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										 |  |  |  | from typing import Dict, Any, List, Optional | 
					
						
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							|  |  |  |  | from BaseClasses import Tutorial, ItemClassification | 
					
						
							|  |  |  |  | from worlds.AutoWorld import World, WebWorld | 
					
						
							|  |  |  |  | from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS, ALWAYS_LOCATIONS, SEALS, ALL_ITEMS | 
					
						
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										 |  |  |  | from .Options import messenger_options, NotesNeeded, Goal, PowerSeals, Logic | 
					
						
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										 |  |  |  | from .Regions import REGIONS, REGION_CONNECTIONS | 
					
						
							|  |  |  |  | from .SubClasses import MessengerRegion, MessengerItem | 
					
						
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										 |  |  |  | from . import Rules | 
					
						
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							|  |  |  |  | class MessengerWeb(WebWorld): | 
					
						
							|  |  |  |  |     theme = "ocean" | 
					
						
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										 |  |  |  |     bug_report_page = "https://github.com/alwaysintreble/TheMessengerRandomizerModAP/issues" | 
					
						
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							|  |  |  |  |     tut_en = Tutorial( | 
					
						
							|  |  |  |  |         "Multiworld Setup Tutorial", | 
					
						
							|  |  |  |  |         "A guide to setting up The Messenger randomizer on your computer.", | 
					
						
							|  |  |  |  |         "English", | 
					
						
							|  |  |  |  |         "setup_en.md", | 
					
						
							|  |  |  |  |         "setup/en", | 
					
						
							|  |  |  |  |         ["alwaysintreble"] | 
					
						
							|  |  |  |  |     ) | 
					
						
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							|  |  |  |  |     tutorials = [tut_en] | 
					
						
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							|  |  |  |  | class MessengerWorld(World): | 
					
						
							|  |  |  |  |     """
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							|  |  |  |  |     As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount | 
					
						
							|  |  |  |  |     to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling | 
					
						
							|  |  |  |  |     adventure full of thrills, surprises, and humor. | 
					
						
							|  |  |  |  |     """
 | 
					
						
							|  |  |  |  |     game = "The Messenger" | 
					
						
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							|  |  |  |  |     item_name_groups = { | 
					
						
							|  |  |  |  |         "Notes": set(NOTES), | 
					
						
							|  |  |  |  |         "Keys": set(NOTES), | 
					
						
							|  |  |  |  |         "Crest": {"Sun Crest", "Moon Crest"}, | 
					
						
							|  |  |  |  |         "Phobe": set(PHOBEKINS), | 
					
						
							|  |  |  |  |         "Phobekin": set(PHOBEKINS), | 
					
						
							|  |  |  |  |         "Shuriken": {"Windmill Shuriken"}, | 
					
						
							|  |  |  |  |     } | 
					
						
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							|  |  |  |  |     option_definitions = messenger_options | 
					
						
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							|  |  |  |  |     base_offset = 0xADD_000 | 
					
						
							|  |  |  |  |     item_name_to_id = {item: item_id | 
					
						
							|  |  |  |  |                        for item_id, item in enumerate(ALL_ITEMS, base_offset)} | 
					
						
							|  |  |  |  |     location_name_to_id = {location: location_id | 
					
						
							|  |  |  |  |                            for location_id, location in enumerate([*ALWAYS_LOCATIONS, *SEALS], base_offset)} | 
					
						
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							|  |  |  |  |     data_version = 1 | 
					
						
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							|  |  |  |  |     web = MessengerWeb() | 
					
						
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							|  |  |  |  |     total_seals: Optional[int] = None | 
					
						
							|  |  |  |  |     required_seals: Optional[int] = None | 
					
						
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							|  |  |  |  |     def generate_early(self) -> None: | 
					
						
							|  |  |  |  |         if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt: | 
					
						
							|  |  |  |  |             self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true | 
					
						
							|  |  |  |  |             self.total_seals = self.multiworld.total_seals[self.player].value | 
					
						
							|  |  |  |  |             self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals) | 
					
						
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							|  |  |  |  |     def create_regions(self) -> None: | 
					
						
							|  |  |  |  |         for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]: | 
					
						
							|  |  |  |  |             if region.name in REGION_CONNECTIONS: | 
					
						
							|  |  |  |  |                 region.add_exits(REGION_CONNECTIONS[region.name]) | 
					
						
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							|  |  |  |  |     def create_items(self) -> None: | 
					
						
							|  |  |  |  |         itempool: List[MessengerItem] = [] | 
					
						
							|  |  |  |  |         if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt: | 
					
						
							|  |  |  |  |             seals = [self.create_item("Power Seal") for _ in range(self.total_seals)] | 
					
						
							|  |  |  |  |             for i in range(self.required_seals): | 
					
						
							|  |  |  |  |                 seals[i].classification = ItemClassification.progression_skip_balancing | 
					
						
							|  |  |  |  |             itempool += seals | 
					
						
							|  |  |  |  |         else: | 
					
						
							|  |  |  |  |             notes = self.multiworld.random.sample(NOTES, k=len(NOTES)) | 
					
						
							|  |  |  |  |             precollected_notes_amount = NotesNeeded.range_end - self.multiworld.notes_needed[self.player] | 
					
						
							|  |  |  |  |             if precollected_notes_amount: | 
					
						
							|  |  |  |  |                 for note in notes[:precollected_notes_amount]: | 
					
						
							|  |  |  |  |                     self.multiworld.push_precollected(self.create_item(note)) | 
					
						
							|  |  |  |  |             itempool += [self.create_item(note) for note in notes[precollected_notes_amount:]] | 
					
						
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							|  |  |  |  |         itempool += [self.create_item(item) | 
					
						
							|  |  |  |  |                      for item in self.item_name_to_id | 
					
						
							|  |  |  |  |                      if item not in | 
					
						
							|  |  |  |  |                      { | 
					
						
							|  |  |  |  |                          "Power Seal", "Time Shard", *NOTES, | 
					
						
							|  |  |  |  |                          *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]} | 
					
						
							|  |  |  |  |                          # this is a set and currently won't create items for anything that appears in here at all | 
					
						
							|  |  |  |  |                          # if we get in a position where this can have duplicates of items that aren't Power Seals | 
					
						
							|  |  |  |  |                          # or Time shards, this will need to be redone. | 
					
						
							|  |  |  |  |                      }] | 
					
						
							|  |  |  |  |         itempool += [self.create_filler() | 
					
						
							|  |  |  |  |                      for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool))] | 
					
						
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							|  |  |  |  |         self.multiworld.itempool += itempool | 
					
						
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							|  |  |  |  |     def set_rules(self) -> None: | 
					
						
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										 |  |  |  |         logic = self.multiworld.logic_level[self.player] | 
					
						
							|  |  |  |  |         if logic == Logic.option_normal: | 
					
						
							|  |  |  |  |             Rules.MessengerRules(self).set_messenger_rules() | 
					
						
							|  |  |  |  |         elif logic == Logic.option_hard: | 
					
						
							|  |  |  |  |             Rules.MessengerHardRules(self).set_messenger_rules() | 
					
						
							|  |  |  |  |         elif logic == Logic.option_challenging: | 
					
						
							|  |  |  |  |             Rules.MessengerChallengeRules(self).set_messenger_rules() | 
					
						
							|  |  |  |  |         else: | 
					
						
							|  |  |  |  |             Rules.MessengerOOBRules(self).set_messenger_rules() | 
					
						
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							|  |  |  |  |     def fill_slot_data(self) -> Dict[str, Any]: | 
					
						
							|  |  |  |  |         locations: Dict[int, List[str]] = {} | 
					
						
							|  |  |  |  |         for loc in self.multiworld.get_filled_locations(self.player): | 
					
						
							|  |  |  |  |             if loc.item.code: | 
					
						
							|  |  |  |  |                 locations[loc.address] = [loc.item.name, self.multiworld.player_name[loc.item.player]] | 
					
						
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							|  |  |  |  |         return { | 
					
						
							|  |  |  |  |             "deathlink": self.multiworld.death_link[self.player].value, | 
					
						
							|  |  |  |  |             "goal": self.multiworld.goal[self.player].current_key, | 
					
						
							|  |  |  |  |             "music_box": self.multiworld.music_box[self.player].value, | 
					
						
							|  |  |  |  |             "required_seals": self.required_seals, | 
					
						
							|  |  |  |  |             "locations": locations, | 
					
						
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										 |  |  |  |             "settings": {"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced"}, | 
					
						
							|  |  |  |  |             "logic": self.multiworld.logic_level[self.player].current_key, | 
					
						
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										 |  |  |  |         } | 
					
						
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							|  |  |  |  |     def get_filler_item_name(self) -> str: | 
					
						
							|  |  |  |  |         return "Time Shard" | 
					
						
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							|  |  |  |  |     def create_item(self, name: str) -> MessengerItem: | 
					
						
							|  |  |  |  |         item_id: Optional[int] = self.item_name_to_id.get(name, None) | 
					
						
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										 |  |  |  |         override_prog = name in {"Windmill Shuriken"} and getattr(self, "multiworld") is not None \ | 
					
						
							|  |  |  |  |             and self.multiworld.logic_level[self.player] > Logic.option_normal | 
					
						
							|  |  |  |  |         return MessengerItem(name, self.player, item_id, override_prog) |