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										 |  |  | # This file has to be in the Players folder to take effect, keeping the "meta.yaml" name
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										 |  |  | # A meta file rolls its own set of options first
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										 |  |  | # The result will then overwrite each player's option in that particular field
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							|  |  |  | # For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
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							|  |  |  | # There is the special case of null, which ignores that part of the meta.yaml,
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										 |  |  | # allowing for a chance for that meta to not take effect
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										 |  |  | # Players can also have a meta_ignore option to ignore specific options
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							|  |  |  | # Example of ignore that would be in a player's file:
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										 |  |  | # meta_ignore:
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										 |  |  | #   mode:
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										 |  |  | #     inverted
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										 |  |  | # This means, if mode is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
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										 |  |  | meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
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										 |  |  | progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
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							|  |  |  |   on: 0 # Force every player into progression balancing
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							|  |  |  |   off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
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							|  |  |  |   null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on
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										 |  |  | goals:
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										 |  |  |   ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
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							|  |  |  |   fast_ganon: 250 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
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							|  |  |  |   dungeons: 50 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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							|  |  |  |   pedestal: 100 # Pull the Triforce from the Master Sword pedestal
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							|  |  |  |   triforce-hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
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										 |  |  |   local_triforce_hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
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							|  |  |  |   ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
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							|  |  |  |   local_ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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							|  |  |  |   ganon_pedestal: 10 # Pull the Master Sword pedestal, then kill Ganon
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										 |  |  |   null: 0 # Maintain individual goals
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							|  |  |  | mode:
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										 |  |  |   standard: 10
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							|  |  |  |   open: 60
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							|  |  |  |   inverted: 10
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										 |  |  |   null: 10 # Maintain individual world states
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										 |  |  | tower_open:
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							|  |  |  |   '0': 8
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							|  |  |  |   '1': 7
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							|  |  |  |   '2': 6
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							|  |  |  |   '3': 5
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							|  |  |  |   '4': 4
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							|  |  |  |   '5': 3
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							|  |  |  |   '6': 2
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							|  |  |  |   '7': 1
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										 |  |  |   random: 10 # A different GT open time should not usually result in a vastly different completion time, unless ganon goal and tower_open > ganon_open
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										 |  |  | ganon_open:
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							|  |  |  |   '0': 3
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							|  |  |  |   '1': 4
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							|  |  |  |   '2': 5
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							|  |  |  |   '3': 6
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							|  |  |  |   '4': 7
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							|  |  |  |   '5': 8
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							|  |  |  |   '6': 9
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							|  |  |  |   '7': 10
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										 |  |  |   random: 5 # This will mean differing completion times. But leaving it for that surprise effect
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										 |  |  | triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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							|  |  |  |   extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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							|  |  |  |   percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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							|  |  |  |   available: 50 # available = triforce_pieces_available
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							|  |  |  | triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
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							|  |  |  |   # Format "pieces: chance"
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							|  |  |  |   30: 50
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							|  |  |  | triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
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							|  |  |  |   # Format "pieces: chance"
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							|  |  |  |   25: 50
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										 |  |  | # Do not use meta rom options at this time
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