self.has_any_barn_animal()
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								        return self.logic.has(animal)
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								    def has_happy_animal(self, animal: str) -> StardewRule:
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								        return self.has_animal(animal) & self.logic.has(Forageable.hay)
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								    def has_any_animal(self) -> StardewRule:
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								        return self.has_any_coop_animal() | self.has_any_barn_animal()
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								    def has_any_coop_animal(self) -> StardewRule:
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								        return self.logic.has_any(*coop_animals)
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								    def has_any_barn_animal(self) -> StardewRule:
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								        return self.logic.has_any(*barn_animals)
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