56 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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								# Saving Princess
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								## Quick Links
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								- [Setup Guide](/tutorial/Saving%20Princess/setup/en)
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								- [Options Page](/games/Saving%20Princess/player-options)
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								- [Saving Princess Archipelago GitHub](https://github.com/LeonarthCG/saving-princess-archipelago)
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								## What changes have been made?
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								The game has had several changes made to add new features and prevent issues. The most important changes are the following:
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								- There is an in-game connection settings menu, autotracker and client console.
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								- New save files are created and used automatically for each seed and slot played.
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								- The game window can now be dragged and a new integer scaling option has been added.
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								## What items and locations get shuffled?
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								The chest contents and special weapons are the items and locations that get shuffled.
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								Additionally, there are new items to work as filler and traps, ranging from a full health and ammo restore to spawning a Ninja on top of you.
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								The Expanded Pool option, which is enabled by default, adds a few more items and locations:
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								- Completing the intro sequence, powering the generator with the Volt Laser and defeating each boss become locations.
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								- 4 Keys will be shuffled, which serve to open the door to the final area in place of defeating the main area bosses.
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								- A System Power item will be shuffled, which restores power to the final area instead of this happening when the generator is powered.
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								## What does another world's item look like in Saving Princess?
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								Some locations, such as boss kills, have no visual representation, but those that do will have the Archipelago icon.
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								Once the item is picked up, a textbox will inform you of the item that was found as well as the player that will be receiving it.
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								These textboxes will have colored backgrounds and comments about the item category.
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								For example, progression items will have a purple background and say "Looks plenty important!".
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								## When the player receives an item, what happens?
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								When you receive an item, a textbox will show up.
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								This textbox shows both which item you got and which player sent it to you.
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								If you send an item to yourself, however, the sending player will be omitted.
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								## Unique Local Commands
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								The following commands are only available when using the in-game console in Saving Princess:
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								- `/help` Returns the help listing.
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								- `/options` Lists currently applied options.
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								- `/resync` Manually triggers a resync. This also resends all found locations.
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								- `/unstuck` Sets save point to the first save point. Portia is then killed.
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								- `/deathlink [on|off]` Toggles or sets death link mode.
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								- `/instantsaving [on|off]` Toggles or sets instant saving.
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								- `/sprint {never|always|jacket}` Sets sprint mode.
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								- `/cliff {never|always|vanilla}` Sets Cliff's weapon upgrade condition.
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								- `/ace {never|always|vanilla}` Sets Ace's weapon upgrade condition.
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								- `/iframes n` Sets the iframe duration % multiplier to n, where 0 <= n <= 400.
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								- `/shake n` Sets the shake intensity % multiplier to n, where 0 <= n <= 100.
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