Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from copy import deepcopy
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								from dataclasses import dataclass, field
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from enum import IntFlag
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								from typing import Optional, List, Set
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								connector_keyword = " to "
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								class ModificationFlag(IntFlag):
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								    NOT_MODIFIED = 0
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								    MODIFIED = 1
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								class RandomizationFlag(IntFlag):
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								    NOT_RANDOMIZED = 0b0
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    PELICAN_TOWN = 0b00011111
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								    NON_PROGRESSION = 0b00011110
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								    BUILDINGS = 0b00011100
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								    EVERYTHING = 0b00011000
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								    GINGER_ISLAND = 0b00100000
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								    LEAD_TO_OPEN_AREA = 0b01000000
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								    MASTERIES = 0b10000000
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								@dataclass(frozen=True)
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								class RegionData:
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								    name: str
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								    exits: List[str] = field(default_factory=list)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    flag: ModificationFlag = ModificationFlag.NOT_MODIFIED
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    is_ginger_island: bool = False
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								    def get_merged_with(self, exits: List[str]):
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								        merged_exits = []
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								        merged_exits.extend(self.exits)
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								        if exits is not None:
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								            merged_exits.extend(exits)
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											2025-04-10 14:34:21 -04:00
										 
									 
								 
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								        merged_exits = sorted(set(merged_exits))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        return RegionData(self.name, merged_exits, is_ginger_island=self.is_ginger_island)
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    def get_without_exits(self, exits_to_remove: Set[str]):
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								        exits = [exit_ for exit_ in self.exits if exit_ not in exits_to_remove]
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								        return RegionData(self.name, exits, is_ginger_island=self.is_ginger_island)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								    def get_clone(self):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        return deepcopy(self)
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								@dataclass(frozen=True)
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								class ConnectionData:
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								    name: str
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								    destination: str
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								    origin: Optional[str] = None
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								    reverse: Optional[str] = None
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								    flag: RandomizationFlag = RandomizationFlag.NOT_RANDOMIZED
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								    def __post_init__(self):
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								        if connector_keyword in self.name:
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								            origin, destination = self.name.split(connector_keyword)
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								            if self.reverse is None:
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								                super().__setattr__("reverse", f"{destination}{connector_keyword}{origin}")
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								@dataclass(frozen=True)
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								class ModRegionData:
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								    mod_name: str
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								    regions: List[RegionData]
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								    connections: List[ConnectionData]
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