Files
Grinch-AP/worlds/sa2b/Names/ItemName.py

69 lines
2.2 KiB
Python
Raw Normal View History

# Emblem Definition
emblem = "Emblem"
# Upgrade Definitions
sonic_gloves = "Sonic - Magic Glove"
sonic_light_shoes = "Sonic - Light Shoes"
sonic_ancient_light = "Sonic - Ancient Light"
sonic_bounce_bracelet = "Sonic - Bounce Bracelet"
sonic_flame_ring = "Sonic - Flame Ring"
sonic_mystic_melody = "Sonic - Mystic Melody"
tails_laser_blaster = "Tails - Laser Blaster"
tails_booster = "Tails - Booster"
tails_mystic_melody = "Tails - Mystic Melody"
tails_bazooka = "Tails - Bazooka"
knuckles_mystic_melody = "Knuckles - Mystic Melody"
knuckles_shovel_claws = "Knuckles - Shovel Claws"
knuckles_air_necklace = "Knuckles - Air Necklace"
knuckles_hammer_gloves = "Knuckles - Hammer Gloves"
knuckles_sunglasses = "Knuckles - Sunglasses"
shadow_flame_ring = "Shadow - Flame Ring"
shadow_air_shoes = "Shadow - Air Shoes"
shadow_ancient_light = "Shadow - Ancient Light"
shadow_mystic_melody = "Shadow - Mystic Melody"
eggman_laser_blaster = "Eggman - Laser Blaster"
eggman_mystic_melody = "Eggman - Mystic Melody"
eggman_jet_engine = "Eggman - Jet Engine"
eggman_large_cannon = "Eggman - Large Cannon"
eggman_protective_armor = "Eggman - Protective Armor"
rouge_mystic_melody = "Rouge - Mystic Melody"
rouge_pick_nails = "Rouge - Pick Nails"
rouge_treasure_scope = "Rouge - Treasure Scope"
rouge_iron_boots = "Rouge - Iron Boots"
five_rings = "Five Rings"
ten_rings = "Ten Rings"
twenty_rings = "Twenty Rings"
extra_life = "Extra Life"
shield = "Shield"
magnetic_shield = "Magnetic Shield"
invincibility = "Invincibility"
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
omochao_trap = "OmoTrap"
timestop_trap = "Chaos Control Trap"
confuse_trap = "Confusion Trap"
tiny_trap = "Tiny Trap"
gravity_trap = "Gravity Trap"
exposition_trap = "Exposition Trap"
darkness_trap = "Darkness Trap"
ice_trap = "Ice Trap"
slow_trap = "Slow Trap"
cutscene_trap = "Cutscene Trap"
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
pong_trap = "Pong Trap"
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
white_emerald = "White Chaos Emerald"
red_emerald = "Red Chaos Emerald"
cyan_emerald = "Cyan Chaos Emerald"
purple_emerald = "Purple Chaos Emerald"
green_emerald = "Green Chaos Emerald"
yellow_emerald = "Yellow Chaos Emerald"
blue_emerald = "Blue Chaos Emerald"
maria = "What Maria Wanted"