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										 |  |  | # Adventure
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										 |  |  | ## Where is the options page?
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							|  |  |  | The [player options page for Adventure](../player-options) contains all the options you need to configure and export a config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | Adventure items may be distributed into additional locations not possible in the vanilla Adventure randomizer.  All | 
					
						
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										 |  |  | Adventure items are added to the multiworld item pool.  Depending on the `dragon_rando_type` value, dragon locations may be randomized, | 
					
						
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										 |  |  | slaying dragons may award items, difficulty switches may require items to unlock, and limited use 'freeincarnates' | 
					
						
							|  |  |  | can allow reincarnation without resurrecting dragons.  Dragon speeds may also be randomized, and items may exist | 
					
						
							|  |  |  | to reduce their speeds. | 
					
						
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							|  |  |  | ## What is the goal of Adventure when randomized?
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							|  |  |  | Same as vanilla; Find the Enchanted Chalice and return it to the Yellow Castle | 
					
						
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							|  |  |  | ## Which items can be in another player's world?
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							|  |  |  | All three keys, the chalice, the sword, the magnet, and the bridge can be found in another player's world.  Depending on | 
					
						
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										 |  |  | options, dragon slowdowns, difficulty switch unlocks, and freeincarnates may also be found. | 
					
						
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							|  |  |  | ## What is considered a location check in Adventure?
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							|  |  |  | Most areas in Adventure have one or more locations which can contain an Adventure item or an Archipelago item. | 
					
						
							|  |  |  | A few rooms have two potential locaions.  If the location contains a 'nothing' Adventure item, it will send a check when | 
					
						
							|  |  |  | that is seen.  If it contains an item from another Adventure or other game, it will show a rough approximation of the | 
					
						
							|  |  |  | Archipelago logo that can be touched for a check.  Touching a local Adventure item also 'checks' it, allowing it to be | 
					
						
							|  |  |  | retrieved after a select-reset or hard reset. | 
					
						
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							|  |  |  | ## Why isn't my item where the spoiler says it should be?
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							|  |  |  | If something isn't where the spoiler says, most likely the bat carried it somewhere else.  The bat's ability to shuffle | 
					
						
							|  |  |  | items around makes it somewhat unique in Archipelago.  Touching the item, wherever it is, will award the location check | 
					
						
							|  |  |  | for wherever the item was originally placed. | 
					
						
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							|  |  |  | ## Which notable items are not randomized?
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							|  |  |  | The bat, dot, and map are not yet randomized.  If the chalice is local, it is randomized, but is always in either a  | 
					
						
							|  |  |  | castle or the credits screen.  Forcing the chalice local in the yaml is recommended. | 
					
						
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							|  |  |  | ## What does another world's item look like in Adventure?
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							|  |  |  | It looks vaguely like a flashing Archipelago logo.  | 
					
						
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							|  |  |  | ## When the player receives an item, what happens?
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							|  |  |  | A message is shown in the client log.  While empty handed, the player can press the fire button to retrieve items in the | 
					
						
							|  |  |  | order they were received.  Once an item is retrieved this way, it cannot be retrieved again until pressing select to  | 
					
						
							|  |  |  | return to the 'GO' screen or doing a hard reset, either one of which will reset all items to their original positions. | 
					
						
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										 |  |  | ## What are recommended options to tweak for beginners to the rando?
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										 |  |  | Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid.  Adding Chalice to  | 
					
						
							|  |  |  | local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or | 
					
						
							|  |  |  | the credits room. | 
					
						
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							|  |  |  | ## My yellow key is stuck in a wall!  Am I softlocked?
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							|  |  |  | Maybe!  That's all part of Adventure.  If you have access to the magnet, bridge, or bat, you might be able to retrieve | 
					
						
							|  |  |  | it.  In general, since the bat always starts outside of castles, you should always be able to find it unless you lock | 
					
						
							|  |  |  | it in a castle yourself.  This mod's inventory system allows you to quickly recover all the items | 
					
						
							|  |  |  | you've collected after a hard reset or select-reset (except for the dot), so usually it's not as bad as in vanilla. | 
					
						
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							|  |  |  | ## How do I get into the credits room?  There's a item I need in there.
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							|  |  |  | Searching for 'Adventure dot map' should bring up an AtariAge map with a good walkthrough, but here's the basics. | 
					
						
							|  |  |  | Bring the bridge into the black castle.  Find the small room in the dungeon that cannot be reached without the bridge,  | 
					
						
							|  |  |  | enter it, and push yourself into the bottom right corner to pick up the dot.  The dot color matches the background, | 
					
						
							|  |  |  | so you won't be able to see it if it isn't in a wall, so be careful not to drop it.  Bring it to the room one south and | 
					
						
							|  |  |  | one east of the yellow castle and drop it there. Bring 2-3 more objects (the bat and dragons also count for this) until  | 
					
						
							|  |  |  | it lets you walk through the right wall. | 
					
						
							|  |  |  | If the item is on the right side, you'll need the magnet to get it. |