91 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Archipelago Unit Testing API
 | ||
|  | 
 | ||
|  | This document covers some of the generic tests available using Archipelago's unit testing system, as well as some basic | ||
|  | steps on how to write your own. | ||
|  | 
 | ||
|  | ## Generic Tests
 | ||
|  | 
 | ||
|  | Some generic tests are run on every World to ensure basic functionality with default options. These basic tests can be | ||
|  | found in the [general test directory](/test/general). | ||
|  | 
 | ||
|  | ## Defining World Tests
 | ||
|  | 
 | ||
|  | In order to run tests from your world, you will need to create a `test` package within your world package. This can be | ||
|  | done by creating a `test` directory with a file named `__init__.py` inside it inside your world. By convention, a base | ||
|  | for your world tests can be created in this file that you can then import into other modules. | ||
|  | 
 | ||
|  | ### WorldTestBase
 | ||
|  | 
 | ||
|  | In order to test basic functionality of varying options, as well as to test specific edge cases or that certain | ||
|  | interactions in the world interact as expected, you will want to use the [WorldTestBase](/test/bases.py). This class | ||
|  | comes with the basics for test setup as well as a few preloaded tests that most worlds might want to check on varying | ||
|  | options combinations. | ||
|  | 
 | ||
|  | Example `/worlds/<my_game>/test/__init__.py`: | ||
|  | 
 | ||
|  | ```python | ||
|  | from test.bases import WorldTestBase | ||
|  | 
 | ||
|  | 
 | ||
|  | class MyGameTestBase(WorldTestBase): | ||
|  |     game = "My Game" | ||
|  | ``` | ||
|  | 
 | ||
|  | The basic tests that WorldTestBase comes with include `test_all_state_can_reach_everything`, | ||
|  | `test_empty_state_can_reach_something`, and `test_fill`. These test that with all collected items everything is | ||
|  | reachable, with no collected items at least something is reachable, and that a valid multiworld can be completed with | ||
|  | all steps being called, respectively. | ||
|  | 
 | ||
|  | ### Writing Tests
 | ||
|  | 
 | ||
|  | #### Using WorldTestBase
 | ||
|  | 
 | ||
|  | Adding runs for the basic tests for a different option combination is as easy as making a new module in the test | ||
|  | package, creating a class that inherits from your game's TestBase, and defining the options in a dict as a field on the | ||
|  | class. The new module should be named `test_<something>.py` and have at least one class inheriting from the base, or | ||
|  | define its own testing methods. Newly defined test methods should follow standard PEP8 snake_case format and also start | ||
|  | with `test_`. | ||
|  | 
 | ||
|  | Example `/worlds/<my_game>/test/test_chest_access.py`: | ||
|  | 
 | ||
|  | ```python | ||
|  | from . import MyGameTestBase | ||
|  | 
 | ||
|  | 
 | ||
|  | class TestChestAccess(MyGameTestBase): | ||
|  |     options = { | ||
|  |         "difficulty": "easy", | ||
|  |         "final_boss_hp": 4000, | ||
|  |     } | ||
|  | 
 | ||
|  |     def test_sword_chests(self) -> None: | ||
|  |         """Test locations that require a sword""" | ||
|  |         locations = ["Chest1", "Chest2"] | ||
|  |         items = [["Sword"]] | ||
|  |         # This tests that the provided locations aren't accessible without the provided items, but can be accessed once | ||
|  |         # the items are obtained. | ||
|  |         # This will also check that any locations not provided don't have the same dependency requirement. | ||
|  |         # Optionally, passing only_check_listed=True to the method will only check the locations provided. | ||
|  |         self.assertAccessDependency(locations, items) | ||
|  | ``` | ||
|  | 
 | ||
|  | When tests are run, this class will create a multiworld with a single player having the provided options, and run the | ||
|  | generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld | ||
|  | that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be | ||
|  | overridden. For more information on what methods are available to your class, check the | ||
|  | [WorldTestBase definition](/test/bases.py#L104). | ||
|  | 
 | ||
|  | #### Alternatives to WorldTestBase
 | ||
|  | 
 | ||
|  | Unit tests can also be created using [TestBase](/test/bases.py#L14) or | ||
|  | [unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These | ||
|  | may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for | ||
|  | testing portions of your code that can be tested without relying on a multiworld to be created first. | ||
|  | 
 | ||
|  | ## Running Tests
 | ||
|  | 
 | ||
|  | In PyCharm, running all tests can be done by right-clicking the root `test` directory and selecting `run Python tests`. | ||
|  | If you do not have pytest installed, you may get import failures. To solve this, edit the run configuration, and set the | ||
|  | working directory of the run to the Archipelago directory. If you only want to run your world's defined tests, repeat | ||
|  | the steps for the test directory within your world. |