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										 |  |  | # The Legend of Zelda (NES)
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										 |  |  | ## Where is the options page?
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										 |  |  | The [player options page for this game](../player-options) contains all the options you need to configure and export a | 
					
						
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										 |  |  | config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | All acquirable pickups (except maps and compasses) are shuffled among each other. Logic is in place to ensure both | 
					
						
							|  |  |  | that the game is still completable, and that players aren't forced to enter dungeons under-geared. | 
					
						
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							|  |  |  | Shops can contain any item in the game, with prices added for the items unavailable in stores. Rupee caves are worth | 
					
						
							|  |  |  | more while shops cost less, making shop routing and money management important without requiring mindless grinding. | 
					
						
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							|  |  |  | ## What items and locations get shuffled?
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							|  |  |  | In general, all item pickups in the game. More formally: | 
					
						
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							|  |  |  | - Every inventory item. | 
					
						
							|  |  |  | - Every item found in the five kinds of shops. | 
					
						
							|  |  |  | - Optionally, Triforce Fragments can be shuffled to be within dungeons, or anywhere. | 
					
						
							|  |  |  | - Optionally, enemy-held items and dungeon floor items can be included in the shuffle, along with their slots | 
					
						
							|  |  |  | - Maps and compasses have been replaced with bonus items, including Clocks and Fairies. | 
					
						
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							|  |  |  | ## What items from The Legend of Zelda can appear in other players' worlds?
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							|  |  |  | All items can appear in other players' worlds. | 
					
						
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							|  |  |  | ## What does another world's item look like in The Legend of Zelda?
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							|  |  |  | All local items appear as normal. All remote items, no matter the game they originate from, will take on the appearance | 
					
						
							|  |  |  | of a single Rupee. These single Rupees will have variable prices in shops: progression and trap items will cost more,  | 
					
						
							|  |  |  | filler and useful items will cost less, and uncategorized items will be in the middle. | 
					
						
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							|  |  |  | ## Are there any other changes made?
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										 |  |  | - The map and compass for each dungeon start already acquired, and other items can be found in their place. | 
					
						
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										 |  |  | - The Recorder will warp you between all eight levels regardless of Triforce count | 
					
						
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										 |  |  |   - It's possible for this to be your route to level 4! | 
					
						
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										 |  |  | - Pressing Select will cycle through your inventory. | 
					
						
							|  |  |  | - Shop purchases are tracked within sessions, indicated by the item being elevated from its normal position. | 
					
						
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										 |  |  | - What slots from a Take Any Cave have been chosen are similarly tracked. | 
					
						
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							|  |  |  | ## Local Unique Commands
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							|  |  |  | The following commands are only available when using the Zelda1Client to play with Archipelago. | 
					
						
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							|  |  |  | - `/nes` Check NES Connection State | 
					
						
							|  |  |  | - `/toggle_msgs` Toggle displaying messages in EmuHawk |