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										 |  |  |  | import string | 
					
						
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										 |  |  |  | from .Items import RiskOfRainItem, item_table, item_pool_weights, environment_offest | 
					
						
							|  |  |  |  | from .Locations import RiskOfRainLocation, get_classic_item_pickups, item_pickups, orderedstage_location | 
					
						
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										 |  |  |  | from .Rules import set_rules | 
					
						
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										 |  |  |  | from .RoR2Environments import * | 
					
						
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										 |  |  |  | from BaseClasses import Region, Entrance, Item, ItemClassification, MultiWorld, Tutorial | 
					
						
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										 |  |  |  | from .Options import ror2_options, ItemWeights | 
					
						
							|  |  |  |  | from worlds.AutoWorld import World, WebWorld | 
					
						
							|  |  |  |  | from .Regions import create_regions | 
					
						
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										 |  |  |  | class RiskOfWeb(WebWorld): | 
					
						
							|  |  |  |  |     tutorials = [Tutorial( | 
					
						
							|  |  |  |  |         "Multiworld Setup Guide", | 
					
						
							|  |  |  |  |         "A guide to setting up the Risk of Rain 2 integration for Archipelago multiworld games.", | 
					
						
							|  |  |  |  |         "English", | 
					
						
							|  |  |  |  |         "setup_en.md", | 
					
						
							|  |  |  |  |         "setup/en", | 
					
						
							|  |  |  |  |         ["Ijwu"] | 
					
						
							|  |  |  |  |     )] | 
					
						
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										 |  |  |  | class RiskOfRainWorld(World): | 
					
						
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										 |  |  |  |     """
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							|  |  |  |  |      Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. | 
					
						
							|  |  |  |  |      Combine loot in surprising ways and master each character until you become the havoc you feared upon your | 
					
						
							|  |  |  |  |      first crash landing. | 
					
						
							|  |  |  |  |     """
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										 |  |  |  |     game: str = "Risk of Rain 2" | 
					
						
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										 |  |  |  |     option_definitions = ror2_options | 
					
						
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										 |  |  |  |     topology_present = False | 
					
						
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										 |  |  |  |     item_name_to_id = item_table | 
					
						
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										 |  |  |  |     location_name_to_id = item_pickups | 
					
						
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										 |  |  |  |     data_version = 6 | 
					
						
							|  |  |  |  |     required_client_version = (0, 3, 7) | 
					
						
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										 |  |  |  |     web = RiskOfWeb() | 
					
						
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										 |  |  |  |     total_revivals: int | 
					
						
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										 |  |  |  | 
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										 |  |  |  |     def generate_early(self) -> None: | 
					
						
							|  |  |  |  |         # figure out how many revivals should exist in the pool | 
					
						
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										 |  |  |  |         if self.multiworld.goal[self.player] == "classic": | 
					
						
							|  |  |  |  |             total_locations = self.multiworld.total_locations[self.player].value | 
					
						
							|  |  |  |  |         else: | 
					
						
							|  |  |  |  |             total_locations = len( | 
					
						
							|  |  |  |  |                 orderedstage_location.get_locations( | 
					
						
							|  |  |  |  |                     chests=self.multiworld.chests_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     shrines=self.multiworld.shrines_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     scavengers=self.multiworld.scavengers_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     scanners=self.multiworld.scanner_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     altars=self.multiworld.altars_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     dlc_sotv=self.multiworld.dlc_sotv[self.player].value | 
					
						
							|  |  |  |  |                 ) | 
					
						
							|  |  |  |  |             ) | 
					
						
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										 |  |  |  |         self.total_revivals = int(self.multiworld.total_revivals[self.player].value / 100 * | 
					
						
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										 |  |  |  |                                   total_locations) | 
					
						
							|  |  |  |  |         # self.total_revivals = self.multiworld.total_revivals[self.player].value | 
					
						
							|  |  |  |  |         if self.multiworld.start_with_revive[self.player].value: | 
					
						
							|  |  |  |  |             self.total_revivals -= 1 | 
					
						
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										 |  |  |  |     def create_items(self) -> None: | 
					
						
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										 |  |  |  |         # shortcut for starting_inventory... The start_with_revive option lets you start with a Dio's Best Friend | 
					
						
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										 |  |  |  |         if self.multiworld.start_with_revive[self.player]: | 
					
						
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										 |  |  |  |             self.multiworld.push_precollected(self.multiworld.create_item("Dio's Best Friend", self.player)) | 
					
						
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										 |  |  |  |         environments_pool = {} | 
					
						
							|  |  |  |  |         # only mess with the environments if they are set as items | 
					
						
							|  |  |  |  |         if self.multiworld.goal[self.player] == "explore": | 
					
						
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							|  |  |  |  |             # figure out all available ordered stages for each tier | 
					
						
							|  |  |  |  |             environment_available_orderedstages_table = environment_vanilla_orderedstages_table | 
					
						
							|  |  |  |  |             if self.multiworld.dlc_sotv[self.player]: | 
					
						
							|  |  |  |  |                 environment_available_orderedstages_table = collapse_dict_list_vertical(environment_available_orderedstages_table, environment_sotv_orderedstages_table) | 
					
						
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							|  |  |  |  |             environments_pool = shift_by_offset(environment_vanilla_table, environment_offest) | 
					
						
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							|  |  |  |  |             if self.multiworld.dlc_sotv[self.player]: | 
					
						
							|  |  |  |  |                 environment_offset_table = shift_by_offset(environment_sotv_table, environment_offest) | 
					
						
							|  |  |  |  |                 environments_pool = {**environments_pool, **environment_offset_table} | 
					
						
							|  |  |  |  |             environments_to_precollect = 5 if self.multiworld.begin_with_loop[self.player].value else 1 | 
					
						
							|  |  |  |  |             # percollect environments for each stage (or just stage 1) | 
					
						
							|  |  |  |  |             for i in range(environments_to_precollect): | 
					
						
							|  |  |  |  |                 unlock = self.multiworld.random.choices(list(environment_available_orderedstages_table[i].keys()), k=1) | 
					
						
							|  |  |  |  |                 self.multiworld.push_precollected(self.create_item(unlock[0])) | 
					
						
							|  |  |  |  |                 environments_pool.pop(unlock[0]) | 
					
						
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										 |  |  |  |         # if presets are enabled generate junk_pool from the selected preset | 
					
						
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										 |  |  |  |         pool_option = self.multiworld.item_weights[self.player].value | 
					
						
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										 |  |  |  |         junk_pool: Dict[str, int] = {} | 
					
						
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										 |  |  |  |         if self.multiworld.item_pool_presets[self.player]: | 
					
						
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										 |  |  |  |             # generate chaos weights if the preset is chosen | 
					
						
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										 |  |  |  |             if pool_option == ItemWeights.option_chaos: | 
					
						
							|  |  |  |  |                 for name, max_value in item_pool_weights[pool_option].items(): | 
					
						
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										 |  |  |  |                     junk_pool[name] = self.multiworld.random.randint(0, max_value) | 
					
						
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										 |  |  |  |             else: | 
					
						
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										 |  |  |  |                 junk_pool = item_pool_weights[pool_option].copy() | 
					
						
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										 |  |  |  |         else:  # generate junk pool from user created presets | 
					
						
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										 |  |  |  |             junk_pool = { | 
					
						
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										 |  |  |  |                 "Item Scrap, Green": self.multiworld.green_scrap[self.player].value, | 
					
						
							|  |  |  |  |                 "Item Scrap, Red": self.multiworld.red_scrap[self.player].value, | 
					
						
							|  |  |  |  |                 "Item Scrap, Yellow": self.multiworld.yellow_scrap[self.player].value, | 
					
						
							|  |  |  |  |                 "Item Scrap, White": self.multiworld.white_scrap[self.player].value, | 
					
						
							|  |  |  |  |                 "Common Item": self.multiworld.common_item[self.player].value, | 
					
						
							|  |  |  |  |                 "Uncommon Item": self.multiworld.uncommon_item[self.player].value, | 
					
						
							|  |  |  |  |                 "Legendary Item": self.multiworld.legendary_item[self.player].value, | 
					
						
							|  |  |  |  |                 "Boss Item": self.multiworld.boss_item[self.player].value, | 
					
						
							|  |  |  |  |                 "Lunar Item": self.multiworld.lunar_item[self.player].value, | 
					
						
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										 |  |  |  |                 "Void Item": self.multiworld.void_item[self.player].value, | 
					
						
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										 |  |  |  |                 "Equipment": self.multiworld.equipment[self.player].value | 
					
						
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										 |  |  |  |             } | 
					
						
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										 |  |  |  |         # remove lunar items from the pool if they're disabled in the yaml unless lunartic is rolled | 
					
						
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										 |  |  |  |         if not self.multiworld.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic: | 
					
						
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										 |  |  |  |             junk_pool.pop("Lunar Item") | 
					
						
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										 |  |  |  |         # remove void items from the pool | 
					
						
							|  |  |  |  |         if not self.multiworld.dlc_sotv[self.player] or pool_option == ItemWeights.option_void: | 
					
						
							|  |  |  |  |             junk_pool.pop("Void Item") | 
					
						
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										 |  |  |  |         # Generate item pool | 
					
						
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										 |  |  |  |         itempool: List = [] | 
					
						
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										 |  |  |  |         # Add revive items for the player | 
					
						
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										 |  |  |  |         itempool += ["Dio's Best Friend"] * self.total_revivals | 
					
						
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										 |  |  |  |         for env_name, _ in environments_pool.items(): | 
					
						
							|  |  |  |  |             itempool += [env_name] | 
					
						
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							|  |  |  |  |         # precollected environments are popped from the pool so counting like this is valid | 
					
						
							|  |  |  |  |         nonjunk_item_count = self.total_revivals + len(environments_pool) | 
					
						
							|  |  |  |  |         if self.multiworld.goal[self.player] == "classic": | 
					
						
							|  |  |  |  |             # classic mode | 
					
						
							|  |  |  |  |             total_locations = self.multiworld.total_locations[self.player].value | 
					
						
							|  |  |  |  |         else: | 
					
						
							|  |  |  |  |             # explore mode | 
					
						
							|  |  |  |  |             total_locations = len( | 
					
						
							|  |  |  |  |                 orderedstage_location.get_locations( | 
					
						
							|  |  |  |  |                     chests=self.multiworld.chests_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     shrines=self.multiworld.shrines_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     scavengers=self.multiworld.scavengers_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     scanners=self.multiworld.scanner_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     altars=self.multiworld.altars_per_stage[self.player].value, | 
					
						
							|  |  |  |  |                     dlc_sotv=self.multiworld.dlc_sotv[self.player].value | 
					
						
							|  |  |  |  |                 ) | 
					
						
							|  |  |  |  |             ) | 
					
						
							|  |  |  |  |         junk_item_count = total_locations - nonjunk_item_count | 
					
						
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										 |  |  |  |         # Fill remaining items with randomly generated junk | 
					
						
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										 |  |  |  |         itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), | 
					
						
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										 |  |  |  |                                                    k=junk_item_count) | 
					
						
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							|  |  |  |  |         # Convert itempool into real items | 
					
						
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										 |  |  |  |         itempool = list(map(lambda name: self.create_item(name), itempool)) | 
					
						
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										 |  |  |  |         self.multiworld.itempool += itempool | 
					
						
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										 |  |  |  |     def set_rules(self) -> None: | 
					
						
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										 |  |  |  |         set_rules(self.multiworld, self.player) | 
					
						
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										 |  |  |  |     def create_regions(self) -> None: | 
					
						
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										 |  |  |  |         if self.multiworld.goal[self.player] == "classic": | 
					
						
							|  |  |  |  |             # classic mode | 
					
						
							|  |  |  |  |             menu = create_region(self.multiworld, self.player, "Menu") | 
					
						
							|  |  |  |  |             self.multiworld.regions.append(menu) | 
					
						
							|  |  |  |  |             # By using a victory region, we can define it as being connected to by several regions | 
					
						
							|  |  |  |  |             #   which can then determine the availability of the victory. | 
					
						
							|  |  |  |  |             victory_region = create_region(self.multiworld, self.player, "Victory") | 
					
						
							|  |  |  |  |             self.multiworld.regions.append(victory_region) | 
					
						
							|  |  |  |  |             petrichor = create_region(self.multiworld, self.player, "Petrichor V", | 
					
						
							|  |  |  |  |                                       get_classic_item_pickups(self.multiworld.total_locations[self.player].value)) | 
					
						
							|  |  |  |  |             self.multiworld.regions.append(petrichor) | 
					
						
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							|  |  |  |  |             # classic mode can get to victory from the beginning of the game | 
					
						
							|  |  |  |  |             to_victory = Entrance(self.player, "beating game", petrichor) | 
					
						
							|  |  |  |  |             petrichor.exits.append(to_victory) | 
					
						
							|  |  |  |  |             to_victory.connect(victory_region) | 
					
						
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										 |  |  |  |             connection = Entrance(self.player, "Lobby", menu) | 
					
						
							|  |  |  |  |             menu.exits.append(connection) | 
					
						
							|  |  |  |  |             connection.connect(petrichor) | 
					
						
							|  |  |  |  |         else: | 
					
						
							|  |  |  |  |             # explore mode | 
					
						
							|  |  |  |  |             create_regions(self.multiworld, self.player) | 
					
						
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										 |  |  |  |         create_events(self.multiworld, self.player) | 
					
						
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										 |  |  |  | 
 | 
					
						
							|  |  |  |  |     def fill_slot_data(self): | 
					
						
							|  |  |  |  |         return { | 
					
						
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										 |  |  |  |             "itemPickupStep": self.multiworld.item_pickup_step[self.player].value, | 
					
						
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										 |  |  |  |             "shrineUseStep": self.multiworld.shrine_use_step[self.player].value, | 
					
						
							|  |  |  |  |             "goal": self.multiworld.goal[self.player].value, | 
					
						
							| 
									
										
										
										
											2023-02-02 01:14:23 +01:00
										 |  |  |  |             "seed": "".join(self.multiworld.per_slot_randoms[self.player].choice(string.digits) for _ in range(16)), | 
					
						
							| 
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 |  |  |  |             "totalLocations": self.multiworld.total_locations[self.player].value, | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |             "chestsPerStage": self.multiworld.chests_per_stage[self.player].value, | 
					
						
							|  |  |  |  |             "shrinesPerStage": self.multiworld.shrines_per_stage[self.player].value, | 
					
						
							|  |  |  |  |             "scavengersPerStage": self.multiworld.scavengers_per_stage[self.player].value, | 
					
						
							|  |  |  |  |             "scannerPerStage": self.multiworld.scanner_per_stage[self.player].value, | 
					
						
							|  |  |  |  |             "altarsPerStage": self.multiworld.altars_per_stage[self.player].value, | 
					
						
							| 
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 |  |  |  |             "totalRevivals": self.multiworld.total_revivals[self.player].value, | 
					
						
							|  |  |  |  |             "startWithDio": self.multiworld.start_with_revive[self.player].value, | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |             "finalStageDeath": self.multiworld.final_stage_death[self.player].value, | 
					
						
							|  |  |  |  |             "deathLink": self.multiworld.death_link[self.player].value, | 
					
						
							| 
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     def create_item(self, name: str) -> Item: | 
					
						
							|  |  |  |  |         item_id = item_table[name] | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |         classification = ItemClassification.filler | 
					
						
							| 
									
										
										
										
											2022-07-15 16:19:36 -05:00
										 |  |  |  |         if name == "Dio's Best Friend": | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  |             classification = ItemClassification.progression | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |         elif name in {"Legendary Item", "Boss Item"}: | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  |             classification = ItemClassification.useful | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |         elif name == "Lunar Item": | 
					
						
							|  |  |  |  |             classification = ItemClassification.trap | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         # Only check for an item to be a environment unlock if those are known to be in the pool. | 
					
						
							|  |  |  |  |         # This should shave down comparions. | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         elif name in environment_ALL_table.keys(): | 
					
						
							| 
									
										
										
										
											2023-02-17 14:08:18 -07:00
										 |  |  |  |             if name in {"Hidden Realm: Bulwark's Ambry", "Hidden Realm: Gilded Coast,"}: | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |                 classification = ItemClassification.useful | 
					
						
							|  |  |  |  |             else: | 
					
						
							|  |  |  |  |                 classification = ItemClassification.progression | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  |         item = RiskOfRainItem(name, classification, item_id, self.player) | 
					
						
							| 
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 |  |  |  |         return item | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  | def create_events(world: MultiWorld, player: int) -> None: | 
					
						
							|  |  |  |  |     total_locations = world.total_locations[player].value | 
					
						
							| 
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 |  |  |  |     num_of_events = total_locations // 25 | 
					
						
							|  |  |  |  |     if total_locations / 25 == num_of_events: | 
					
						
							|  |  |  |  |         num_of_events -= 1 | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  |     world_region = world.get_region("Petrichor V", player) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |     if world.goal[player] == "classic": | 
					
						
							|  |  |  |  |         # only setup Pickups when using classic_mode | 
					
						
							|  |  |  |  |         for i in range(num_of_events): | 
					
						
							|  |  |  |  |             event_loc = RiskOfRainLocation(player, f"Pickup{(i + 1) * 25}", None, world_region) | 
					
						
							|  |  |  |  |             event_loc.place_locked_item(RiskOfRainItem(f"Pickup{(i + 1) * 25}", ItemClassification.progression, None, player)) | 
					
						
							|  |  |  |  |             event_loc.access_rule = \ | 
					
						
							|  |  |  |  |                 lambda state, i=i: state.can_reach(f"ItemPickup{((i + 1) * 25) - 1}", "Location", player) | 
					
						
							|  |  |  |  |             world_region.locations.append(event_loc) | 
					
						
							|  |  |  |  |     elif world.goal[player] == "explore": | 
					
						
							|  |  |  |  |         for n in range(1, 6): | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |             event_region = world.get_region(f"OrderedStage_{n}", player) | 
					
						
							|  |  |  |  |             event_loc = RiskOfRainLocation(player, f"Stage_{n}", None, event_region) | 
					
						
							|  |  |  |  |             event_loc.place_locked_item(RiskOfRainItem(f"Stage_{n}", ItemClassification.progression, None, player)) | 
					
						
							|  |  |  |  |             event_loc.show_in_spoiler = False | 
					
						
							|  |  |  |  |             event_region.locations.append(event_loc) | 
					
						
							| 
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |     victory_region = world.get_region("Victory", player) | 
					
						
							|  |  |  |  |     victory_event = RiskOfRainLocation(player, "Victory", None, victory_region) | 
					
						
							| 
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 |  |  |  |     victory_event.place_locked_item(RiskOfRainItem("Victory", ItemClassification.progression, None, player)) | 
					
						
							|  |  |  |  |     world_region.locations.append(victory_event) | 
					
						
							| 
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  | def create_region(world: MultiWorld, player: int, name: str, locations: Dict[str, int] = {}) -> Region: | 
					
						
							| 
									
										
										
										
											2023-02-13 18:06:43 -06:00
										 |  |  |  |     ret = Region(name, player, world) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |  |     for location_name, location_id in locations.items(): | 
					
						
							|  |  |  |  |         ret.locations.append(RiskOfRainLocation(player, location_name, location_id, ret)) | 
					
						
							| 
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 |  |  |  |     return ret |