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										 |  |  | # Setup Guide for Adventure: Archipelago
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							|  |  |  | ## Important
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										 |  |  | As we are using BizHawk, this guide is only applicable to Windows and Linux systems. | 
					
						
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							|  |  |  | ## Required Software
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										 |  |  | - BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) | 
					
						
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										 |  |  |   - Version 2.3.1 and later are supported. Version 2.7 is recommended for stability. | 
					
						
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										 |  |  |   - Detailed installation instructions for BizHawk can be found at the above link. | 
					
						
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										 |  |  |   - Windows users must run the prereq installer first, which can also be found at the above link. | 
					
						
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										 |  |  | - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases). | 
					
						
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										 |  |  | - An Adventure NTSC ROM file. The Archipelago community cannot provide these. | 
					
						
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										 |  |  | ## Configuring BizHawk
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										 |  |  | Once BizHawk has been installed, open EmuHawk and change the following settings: | 
					
						
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										 |  |  | - (≤ 2.8) Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to | 
					
						
							|  |  |  |   "Lua+LuaInterface". Then restart EmuHawk. This is required for the Lua script to function correctly. | 
					
						
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										 |  |  |   **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs**  | 
					
						
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										 |  |  |   **of newer versions of EmuHawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load**  | 
					
						
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										 |  |  |   **"NLua+KopiLua" until this step is done.** | 
					
						
							|  |  |  | - Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while | 
					
						
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										 |  |  | EmuHawk is running in the background. | 
					
						
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										 |  |  | - It is recommended that you provide a path to EmuHawk in your host.yaml for Adventure so the client can start it automatically | 
					
						
							|  |  |  | - At the same time, you can set an option to automatically load the connector_adventure.lua script when launching EmuHawk | 
					
						
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										 |  |  | from AdventureClient. | 
					
						
							|  |  |  | Default Windows install example: | 
					
						
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										 |  |  | ```rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"``` | 
					
						
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							|  |  |  | ## Configuring your YAML file
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							|  |  |  | ### What is a YAML file and why do I need one?
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							|  |  |  | Your YAML file contains a set of configuration options which provide the generator with information about how it should | 
					
						
							|  |  |  | generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy | 
					
						
							|  |  |  | an experience customized for their taste, and different players in the same multiworld can all have different options. | 
					
						
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							|  |  |  | ### Where do I get a YAML file?
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										 |  |  | You can generate a yaml or download a template by visiting the [Adventure Options Page](/games/Adventure/player-options) | 
					
						
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										 |  |  | ### What are recommended options to tweak for beginners to the rando?
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										 |  |  | Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid.  Adding Chalice to  | 
					
						
							|  |  |  | local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or | 
					
						
							|  |  |  | the credits room. | 
					
						
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							|  |  |  | ## Joining a MultiWorld Game
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							|  |  |  | ### Obtain your Adventure patch file
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							|  |  |  | When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, | 
					
						
							|  |  |  | the host will provide you with either a link to download your data file, or with a zip file containing everyone's data | 
					
						
							|  |  |  | files. Your data file should have a `.apadvn` extension. | 
					
						
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							|  |  |  | Drag your patch file to the AdventureClient.exe to start your client and start the ROM patch process. Once the process  | 
					
						
							|  |  |  | is finished (this can take a while), the client and the emulator will be started automatically (if you set the emulator  | 
					
						
							|  |  |  | path as recommended). | 
					
						
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							|  |  |  | ### Connect to the Multiserver
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										 |  |  | Once both the client and the emulator are started, you must connect them, assuming you didn't set it up to be automatic. | 
					
						
							|  |  |  | Navigate to your Archipelago install folder, then to `data/lua`, and drag+drop the `connector_adventure.lua` script onto | 
					
						
							|  |  |  | the main EmuHawk window. (You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate | 
					
						
							|  |  |  | to `connector_adventure.lua` with the file picker.) | 
					
						
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							|  |  |  | To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the | 
					
						
							|  |  |  | server uses password, type in the bottom textfield `/connect <address>:<port> [password]`) | 
					
						
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							|  |  |  | Press Reset and begin playing |